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Everything posted by Never Jhonsen
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I've seen this happen since I've started playing, it's a long-standing bug
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Both iron bits can be resmelted in a bloomery. Steel, alas, can not Edit: When both bits are done, they'll turn into ingots
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I had this same issue when I made my own PHPBB forum a few years ago. Pretty much as soon as it went live I started getting all sorts of wild spam coming in. Mostly medicine advertisements. I've been able to cut back on a LOT of it since them, by blocking IP addresses and enabling much stricter sign-on rules I've known two other friends with micro-scale forums like mine is who had the same results. IDK how the bots find these tiny forums.
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All too familiar sight making my back hurt again Loving your attention to detail here wonderful build
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This is not the first time a new user has asked me about it I think it used to be disabled by default, but then got changed to be enabled by default; I've seen a lotta older people say it's not there, but newer people see them. I'm also pretty sure I had to enable it myself
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I don't know if it grows, and I haven't reached the limit yet to need to start deleting attachments.
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painting The Last Sunset
Never Jhonsen replied to Edwin_Blacktallow's topic in Videos, Art or Screenshots
This is beautiful O: I love it -
that is my forum signature You can edit it in your settings. Click on your name in the top right corner, hit "Profile", find "Account Settings" near the top right corner on your profile banner, and then navigate to "Signature" on the left menu. You can also click HERE to get to that same screen
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Add a way to combine mechanical power sources into one
Never Jhonsen replied to Adjective_Grape's topic in Suggestions
I almost forgor here I am past bedtime to get you these photos Here is a mockup of the contraption I talked about above. 5 large gears, 12 rotors, 4 helve hammers, two querns, and two pulverizers. Each rotor floor is 10 blocks tall, and the rotors are placed 4 blocks from the central axle. Place them any closer and they will hit theirselves and break. (P.S. that other small windmill in the background is from here) With the exception of the querns, which have two small gears to angle the power 90 degrees, everything is connected straight to the large gears. I wouldn't say this is the BEST way; I've seen other mess with the lower 1/2 of the powertrain to reach stupidly fast speeds, but this is how I've done my designs. I wouldn't say that Every one has different talents, and I just like mechanical (and electrical) stuff Do it I would like to see -
Add a way to combine mechanical power sources into one
Never Jhonsen replied to Adjective_Grape's topic in Suggestions
My Windmill at my current base, is a 12 rotor with 5 large gears on a single, central axis. Starting from the top, the first three gears control 4 rotors each, the 4th gear has two pulverizers and two querns, and the final 5th gear has 4 helve hammers banging on two anvils (two hammers per anvil). All 4 hammers and both pulverizers are connected straight to the large gears via a single small gear, with the querns using some angled small gears to connect to the system. With the exception of calm winds, my contraption is always moving. I want to say that it is better to have your power go straight down the middle of the large gears, stacking them like I described (when I get off work I'll take a picture of my creative world mockup), but I personally haven't crunched the numbers. -
I've talked about it here before, but here is the most basic windmill setup one can make. I can relink the images again for demonstration; The key thing here is that there are TWO large gears; one at the top with the sails, and one at the bottom. putting a small gear at the top with a large at the bottom will kill your torque and cause you to lose all power on slower winds This design is also three sails long; one rotor with three sets of sails attached to it Edit: I misremembered. This design has 5 sets of sails on one rotor, bet it CAN work with three sets.
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That I didn't know This would change my opinion from "Pocket change" to a gold mine
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Locusts are a pain in the early game I recommend on leaving them be, and choosing a different direction. They spawn frequently, Locusts drop nothing, and their nests take forever to break whilst dropping pocket change. Iron plate is what I use to brute force my way in to destroying their nests. They'll still tackle you and push you about, but you should be able to clear an area and still have over 1/2 your health. Also, when fighting off a hoard of them, don't stand in one place, as the dead bodies will pile up and shield the alive ones.
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v1.21.2-rc.1/rc.2 Story Chapter 2 Redux, TOPS-Lagspike patch
Never Jhonsen replied to Tyron's topic in News
That's big -
I too haven't seen anything more than poor on Hematite. I couldn't 100% say "It doesn't show bigger than poor", as there isn't a list of common sizes for various ores (that I know of), but based off my experiences, finding a Poor reading of Hematite is more that good enough to start digging
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Instantly killed by a hot spring... does that really make any sense?
Never Jhonsen replied to long shot's topic in Discussion
I'm under the impression (from the creative menu) that the hot springs water is at a nice, toasty 1000°C And I think you'd do more than just "instantly die" if you dived into something that hot. I've seen steam do 3rd degree burns at temps less than that -
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I'd like to +1 on the two previous posters; The Prospecting Pickaxe doesn't tell you about surface deposits nor Quartz deposits, and I think it should stay that way.
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Before 1.21, the tealish death glow was on a timer that would slowly fade. I think it was 5 minutes before it went completely out However, I too have not seen it since 1.21.0 came out. I'll say that's a bug
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That old man wasted no time, went right to work playing with the lens
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That's good to know actually I assumed that was a bug, as the other side had lush carrots in full growth. You are correct about the date as well; between October 29th and November 1st It is My Tobias' Cave was originally made in 1.20.1, and the food on his shelf rotted fast After regenerating it however, his cave broke up with that same bug that others have had with the village, with chunks incorrectly loading in.
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I decided to venture back to Tobias' cave, and visit the area post-1.21 update. Apparently there's a "Treasure Room" added in that wasn't there when I last visited. This man loves his rot it seems. But he's not the only one The villagers live off of dead crops To each their own I guess. Maybe The Rot makes you enjoy rot? P.S. when I did the /wgen command to create the Treasure Room, the door appeared right in front of my face. Of all the places to be looking at . ..
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Phyllite and Kimberlite are both only found near the mantle Which sucks, as I like them both for chisel decorations. A pain to find and get.
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[1.21.1] Just found "Tapestry lore, part 18," will this spoil me?
Never Jhonsen replied to KrampusKid's topic in Questions
First off, I do believe that is the same ruin that shows up every ince in a while on the title screen Secondly, the 18/18 on the tapestry you found, just means it's number 18 in the list. from what I remember, none of the tapestries are lore-breaking, just lore backing. little small tidbits of flavor Your particular one, Dangers of Temporality, will spoil zero bits of the game's lore should you read it