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Everything posted by LadyWYT
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To my knowledge, Nadiya is the only known settlement in the story thus far. I've never heard of any of the others. The Cardinals, Spoils, or Quiet might be other settlements, but they could just as easily be something else as well. Of course, however, it's also important to draw a clear line between actual canon and custom content when it comes to actually discussing the lore, in order to prevent confusion. Likewise, how acceptable it is also depends on who you ask. Anything goes when it comes to modding, and the concept doesn't need to be faithful to the established lore in order to be popular. It is worth noting though that the further a concept deviates from established lore the less likely it is to attract lore enthusiasts.
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I Need More Data On Temporal Storm Spawns
LadyWYT replied to Discipline Before Dishonor's topic in Discussion
I actually disagree here; it should be a Jonas tech option the player can unlock and craft later in the game. There are still measures that allow the player to be relatively safe in the early game, but guaranteed security from a disaster like temporal storms is really something the player ought to have to invest significant resources in. -
You should be able to click on your username in the upper righthand corner of the forums, which will open a drop-down menu. One of the options in that menu is "My Attachments". Clicking that should take you to an archive of all of your current posted images, and from there you should be able to easily delete whatever you no longer want/need.
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Tagging on to what @Professor Dragon already said, keep in mind that mods like Culinary Artillery and Expanded Foods are not updated for 1.21 yet. The versions that are available are dev versions, which are unstable and likely to have issues. That doesn't mean that those mods are the ones causing the issues, but using mods that are dev versions or made for older versions of the game does increase the chances of having problems. The easiest way to sort this out is to disable your mods and ensure vanilla is working properly, then add your mods back in one by one and test as you go. It's tedious, but it will make the problem mod much easier to notice.
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It can be great for business...provided the merchant in question has the patience for it. The key is to set up shop in the middle of the nowhere that some wanderer will eventually find, and then sell stuff they'll absolutely need(healing items, food, etc) at exorbitant prices. After all, if it's stuff they have to have and you're the only option, they can't really afford to say no, now can they? Based on what I've heard, traders are supposed to receive a rework in 1.22, and while the caravan wagons maybe won't disappear entirely, I think they're supposed to be potentially rarer and located in proper homes like what the new treasure hunter has now. In any case though, wagon or not, I'd rather see traders be much more rare than they are now, but in actual groups when you do find them(save for those crazy treasure hunters). Safety in numbers and all that, plus the wild will also feel more...wild.
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I Need More Data On Temporal Storm Spawns
LadyWYT replied to Discipline Before Dishonor's topic in Discussion
Yeah, going along somewhat with what others here have already said, if I don't have the equipment to handle the temporal storm head-on, I'll wait it out indoors. Small rooms tend to work the best, especially if they have storage or decorative clutter as that seems to deter spawns. The room should also have some light so you can see what you're doing. Last but not least, while it's best to hide in a small room, you don't want the room to be too small or else you won't have space to maneuver should something spawn in there with you. In other words, the main idea here is to worry less about achieving absolute safety(this is only going to happen if you switch to creative or turn the storms off) and more about creating a secure space to easily defend yourself in while underequipped. A monster might still spawn, but it's much easier to handle a single monster than it is to try to battle a horde of them. -
Vintage Story is already a masterpiece, except for one small thing...
LadyWYT replied to FatherMcGnutty's topic in Discussion
I don't really see them getting added to VS either, but if one were added, I'd wager it would be after completion of the main story. Credits roll(or not), and a short cutscene plays to tie up any loose ends before dropping the player back into the world at a safe point to keep playing if they wish. It's similar to how you get Minecraft's "epilogue" after defeating the Ender Dragon for the first time, except with something more interesting to watch than just a wall of text. The cutscene(and credits that go with it) is skippable though, so it's something the player watches once or twice for the fun of it, but isn't going to be hindered by if they really don't want to. If it's reliant on appealing purely to a viewer's empathy/other emotions, is it really a narrative game? Stories do stir emotions, but they also tend to engage the audience in more ways than just that. I will note that is a rhetorical question and I'm not really looking for an answer there, but it is interesting to think about. Bad storytelling aside, I think the main weakness of purely narrative games is that while they can be fun, it's very easy to just go look up a "let's play" on Youtube about the game in question and just...watch the full story unfold. With the exception of seeing different choice outcomes, the viewer's seen all the game has to offer. I think that is one reason that Telltale ended up folding. -
Vintage Story is already a masterpiece, except for one small thing...
