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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. I think it's still RNG, although I'm not sure if it's related to world seed or not. If loot drops are related to world seed, I would be suspicious of "streamer luck", given that a lot of content is somewhat scripted, but it's possible it could have been pure luck too. Overall, I suspect that pickaxes are rare finds, but perhaps not as rare as what players tend to think. Maybe, but a pickaxe alone won't break the softlock, given that a hammer is needed to actually process any ore dug up. A hammer and chisel are also needed for constructing the quern, so it's not really possible to get ahead there either.
  2. Pretty much this, but it's based on the fat percentage. The description itself is straightforward, but it does make it rather easy to know who to tease mercilessly about fridge raiding.
  3. I believe that's more of a Combat Overhaul feature, although vanilla sort of has bits of such a concept. As for damage reduction, it's on the list of considered features, although it's something I've pestered Pizza Lady about on Discord and thus isn't listed on the mod Github...at least not yet. For the most part, I lean towards making it a "feature" rather than a feature. That is, a high fat level results in a tiny amount of damage reduction--enough to save you on rare occasion, perhaps, but not optimal enough that most players are going to opt to rack up fat just for that feature. I think this might be part of the next mod update, but I'm not sure. The tough one to balance here is having a system that allows the player to utilize the fat for such, without letting them use starvation as a cheaty way to shed weight fast, or go too long without food at all. The general idea we've been working with is that the player can burn through a certain percentage of fat to avoid suffering starvation damage, at the risk of getting slapped with some heavy penalties should they try to abuse the system. That's brilliant, actually! Hadn't thought of that. I'm not sure how feasible that would be to code though. Thrown this one around as well, and it pretty much goes hand-in-hand with the damage resistance. However, I would expect this one to be the more serious advantage of the two, given how hard some of those monsters hit. Of course, a counter to this kind of advantage is potentially taking more fall damage as a result of the fat level...
  4. Mining speed, maybe... I'm not sure I would cut attack speed, since the loss of movement speed already has pretty significant impact when it comes to combat and daily tasks. More what I've been looking at from the ideas standpoint, is what other benefit does a higher fat level hold aside from cold resistance. Obviously, fat level is not something the player is going to want a high value in(in most situations), but if there are a few benefits instead of pure drawbacks then the player has some interesting choices to make in terms of buffs/debuffs and the diets needed to maintain them.
  5. There should be a crafting recipe listed in the handbook, or listed on the modpage. Difficult to say much more than that, without knowing which mod you're referring to(there are at least a handful that add quivers).
  6. Check your server config files. By default, the propick's node search is turned off in multiplayer. That's probably what's happened here. If you wish to set it to the vanilla search range, the vanilla search radius is 6 blocks. Edit: Just to make sure all the bases are covered, make sure that you're not playing a modified version of Wilderness Survival or Homo Sapiens, as both of those also have node search disabled, I believe.
  7. Interesting. I can see why it wouldn't be popular, however, if there is a periodic "tax" then it could be used to check who plays regularly against who does not. Assuming the admins are the ones checking the "taxes", they could just return the items to their respective owners at the end of the check, so that players aren't actually losing resources. However, the flaw I see in this system, is figuring out a way to make sure that the player in question paid the tax themselves, and didn't just get a friend to do it for them. Perhaps tax items must be returned in person to the corresponding player? I don't know. It seems a problem that would be prevalent mainly on big servers, and not so much small ones.
  8. I feel like the "<song title> was too <insert negative description here> at first, but after listening to it more I grew to like it a lot" phrasing probably sums up a lot of the disliked tracks. For myself, I like the entire soundtrack, although some tracks I enjoy more than others. I know the summertime music I wasn't a fan of at first, since it sounded a bit circus, but it did grow on me, partly due to the juxtaposition of crawling out of a deep mine into sunlight/surviving a tough temporal storm only to get blasted with what could possibly be one of the most cheerful, whimsical tunes ever. The music pieces for story locations are just spot on though.
  9. Welcome to the forums! As far as I'm aware, there's not a fix for it.
  10. I dunno, man. I've seen my hunter friend eat plenty of things that I definitely wouldn't. Hunter: "Hey how do you wash rot out of a bowl again?" *midway through the explanation I hear crunching noises*
  11. Or a Blackguard. We'll eat just about anything, assuming it's edible.
  12. Not to mention that a vote system could easily be abused. Just get your friends/allies to sway a vote in your favor, or invade someone's space enough times to force a vote on the claim. I think to prevent abuse of this sort, you'd essentially have to get a server admin to look over the claim anyway, which kinda defeats the whole purpose of an automated system. Yeah, this seems like the most fair route, assuming it doesn't already exist. I think MMO guilds have similar tools, in that guild masters/officers can see when members last logged in. If server admins have a way to track when players last logged in, it'd be easier to figure out which claims aren't seeing a lot of use and make a decision on whether or not to free up the territory.
  13. Just going to point out that it's realistic to feed animals more in order for them to gain weight or have better milk yields(to an extent), as well as prevent miscarriage from malnutrition. But feeding them more doesn't speed up gestation--it takes time for the baby to develop.
