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Everything posted by tony Liberatto
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New Update 1.0.28 fixed some language files Included The Chests+ and The Tables+. Also fixed a bug not being able to place Tallow Candles.
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New Update: 1.0.25 Fixed casting rendering issues for the Clay Bowl Stamp.
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BalduranneNew Update: Fix a few bugs and missing recipes. Included: Balduranne's Build Mod, with Bamboo doors and Mudwall blocks. Tony Liberatto's; Light Sources, with tallow candles and Glass Lantern. Tony Liberatto's: The Clay Stamp, with an easier way to make clay bowls em masse. Tony Liberatto's: Cracked Blocks, with cracked Stone Blocks, Brick Blocks, and Cracked Polished Blocks.
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New Update to the mod. Now with Giant Reeds, Branch Blocks, Primitive Fences. More Primitive Tools and weapons.
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Attention This mod is intended for experienced players. If you have not played the game until at least bronze age, do not install the mod. Total Conversion Mod. Requires a new World Creation. Attention, the new update will break all in game chests, if you are updating, move all items to stationary baskets. there was no way to avoid it. This Mod extends the game play with the introduction of tools, item, and blocks. Within the constraints of a cube Universe or Dimension where the game takes place, we strive to add realism. The mod adds: 324 Construction Blocks 93 Decorative Blocks. 46 Items and resources. 216 Tools and Weapons Variants. 2 New Plants, The Sisal and The Giant Reeds. 95 Animal Variants. One unique animal, The Rabbit. 1 Smith recipe. For the chisel. 1 clay form recipe for the ClayStamp 12 Knapping Recipes. 313 Grid Recipes. As the name suggests many of the things added here are part of the game Stone Age. I try to add as much description on the blocks and items, so the player knows what to do with them and the recipes. If any item or Block could benefit from a better description or is lacking a description, please make a comment here, so we can improve the mod. This mod adds too many things to enumerate here. I strongly recommend on the first install, to switch to creative and explore the Neolithic Tabs. New Animals: The Rabbit. A new way to harvest dead animals. New Plants: The Sisal, a source of Fiber. The Giant Reed, a source of Reeds New Primitive Tools, require animal bones and sinew but have double durability. New Blocks: Tree branches, can be used to make primitive fences. New Bows and arrows. Hand stone tools, the first tools humans create. Green Bamboo and Brown bamboo now drop their corresponding color stakes, that you can make into blocks. Animal Skull trophy, to decorate your hunter cabin. Animal Head Trophy, even better. Pelts and Rugs. Every animal drops specific meat and they have different properties. Now Includes: The Clay Stamp: The Light Sources: Cracked Blocks: Chests+, Tables+ Some pictures. Version 1.3.16 is out. Or the Sleeping Beast. All animals have a sleeping mode. predators are nocturnal, and so they sleep during the day. Predators will seek and eat dead animals, even if it is daylight, so be careful when you hunt. As always, many people help to make those mods possible including but not limited : @Balduranne , @Tyron , @Stroam , @Milo Christiansen , @copygirl , @Novocain, @MarkAFK. Download here: https://github.com/TonyLiberatto/The-Neolithic-Mod/releases here is the source code: https://github.com/TonyLiberatto/The-Neolithic-Mod The mod depends on CarryCapacity, get the latest version here: https://github.com/copygirl/CarryCapacity/releases
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Making this Modpack available here to all players: It includes all the mods used in the Darkagecraft server. But you can download and use it in your single player: Mods Included in the Pack: CarryCapacity: By copygirl. It adds the capability to carry Chests in your back. Clientplus: By Milo. It adds on the Chat commands when in Multiplayer and gives you an audible sound when someone messages in the server. BrickByBrick: By Stroam. It adds a lot of building blocks and decoration blocks, pay attention to his nice road building blocks and the Lamp Post blocks, they are really nice. Earthworks: By MarcAFK. It adds red and brown clay beautiful in the world. The Neolithic Mod: This is a collaborative effort: By Balduranne, Tyron, Stroam, Milo, copygirl, Elwood, Novocain, and Tony Liberatto. It adds a new dimension to how hunting and butchering animals work, also it adds new plants, animals blocks tools, and weapons. Download Here: https://github.com/TonyLiberatto/Darkagecraft-Modpack
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Welcome to the server Fenrir_Irontooth . Have fun. You are now whitelisted.
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Welcome to the server, You are whitelisted as _Mistininja_ with the underscores. Have fun.
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Welcome to the server. You are now Whitelisted. MrUnhandy Have fun.
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You are now whitelisted. Depardieu Have fun. get the Modpack in the darkagecraft Discord.
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Welcome to the server. You are now whitelisted. Aethelred Have fun and invite your friends.
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The server has been updated to 1.5.5. Please find the Modpack in Discord.
