Jump to content

LadyWYT

Vintarian
  • Posts

    5022
  • Joined

  • Last visited

  • Days Won

    217

Everything posted by LadyWYT

  1. The other bit I forgot to mention, is that the old rule still applies: if something is obviously an exploit, it's fine to have fun with it while it's there(in most cases), but best not to become reliant on it because it may be patched out someday. I've read the occasional game review, but never bothered venturing into the forums. That goes for forums in general, really.
  2. Just throwing my two cents in here, but it seems to me that patching exploits is just...standard practice for game development. Or at least, it used to be the standard. Sometimes the exploits are fun and minor enough that the devs decide to leave them in, but more often than not it's more ideal to fix them in order to have a more polished product. Too many bugs and exploits, and studios start getting a reputation for unpolished products.
  3. I do agree on adding alcohol to meals, but disagree that doing so should intoxicate the player. From a realistic standpoint, adding alcohol to a dish typically doesn't result in intoxication since the alcohol gets cooked out...at least, that's my understanding. It's mostly added just for the flavor, and typically in small amounts at that. From a gameplay standpoint, I also suspect the intoxication aspect is why many players don't utilize alcohol as much as they could. The drunken wobble is certainly fun for fooling around with friends, but outside of that it can be annoying, and having even one mild drink really shouldn't make someone wobble like that. If the effects were more similar to SlowTox, in that it at least took more time and alcohol for the drunk effect to appear, alcohol would probably be a more appealing preservation option.
  4. It's a neat style, but I would be careful about copying font choices directly when it comes to business, especially if some of the words are the same. It can be an easy way to get sued.
  5. I'm not completely sold on the entire idea, but the hides example makes me inclined to say it's a decent idea(especially if creatures get their own unique pelts, and I hope they do!), provided it's feasible to code without causing major issues elsewhere. Which, it's the coding part that seems like it could be a big problem. Really ought to be a vanilla mechanic anyway, in my opinion. Something rotting away in a storage vessel should cause the other perishables with it to rot faster as well. Would mean players need to be a little more diligent about curating their food stores, though it would also mean that players can create compost more efficiently by making dedicated compost containers. That being said, I'd be surprised if this were a popular change.
  6. I liked the dried/candied fruit that Expanded Foods offers, as well as the fruit bread and muffins. I expect we'll see more options someday, most likely as a smaller addition to a larger update, similar to how berry bushes are slated for rework in 1.22 but not the main focus.
  7. LadyWYT

    glider

    Speaking of flying machines, apparently that's a mod now: https://mods.vintagestory.at/vsairshipmod
  8. Really depends on how much work one wants to sink into the setup. It's not something I would recommend though due to the changes coming in 1.22. Multi-windmill setups should still be possible, it's just the Frankenmill designs that are going defunct, I think, in favor of watermills and bigger windmill options.
  9. No, that actually is working as intending, at least in this point in the game's development. Water in Vintage Story does not act the same way that it does in the other block game. Water sources have to be placed individually, either via bucket or the creative menu(though if using creative there's probably a world edit tool to quickly fill a space with water). It is a bit cumbersome, may or may not be subject to change in the future. Overall though, I don't get the impression that the player is meant to be able to easily create large bodies of water, outside of world edit.
  10. If the vessels are just covered with dirt they should be fine. The space will just cease to function as a cellar when you remove the dirt to access the vessel.
  11. LadyWYT

    Bauxite

    It's typically a matter of just picking a direction and walking. However: Translocators are a very good way to cover a lot of ground rather quickly, if you happen to find a few. Limestone, chalk, and slate can sometimes be good areas to look at well, as those are rock types that often appear alongside bauxite. It's no guarantee of finding bauxite, of course, but if there are convenient cliffs or caves around to check strata, it can't hurt to give it a shot. However, if you're still having no luck, you might just turn your attention to a different task for a while. Iron is sufficient for completing the story, so you might consider working on story content(if lore is enabled) and see if you run across any bauxite in the process. Likewise, you might consider venturing to the tropics for some new scenery and goodies to bring home, and see if you stumble across a source of bauxite along the way.
  12. Like others have already noted, looking for circular depressions in the ground and then digging down to see if there is suevite or meteor chunks underneath is typically the best method. Sometimes there are suevite/meteor bits on the surface though, so digging isn't necessary.
  13. Welcome to the forums! Cellars still work in southern climates. The difference is they won't be quite as effective as in the north due to the hotter climate. In the default temperate climate, cellars will be most effective in the colder months, while losing a bit of effectiveness in the warmer months. It's probably just due to the warmer southern climate. What rates are the storage vessels reading? To my knowledge, cellars in southern climates should have rates similar to northern climates in the summertime, so stuff like raw meat should stay fresh for at least a few days before starting to spoil. One thing you might check is the cellar's construction, since using wood or placing slabs that aren't flush to the interior can throw things off.
  14. Well...now I have to pay more attention next time I make soup in Vintage Story. I knew the stews changed depending on what you put in them, but the soup all looked the same.
  15. I think perhaps some of it is due to the differing natures of the two. Discord is very convenient for fast communication, which makes it great for gaming with friends, but the fast pace of such communication also makes it very easy to react to things in the heat of the moment, and emotional reactions are, in many cases, not the best choices. Forums, on the other hand, move at a much slower pace, which makes them more suited to handling large volumes of information and people at once, but can also make them frustrating to deal with if one desires quick responses. That wait time, however, is an overlooked benefit, as it gives users a chance to cool off and think over their response carefully before posting. Granted, it's not completely foolproof, as it's still very possible to get into altercations with other users, but it does tend to happen a little less often, I think, due to the slower nature of the posting system.
  16. Five sets of sails is plenty to power a helve hammer, provided the wind is decent. If you connect the windmill directly to the helve hammer using axles and angled gears there shouldn't be any power issues as long as there is some decent wind. If you only want to use a single windmill to power everything, you will need to connect the windmill to a large gear, using an angled gear to connect it to the large gear's rim. In the pictures you provided, you've connected the windmill to the main shaft of the large gear, which in my experience will make the large gear spin quite fast but won't actually translate to power. By connecting the windmill to the large gear's rim via angled gear though, the large gear will turn much slower but actually be outputting usable power. From there it's just a matter of connecting everything else to the other empty slots on the large gear's rim, making sure to include transmissions and clutches so you can switch the machines on and off as needed. One windmill alone won't power everything at once, at least not in 1.21.
  17. LadyWYT

