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Robert Johnson

Vintarian
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Everything posted by Robert Johnson

  1. Space Rangers? Do you mean this game? https://store.steampowered.com/app/214730/Space_Rangers_HD_A_War_Apart/ If so, there is a sequel? I mean, besides this (below)? I wouldn't really classify that as a sequel just by looking at it, but I've never tried it. https://store.steampowered.com/app/503450/Space_Rangers_Quest/ EDIT: After reading the description of the first link above, I discovered it is a remaster of the original Space Rangers 2, with added content. It released way back in 2004 in Russia and then got translated and released in Europe in 2005 and North America in 2006. https://en.wikipedia.org/wiki/Space_Rangers_2:_Dominators
  2. In Regards to Unexplained Coordinate Changes I've noted this inexplicable change in coordinates a few years back in a comment on a post on here as well. Here is that thread: I've noticed it happen literally every time I leave and go back into the game. I originally had set up a prospecting grid of every 50 blocks using the coordinate display in game. So one at 0,0, one at 50,50, 50.-50, -50,50, and -50,-50, etc. Then I did the 100s, 150s, 200s, and so forth. I bet you can guess what happened to this carefully planned idea once I had begun to execute it in the world but then left and came back to the game the next day. Yep, all my coordinates were off by anywhere from 1-100 and nothing lined up as it should, essentially breaking my ability to create my planned prospecting grid. I had to change how I was doing it and ultimately resorted to using the '.debug wireframe chunk' command to setup a chunk-based prospecting pick grid where I marked the corners of every chunk with a cross of blocks and prospected in the exact five blocks at the center of each chunk instead. I've noticed this happen with my macros I had for teleporting back to my house as well. I'll set up the macro, and it will work fine until I log out and log back into the game. The coordinates, which were correct and worked just fine minutes before now would teleport me to the same coordinates, but at a different location in proximity to my base. So, I would change my macro, but once I left and came back it was inaccurate once again. In Regards to New Seraph Voices The player character now sounds like a harmonica due to what seems like the permanent addition of musical instrument sounds as your avatar's 'voice', with six or seven different ones to choose from at character creation. My guess as to why yours sounds like a harmonica is that is the default instrument sound? Can Tyron or anyone who knows the game better confirm this? EDIT: Apparently all Seraph avatar traits are randomized at the beginning. But does that also apply to seraphs that had been created already when the change took place? Not sure.
  3. To lean a tool against a wall, select it on the hotbar, then hold both SHIFT & CONTROL and right-click the block you want the item to sit on, which should be the block on the ground right next to the wall you want it to lean against. Obviously, there must be an appropriate size wall next to where you want to lean something (this can be made out of something as simple as dirt if necessary). To pick it back up, look at where the tool is on the ground and right-click it. In the 'Survival Handbook' (H key), in the 'Guides' tab, there is a short guide called 'Game Mechanic: Ground Storage' at the very bottom that describes how to do both ground and wall-leaning storage, for future reference. Also, if it is not on by default, you can turn on block interaction help with the 'N' key. This shows you all the possible key and mouse combinations for the item you have equipped in its proper contexts, as well as showing them for whatever block you are looking at.
  4. Here's two suggestions I can think of right off the top of my head for the future. Make an oil lamp (unless those too are put out by water, I don't know since I haven't played in 1.14 yet) and walk around with that. Or simply make some soil blocks https://wiki.vintagestory.at/index.php?title=Soil_Blocks or cobblestone that you carry around with you and build a small bridge over the stream. Heck, you can even use plain ol' dirt if you don't have the sideways instability rule for it turned on. Just place your torch nearby so you can see, but not close enough the water puts it out, whip out your blocks and build something real quick. If you can get to where the stream is coming from, just make a little basin around it with some blocks (so it acts as a landmark and can be used for water if you need some). There are many ways to get around, over, or lessen the impact of this type of obstacle. Hey, you DID say that this world was meant for surviving and building, so there's some building for you.
  5. You can also always take up residence in one of the stadium/arena/coliseum type ruins (the large rectangular ones you can easily see on the map). They work great if you happen to find one while gathering starting materials, or even at a later time. Lots of room for expansion and usually little to no repair needed if you dig out all the soil or gravel that is usually found in the center area (depending on what biome you find it in) down to the cobblestone floor. Cobblestone can actually be both pulled up by hand and created by hand (though not in super large quantities, which requires being able to mine stone) using many different stones found on the surface and a bit of clay. Gathering or making it doesn't require copper anything, unless you want more of it than you can make with loose stones. Also, don't forget that you can easily get copper nuggets from panning sand or gravel, as well as more stones to make cobblestone or stone paths with. Besides hay, cob, and soil (though soil only works if you have sideways instability off), there is also packed dirt, light and dark mud brick, and stone path blocks (which can be made with all kinds of stones and still be used to build structures, in addition to paths). All those only require materials that can be gathered by hand, or with stone or flint tools. https://wiki.vintagestory.at/index.php?title=Soil_Blocks
  6. If you are referring to the clay storage vessels with different colors and patterns on them, you have to find those in dungeons and ruins underground. If you mean the three standard storage containers, i.e. the reed basket, the storage vessel, and the chest, then here is the page that explains them: https://wiki.vintagestory.at/index.php?title=Containers Click on each container or item's entry to go to its page and see the crafting recipe. If you don't mean any of those, then please elaborate on what you are referring to.
