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Robert Johnson

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  1. Okay, this is going to sound a bit cheaty. But, given the game provides the Survival Handbook and expects you to use it to some degree, here we go. Open the Handbook with 'H' and make sure you're in the 'Blocks and Items' or 'Everything' tab on the left. Now, type in 'chunk of native copper' in the search field. This will limit your search to showing every kind of rock chunk that can contain native copper, both normal and crystalized, as well as all the qualities available for a given rock type. In case you don't want to take the time to parse and jot down all the relevant data, here you are: Chunk of Native Copper (Includes Crystalized variants) + Qualities Andesite - Poor, Medium, Rich Chalk - Poor, Medium Chert - Poor, Medium Conglomerate - Poor, Medium Claystone - Poor, Medium Granite - Poor, Medium, Rich Sandstone - Poor, Medium Shale - Poor, Medium Basalt - Poor, Medium, Rich, Bountiful Peridotite - Poor, Medium, Rich Phyllite - Poor, Medium, Rich Slate - Poor, Medium, Rich You can see what the surface stones for native copper containing rocks look like by typing in 'native copper bits'. So, after examining each of the types of 'chunk of native copper', 'crystalized chunk of native copper', or 'native copper bits' you discover that there are 12 different rock types that can contain native copper. Any rock types not listed here will either never contain native copper, or only copper in the form of malachite. Speaking of which, if you perform the same search as above, but using 'chunk of malachite' instead of chunk of native copper, you can glean the following info. Chunk of Malachite (Includes Crystalized variants) + Qualities Limestone - Poor, Medium, Rich, Bountiful White Marble - Poor, Medium, Rich Pink Marble - Poor, Medium, Rich Green Marble - Poor, Medium, Rich You can see what the surface stones for malachite containing rocks look like by typing in 'copper ore bits'. Likewise, as above, examining each of the types of 'chunk of malachite', or 'copper ore bits' will show there are four types of rock that can house this form of copper. So now, with all this info, you can look and see if the type of rock in the area you are searching for native copper or malachite is one of these 16 rock types. If not, you will need to search further until the surface rock type changes. In case you accidentally turned it off, the 'Block info overlay' that allows you to see the name of the block or thing you are looking at can be toggled on and off with CTRL + B. It can also be helpful to break all the ground foliage and low-hanging tree branches with your bare hands as you search around to make seeing the ground easier. Once you do find some native copper bits or any other type of bits for later, make sure to mark the spot on your map. Digging with your hands or a shovel down to the rock layer, and then going anywhere from 2-3 and sometimes as much as 10 blocks down with your pick, you will always find a vein of whatever the 'bits' were on the surface. I've found this even applies to things such as flint and obsidian, too. I like to use the 'rock' icon if I have yet to grab the bits, or a pickaxe icon if I grabbed the bits and am ready to dig.
  2. Get lots of Dragon Glass and go to the north over the wall and find the Drifter known as The Night King. Kill that Drifter and it will keep winter from coming.
  3. It's okay, I won't tell. We've all been idiots here at some point or another.
  4. (In my best Christoper Walken) I got a fever, and the only prescription is more cowbell! I'm sorry, I had to.
  5. What game mode are you playing? Wilderness Survival and Homo Sapiens by default have 'Sand, gravel, and soil with sideways instability' turned on, which means random landslides as well as collapses above open air can happen with those three block types, whether or not you are standing on the blocks that collapse. Or you turned the setting on yourself not knowing what it did. It is in the 'Survival challenges' section of the settings under the 'Block Gravity' setting. If you don't like or want that, you can turn it off even after world creation by using the appropriate World Configuration command from here: https://wiki.vintagestory.at/World_Configuration It could also be the case that snow has weight and the accumulation of it on unsupported ground is what is causing the collapses. Does anyone know if snow does indeed gain weight as it accumulates? It could also be like in Minecraft where the snow accumulating causes block updates in the vicinity, that then cause the collapses. I don't know enough about the internal workings of the game to know if that's a thing or not, and I generally don't play with that setting that way to give you firsthand knowledge. My wife and I prefer just the 'Sand and gravel' setting only when it comes to block gravity. If anyone with more intimate knowledge and experience with the game knows and can chime in, go for it. I want to know myself now.
  6. Well, I was just going by the hard number of profiles created, and thus copies purchased, not by number of consecutive players. It doesn't tell you that. But, you can kind of figure that there is probably a certain portion of all those sales that still plays regularly. I mean, back when my wife and I bought the game in September 2020, there were hardly any people on YouTube playing it. Now, there are multiple people every single day either continuing series or making video essays or starting series of their own. It's a HUGE difference between then and now.
