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Everything posted by Tyron
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So many bugs. Now its a few less. Maybe reaching stable soon? Time will tell. Game updates Fixed: Bucket filling/emptying weirdness Fixed: Lag spikes when opening the inventory (+rare crash) Fixed: Missing death message translation when killed by foxes Fixed: Wooden club not craftable from kapok Fixed: Baby chick sound issues Fixed: Bucket water filling crash Fixed: Quern grinding not visible to other players in multiplayer Fixed: Knapping with stones also threw a stone Fixed: Entities falling through stone path (raised stone path collision box to a full block) (Fixed): Low chance of fixing client side block entity renderers not disappearing when they should
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28 tweaks/fixes in 24 hours. More than one bugfix/tweak per hour this time. Yay! Game updates Tweak: Creative inventory search now also searches the item/block description texts (+caches the texts for faster search) Tweak: Slightly shortened range for med/high/very high quality shadows, at the gain of higher quality near shadows Tweak: Animals require more food to reproduce Tweak: Slightly increased chance of sulfur surface deposits Tweak: Testing versions now will also notify you if a newer stable release is out! \o/ Tweak: Crash reporter also logs game version number Tweak: Ingot mold / Tool mod no longer displaying "liquid" below 80% melting point, instead it now writes "soft", and then "hardened" when below the usual 20% temp Fixed: Right clicking bloomery with empty hands crashing the game Fixed: Wrong particle color spawned by lantern breaking Fixed: Smithing and metal pouring particles blue colored Fixed: Alt+F9 crashing the game Fixed: Might fix held torch light not working after loading the game until player moved a chunk Fixed: May fix the weird issues blockentities are not removed property, leaving behind various artifacts Fixed: Sun/Moon disappearing when dynamic shadow is on and an item is held in hands Fixed: Eggs in meals not adding any saturation to the meals Fixed: Breaking time for glass slabs too long Fixed: Should prevent the game from crashing when trying to use a crucible thats in an invalid state Fixed: Client side fire columns of death emanating from charcoal pits Fixed: Should fix fire pit not redrawing after its contents changed Fixed: Should avoid a crash with the trough blocks Fixed: Worldgen deleting itemstacks in ruins and logging errors Fixed: Game crashing when clicking singleplayer in the main menu while another game/server is running. Instead now prevents you from launching or editing a savegame that is not writable Fixed: Player rotation resetting when cycling from 3rd person to overhead mode Fixed: Mod asset load order reversed, preventing asset overrides Fixed: Unclear naming on some of the ore blocks Fixed: Cube particles not getting shaded when dynamic shadows are on Fixed: Some missing/broken/incorrect blocks/items in ruins Fixed: Chest type in tooltip text in code form and not name form View full record
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28 tweaks/fixes in 24 hours. More than one bugfix/tweak per hour this time. Yay! Game updates Tweak: Creative inventory search now also searches the item/block description texts (+caches the texts for faster search) Tweak: Slightly shortened range for med/high/very high quality shadows, at the gain of higher quality near shadows Tweak: Animals require more food to reproduce Tweak: Slightly increased chance of sulfur surface deposits Tweak: Testing versions now will also notify you if a newer stable release is out! \o/ Tweak: Crash reporter also logs game version number Tweak: Ingot mold / Tool mod no longer displaying "liquid" below 80% melting point, instead it now writes "soft", and then "hardened" when below the usual 20% temp Fixed: Right clicking bloomery with empty hands crashing the game Fixed: Wrong particle color spawned by lantern breaking Fixed: Smithing and metal pouring particles blue colored Fixed: Alt+F9 crashing the game Fixed: Might fix held torch light not working after loading the game until player moved a chunk Fixed: May fix