  7. Tyron (the dev) had a brief interaction with someone asking a similar question here: The commands in question seem to be: /player yourname allowcharselonce and .charsel (note this is a client command and there is a dot before it) I haven't messed with this yet so you will want to read through that thread (it's only three posts long) and see if there was anything I missed. Also, not sure if this allows redoing of character customization, or only class changing.
  8. Percentages for Bismuth Bronze These are the ratios/percentages for Bismuth Bronze Bismuth 10% to 20% Copper 50% to 70% Zinc 20% to 30% Minimums & Maximums by Nugget Count Against Copper If you want to use the LEAST amount of the two additives to copper, you would use 2 bismuth, 4 zinc, and 14 copper to get 20 nuggets/100 units. If you want to use the MOST amount of the two additives to copper, you would use 4 bismuth, 6 zinc, and 10 copper to get 20 nuggets/100 units. So, you can put in anywhere from 2-4 bismuth, 4-6 zinc, and 10-14 copper. The big thing you must make sure of is that the amount of nuggets you add for each tool head/ingot add up to exactly 20 nuggets or 100 units. Nuggets is easier to keep track off in my opinion, though. Wiki Source You can find all the ratios/percentages for casting tool heads and ingots near the bottom of this wiki page, in the Alloy Ratios section. https://wiki.vintagestory.at/index.php?title=Casting Hope this helps.
  9. No problem I don't see why not. I can just reserve a post or two specifically for streamers. I don't see all twelve of these reserved posts filling up THAT fast. Problem is, I don't really watch streamers, nor do I really have the time to (the YouTube folks are taking long enough the way it is). I would have a seriously hard time keeping on top of all that I think. Unless there's somewhere I can find people who stream this listed all together in one place. Then again, that is kind of the point of a post like this, so don't know if there would be something like that elsewhere. Another problem I see is that streams aren't necessarily saved on places like Twitch when they are over (and even if they are, many times only for a limited time), which would make it so the content isn't going to be available reliably for later viewing like it is on YouTube. I can still post their channels, but just with no guarantee there is going to be Vintage Story content on there. If I can find some way of getting over those hurdles, then perhaps I could add streamers regularly. If you've got any thoughts or suggestions on this, feel free to offer feedback. By the way, I put some info and your playlist under your entry.
  10. Yeah, if you haven't found it already, here is the link to at least some of the stuff Tyron is putting in 1.14: https://www.vintagestory.at/blog.html/ You can get to it from the 'Devlog' link at the top of the main page of vintagestory.at. Might go and check that out so you're in the know. After 1.14 is released, this is also where you will find updates or bug fixes for that release, as well as for later ones like 1.15, 1.16, and so forth.
  11. Huh, I never thought about it that way. If your world is 1M x 1M blocks, if one were to spawn at the center of that plot of land (assuming that's how it worked), then one would indeed spawn at 500K in both directions. I just assumed coordinates started counting from the center outward, so that when we would get to the edge of a 1M x 1M world it would be 500K on all sides, but apparently these 'absolute' coordinates start from one of the sides or corners. Relative coordinates would say 500K at the edge, but I wasn't aware that there was another set hidden from us that was different. Thanks for clearing that up. But that still doesn't explain why they would change once I've used a gear, or why they randomly change every time I log out and back in again. Would reinstalling the game really fix something like that? I guess I'll try it and cross my fingers. I'll back everything up just in case it decides to wipe stuff you or I weren't expecting. I'll recheck once I have done so to see if the problem is fixed and if not I'll definitely post here again with an update. Thanks, I'll keep in touch.