    glider

    I think the better course of action would be to add some sort of flying machine for the player to build and keep fueled/maintain, whether that be a hot air balloon, simple airship, or simple airplane. Granted, I also think flying machines are a bit outside the scope of the game, but if flight is intended to be a legitimate method of player travel over long distances, the player should need to invest a lot more into it. Flight is, after all, a very powerful ability, and while Minecraft's elytra is very fun to use...it's also a source of the game's wonky balance. Acquiring one can take a bit of work, but once the player has an elytra, it's very easy to maintain with Mending and Unbreaking III. Sugar cane can be easily farmed for paper, and it's also not hard to build a basic mob grinder for gunpowder or otherwise hunt creepers with a Looting III weapon. For Vintage Story though, I expect travel to remain more...grounded. Mounts, railroads potentially, and maybe even teleporters as a very late game investment. The glider will probably remain a niche item; useful for covering short distances or avoiding what would otherwise be lethal falls, but not something intended to be used for conventional travel.
  18. Kind of? I'm probably butchering the explanation here, but it's reducing the speed while increasing the torque. The speed might be slower, but it's producing usable power, in other words. The helve hammer requires quite a bit of torque(power) in order to operate. I'll also note that if you have multiple things hooked up to one windmill, you'll want to build transmissions and clutches in order to toggle them on and off as needed, or otherwise disconnect the unused machines from the power source as needed. The more machines you try to power at once, the more power you will need.
  19. Pigs...eh, maybe. But sheep and goat poo? Not really worth the effort, unless you already have them contained in a pen. Same goes for chickens. For running around collecting it in the wild, it's more ideal for look for where large herbivores have been--preferably those that gather in herds, like bison, buffalo, elephants, etc. Not only do large herbivores produce more poo, but the herd itself makes enough poo to fertilize a field or two, if you find a herd that is. Would also note that when said poo dries out, it could be used as fuel as well. Might be a little gross, of course.
  20. Tried adding a bit of milk to the egg mixture...the end result was definitely better than just using only eggs.
  21. Welcome to the forums! Have you tried connecting the windmill to the side of the big gear rather than the main axle? I'm not the most adept at the mechanical side of the game, but I think that may be the problem in this case.
  22. Welcome to the forums! If you've been through the usual troubleshooting steps(doublechecking that the credentials are the correct ones, making sure there are no typos, checking caps lock, etc) and haven't had success resolving the issue, then it's time to submit a support ticket. The support team will have the tools and information needed to resolve account issues.
  23. Valheim is a pretty big offender here, I think. It's been a while since I last played, but to my knowledge it's possible to play a single character across multiple worlds, in both singleplayer and multiplayer. While that does make for some flexible gameplay, it also leaves the door wide open to cheating since anyone can use console commands in singleplayer to give themselves whatever they want before hopping into multiplayer.
  24. Welcome to the forums! I kinda just...make it up as I go along. I'll have a general style in mind when I start building, but for VS a lot of my choices end up being based on the materials I have available near my base. For example, building a Spanish-style villa probably isn't going to work if there's nothing but basalt, slate, and shale for miles around. A foreboding castle would probably be a better choice. Typically I'll build the exterior shell first, then finish the interior. However, during this process I also try to make sure that the design makes sense. That is, a kitchen area will be near a dining/general hangout area, as well as have convenient access to a cellar to make retrieving cooking ingredients simple. If there's a fireplace and the climate is colder, it might be ideal to put the fireplace in the middle of the structure and build the living spaces around it. The design won't actually provide extra warmth, but it'll feel like it realistically could. Likewise, if building in a hot environment, having large windows and doorways will help the building look like an inviting place to cool off, rather than a stuffy structure that retains heat. Never let comparing yourself to others become a habit. It's quite a destructive one. It's fine to look at the work of others to draw inspiration and learn how to do stuff, same as it's good to examine your own work to see where improvements could be made. There will, however, always be someone else with more skill, not to mention that you yourself will have your own individual style. The world would be boring if everyone were the same! Mistakes will happen, yes, but that's just part of the learning process. A mistake is only a failure, I think, if one doesn't learn from said mistake.
  25. Oh yeah for sure, PvP is an entirely different beast.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.