the weird issues blockentities are not removed property, leaving behind various artifacts Fixed: Sun/Moon disappearing when dynamic shadow is on and an item is held in hands Fixed: Eggs in meals not adding any saturation to the meals Fixed: Breaking time for glass slabs too long Fixed: Should prevent the game from crashing when trying to use a crucible thats in an invalid state Fixed: Client side fire columns of death emanating from charcoal pits Fixed: Should fix fire pit not redrawing after its contents changed Fixed: Should avoid a crash with the trough blocks Fixed: Worldgen deleting itemstacks in ruins and logging errors Fixed: Game crashing when clicking singleplayer in the main menu while another game/server is running. Instead now prevents you from launching or editing a savegame that is not writable Fixed: Player rotation resetting when cycling from 3rd person to overhead mode Fixed: Mod asset load order reversed, preventing asset overrides Fixed: Unclear naming on some of the ore blocks Fixed: Cube particles not getting shaded when dynamic shadows are on Fixed: Some missing/broken/incorrect blocks/items in ruins Fixed: Chest type in tooltip text in code form and not name form
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28 tweaks and bugfixes in about 46 hours. Not even one bugfix per hour. Pathetic! Don't worry, I'm just kidding! This update might fix the constant InvalidOperation crashes, and if it doesn't then it will bring me one step closer in finding it, if you keep sending me those juicy hawt crash reports Game updates Tweak: Farmland now rarely grows horsetails as weeds and also recovers nutrients when dry Tweak: Added "Optimize Ram" setting to gfx options. If off it will disable some of the ram optimizations the game does Tweak: Made it so now that continuously fleeing entities reduce their flee sound play chance after some time Tweak: Leaf decay now happens 6 times slower, therefore bigger chunks can now decay and also is randomly triggered for nearby blocks meaning pre1.7 floating leaves blocks have a chance of decaying now Tweak: Snow layers on top of decayed leaves now drops on the ground Tweak: The 3 solid sides of a bloomery are now flagged as solid, i.e. can attach a torch to it Tweak: Increased range at which animals find a trough (from 25 to 32 blocks) Tweak: Added random rotations to eggs Tweak: Added farmland to creative inventory Tweak: Added command feature: "/time add X days" Tweak: Gameplay balancing changes: Increased pine sapling drop rate by 200% Increased acacia sapling drop rate by 20% Reduced chance of chickens laying 2 and 3 eggs Tweak: Block breaking particle tweaks Fixed: Animals able to immediately reproduce after growing up causing them to multiply very quickly Fixed: Chickens spamming eggs after the world was fast forwarded many days (e.g. on servers) Fixed: Stack merging issues with buckets Fixed: Filling a half full bucket with water removing water Fixed: Land claiming ineffective for same-rank players Fixed: Possible source that would cause the intro music play in game Fixed: Redundant Full GC Collect every 2 minutes causing lag spikes every 2 minutes. One major source of lag spikes gone! \o/ Fixed: VSEssentials mod reference incorrect for source mods Fixed: Bloomery chimney not place-able on bloomery base. Removed ability to place chimney anywhere else other than the base Fixed: Stew cooking too slowly and other meals cooking too quickly Fixed: Mushrooms in pots/planters not dropping upon breaking them Fixed: Logger crashing game when trying to log after it's being disposed Fixed: Might fix rare occasion when knapping a flint causes the renderer thing to wave. Fixed: Might fix rendering a disposed texture issue, causing crashes with some players. Fixed: Breaking torch holder not dropping torch Fixed: Block breaking particles to far offseted when breaking in negative x/z direction View full record
