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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. I do would like to have different skins and perhaps a few alternative models to choose from. So while the original one will probably stay in game like this, there should be alternative options some day. Player customization is an important aspect to help with the games immersion and I can understand that the original Seraph model is not everyones cup of tea. We can do that only when we got a lot more texturing "manpower" though, as Saraty is very busy already.
  2. Social Vintarians Version 1.9.4-rc.1, an unstable release, is now ready for download in the account manager. This updates also includes some small changes on how save games are loaded, so for safety I recommend you make a backup of your worlds. Amongst the countless bugfixes, this update contains several features, such as some updated animations and an emote system. You can now type /emote [shrug|wave|cry|cheer] to run an emote. We'll be adding more emotes and an easier system to run them in the future. Here's a cheer emote, and a new custom animation for panning: You can also see my name tag is in green - we now have entitlements! VS Team members are colored green and Supporters are colored gold. Also there is now a new, rather drastic and experimental multiplayer feature - block reinforcement. You can now craft a "Plumb and Square" which, together with stones, copper, bronze or iron ingots in your hands, allows you to reinforce blocks so that they have to be broken multiple times to remove them (25 for stone, 75 for copper, 150 for tin bronze, 200 for black bronze and 400 for iron ingots). It's basically the first glimpse into an alternative, and more immersive, way to protect your stuff in multiplayer. Probably in v1.9.5 I'll also add smithable locks to prevent players from opening your doors and chests. However, if it significantly breaks game play we'll disable it by default. Full game updates list Feature: Added block reinforcement system. Can now reinforce blocks with a new tool called the "Plumb and Square". This results in players required to break the block multiple times before it really disappears. Requires a resource for reinforcing. Hard stones add 25 strength, copper ingots 75 strength, bronze around 200 and iron ingots 400 strength Feature: Added command .recordingmode to toggle a +20% boost to gamma and brightness Feature: Added /emote command to make emotes. Hint: You can use the macro manager (CTRL+M) to bind these to a keyboard key. Feature: 2 new seraph animations: Panning and two hand block placing Feature: Buyers of the supporter add-on now have a golden name tag, Vintage Story Team players have a green name tag Feature: Added panning animation, standing flint knapping animation, 2-hand place block animation and 4 emotes Feature: Can now break apart reed baskets and hand baskets with a knife in the crafting grid Tweak: Gameplay balancing changes Increase chance of trader spawning by about 10% Doubled max stack size for feathers Halved beehive repop times Halved animal breeding times Seed loot vessel now drops more seed Eating a cooked meal from a bowl now gives +20% nutrition boost Tweak: Added translators that contributed more than 100 words to the credits page Tweak: Holding Alt now inverts mouse grab with Immersive Mouse Mode on or off. Tweak: Oil lamps that are placed on the ground now fall down instead of popping of as an item Tweak: Slightly increased max drifter spawn quantity Tweak: Seraph can finally sleep empty handed Tweak: Can now attach lanterns to the bottom side of fences Tweak: Middle mouse click to pick blocks now ignores anything in the off hand or back pack slots Tweak: The game now blends the light level if player holds a light source in the left and right hand Tweak: Updated language files Tweak: Improved glow level on extinct firepits Tweak: Berry bushes now show how many days they need to grow Tweak: The grid recipe slideshows shown in the handbook are a bit randomized so as to not give the false impression that e.g. only meteoric stone works for crafting stonepath Tweak/Fixed: Sleeping in beds no longer hider the GUIs and shows a hint on how to leave the bed Fixed: Might fix a rare crash related to clay forming Fixed: Breaking lanterns unstackable with crafted lanterns. Missing lantern names in the block info Fixed: Game crashing when placing huge amounts of firewood in one chunk Fixed: Can no longer xray by dropping gravel/sand onto the character. Now renders an inside block thing. Fixed: Should fix a rare crash while playing the game Fixed: Handbook