  7. Here's a few I heard you and LadyWYT not mention: cob, arid packed dirt, and stone paths, all of which can be found here, along with the normal packed dirt and your rammed earth: https://wiki.vintagestory.at/Soil_Blocks There are also hay blocks: https://wiki.vintagestory.at/Hay It should also be mentioned that even just having firepits, but especially once you start firing clay in pit kilns, pay attention to the types of blocks you make your floors, walls, and ceilings near these things out of, lest you burn your humble abode to the ground. Flammable blocks such as hay as well as any kind of wood nearby is a real no-no if you don't feel like frantically patting your house out. Also watch out for grass nearby as that can also catch and trigger massive brushfires, or even worse, a forest fire, should the grass be near a lot of trees. It should also be noted that there are many different kinds of ruined structures that can generate in the world. The surface ones of these at least are made from different kinds of cobblestone, depending on the biome they are in. This cobblestone, as well as the kind you can craft, can all be broken by hand. It does not need a pickaxe like in that other block game. One of these structures, a large, rectangular arena like thing with an arched entryway on one of its long sides, is quite perfect for an early game base, especially if you dig out all the sand and gravel in the bottom all the way to the stone. It has an interior dimension of several dozen blocks by several dozen blocks. It also has a stair area, which I assume is like the seating, around the interior of the walls leading up to the top perimeter of the structure, great for seeing your surrounding s and if there are any dangers lurking nearby. You might keep an eye out for these while you're exploring as they are hard to miss on the map. Even if you build your own home initially, these ruins in particular, as well as the one that looks like an old temple, can serve as excellent outposts on the frontier. Speaking of ruins, do keep an eye out for cracked vessels in or around them. Almost every ruin usually has one, with some of the larger ones, like the arena and temple mentioned previously, sometimes having two. It might take a bit of digging around the structures to find them, however, once you get an idea of where they are located for each ruin, finding them becomes easier. These cracked vessels contain a lot of really nice, early game resources, like seeds for planting, extra materials to make early game items with, and even copper tools sometimes. Some of the seeds are even exclusive to these vessels, so if you want a full garden, seek these out.
  8. Other, more experienced players who've been through regular Vintage Story updates can chime in and correct me if I'm wrong, but I would think that, even if an update adds new stone or other generated block types or structures, that you don't really have to worry about having to restart once it comes out. I would think that, going by how Minecraft behaves, where new types of generated blocks and structures from an update just can't appear in already generated chunks, that a similar thing would apply here: that you have to generate new chunks to have the chance for those new block types and structures to show up. In Vintage Story, that would probably mean going outside the bounds of what is currently shown on your map, just like in Minecraft, but made much easier given you possess the map at the start, unless you're playing wilderness survival mode, of course.
  9. Fun little fact. You can actually get a feel for how many players the game has managed to attract so far if you hover over people's profile names or images in the forums. In addition to the small profile plaque it pops up it should also bring up a small, black bar near the bottom of your browser that shows the URL path for their profile, with a number before their name. That number signifies the order they bought and registered the game in and, if you find someone who has just recently bought the game (see my example below), it's a pretty good indicator of where the game's player count is sitting right now after 10 years. If you're not getting the black bar, you can simply click through to their profile page and look at the URL in the address bar at the top. It shows the same info. For instance, here is my profile: https://www.vintagestory.at/profile/16806-robert-johnson/ As you can see from the plaque popup if you hover over my pic or name just to the upper-left that my profile was created September 23, 2020. In its URL you can see it is profile number 16806. Since Vintage Story is celebrating 10 years this year, that means at the time I bought the game and my profile was created, they had only sold 16806 copies of the game, and after about 4 1/2 years of it existing at that point. As another example, here is your profile: https://www.vintagestory.at/profile/430351-xenovein/ As you can see from the plaque popup if you hover over your pic or name in your OP post above, you joined February 19, 2025. In your profile's URL you can see that you are the 430,351st person to buy the game. So, if you figure that roughly another 4 1/2 years had passed between when I joined and when you joined (for a total of 9 years back then), you can see that the game had gained another 413,545 players during that time. Now, I haven't been everywhere on the forums yet, but I DO know that some of the people whose profiles I've looked at have numbers in the lower 900,000s, like this person: https://www.vintagestory.at/profile/921412-deadfrequency/ They joined January 30, 2026, so they are a super new survivor with barely a week of playtime under their belt as of me typing this. So, given that you are profile number 430,351, and they are profile 921,412, in just a little less than a year now, Vintage Story has gained a whopping 491,061 more players! I don't know about you, but nearly a half a million new players gained in almost a year's time for a little niche indie game is pretty damn good if you ask me. They've gained more in the past year than the last nine combined, so I suspect the momentum is just getting started. If they keep up this rate, there could be multiple millions playing by the end of the year. By the way, welcome to the forums. Hope to see more of you. Don't be a stranger. I say this as I haven't been around for years myself, mind you EDIT: Update on amount of players. Someone named SoraChiiy just joined on 02/08/2026 and they are new player 932114! That means within just a little more than a week, Vintage Story has gained another over 10,000 new players! https://www.vintagestory.at/profile/932114-sorachiiy/
  10. You can use a chisel on the failed item in the crafting grid to break it back down into an ingot's worth of nuggets. Oh, rly?