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28 tweaks and bugfixes in about 46 hours. Not even one bugfix per hour. Pathetic! Don't worry, I'm just kidding! This update might fix the constant InvalidOperation crashes, and if it doesn't then it will bring me one step closer in finding it, if you keep sending me those juicy hawt crash reports Game updates Tweak: Farmland now rarely grows horsetails as weeds and also recovers nutrients when dry Tweak: Added "Optimize Ram" setting to gfx options. If off it will disable some of the ram optimizations the game does Tweak: Made it so now that continuously fleeing entities reduce their flee sound play chance after some time Tweak: Leaf decay now happens 6 times slower, therefore bigger chunks can now decay and also is randomly triggered for nearby blocks meaning pre1.7 floating leaves blocks have a chance of decaying now Tweak: Snow layers on top of decayed leaves now drops on the ground Tweak: The 3 solid sides of a bloomery are now flagged as solid, i.e. can attach a torch to it Tweak: Increased range at which animals find a trough (from 25 to 32 blocks) Tweak: Added random rotations to eggs Tweak: Added farmland to creative inventory Tweak: Added command feature: "/time add X days" Tweak: Gameplay balancing changes: Increased pine sapling drop rate by 200% Increased acacia sapling drop rate by 20% Reduced chance of chickens laying 2 and 3 eggs Tweak: Block breaking particle tweaks Fixed: Animals able to immediately reproduce after growing up causing them to multiply very quickly Fixed: Chickens spamming eggs after the world was fast forwarded many days (e.g. on servers) Fixed: Stack merging issues with buckets Fixed: Filling a half full bucket with water removing water Fixed: Land claiming ineffective for same-rank players Fixed: Possible source that would cause the intro music play in game Fixed: Redundant Full GC Collect every 2 minutes causing lag spikes every 2 minutes. One major source of lag spikes gone! \o/ Fixed: VSEssentials mod reference incorrect for source mods Fixed: Bloomery chimney not place-able on bloomery base. Removed ability to place chimney anywhere else other than the base Fixed: Stew cooking too slowly and other meals cooking too quickly Fixed: Mushrooms in pots/planters not dropping upon breaking them Fixed: Logger crashing game when trying to log after it's being disposed Fixed: Might fix rare occasion when knapping a flint causes the renderer thing to wave. Fixed: Might fix rendering a disposed texture issue, causing crashes with some players. Fixed: Breaking torch holder not dropping torch Fixed: Block breaking particles to far offseted when breaking in negative x/z direction
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Version 1.7-rc.2, a testing release, is now ready for download in the account manager. If you update from 1.6: Please use the full installer, and remember to apply the remappings for old worlds Game Updates Fixed typing sounds gone in login screen Fixed game crashing on opengl errors Fixed login screen trying to render disposed textures causing the game to crash Fixed bucket + flour recipe broken (and hopefully didn't break other recipes >.>) Fixed torch and chicken hurt sounds in stereo (causing them to be not distance attenuated) Fixed a server side exception spam Fixed entity generations not copied over when becoming an adult. Fixed player able to have more hp than max hp Fixed nutrient levels not draining when not eating them Fixed some typos and missing block titles Fixed create server button wrongly named Fixed memory not freed after leaving world. Again. View full record
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Version 1.7-rc.2, a testing release, is now ready for download in the account manager. If you update from 1.6: Please use the full installer, and remember to apply the remappings for old worlds Game Updates Fixed typing sounds gone in login screen Fixed game crashing on opengl errors Fixed login screen trying to render disposed textures causing the game to crash Fixed bucket + flour recipe broken (and hopefully didn't break other recipes >.>) Fixed torch and chicken hurt sounds in stereo (causing them to be not distance attenuated) Fixed a server side exception spam Fixed entity generations not copied over when becoming an adult. Fixed player able to have more hp than max hp Fixed nutrient levels not draining when not eating them Fixed some typos and missing block titles Fixed create server button wrongly named Fixed memory not freed after leaving world. Again.