did not rescale correctly when changing the GUI scale without restarting the game Fixed: Trader restocking created multiple buy/sell items of the same type Fixed: Purchasing from the treader created 0-stacksize gears Fixed: Oddities when sneak + right clicking with firewood on trapdoors Fixed: Game crashing when pressing H while hovering over a basket in the inventory Fixed: Offhand slot contents invisible after rejoining a server Fixed: Dead trader had missing name entry Fixed: Might fix a rare client crash Fixed: Missing trader sound log entry Fixed: Might fix broken soil textures on linux? Fixed: Coal not spawning in chert Fixed: Game version in the windows apps list not correctly displayed Fixed: Sneak+H on logs and leaves did not open the detail page Fixed: Contents of Chests and firepits lost on rare occasion upon reload/reconnect of the world Fixed: A very old bug in the block id remapper that causes some blocks to be missing the first time a mod was added or removed, when loading up a world, in certain cases. API Updates Feature: Added field RuntimeEnv.DebugOutOfRangeBlockAccess to debug world generation issues Tweak: Can now define a theme packs texture size in the modinfo.json to fix the rendering issue with topsoil Fixed: Large decal textures crashing the game Fixed: Entity actions left mouse and right mouse could not be prevented Fixed: Should fix that the block/item/entity shape rotations are not propagated to its variants Fixed: Empty cooking pot code is now configurable
  3. Social Vintarians Version 1.9.4-rc.1, an unstable release, is now ready for download in the account manager. This updates also includes some small changes on how save games are loaded, so for safety I recommend you make a backup of your worlds. Amongst the countless bugfixes, this update contains several features, such as some updated animations and an emote system. You can now type /emote [shrug|wave|cry|cheer] to run an emote. We'll be adding more emotes and an easier system to run them in the future. Here's a cheer emote, and a new custom animation for panning: You can also see my name tag is in green - we now have entitlements! VS Team members are colored green and Supporters are colored gold. Also there is now a new, rather drastic and experimental multiplayer feature - block reinforcement. You can now craft a "Plumb and Square" which, together with stones, copper, bronze or iron ingots in your hands, allows you to reinforce blocks so that they have to be broken multiple times to remove them (25 for stone, 75 for copper, 150 for tin bronze, 200 for black bronze and 400 for iron ingots). It's basically the first glimpse into an alternative, and more immersive, way to protect your stuff in multiplayer. Probably in v1.9.5 I'll also add smithable locks to prevent players from opening your doors and chests. However, if it significantly breaks game play we'll disable it by default. Full game updates list Feature: Added block reinforcement system. Can now reinforce blocks with a new tool called the "Plumb and Square". This results in players required to break the block multiple times before it really disappears. Requires a resource for reinforcing. Hard stones add 25 strength, copper ingots 75 strength, bronze around 200 and iron ingots 400 strength Feature: Added command .recordingmode to toggle a +20% boost to gamma and brightness Feature: Added /emote command to make emotes. Hint: You can use the macro manager (CTRL+M) to bind these to a keyboard key. Feature: 2 new seraph animations: Panning and two hand block placing Feature: Buyers of the supporter add-on now have a golden name tag, Vintage Story Team players have a green name tag Feature: Added panning animation, standing flint knapping animation, 2-hand place block animation and 4 emotes Feature: Can now break apart reed baskets and hand baskets with a knife in the crafting grid Tweak: Gameplay balancing changes Increase chance of trader spawning by about 10% Doubled max stack size for feathers Halved beehive repop times Halved animal breeding times Seed loot vessel now drops more seed Eating a cooked meal from a bowl now gives +20% nutrition boost Tweak: Added translators that contributed more than 100 words to the credits page Tweak: Holding Alt now inverts mouse grab with Immersive Mouse Mode on or off. Tweak: Oil lamps that are placed on the ground now fall down instead of popping of as an item Tweak: Slightly increased max drifter spawn quantity Tweak: Seraph can finally sleep empty handed Tweak: Can now attach lanterns to the bottom side of fences Tweak: Middle mouse click to pick blocks now ignores anything in the off