-
Posts
639 -
Joined
-
Last visited
-
Days Won
23
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by ifoz
-
I know it's not a screenshot of a really cool build or anything like that, but I saw this rock from afar and thought it looked like a face in the cliffside and thought I'd share it. This game's generation is always fun and quirky.
-
I understood that the suits are a preventative measure against the rot and not the rust, though I imagined you modify them when repairing them to consume temporal gears and resist the rust. Since the rot does not appear to exist (at least in it's sickness form) in the present day of the game, using the suits against the rot would not make much sense. Perhaps this underground 'rusted area' has something to do with Jonas' activity, maybe the ruins you can find are all labs of sorts or something of the like, where you could get Jonas parts more frequently than regular ruins.
-
I really like this. Having to keep your suit charged and repair it with Jonas parts is really cool, gating it behind having Jonastech seems pretty fitting considering the type of danger the biome would pose. And I agree - the more supernatural theme instead of radiation is much more fitting for this game. Radiation was just a word I threw around to convey the type of concept I was envisioning, but I definitely think a rust infestation is much more suited to this game and it's lore than radiation.
-
My friends and I live in this fortress that I built us on our multiplayer server. One day when I am the only one online, a bear appears out of nowhere. I'm concerned, but it shouldn't be too tough to deal with, right? The bear ends up climbing the towers of the fortress, chasing me around them. I would climb one to try and shoot it from afar with a bow, and it would make a massive leap to reach me. At one point it jumped through an unfinished roof and ended up INSIDE the fortress too. I ended up dying three times I think, eventually got it when it decided to take a swim in a lake and reduce it's agility drastically. The moral of the story is.. uh... I don't know actually. Don't let bears chase you around your fortress? Bears can jump further than you expected? Sure, that one makes sense. Let's go with that.
-
I always find a ton by destroying the junk metal piles that you find in ruins, specifically one of the junk piles in translocators is guaranteed to have metal parts. You could also sift for them but that's way less effective in my experience.
-
I really like this! The idea of being able to make networks of pipes for clean air reminds me of Subnautica, and I think that's super cool! Plus, I can totally image some Jonastech type gas mask.
-
In the vanilla game already in ruins, you can find ruined protective suits/hazmat suits. (Some variations are 'protective' and some are 'hazmat'). I thought it could be interesting if you were able to repair and salvage these enough so that you could wear one. This would open up opportunities for some kind of irradiated or otherwise unstable biome that you would need one of these suits to enter safely. I would assume such a biome would be located deep underground and out of the general player's way, as it would be both optional and require one of these rare suits to enter in the first place. Perhaps such a biome could be infested with the Rust, with special hyper-rusted drifters or other rust-related creatures, and contain some really good loot for your efforts and the general danger. Due to how generally hard these suits are to find, I think maybe treasure hunter traders could also rarely sell them in a broken form. I understand this is a bit of a vague idea, but I liked it too much not to make a post about it. Just some ideas I had, what does everyone else think? Some of the ones that currently reside in my base.
-
[ Suggestion ] Unique Dungeon Crafting Recipies
ifoz replied to Creative Principle's topic in Suggestions
The Better Ruins mod does this, and I think it's pretty cool. The Glider Schematic is already one item like this in the vanilla game, so there may well be more like this in the future! -
It's an intentional feature so that you can't just reset all your soil and instead have to wait for the nutrients to replenish.
-
I don't think they do. I had a pumpkin patch that had died sitting there for in-game years and they never re-grew. This doesn't mean you should not farm. Farming gives incredible amounts of food as well as precious, precious flax.
-
I am hopeful that the newly-hired person with the job of animating things within the game 'Vintage Story' will use their efforts to aid in making this a reality.
-
Better knives harvest animals slightly faster in my experience and plants much faster. They will also have higher durability and damage. Drop rates will not increase though.
-
There was recently a sketch of Seraphs in a boat posted to the game's Instagram, so I am lead to believe that if we are lucky the next update will feature boats and maybe add properly large oceans or add more to them. The game is still very early in development, so I am almost certain that oceans will be updated in the future.
-
You could maybe try lighting fire pits everywhere you go. Personally I would just leave the North Pole, but if you are doing it for some kind of challenge I think that might be the best way to go. Again, if it's for some kind of challenge, you may have to live underground in the winter months. It's warmer the deeper you go. I know nothing about modding so I cannot help on that front, I am just trying to offer what advice that I think could be useful for your situation.
-
I always liked the idea of more types of fur clothing, though I think +10 degrees is a little overkill unless it was endgame and specifically designed for life in the coldest of cold areas. If it helps your problem at all: In the newest update the reindeer herder fur set got buffed so that the coat and shoes are now +4 degrees each. The warmest possible outfit is around +19.5 degrees. I don't know how useful this will be in the North Pole, but it's better than nothing!
-
If you find them in chests they don't require glue as they come pre-repaired. I also specifically mean rarer clutter in buried treasure, not regular clutter in ruins. And yeah, I get the breaking clutter thing, sometimes I will break wood rubble pieces to get them out of my way.
-
In the creative inventory there are 'randomizer stack' items that let you generate loot from the in-game loot tables when they are placed into a container. This leads me to believe it's generated upon opening. Still, I'd search new chunks or regenerate old ones. Better safe than sorry.
-
I have bought so many maps it's crazy, and probably half of those have been useless stuff. I know the clothes I'm looking for are rare, but I would like it if some cool clutter or more common clothes could generate in place of useless loot like a heavily collapsed chest. (I know it could be cool for decoration but the fact it doesn't drop when broken suggests this might be a bug that you can find it at all).
-
Cupronickel already exists in the game. It's used for Jonas devices.
-
True, true. The beef is pretty good. Maybe not ~14 gears good, but I do appreciate getting it.
-
If you use coloured glass on a lantern, you can change it's lighting colour. It's pretty cool for builds with moody or otherwise special lighting!
-
Once you have a decent helve hammer setup, plates are pretty quick to produce. I think lanterns are fine as they are, functioning as the ultimate light source. They are tough to get because they are the best. (I also find quite a few in ruins. Nearly all of my base has been lit up with lanterns from ruins).
-
I suppose you could do this, but it would not be very aesthetically pleasing for something that is meant to be shown off as a display item. I know tool racks exist and serve a purpose very similar to this, but they are for practicality, not for decoration. I was just suggesting something that I thought could be a cool feature that I would love to use in my builds. I do understand if it may seem impractical to some, but I think it could be a nice little decorative piece, like how you can hang antlers on mounts. Just something to show off a collectable item.
-
I specifically mean a re-balance of buried treasure chests, not chests in ruins. I think those are pretty perfect as they are. I mean the chests you buy maps to from Treasure Hunters and that are enclosed in solid stone and need a pickaxe to get to. I like to collect clothing, so I often hunt for these chests due to their ability to sometimes contain rare clothes. At this point in your progression a chest and nothing else is not a very good reward for ~14 gears. I wholeheartedly agree with your stance on progression-skipping loot, but these chests can already contain iron tools and require both gears and a pickaxe to obtain in the first place, so I would like to see a little better loot than just some vintage beef.