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Version 1.7-rc.1, a testing release, is now ready for download in the account manager. The goal of version 1.7 was to add more gameplay mechanics and boy do we have lots of new gameplay. I'm still the sole programmer for all the gameplay content but nonetheless we somehow managed to cram in a huge amount of tweaks and features into this update. The trader update didn't make it, the mechanics are basically finished, but I find it needs some more balancing and also is probably better bundled with a future worldgen update. We added some experimental new sounds and animations - for the spear, axe and pickaxe. These might change still if they don't feel pleasant during long-term play. Enjoy! Pretty pictures Animal Husbandry: Boars, Bighhorn sheep and Chicken can now be fed with Troughs, which will cause them to reproduce. Chickens will lay eggs every 8-15 days. Each generation of raised animal will be less afraid of players. Cooking System: You can now cook porridge, stew, cooked vegetables and soup in a pot over the fire pit. Each of them are dynamically composed based on the ingredients you put, allowing for a huge variety of meals. Nutrient System: Reduced base Health points from 20 down to 15 points. Can now raise max health points until 25 hp when eating food from every nutrient category. Much Improved Dropped Items: Dropped items now behave more realistically and move out of blocks 3D Models for Meat, Bread, Ingots and Stones. More Meat varieties Improved farming: You're no longer need to plant besides water, you can water your farmland with a watering can, which keeps the soil moist for 24 in-game hours. Hoeing the ground is no longer instant. Added cabbage crop. All crops require twice as much time to grow. Improved bucketry: Buckets now can hold up to 10 litres of water or honey. Dough crafting recipe is now much more liberal as it is now shapeless simply consumes 1 litre of water per dough. Can now pour honey into the bucket and take it out again Combat improvements: Spear Attack animation is now much improved and the hit feedback is now instant instead of delayed Drag left click to distribute items in inventory. Also can now do CTLR + Left/right cursor to jump words when editing text Improved Lava: Now more glowy and has bubbles Improved mining experience More particles, custom rock mining sounds, custom rock breaking sounds Improved brightness The game should be less of an eye strain now New blocks - stone path stairs and glass slabs Full game updates list Feature: Animal husbandry Chicken now lay eggs every 8-15 days on the ground, be sure to check regularly though, as they disappear after 2 days Chickens, Boars and Bighorn sheep can now be fed through troughs which will cause them to reproduce. Every generation you raise will become less afraid of the player (and should no longer be afraid after 50 generations) Chicken: Feed with small trough, fill with any grain Boars & Sheep: Feed with large trough, fill with any grain or dry grass Feature: Cooking System Added clay pot, can placed in a firepit to have 4 cooking slots available Can now cook 4 kinds of meals which will yield the combined saturation and health gains when eaten.Here are the valid recipes. Note: the vegetable part encompasses all the crop vegetables, mushrooms, pumpkin and soybeans. Fill each slot with max. one item for one serving. Porridge: 2-4 grain, 0-2 berry, 0-2 vegetable, 0-1 honey Soup: 1 water (from bucket), 0-3 vegetable, 0-1 redmeat/poultry/egg Stew: 2-4 redmeat/poultry, 0-2 eggs, 0-2 vegetables, 0-1 berry, 0-1 honey Vegetable Stew: 2-4 vegetable To eat a meal, place the pot on the table and take a serving with a clay bow in hands, or vice versa Don't forget, you can also cook multiple servings at once in the clay pot! Feature: Improved dropped items No longer bobbing and rotating Cast shadows Bob in the water instead Are now larger Added throw sound Now push themselves out of blocks Feature: Farming Improvements Can now water farmland with watering cans, which makes it watered for 24 ingame hours Creating farmland with the hoe is now animated and no longer instant Crops take now twice as long to grow New Crop: Cabbage. Can be found in loot vessels (seeds and farming vessels). Feature: Food improvements Bread is now in 3D Meat is now in 3D and is now divided up in Bushmeat, Red meat and Poultry Feature: Nutrient System The player now has a base max health of 15 points