hand or back pack slots Tweak: The game now blends the light level if player holds a light source in the left and right hand Tweak: Updated language files Tweak: Improved glow level on extinct firepits Tweak: Berry bushes now show how many days they need to grow Tweak: The grid recipe slideshows shown in the handbook are a bit randomized so as to not give the false impression that e.g. only meteoric stone works for crafting stonepath Tweak/Fixed: Sleeping in beds no longer hider the GUIs and shows a hint on how to leave the bed Fixed: Might fix a rare crash related to clay forming Fixed: Breaking lanterns unstackable with crafted lanterns. Missing lantern names in the block info Fixed: Game crashing when placing huge amounts of firewood in one chunk Fixed: Can no longer xray by dropping gravel/sand onto the character. Now renders an inside block thing. Fixed: Should fix a rare crash while playing the game Fixed: Handbook did not rescale correctly when changing the GUI scale without restarting the game Fixed: Trader restocking created multiple buy/sell items of the same type Fixed: Purchasing from the treader created 0-stacksize gears Fixed: Oddities when sneak + right clicking with firewood on trapdoors Fixed: Game crashing when pressing H while hovering over a basket in the inventory Fixed: Offhand slot contents invisible after rejoining a server Fixed: Dead trader had missing name entry Fixed: Might fix a rare client crash Fixed: Missing trader sound log entry Fixed: Might fix broken soil textures on linux? Fixed: Coal not spawning in chert Fixed: Game version in the windows apps list not correctly displayed Fixed: Sneak+H on logs and leaves did not open the detail page Fixed: Contents of Chests and firepits lost on rare occasion upon reload/reconnect of the world Fixed: A very old bug in the block id remapper that causes some blocks to be missing the first time a mod was added or removed, when loading up a world, in certain cases. API Updates Feature: Added field RuntimeEnv.DebugOutOfRangeBlockAccess to debug world generation issues Tweak: Can now define a theme packs texture size in the modinfo.json to fix the rendering issue with topsoil Fixed: Large decal textures crashing the game Fixed: Entity actions left mouse and right mouse could not be prevented Fixed: Should fix that the block/item/entity shape rotations are not propagated to its variants Fixed: Empty cooking pot code is now configurable View full record
  4. Aw. What version of MacOS and what hardware are you on? I wish I had a macbook where this problem happens as well, I cannot reproduce it here.
  5. I also have to work with literally a hundred times smaller or 1% of the budget that Hytale has :< [Edit:] Anyhow, several of your initial suggestions can easily take hundreds of hours of efforts, I think there's more cost effective ways to make the game stand apart. Also depends of course how they'd be implemented, but if its on the same level of quality as previous content it would take a long time. I know its tempting to find something to silence the critics, but I'm personally less worried about that and just really want to make a great game. I'd rather pick up the most interesting ideas from this forum than the ones most likely to set us apart from MC. But thanks for the suggestions either way!
  6. skipping blocks? How? like teleporting?
  7. I think a well done trailer that almost only emphasizes on the differences would go a long way already
  8. Hey, you need the connection once to log in and after that you can play offline, just like with minecraft
  9. It always freezes when you start to break away the first voxel?
  10. It will stay, yes. Surely thinkable that it can be extended to other wildlife, eventually. For the time being I'm focused on bugfixing and then probably begin work on the next larger v1.10 update
  11. Oh wow, that's neat. I once applied to have GOG host VS but got denied, but admittedly that was with a 2 years old trailer. The large revenue split of 30% still troubles me though.
  12. @Bradley Bjorkquist We got that resolve by now, right?
  13. Did you happen to move the game window out of the screen boundaries somehow? If so, deleting the clientsettings.json might fix the issue.
  14. Ok, added a small check in v1.9.4 in a section of code that could theoretically make the game freeze but never should in practice. If it really is the spot, it'll crash in v1.9.4 instead of freezing so we'd at least get a crash report. But I don't expect that to happen.
  15. Sounds like the savegame got corrupted? That should not be related to the update though, or does it work with v1.9.2.?
