Jump to content

Venusgate

Vintarian
  • Posts

    95
  • Joined

  • Last visited

Everything posted by Venusgate

  1. "A Bustling Town" - Have at least a 100 by 100 contiguous coverage of artificial light. "Lightbrite" - Spend 48 in-game hours in the presence of glow worms, and no other light sources. (Lore Content Off) "What is this, some kind of 'vintage story?'" - Craft a book and fill all pages with text. "Say that again..." - Fill a bookshelf with player-written books.
  2. Well... seeing as you say "meal," isn't the maximum deadliness -1200 hp?
  3. "Pin Cushion" -- Have ten or more arrows stuck in your shield at once "Shame on Me" -- Pick up heated metal without tongs that you just dropped because you didn't have tongs. "What a shot!" -- Hit an enemy or animal at 50 blocks or more. "Doors and Corners" -- Survive for one year with a 5hp starting setting.
  4. Well, you can't have a farm or quenching anywhere you want. You can still use barrels of water for soup/dough.
  5. I typically play with music off (which is my typical for all videogames) and listen to my own music/stream YT. As for the 'goodness' of the music, it's above average; I only have two complaints: volume equalization, and track length. There's a little of a dissonance for me when the length of the track is shorter than the activity (or 'scene' if you want to get meta) that it starts during. I am starting to collect longform music on youtube that fits VS well, but that would be my one suggestion for improving the tracks on VS: 10 minute+ tracks.
  6. I don't know how I feel about windmills on boats to windlass up anchors, but that's definitely a thought that crossed my mind. Another thought: Archimedes Screw for transporting water uphill if they ever make farmland consume adjacent water blocks.
  7. Well, maybe that will be an option to enforce direction dependence, where previously it was too impractical to implement. I, for one, would appreciate that (and more directional output specificity).
  8. New tool idea: The hearing aid. Basically pick a block within sight, and like the spyglass info mod, your character's point of audio reception travels to that block. Use cases: 1. You stand at a cavern's crossroads 60 meters below soil. You listen deep to the right. A chattering den of locusts. You lend an enhanced ear to the left, the succulent drops of water. 2. Your friends are clearly talking about you in their fort across the canyon, but what are they saying? 3. (sound format suggestion below) It takes a seasoned hunter to know the difference in masses by sight when the only reference ahead is a lone dear. But if you could just hear the weight of the hooves, you could just get a clearer picture. You throw a rock to alarm the prey and hold the horn to my ear. Deep beats of hooves; You will need to make a second set of crocks. ** Hunting sound format improvement: Animals' footsteps are louder/deeper in relation to their weight. This would mean you don't have to be in melee range to see their weight via tooltip - or have a keen eye for model size - if you just listen.
  9. I think you mean currently there is only one direction the axles spin in. Toggles are clearly direction dependent. As for input dependent: 1. Waterwheels were teased in the same post, so it would be choice of side of the river you set up on. 2. My last run I set up two adjacent windmills, and I really wished they spun opposite each other for cosmetic purposes.
  10. Just wanted to weigh in that the new reverser gears are ideal for returning the power train in the same direction, because it would take more moving parts if we only had this transmission idea.
  11. This. Imagine popping into a week old server and knapping your first flint knife and someone runs over you in a Subaru.
  12. I agree with this for up to the first 1000 block radius. But there's an exponential demand on the skill of identifying landmarks in relation to each other, especially if you are heading deep in one direction.
  13. Well sure, there's also "glowing projectiles." But if you've ever shot a bow in the wood real life, you know what you might not be going home with all your arrows, even if you look for them all for an hour. The fact that arrows always "stop" in dirt is also a boon to the player. I think I'd rather tilt the other way of making an ingot produce 30 some odd arrowheads than make arrow retrieval more gamey.
  14. Well, the game is QoL focused, since "Standard" mode has minimap on by default. Basically any suggestion I make I'd like to imply now is meant to be an optional feature. Maps and no maps isn't *bad*, it just feels like there's a logical middle that matches early history reality of "wait, what was that mountain called again? *Checks notees*
  15. I go back and forth on craftable cartography (though i havent played the original since they added drawable maps). Having a map autofill for free (once crafted) really feels a cheat to the amount of skill irl cartography takes. I think what I'd like to see is being able to ping visual waypoints in reference to each other, and those waypoints are drawn into the map if you have writing material. Like ping a hill within 25 blocks, that shows up on the map, now there's a lake look at hill, click, look at lake, click, now the map knows where the lake it in reference to the hill. I've also thought of how to go around making a range finder, a la a discgolf range ruler, just for block heights. if you could estimate range, then you could make manual map entries like "Mountain peak at 170 blocks at heading 272" and the map would illuminate that area it to what it already knows is true if you are within 15 blocks or so.
  16. I think the cosmetic appear is the greater purpose here, only because i think arrows are so (rightfully?) hard to find - even hot pink fletchings wouldn't sizeably increase their odds of being found in thick brush. I'd love if there was some kind of small dog critter you could train, even within the confines of a Pet AI mod, that would sniff out and direct you to missing arrows/arrowheads.
  17. As a discussion of opinion, when I was making a mod list for my current run, I was first considering ending in modernity with things like Electricity and Vintage Engineering. But the more I looked at them the more I started to think about how Stationeers does granular electricity management much better. At the end of the day, no one game is going to be everything, even one that spans history, without sacrificing granularity. And VS is nothing if not granular. Where are the corners on this circle?
  18. To put in my two cents on the original topic: There's an easy and lore friendly way to make both of these things much more tenuous without tacking on more features: lower global precipitation and lower starting climate temperature. And of course there are self-imposed challenges that make this feel more desperate, like limiting yourself to low-fertility soil and only farming pumpkin and flax. As a matter of survival realism, eventually you will cross over with reality - and historically speaking, one farmer could feed several people with their daily labor. Since there is not several people to feed or lords to tax your grains, VS is not far off the mark of how much you could overproduce on your behalf.
  19. Maybe you could still trawl with fishing lines while you look for a school big enough to net.
  20. Instead of a hard lock, i think it should be like a % chance of break on firing that goes down unless you wait; but a pit kiln of four like-items will always yield at least one. Should also be a setting off by default. I say this based on flipping between the Art of Growing mod having you dry grass first. Cool once you have a scythe and are used to it. uncool when you are desperate for a torch.
  21. My only complaint about early game hunger is more to do with world selection. It feels like unless you get lucky with a large prey or berries, you might as well reload the world. And non-wet starting climates are disproportionally more difficult.
  22. I've gone back and forth on "mass fishing" implementation, but i think limited school farming is a good approach. So long as either A: catches are limited in size, or B: schools are rare enough that you would have to spend a bit of time sailing to find one. Also, on the comment of picking up fish, maybe it's just poorly teased in the video, but the fact the boot goes straight to the hotbar, and not flopping on the ground by the player gives me a little hope.
  23. Call me a boring adult, but I don't mind getting up from the computer for 5-10 minutes when a storm hits.
  24. You could just make the regular talking sounds reverbed to represent "internal troubles"
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.