LadyWYT replied to FatherMcGnutty's topic in Discussion
There's also the original Assassin's Creed titles. I'm not really sure how Ezio's story could be told in a videogame format, without using cutscenes. I'd throw older Blizzard titles into the mix as well, along with LEGO games. Even Crash Bandicoot and Spyro had cutscenes to help with the storytelling, and in the case of Spyro 2 some of the cutscenes helped establish the atmosphere of a level in rather humorous fashion(remember the cavemen of Skelos Badlands?) -
I mean it's also how you end up with older people thinking "LOL" means "lots of love"
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I know that mine does, but then again, it's somewhat fancier than a standard keyboard...albeit also fairly old. When it comes to passwords though, usually there's an option to show what you're typing instead of hiding it, so that allows checking for typos or caps lock goofs and whatnot. Well, assuming the option exists, anyway.
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Don't keyboards have that light? Or at least, some keyboards? Either way, even with an indicator, it's an easy thing to miss sometimes.
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I can definitely build, as well as manage the rest of the game with a fair bit of competence(usually). That being said, when it comes to "funnies" I'm generally playing off the personalities of people I know pretty well, and not really great solo(in my opinion). Plus making a video series or streaming takes quite a lot of work in order to achieve a quality product; I'm not sure I really want to sink the time into it, or deal with the general public in that regard either.
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I think it's a better idea to opt for a dyed leather grip, when it comes to marking the spear so it stands out better. A streamer is more likely to interfere with the spear's trajectory.
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You might want to try a watering can.
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If the armor durability is 0, it will no longer provide protection from incoming attacks. However, that durability is separate from the clothing durability that provides the bonus to warmth. For some reason, the clothing durability stat doesn't seem to tick down at all on bear armor, which I'm guessing is either a bug or an oversight. In any case, that's what's going on here--the armor is still keeping you protected from the elements, but not from attacks.
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Vintage Story is already a masterpiece, except for one small thing...
LadyWYT replied to FatherMcGnutty's topic in Discussion
I mean, I won't disagree that it would be interesting to see, but I think what matters more is how well the game is made to begin with. A great game can have cutscenes and voice acting just the same as a great game can lack those things but still be very popular. Likewise, a game can have great visuals or cutscenes or voice acting, or lack thereof, and still be an atrocious product. It's kind of like cooking--ingredient type does matter, to an extent, but it also matters what quantities of ingredients one uses to get the end result. -
I would still say the answer is "no", really. Even if density search does serve as an indicator for potential surface nuggets/deposits(and I'm not convinced that it does), the player is still going to need to actually look for those nuggets after conducting the density search...or searches, since they'll probably be prospecting multiple times. The time they spent prospecting just to find lead readings is time they could have spent just scouting the surface visually for a sign of lead. Prospecting is really only worth it if the player is looking for things other than lead.
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Walking in the deepest snow(three layers) will slow a player's movement speed, as well as the speed of anything else moving through the snow. I'm not sure to what degree though, as the speed decrease doesn't register in the character window. I wouldn't say it's by a particularly detrimental amount though. If you'd like being chilled to have stiffer penalties, such as reduced movement speed, I'd recommend looking into this mod: https://mods.vintagestory.at/brainfreeze
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Vintage Story is already a masterpiece, except for one small thing...
LadyWYT replied to FatherMcGnutty's topic in Discussion
I think it's probably just a matter of personal taste. Some want only the sounds that would realistically be present, whether for immersion or gameplay advantages. Some like to have music in the background to help set the atmosphere. When it comes to background music, I enjoy it, but that's assuming that the music is properly scored for the setting at hand. Minecraft is a decent example of what I'm talking about, especially with some of the new tracks. C418 did a great job with the original music, in that it's very memorable and fits the atmosphere of the game quite well. The newer tracks, however, were done by other artists, and while they aren't bad, there's a few that don't really fit that well with the game's atmosphere, at least in my opinion. There's a particular one with very loud chimes that comes to mind... -
I look at it as...while it's fun to use slang, if you're asking others for help with something, it's critical to make sure you can be easily understood. Slang is usually very specific to certain regions, generations, or cultural groups. That being said...I agree with Broccoli, it's probably just a typo in this case. Tagging on to what others have already suggested, it's also worth checking one's keyboard to make sure that caps lock or something isn't turned on. The password itself might be correct, but if that got turned on by accident that will definitely prevent it from being typed correctly. If OP checked all the troubleshooting basics and it's still not working though, it's probably time to open a ticket with the support team.
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Welcome to the forums! Do keep in mind that any game leaning into a medieval European setting shouldn't have potatoes, since those are a New World crop. Potatoes weren't introduced to Europe until the 1500s, but the setting of VS is somewhere between 1200-1400, since we know that both the Hanseatic League and the Byzantine Empire existed at the same time when certain story events take place. That being said, I don't disagree that potatoes should be added though, and it's something I would expect to be added later on after more critical gameplay systems have been fleshed out(fishing, late game tech, herbalism, etc). While anachronistic, there are other things that didn't exist in medieval Europe, that the player can still encounter in the game(like raccoons).
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This is the only one I really see: https://mods.vintagestory.at/show/mod/367 In general, there don't seem to be many mods at all in terms of managing player inventory, but that one should at least help with organizing things.