Different foods supply different nutrients. Eating a healthy balance of all foods will raise the max-hp to 25 points In the character dialog one can now see the current nutrients levels Feature: Basic Leaf Decay Decays small chunks of leaves if a nearby leaves block has been broken. Large chunks of leaves still will keep floating in mid-air Feature: Poultice Now intended as the main healing item, crafted from reed/linen plus horsetail or honey+sulfur. Depending on ingredients it heals 2-7 hp Nerfed honey bowl eating properties. Now only heals 0.5h instead of 4 hp, therefore gives 60 saturation. Feature: Combat improvements Hit feedback now instant (used to be 50-100 milliseconds delayed) Greatly Improved spear attack animation. Actual impact now also delayed. Feature: Mining improvements Stones and Ingots are now 3D Models Breaking ore/rock with a pick now plays a more distinct sound Breaking and Hitting sounds can now differ. Added rock falling apart sounds upon breakage More particles! Mining with a pick sometimes creates sparks and a lot of sparks when trying to break a block whose mining tier is too high Feature: Rusty gears now randomly spawn on cave floors Feature: Added entity spawner block (creative mode only feature) Feature: Improved chunk generation and chunk loading performance by 40 to 100%. (techical details: Worldgen now longer runs expensive sunlight flooding algos on empty chunks above ground (doubles chunk gen speed on a 2048 high creative world), Client now tesselates multiple chunks per tick if they are empty.) Feature: Reduced lag spikes. Particularly when the game loads world chunks (technical details: the large object heap compacter tries to not compact during normal gameplay, increased the chunk data pool size and uncached chunk data elements are now released at a slower rate) Feature: Improved bucketry Buckets can now hold honey Easier to create dough as the recipe is shapeless and just consumed 1 out of 10 litres of water from the bucket Can be thrown in water for filling Feature: Left click drag item stacks to evenly distribute them Feature: Better Lava Graphics - now more glowy and bubbly Feature: Improved godray shader performance by ~25% Feature: Improved overall cpu performance by ~1.5% (technical detail: Now using Environment.TickCount instead of Stopwatch.EllapseMs in chunk.Unpack() which is way more performant. Since Unpack() is called *very* often inside a lock(), it seem to have caused notable lock contention of 2.5seconds over a 2 minute period. This is now down to 80ms) Feature: The game now remembers the maximized window state Feature: Added credits page Feature: Can now hold CTRL + Left/Right cursor to jump words when editing text Feature: Improved crash reporter, now also displays the last 3 entries of the event log, should help us find hard to track crashes Feature: Block info hud now also shows infos on the targeted entity Tweak: Increased overall brightness of the game by 25% Tweak: Gameplay Balancing changes Wolves, Hyenas and Foxes now drop less nutritious bush meat Boosted worldgen spawn rates for chicken by 50% Reduced respawn rates of creatures Hyenas 33% less Locusts 65% less Chicken, Boards and Bighorn sheep: 70% less Log => Firewood recipe now yields 4 firewood instead of 3 Halved the health gain from vegetables Fixed Smelting quartz in the Bloomery yielding half as much glass than it should have Breaking a harvestable skep now returns some of the cattails Knifes now break plant blocks a little faster, including reeds. E.g. iron knife gets a 2x break speed boost Buffed arrows: Chicken now drop 6 feathers instead of 4 Arrows that impacted creatures now have a 50% chance of not getting destroyed. 65% chance for metal arrows. Used to be 0% for either Tweak: Coordinate hud now displays absolute y position Tweak: Standing still now drains saturation 3 times slower Tweak: Reduced default mouse smoothing value from 50 down to 30 Tweak: Beehives are now a bit more informative - they will now show if the hive is going to swarm Tweak: Shovel and Axe smithing recipes now only require 1 ingot to smith Tweak: 3 new tabs in the creative inventory: Creatures, Tools, Clothing Tweak: Added a writable check for savegames for better error reporting Tweak: Standing still now drains saturation 3 times slower Tweak: Axe and Shovel smithing recipes are now smaller so that they only consume 1 ingot Tweak: Can now transfer a portion from a held bucket into a placed bucket