  12. Umm, I don't think the coordinates under the minimap are relative to my spawn. What do you mean when you say 'relative'? Do you mean they are supposed to show 0 X and 0 Z when I am right over where I used the temporal gear? If that's how they are supposed to be then they are not like that. As far as I can tell, the coordinates from the coordinate overlay ARE the absolute coordinates you speak of. They are what I have been using the entire time. Initially in my world, I spawned at 0 X and 0 Z, right at the exact center of the world. When I would die up until I used my first (and only) temporal gear, it would respawn me right at that EXACT spot. Though I never checked what the coordinates were each time it happened, it was the exact same SPOT, whatever the coordinates might have been. So as I travel away from the world center, they go either up or down in the positive or negative direction depending on where I go. For instance, my base is in the southwest quadrant of the world around -600, 600. And the coordinates keep getting larger into the X negatives if I go west or larger into the Z positives if I go south. Those are the coordinates that show under the minimap. Yeah, I haven't ever done that, so I doubt it's that. I don't even know how to do that. Like I said above, when I first started the world, I spawned at 0 X and 0 Z. And up until I used that first temporal gear I would always, without fail, spawn right back there on that exact spot every single time (though as I said, I never looked at the coordinates as I assumed they wouldn't ever change like this). It was so reliable, I actually put a little straw hut with a bed nearby so I could have a place to huddle in and hide if it happened at night. So the game at least never moved the world respawn point up until I didn't use it anymore and had my personal one set. And as far as my personal spawn, I can confirm that, no, when I die I return exactly to where I used my last temporal gear. It has never changed. So it doesn't affect when the game respawns you itself, but it sure the heck does in the other two instances I mentioned above, with trying to create the grid and when /tp-ing. I didn't start trying to do the prospecting grid or make the /tp macros until after I had already used a temporal gear so that is when I started noticing this issue. I have nothing beforehand to compare it to, unfortunately. So, what would I have to take out of the install folder to ensure the game doesn't erase my world if I were to reinstall? Is there anything else that I would need to make sure I grabbed, too? Like my character file? Or does the game keep all that stuff and just reinstalls the game program files? I've already put almost 100 hours into this world and don't want to have to start over. Also, does this mean the world file itself is broken and can never get the coordinates to go back to the way they are supposed to be? That would suck.
  13. I have experienced this same exact problem in my game. I have never found a way to fix it. It makes doing anything related to coordinates useless as whatever it is just breaks the next time you log into the game. Here are the details of the two instances that made me realize this was happening. And just like Dirk Krebs above, only the coordinates are changing, not the actual location of any of the things in the world. Also, I am not using any mods. My Prospecting Grid Broke I had planned to set up a prospecting grid with the help of the Coordinate Overlay where I would prospect every 50 blocks and waypoint the results on the world map. I performed 8 prospects in a rectangular area near my base. At that point, they were all exactly at the intersection of block combinations that were multiples of 50, so -400, 400; -450, 400; -500, 400 and so forth. I then had to exit the game. When I came back later, all of the coordinates for my prospecting grid had changed to such an extent that it had completely messed the thing up. I believe the change was somewhere in the range of 20 blocks in one direction and nearly 50 in another. I honestly don't remember exactly. Every single time I've logged into the game since I set up my grid, I have checked to see if the coordinates might have fixed themselves so I could continue as intended, but they never have. I have found a work around using the .debug wireframe chunk command to bring up the chunk border and use that to position my prospects for the time being as that doesn't move every log in, unlike the coordinate grid. However, I would like to position them every 50 blocks as I had originally intended and can't now because every time I log in it will mess up where I am placing things. My /tp Commands Break I have several /tp macro commands set up to travel easier between the parts of my base. Every time I log out and log back in again, these commands have to be reentered as they never stay the same. I can put the /tp command for right next to my bed when I log in and it works fine until I log out and back in again. The /tp command then will take me to a different place nearby, usually within about a hundred or so blocks of the actual spot I have set. This can sometimes mean it teleports me into a wall or into the air and I drop (from the same Y coordinate but I drop due to there being a lower area nearby). The Y coordinate seems to stay the same, but the X and Z coordinates can change randomly in every possible direction: east and west, north or south. I've appeared in all sorts of different positions around my base, I never know where it will be. It is quite annoying to have to reset these values every single play session in order to be able to use it reliably.
  14. I have an underground room dug in my base (under one of the stadium/arena prefab ruins) that is six blocks high from floor to ceiling. I can stack chests up six high and still BARELY reach the top one, so I would say that six is the max if you are talking about stacking them on top of each other. It's also rather impossible to read anything you might write on a sign on those top ones either unless you back up a few blocks, but that's irrelevant as far as reach goes. Horizontal reach I haven't experimented with yet.
  15. Another way to make sure you don't lose any meals due to this bug is to not do things in a way that even has the possibility of triggering it. It is triggered by POURING meals FROM the clay pot INTO crocks or bowls. The way to completely avoid it is to TAKE meals OUT of the clay pot WITH crocks and bowls. You never even have to remove the clay pot from the fire, as meals can be gotten out of it directly while it is still sitting on the firepit. And even if you do remove it from the firepit, all you have to do is set it down and it is ready to have meals removed from it. Voila! Problem solved, nice and easy. Also, Tyron has stated that this issue should be fixed in 1.14. So, hopefully after that nobody will even have the possibility of triggering it anymore.
  16. Reserved: 12 of 12 All done! Please feel free to post yours (if the channel owner) or someone else's channel you know of or watch (if a viewer or friend of channel creator) that has Vintage Story content below this post.
  17. Vintage Story Twitch Channels This post is for Twitch streamers who have streamed Vintage Story in the past (and currently have at least some videos for it). These links only go to each channel's main page, they do not sort the channel for this content.
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