  16. Dearest Community, we seem to have stirred some controversy over the most recent update. It was intended as a small fun pun at generikbs live streams, literally coded in 20 minutes, but seems to have escalated into a discussion over in-game animal cruelty. Perhaps this is also a good point to give some insight on what kind of person is behind these blog posts so you, the community, have less need to speculate over their intentions. Who's Tyron? I'm the one that started development of Vintage Story in Spring 2016. I have a huge passion for coding and a love for detail. I've set up this very site, wrote about 95% of the games source code with its web-based authentication and game key system, the account manager, created VS Model Creator (based on MCMC), programmed an team internal asset management system, do the taxes, run the shop, handle support tickets, and anything else we don't have somebody assigned to. For better or worse, I've been steering the ship. It's been stormy weathers, calm seas and starry nights all the way. I'm a peace-loving creature. In times when I need to recharge my batteries you will probably find me tending after my garden, pruning my tomatoes, turning the compost, do some woodworking or just watching the crops grow. I'm a great admirer of Nature and the Universe. Trying to bring a fraction of that beauty into the digital medium was one of the original goals of this game. Interpreting intent Its easy to trivialize or demonize any statement, action, group or person. There's a million ways to look at a problem. There's never going to be a point where I'd be able to program a new feature or formulate something in human language that cannot be misinterpreted in some ways. The one thing I can do is to inform everyone when I notice one of my statements have been misinterpreted, and I actively encourage the community to verify if their assumptions are correct. More often than not, I do make mistakes. A bug in the code, a badly formulated statement, a missed deadline and the likes. In fact I make a lot of small mistakes but learned to correct them quickly. In this particular instance "pecker fight" and the change log entry "Roosters now occasionally attack each other when in small enclosed spaces" seems to give some the impression that I directly or indirectly condone blood sports. I don't. Furthermore I also did not intend to actively encourage in-game cockfighting with it and I also do not actively discourage it either. The mechanic itself however is not tailored to close spaces, but simply when two roosters are in vicinity from one another and they do very little damage to one another, and in that matter I have incorrectly formulated this feature. Corrections Thus I will change the previous blog post to correctly formulate the feature, remove easy misinterpretations and henceforth, for the sake of historical accuracy, simply add such corrections in the form of a blog change log at the end of the blog post. Thank you for reading! View full record
  17. Dearest Community, we seem to have stirred some controversy over the most recent update. It was intended as a small fun pun at generikbs live streams, literally coded in 20 minutes, but seems to have escalated into a discussion over in-game animal cruelty. Perhaps this is also a good point to give some insight on what kind of person is behind these blog posts so you, the community, have less need to speculate over their intentions. Who's Tyron? I'm the one that started development of Vintage Story in Spring 2016. I have a huge passion for coding and a love for detail. I've set up this very site, wrote about 95% of the games source code with its web-based authentication and game key system, the account manager, created VS Model Creator (based on MCMC), programmed an team internal asset management system, do the taxes, run the shop, handle support tickets, and anything else we don't have somebody assigned to. For better or worse, I've been steering the ship. It's been stormy weathers, calm seas and starry nights all the way. I'm a peace-loving creature. In times when I need to recharge my batteries you will probably find me tending after my garden, pruning my tomatoes, turning the compost, do some woodworking or just watching the crops grow. I'm a great admirer of Nature and the Universe. Trying to bring a fraction of that beauty into the digital medium was one of the original goals of this game. Interpreting intent Its easy to trivialize or demonize any statement, action, group or person. There's a million ways to look at a problem. There's never going to be a point where I'd be able to program a new feature or formulate something in human language that cannot be misinterpreted in some ways. The one thing I can do is to inform everyone when I notice one of my statements have been misinterpreted, and I actively encourage the community to verify if their assumptions are correct. More often than not, I do make mistakes. A bug in the code, a badly formulated statement, a missed deadline and the likes. In fact I make a lot of small mistakes but learned to correct them quickly. In this particular instance "pecker fight" and the change log entry "Roosters now occasionally attack each other when in small enclosed spaces" seems to give some the impression that I directly or indirectly condone blood sports. I don't. Furthermore I also did not intend to actively encourage in-game cockfighting with it and I also do not actively discourage it either. The mechanic itself however is not tailored to close spaces, but simply when two roosters are in vicinity from one another and they do very little damage to one another, and in that matter I have incorrectly formulated this feature. Corrections Thus I will change the previous blog post to correctly formulate the feature, remove easy misinterpretations and henceforth, for the sake of historical accuracy, simply add such corrections in the form of a blog change log at the end of the blog post. Thank you for reading!
