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Brandybuck last won the day on March 2 2024
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I mostly agree. I don't mind the wolves so much, but I do abhor the fact that they all seem rabid. Ditto for bears. Apparentlyt here's some sort of lore about it, that they really are rabid due to rust or something. But I've given up. I'm turning on passive mode. I'll be mocked for it, especially on Reddit, but fuck it. The combat just isn't fun. It's not that I'm weak and pathetic and unworthy, it's just not fun. (I feel the same way about most souls games). There are things I like about VS combat (damage tiers, etc), but plenty I don't. So I've just given up on it and turned on passive mode. I feel sad about it, but I'm just tired of annoyances. 1.20 just tipped me over the edge . What the game needs is a rebalance of the default game styles. Exploration is fine, Wilderness is fine, but I think Standard is too hard to be a standard. Split it into a normal and a hard. Then fix the combat.
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Ditto. For me it was all rust monsters. My prior survival world I was finished with. I just go back to it on occasion to look how I built stuff. I plan to start my new run next week. Well I noticed over the weekend that there were dozen or two drifters and bowtorns just wandering about on the hills and plains outside my base. And a glimpse or two of shivvers in the grass and brush. WTF? Okay, I had turned off temporal stability for that run, so maybe that was it. I was halfway tempted to do my next run in passive mode just to avoid the hassle of rust maintenance.
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1.20.8-rc.2 + stable + 1.20.9: Mob spawn balancing, Item disappearing fix
Brandybuck replied to Tyron's topic in News
I am seeing constant complaints of broad daylight chock full of bowtorns. I am not seeing hordes, but I am seeing quite a few rusty mobs in the middle of day in the open plains of my Creative Mode world. I do not want to start a new survival mode game if this is the intended behavior. -
I got two solar eclipses on consecutive days. I forgot all about eclipses, and the sky was cloudy so I couldn't see the sun well, but my first thought was, "Oh joy, a bug where the game thinks it's night!". Then it fixed itself. Wasn't until the next day when it happened again that I realized what was happening. This was in creative mode where I would frequently use "/set time morning" to keep it light out while I worked. But suspect would have been same result in survival mode.
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Well, you need to mine stuff to progress much in this game. BUT you can bring along a stack of dirt or fencing, plus torches, and block of areas while you mine. Makes it nice to get to deep mines without many worries.
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Non-insulated house, why? (problem with debug rooms hi)
Brandybuck replied to Chuckerton's topic in Discussion
In my case, my house suddenly stopped being a house in 1.20. Turned out that 1.19 was a bit generous and allowed my 15x15 house. Which really buggers stuff up for me. No matter, I am done with my 1.19 world anyway, I just need a new house design for 1.20. Also can no longer make the old trapdoors. For insulating must now use the non-grated trapdoors. Cheap cabin windows are no more, not if you want warmth... -
Yes. It needs to be updated. Author seems to be on leave. "Simple HUD Clock Patch", https://mods.vintagestory.at/simplehudclockpatch, is a temporary solution. I am still investigation alternatives.
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meme first time building a house in this game how does it look 😌
Brandybuck replied to Niko 5927's topic in Builds
People talking about how they make their first house. Most common way for me is to make a small packed earth hut. Usually into side of hill. As I get the tules I make a thatch roof, real wooden door, trapdoor windows. Then that's my base of operations for making my real house nearby as I get the materials. Then I keep the old house as a remote cellar, tack house, whatever. -
I would like "realistic" mode. Bears and wolves tend to avoid humans/seraphs instead of actively seeking them out, but will still attack if bothered, starving, have cubs, or startled. Drifter would attack back, or if you get too close, but don't actively seek out humans/seraphs. While they still prefer the dark, they are not going to swarm out of caves just because the sun came down. Only a few will wander out. Storms should still be storms, and rifts should still be rifts. If player no want storm/rift, turn those off separately. My opinion.
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But extremely low saturation, unless you toss a bunch of veggies in it.
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I have never had this much trouble finding a specific ore. Yikes.
Brandybuck replied to immersiveSinner's topic in Discussion
Chiming in late here, but yeah, you need to switch to node search mode. There are videos showing how to do this. Bismuth is fairly easy to find. It's the matching sphalerite needed for bismuth bronze that's a nuts. Small deposits that are hard to see against darker rocks. -
Remember, the last 10% of the work will always take 90% of the time...
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Don't forget your Firkin and Dram!
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'Muricans also measure their alcohol in metric.
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I was thinking last night that a lot of the game needs a rebalance. Realistically, one chicken should be able to feel an active person for a day. But what you get doesn't feel like it can. Also realistically, only need a few hens laying eggs to provide you indefinitely. How to feed them, it's traditionally grain if in a coop. Don't know if I ever saw my grandpa toss some spiders into the chicken coop, it was always grain. But doesn't have to be the good grain. Okay, that was minor. What really got me to thinking was seeing a moose. A single moose should be able to feed a person for half a year. That's a LOT of meat on the hoof! A half steer used to provide all the meat for my family growing up. But in my current game I've gone through half a dozen hogs and a handful of rabbits, and summer is starting and I still don't feel food secure to last until winter, let alone over winter. A single hog managed to provide four cooked meals, with approx a meal and half per day. Those damned crops better start coming in soon. Overall I think the meat drops in this game are skimpy. Maybe seraphs have an extraordinarly high metabolism or something. Or just not balanced right. I have no idea how Blackguards manage it in this game. In short, taking down a ewe should be able to feed a player for much more than just a week. I get it that weeks are condensed here, but still feels lacking.