  14. LadyWYT

    Barkcloth

    Ancient Tools handles it pretty well. You can use bark in healing supplies, eat it(depending on the bark), make it into small chests, burn it...etc. Generally it's not terribly useful, but it can be in the early game if you want to save reeds or don't have grain yet. It's also a lot more satisfying to strip logs with an adze, than it is to do in the crafting grid with a hammer and axe. I think it'd be fine to allow bark to be eaten, or used for baskets/handbaskets since that would be incredibly useful for colder playthroughs. Making clothes out of it...eh, not needed, since we already have rawhide clothing and furs. I think in terms of material, it makes more sense to add jute for turning into burlap--that way the player gets a resource that takes some time to produce and process, but remains useful in the late game(storage sacks, specialized bags, etc).
  15. It really depends on how well one's mind handles pathfinding. Those who have a good sense of direction and/or a photographic-type memory can find their way around without use of a map or man-made markers a lot more easily than those with poor sense of direction. Of course, it's not foolproof either, and all it takes is a brief distraction to forget critical information.
  16. Should this ever happen again, it's worth noting that you can set yourself to creative mode(/gm 2) or spectator mode(/gm 3) and fly yourself out of the situation. /gm 1 will set you back to survival. For console commands in general: Server commands: https://wiki.vintagestory.at/List_of_server_commands World Configuration: https://wiki.vintagestory.at/Special:MyLanguage/World_Configuration
  17. Honestly, a very engineer quality, in some ways. https://mods.vintagestory.at/show/mod/27250 You'll enjoy this!
  18. Kind of, but I would also say it's warranted. A lot of players arrive at Vintage Story after cutting their teeth in the other block game, and probably aren't going to be thinking in terms of "winter is coming, and it's cold. I should prepare". I recall reading one account from a new user recently who said as much--he was expecting wintertime to be like living in a cold biome in the other block game, and got a very rude awakening(though he did seem to enjoy the experience). I would also say it's a case of...VS veterans really like helping out new players. When someone asks for advice, we try not to spoil too much, but we're also...uh...perhaps a little overly helpful in regards to giving tips on how to avoid hardship in the game. I would say that I would be surprised...the average player really shouldn't be starving to death, yet it seems to be a thing that happens. There are plenty of opportunities and ways to go about solving the problem, but it's worth bearing in mind that the player needs to utilize the options themselves in order to solve the problem. A good chunk of learning how to play Vintage Story is just figuring out how to think outside the box and use the options you have available, which depending on worldgen may not be the "best" options in terms of meta strategy(like needing to resort to shells for tanning due to a lack of borax/lime supply).
  19. I mean...if I took a bolt to the posterior, I'd be crawling too!
  20. Do you have other mods? Unless you're playing vanilla(in which case, you've probably found a bug if you have inventory space and the world isn't lagging), it's very likely an issue caused by a mod. The general fix is to disable mods, verify that vanilla works properly, and then re-enable mods one by one and test as you do so to see when the issue crops back up. It's a tedious process, especially if you have a lot of mods, but it's the easiest way to figure out which one is being the problem if there's otherwise no obvious culprit.
  21. While it may be a pain, I prefer to check the mods manually. Since there's currently no official updater, that cuts down on the potential for third-party software to cause issues. It also allows me to check the mod itself to see what's updated, and whether or not other users have been reporting issues with the mod. The latter point is more of a concern, since it's not unusual for things to go awry with updating code--a misplaced semicolon or forgotten lettercase can do wonders.
  22. Welcome to the forums! A modlist would be handy to have here. Sounds like a possible memory leak. Have you tried rebooting your PC? You'll probably also want to go check the modpages of the mods that you downloaded and see if any of them have known issues regarding RAM usage. Aside from that, while it's probably a mod issue, the general way to figure out which one it is, is to disable the mods and ensure that vanilla works correctly first. Then re-enable your mods one by one and test them as you do so. That should make it obvious which one is causing problems.
  23. It kind of varies depending on the location, I think. Not really, but do keep in mind that killing monsters returns a portion of stability, and you can also restore a portion of stability by sacrificing a temporal gear and a bit of health. However, it's also worth noting that while it's not unusual to have unstable areas within the Archive, it shouldn't be to the extent that you need to take breaks on the surface or utilize the gear method. It's good to keep an eye on the meter nonetheless, but I can't recall having ever needed to return to the surface for a reason other than hauling loot out or heading home after completing the challenge within.
  24. I'm not so great at the coding aspect, but this is where I tag my friend who does the codework on our mod. @Teh Pizza Lady @Thorfinn and @xXx_Ape_xXx I've also seen cruise around the forums giving mod advice. If you're on the VS Discord, I think there is a channel specifically for modding as well, that's very active.
  25. Nope, you go kill foxes, raccoons, and rabbits, scrape their hides, and turn the result into parchment. Much faster, assuming you have access to tanning, that is.
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