Tweak: Added command .reload sounds Tweak: Added glass slabs and path stairs Tweak: New chop sounds when chopping a tree with an axe Tweak: Straw dummies can now be picked up by their owner with sneak+right click. Pre 1.7 dummies can be picked by anyone. Fixed: Might fix the issue where a multiplayer server sends a disconnect message to the client but the client only errors with "No bytes were received" Fixed: Filling multiple wooden buckets in the same slot deleting all but 1 bucket Fixed: 3rd person camera clipping into the terrain in some cases Fixed: The check to ensure that Vintage Story runs only once was not working Fixed: Scrolling through creative inventory with mousewheel now consistent and independent of total height Fixed: Protected areas (through land claiming) not reverted on the client side, making it look like breaking/using blocks suceeded Fixed: Worldedit mirroring of slabs and trapdoors did not work correctly Fixed: Raw clay blocks not blocking light Removed: Crafting recipe for grass covered soil blocks Removed: server.sh - replaced with server-old.sh Removed: Player starting bread. Therefore the player is not hungry for the first 12 minutes (unless he dies) Mod API Updates Feature: The survival inventory now has a scrollbar, allowing ~infinite extension of the survival inventory Feature: Player start items are now moddable (survival/config.json) Feature: Vanilla mods refactor. There is now an VSEssentials mod that includes the json asset loader code, which used to be in the survival mod. Survival mod can now be disabled and that also disables all the survival assets, without disabling the json asset loader. TL;DR: More Blank Slate engine! \o/ Feature: Added variant groups system also for Entities \o/ Feature: Refactored random block color system. Now has a notably cleaner api. Feature: Mods are now sorted by dependency again Feature: Added api methods api.TesselatorManager.GetDefaultBlockMeshRef() and api.TesselatorManager.GetDefaultItemMeshRef(), Feature: Added new api methods that lets you more conveniently update the texture atlas during runtime: CompositeTexture.RuntimeBake() ITextureAtlasAPI.InsertTexture() Feature: New particle property - particles can now spawn new particles upon death. See Lava block as example. Feature: Refactored all attack/interact methods of Blocks and Items they now take in the ref argument EnumHandHandling handling that gives you more fine grained control over the engines behavior. Removed the boolean return value as it is now obsolete. Feature: Crafting recipes now allow multiple wildcards in the ingredients Feature: Buckets can now handle modded liquids Feature: Block hit/break sounds are now separate. Can now have tool specific block hitting/breaking sounds. See rock.json for example Tweak: Highlight blocks system now also available client side Tweak: Converted most of the client side events to C#-Style Events, sorry for the breakage Tweak: Smeltables/Cookables can now have a maxTemperature (example: cooking pot) Fixed: Removed hardcoded check on entity render LoadShape thing (as found by doan) Fixed: Block json property AllowSpawnCreatureGroups not properly loaded. New recipes: (Clay pot and watering can are made with clayforming)
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Oh nice, sure, you can now edit the wiki. If there is enough demand for another language wiki then I can set up a new one. For italian?
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10 minutes by default ? Can be changed in the games assets by modifying a single line in a single file though.
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Unfortunately that is very low. It might work at 20-25 fps at the very minimum settings, but I would not recommend playing Vintage Story this PC. You will not get the full game experience at the very lowest quality settings.
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There are low quality graphics settings that lets you play the game on old or slower Hardware. If Minecraft works for you, then Vintage Story also will work for you Official System requirements are listed here: https://www.vintagestory.at/sysrequirements/ You can also tell me your graphics card, ram and cpu model and I can tell you if it will run well or not.
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Hi @cyabatta, there is currently no demo, but it would be no problem for me to refund your purchase if your game does not work on your PC ?