  18. Exquisite Players! Version 1.9.3-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] Released rc.2 to fix 2 crashes! [Edit:] aaand 1.9.3 is out! Should fix 2 crashes and the clayforming bug from rc.2 Due some additions to the API I made this one an unstable release, just to be on the safe side. That being said, it should be more stable than 1.9.2, but always hard to tell what strange new special cases turn up. Also hello everybody who newly joined, I wish you a warm welcome! We also added a small behavioral feature - roosters asserting their dominance towards their peers! Game updates Feature: Roosters now occasionally attack each other for 0.05 damage points when they come in close vicinity Feature: Added intermediate join server screen when connecting to a public server which lets you type in a password when the server is password protected. Also shows some extra infos. Feature: Added metal alloying ratios to the handbook Tweak: Can no longer put items into the traders buying slots which the trader is not interested in Tweak/Fixed: Anvil and Clay forming surface now display how to select the tool mode Tweak: Added notice to ores that they have to be crushed by a hammer Tweak: Added a bit more ingame documentation to the /land claim commands Fixed: Creating knapping surface from stone too close not displaying an ingame error Fixed: Game crashing when setting smallest gui scale Fixed: Adding waypoint with invalid color throwing exception. Now prints a proper message Fixed: Player pose all derpy when holding an offhand torch or lantern and block/item in the hotbar Fixed: Sand/gravel inside other players pans invisible Fixed: Off-hand slot items such as the torch for other players invisible Fixed: Game crashing when trying to cook 2 soybean in a pot Fixed: Maybe fixes game music playing while an echo chamber track plays Fixed: Disabling a vanilla mod causes players to crash when trying to connect to a vanilla server Fixed: /we mexc wrote chat messages to everyone Fixed: /waypoint remove did not remove the waypoint until reloaded Fixed: Click on the stationary reed basket in the Handbook directed one to the aged basket Fixed: Using non-english language on an english server caused knapping recipes selection to select the wrong recipe Fixed: Might fix a crash when connecting to a server Fixed: Malachite nuggets not usable as pigment Fixed: Chisel on tool rack had a copper handle Fixed: Game crashing when right clicking items into the trader selling slots Fixed: Game crashing when attempting to interact with claimed blocks Fixed: Cheap fix for land claimed double doors / double fance gates not reverting properly Fixed: Handbook skep recipe incorrect (should be 2 clay instead of 1) Fixed: More language related fixes Server updates Feature: Added /serverconfig setspawnhere Tweak: Should crash with a more helpful message when Mono is outdated API Updates Feature: Added CTRL+F1 to reload the world Feature: Added entity action event thing for copygirl Feature: Added eventapi.OnSendChatMessage to modify or override the default behavior when sending a chat message to the server Feature: Raw access to the VTML Parser. Crafty modders can theoretically add own richttext elements with it (add your converter to the VtmlUtil.TagConverters dict) Fixed: Game crashing with CarryCapacity loaded Fixed: Load/Store Modconfig using the wrong folder Fixed: Several block interaction helps not moddable Fixed: Removed srgb profiles from all png files again to fix the srgb profile error spam [12th may] Blog post Statement corrections: - Changed title from "pecker fight" to "fight for dominance" - Changed feature description, see next post. View full record
  19. Exquisite Players! Version 1.9.3-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] Released rc.2 to fix 2 crashes! [Edit:] aaand 1.9.3 is out! Should fix 2 crashes and the clayforming bug from rc.2 Due some additions to the API I made this one an unstable release, just to be on the safe side. That being said, it should be more stable than 1.9.2, but always hard to tell what strange new special cases turn up. Also hello everybody who newly joined, I wish you a warm welcome! We also added a small behavioral feature - roosters asserting their dominance towards their peers! Game updates Feature: Roosters now occasionally attack each other for 0.05 damage points when they come in close vicinity Feature: Added intermediate join server screen when connecting to a public server which lets you type in a password when the server is password protected. Also shows some extra infos. Feature: Added metal alloying ratios to the handbook Tweak: Can no longer put items into the traders buying slots which the trader is not interested in Tweak/Fixed: Anvil and Clay forming surface now display how to select the tool mode Tweak: Added notice to ores that they have to be crushed by a hammer Tweak: Added a bit more ingame documentation to the /land