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What are the must-haves for a "finished" Vintage Story?
tony Liberatto replied to Tyron's topic in Discussion
I believe in the right to freedom of choice. I believe you have the right to your opinion. What I do not understand is "Why would you be against configurable difficulty settings?". No will be forced to use it. Games that offer this feature still have many mods. They are not exclusive. Mods will always be a welcome addition to most games. Let's make a deal, you and everyone else that agrees with your point of view are free to not use the config page, adjust the game using only mods, make the mods to adjust the game to the way you like. I and the others will use both. And still, benefit from your mods. I am not trying to fight you Stroam, I really truly can not understand why would anyone be opposed to having the game more flexible to personal taste. -
What are the must-haves for a "finished" Vintage Story?
tony Liberatto replied to Tyron's topic in Discussion
I strongly disagree with this statement. The player should not be at the mercy of mod makes to make the game enjoyable. Mod makers have a function in modern games, but the game should always be playable by itself. We already had this discussion in the forums, there is no way that modders will make mods to accommodate every single player wish. They make mods depending on what they like. At least that is the truth for me. I can't imagine making a mod for something that in my opinion is irrelevant. A difficult slider improves the success of any game, as every player can choose its own settings. It is a common feature of almost all successful games nowadays. Just open Ark Survival Evolved and go through all the options you have. -
What are the must-haves for a "finished" Vintage Story?
tony Liberatto replied to Tyron's topic in Discussion
I would go so far as to completely remove the punching feature. For me, it is one of the most unbelievable and no immersive features of the game. Also, it is one of the trademarks of Minecraft. Everyone knows about the "Punching a tree" feature. So, I would require every block to be broken with a tool, but only if it is being actually broken. If the player needs dirt he/she needs to use a shovel, not his fists. What sense does that make anyway? If it is an item or appliance, like a lamp, or a chest the player could shift right click, but again, no punching. No breaking of something that I do not want to be broken. -
What are the must-haves for a "finished" Vintage Story?
tony Liberatto replied to Tyron's topic in Discussion
I agree with most of the points you made, with one huge exception. The knapping/pottery system is a great innovation, it feels immersive, believable and realistic. Most people really like the idea and love the first time that they play the game. I will agree that after you make the 20th bowl you are tired of the system and wish for a faster way to do it. Hence why I created the Mod, Bowl Stamp. But it is intended not as a substitute for the clay working system, just as a faster way for players that have already advanced in the tech tree. As for knapping, the player advances to copper age so fast that there is no time to get tired of it. There should be a reason to advance in the technology. Why do you think caveman started using metal tools? Maybe one big reason is that he was tired of stone knapping. -
What are the must-haves for a "finished" Vintage Story?
tony Liberatto replied to Tyron's topic in Discussion
Even though the game can be played in Single Player, the majority of players expect the game to be played in a Multiplayer safe environment. The success of servers hosting the game is the same as a success for the game. Anything and everything that can help server admins will, in the end, help the game to be successful. For that I see things like: Web server map, like Dynmap. It is a huge help for server admins to know at a glance what is going on on the server. It also helps players to situate themselves in relation to other players and the server spawn. Chunk protection is another huge must have, maybe even bigger than the map. Right now we are playing in a trust mode. The same will not hold long once the game is actually sold in Steam. Some log tool that works in a similar way as Prism, would also be very useful. Prism uses MySQL to keep a log of all player actions and interactions. If you open a chest and remove an item it logs that. In a server all players have access to it, so they can know who took their items. There are many other server tools that could also be used, but I believe these 3 are the most important. The only other thing that I believe is a must is something akin to NEI, after a while it gets really annoying to have to go looking for a mod thread in the forum just to find out how to craft that one block or item. There needs to be a way in game to find how to craft all the items and blocks, including those added by mods, and including those that are crafted outside the grid. -
Earthworks 1.0: Coloured ceramics (Vs 1.9+)
tony Liberatto replied to MarcAFK's topic in Mod Releases
Hi Marc, I am testing the mods for the server with the 1.5.3 game version. I get this error: 23.5.2018 23:36:12 [Warning] Mod 'Earthworks0.1.2.1.zip' (earthworks): Error parsing version string '0.1.2.1' at index 5: Expected PRE_RELEASE or BUILD_METADATA, found '.' (best guess: 0.1.2-1) And the blocks are not available in game. -
You are now whitelisted, Garb the Modpack in the Joining channel in the discord. Have fun. Kesuda
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Fixed in Discord the actual Player name is Draki. Welcome to the server.
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Welcome to Darkagecraft . Vasemir, You are whitelisted. Go and have fun.
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1.16.0+ [Discontinued] CarryCapacity v0.6.5
tony Liberatto replied to copygirl's topic in Mod Releases
Thank you very much for this mod. We are using it on our Darkagecraft server. -
My profile has been updated with my personal Info. Just click on my name. Btw. nice to have you on the server. and thank you for all the help.
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Earthworks 1.0: Coloured ceramics (Vs 1.9+)
tony Liberatto replied to MarcAFK's topic in Mod Releases
We have your mod Earthworks on our server, it is beautiful, I love how natural the clay deposits look. Thank you very much for all the work. Not a requirement, but it would be cool if we could have different textures of the different clay colours. I mean for raw clay when we are creating the molds and the raw item. Of course they should have a nice colour once baked.