  11. Space Rangers? Do you mean this game? https://store.steampowered.com/app/214730/Space_Rangers_HD_A_War_Apart/ If so, there is a sequel? I mean, besides this (below)? I wouldn't really classify that as a sequel just by looking at it, but I've never tried it. https://store.steampowered.com/app/503450/Space_Rangers_Quest/ EDIT: After reading the description of the first link above, I discovered it is a remaster of the original Space Rangers 2, with added content. It released way back in 2004 in Russia and then got translated and released in Europe in 2005 and North America in 2006. https://en.wikipedia.org/wiki/Space_Rangers_2:_Dominators
  12. In Regards to Unexplained Coordinate Changes I've noted this inexplicable change in coordinates a few years back in a comment on a post on here as well. Here is that thread: I've noticed it happen literally every time I leave and go back into the game. I originally had set up a prospecting grid of every 50 blocks using the coordinate display in game. So one at 0,0, one at 50,50, 50.-50, -50,50, and -50,-50, etc. Then I did the 100s, 150s, 200s, and so forth. I bet you can guess what happened to this carefully planned idea once I had begun to execute it in the world but then left and came back to the game the next day. Yep, all my coordinates were off by anywhere from 1-100 and nothing lined up as it should, essentially breaking my ability to create my planned prospecting grid. I had to change how I was doing it and ultimately resorted to using the '.debug wireframe chunk' command to setup a chunk-based prospecting pick grid where I marked the corners of every chunk with a cross of blocks and prospected in the exact five blocks at the center of each chunk instead. I've noticed this happen with my macros I had for teleporting back to my house as well. I'll set up the macro, and it will work fine until I log out and log back into the game. The coordinates, which were correct and worked just fine minutes before now would teleport me to the same coordinates, but at a different location in proximity to my base. So, I would change my macro, but once I left and came back it was inaccurate once again. In Regards to New Seraph Voices The player character now sounds like a harmonica due to what seems like the permanent addition of musical instrument sounds as your avatar's 'voice', with six or seven different ones to choose from at character creation. My guess as to why yours sounds like a harmonica is that is the default instrument sound? Can Tyron or anyone who knows the game better confirm this? EDIT: Apparently all Seraph avatar traits are randomized at the beginning. But does that also apply to seraphs that had been created already when the change took place? Not sure.
  13. To lean a tool against a wall, select it on the hotbar, then hold both SHIFT & CONTROL and right-click the block you want the item to sit on, which should be the block on the ground right next to the wall you want it to lean against. Obviously, there must be an appropriate size wall next to where you want to lean something (this can be made out of something as simple as dirt if necessary). To pick it back up, look at where the tool is on the ground and right-click it. In the 'Survival Handbook' (H key), in the 'Guides' tab, there is a short guide called 'Game Mechanic: Ground Storage' at the very bottom that describes how to do both ground and wall-leaning storage, for future reference. Also, if it is not on by default, you can turn on block interaction help with the 'N' key. This shows you all the possible key and mouse combinations for the item you have equipped (a.k.a. in hand and highlighted on the toolbar) in its proper contexts, as well as showing them for whatever block you are looking at.
  14. Percentages for Bismuth Bronze These are the ratios/percentages for Bismuth Bronze Bismuth 10% to 20% Copper 50% to 70% Zinc 20% to 30% Minimums & Maximums by Nugget Count Against Copper If you want to use the LEAST amount of the two additives to copper, you would use 2 bismuth, 4 zinc, and 14 copper to get 20 nuggets/100 units. If you want to use the MOST amount of the two additives to copper, you would use 4 bismuth, 6 zinc, and 10 copper to get 20 nuggets/100 units. So, you can put in anywhere from 2-4 bismuth, 4-6 zinc, and 10-14 copper. The big thing you must make sure of is that the amount of nuggets you add for each tool head/ingot add up to exactly 20 nuggets or 100 units. Nuggets is easier to keep track of in my opinion, though. Wiki Source You can find all the ratios/percentages for casting tool heads and ingots near the bottom of this wiki page, in the Alloy Ratios section. https://wiki.vintagestory.at/index.php?title=Casting Hope this helps.
  15. No problem I don't see why not. I can just reserve a post or two specifically for streamers. I don't see all twelve of these reserved posts filling up THAT fast. Problem is, I don't really watch streamers, nor do I really have the time to (the YouTube folks are taking long enough the way it is). I would have a seriously hard time keeping on top of all that I think. Unless there's somewhere I can find people who stream this listed all together in one place. Then again, that is kind of the point of a post like this, so don't know if there would be something like that elsewhere. Another problem I see is that streams aren't necessarily saved on places like Twitch when they are over (and even if they are, many times only for a limited time), which would make it so the content isn't going to be available reliably for later viewing like it is on YouTube. I can still post their channels, but just with no guarantee there is going to be Vintage Story content on there. If I can find some way of getting over those hurdles, then perhaps I could add streamers regularly. If you've got any thoughts or suggestions on this, feel free to offer feedback. By the way, I put some info and your playlist under your entry.
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