claim commands Fixed: Creating knapping surface from stone too close not displaying an ingame error Fixed: Game crashing when setting smallest gui scale Fixed: Adding waypoint with invalid color throwing exception. Now prints a proper message Fixed: Player pose all derpy when holding an offhand torch or lantern and block/item in the hotbar Fixed: Sand/gravel inside other players pans invisible Fixed: Off-hand slot items such as the torch for other players invisible Fixed: Game crashing when trying to cook 2 soybean in a pot Fixed: Maybe fixes game music playing while an echo chamber track plays Fixed: Disabling a vanilla mod causes players to crash when trying to connect to a vanilla server Fixed: /we mexc wrote chat messages to everyone Fixed: /waypoint remove did not remove the waypoint until reloaded Fixed: Click on the stationary reed basket in the Handbook directed one to the aged basket Fixed: Using non-english language on an english server caused knapping recipes selection to select the wrong recipe Fixed: Might fix a crash when connecting to a server Fixed: Malachite nuggets not usable as pigment Fixed: Chisel on tool rack had a copper handle Fixed: Game crashing when right clicking items into the trader selling slots Fixed: Game crashing when attempting to interact with claimed blocks Fixed: Cheap fix for land claimed double doors / double fance gates not reverting properly Fixed: Handbook skep recipe incorrect (should be 2 clay instead of 1) Fixed: More language related fixes Server updates Feature: Added /serverconfig setspawnhere Tweak: Should crash with a more helpful message when Mono is outdated API Updates Feature: Added CTRL+F1 to reload the world Feature: Added entity action event thing for copygirl Feature: Added eventapi.OnSendChatMessage to modify or override the default behavior when sending a chat message to the server Feature: Raw access to the VTML Parser. Crafty modders can theoretically add own richttext elements with it (add your converter to the VtmlUtil.TagConverters dict) Fixed: Game crashing with CarryCapacity loaded Fixed: Load/Store Modconfig using the wrong folder Fixed: Several block interaction helps not moddable Fixed: Removed srgb profiles from all png files again to fix the srgb profile error spam [12th may] Blog post Statement corrections: - Changed title from "pecker fight" to "fight for dominance" - Changed feature description, see next post.
  20. Glad to hear that you enjoy the game! It was indeed particularly aimed at somewhat older audiences, as I'm a veteran minecraft player myself
  21. Tyron

    Refunds

    I'm happy to oblige. Your purchase should be refunded now. Thanks for trying!
  22. Hey Franz, as much as I would like to, integrating Paysafe is currently a too costly method to implement. Do you happen to know of any popular games store that accepts paysafecard? Perhaps I can collaborate with them.
  23. Hey Bloodaxe, I've updated the itch.io page now, but you don't need the most recent files on itch. When you buy the game you get access to our download center where you can always download the latest version of the game.
  24. Version 1.9.2, a stable release, is now ready for download in the account manager. We've now sent out over 200 game keys to press and influencers and posted on reddit, let's hope the word arrives as well Game updates Tweak: More ore spawn balancing Tweak: Updated russian translations Fixed: Some memory leaks when leaving a world Fixed: Breaking flint-in-rock by hands also removed the rock Fixed: Not properly loading english for default translations when having another language selected Fixed: Several missing/wrong translation entries Fixed: Daytime length not at the intended 48 minutes API Updates Feature: Added .ignore file for zip and folder mods. Works like .gitignore Feature: Added api.LoadModConfig and api.StoreModConfig to offer a universal convention on how to store/load mod configs Fixed: ModSystem.Dispose() was never called on server/client unload View full record
  25. Version 1.9.2, a stable release, is now ready for download in the account manager. We've now sent out over 200 game keys to press and influencers and posted on reddit, let's hope the word arrives as well Game updates Tweak: More ore spawn balancing Tweak: Updated russian translations Fixed: Some memory leaks when leaving a world Fixed: Breaking flint-in-rock by hands also removed the rock Fixed: Not properly loading english for default translations when having another language selected Fixed: Several missing/wrong translation entries Fixed: Daytime length not at the intended 48 minutes API Updates Feature: Added .ignore file for zip and folder mods. Works like .gitignore Feature: Added api.LoadModConfig and api.StoreModConfig to offer a universal convention on how to store/load mod configs Fixed: ModSystem.Dispose() was never called on server/client unload
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