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Version 1.6.11, a stable release, is now ready for download in the account manager. Yet another hotfix release due to some more serious issues. But fear not, version 1.7 is being worked on as well and coming along very nicely! Multiplayer Server owners are urged to update. Game updates Tweak: Added button "Open Mods Folder" to the mod manager screen Fixed: Player Privilege escalation issues on multiplayer Fixed: Graphical issues with some dialogs when several are opened at the same time (firepit gui, chest inventory gui, quern gui, etc.) Fixed: /we imp not importing block entity data Fixed: Server exception thrown by ownerless block placements (i.e. by BlockPlaceOnDrop used by the neolithic mod) Fixed: Game crashing when trying to modify a multiplayer server entry Fixed: Main menu screens going black/glitchy after pressing cancel on a confirm action
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Version 1.7-rc.1, a testing release, is now ready for download in the account manager. The goal of version 1.7 was to add more gameplay mechanics and boy do we have lots of new gameplay. I'm still the sole programmer for all the gameplay content but nonetheless we somehow managed to cram in a huge amount of tweaks and features into this update. The trader update didn't make it, the mechanics are basically finished, but I find it needs some more balancing and also is probably better bundled with a future worldgen update. We added some experimental new sounds and animations - for the spear, axe and pickaxe. These might change still if they don't feel pleasant during long-term play. Enjoy! Pretty pictures Animal Husbandry: Boars, Bighhorn sheep and Chicken can now be fed with Troughs, which will cause them to reproduce. Chickens will lay eggs every 8-15 days. Each generation of raised animal will be less afraid of players. Cooking System: You can now cook porridge, stew, cooked vegetables and soup in a pot over the fire pit. Each of them are dynamically composed based on the ingredients you put, allowing for a huge variety of meals. Nutrient System: Reduced base Health points from 20 down to 15 points. Can now raise max health points until 25 hp when eating food from every nutrient category. Much Improved Dropped Items: Dropped items now behave more realistically and move out of blocks 3D Models for Meat, Bread, Ingots and Stones. More Meat varieties Improved farming: You're no longer need to plant besides water, you can water your farmland with a watering can, which keeps the soil moist for 24 in-game hours. Hoeing the ground is no longer instant. Added cabbage crop. All crops require twice as much time to grow. Improved bucketry: Buckets now can hold up to 10 litres of water or honey. Dough crafting recipe is now much more liberal as it is now shapeless simply consumes 1 litre of water per dough. Can now pour honey into the bucket and take it out again Combat improvements: Spear Attack animation is now much improved and the hit feedback is now instant instead of delayed Drag left click to distribute items in inventory. Also can now do CTLR + Left/right cursor to jump words when editing text Improved Lava: Now more glowy and has bubbles Improved mining experience More particles, custom rock mining sounds, custom rock breaking sounds Improved brightness The game should be less of an eye strain now New blocks - stone path stairs and glass slabs Full game updates list Feature: Animal husbandry Chicken now lay eggs every 8-15 days on the ground, be sure to check regularly though, as they disappear after 2 days Chickens, Boars and Bighorn sheep can now be fed through troughs which will cause them to reproduce. Every generation you raise will become less afraid of the player (and should no longer be afraid after 50 generations) Chicken: Feed with small trough, fill with any grain Boars & Sheep: Feed with large trough, fill with any grain or dry grass Feature: Cooking System Added clay pot, can placed in a firepit to have 4 cooking slots available Can now cook 4 kinds of meals which will yield the combined saturation and health gains when eaten.Here are the valid recipes. Note: the vegetable part encompasses all the crop vegetables, mushrooms, pumpkin and soybeans. Fill each slot with max. one item for one serving. Porridge: 2-4 grain, 0-2 berry, 0-2 vegetable, 0-1 honey Soup: 1 water (from bucket), 0-3 vegetable, 0-1 redmeat/poultry/egg Stew: 2-4 redmeat/poultry, 0-2 eggs, 0-2 vegetables, 0-1 berry, 0-1 honey Vegetable Stew: 2-4 vegetable To eat a meal, place the pot on the table and take a serving with a clay bow in hands, or vice versa Don't forget, you can also cook multiple servings at once in the clay pot! Feature: Improved dropped items No longer bobbing and rotating Cast shadows Bob in the water instead Are now larger Added throw sound Now push themselves out of blocks Feature: Farming Improvements Can now water farmland with watering cans, which makes it watered for 24 ingame hours Creating farmland with the hoe is now animated and no longer instant Crops take now twice as long to grow New Crop: Cabbage. Can be found in loot vessels (seeds and farming vessels). Feature: Food improvements Bread is now in 3D Meat is now in 3D and is now divided up in Bushmeat, Red meat and Poultry Feature: Nutrient System The player now has a base max health of 15 points Different foods supply different nutrients. Eating a healthy balance of all foods will raise the max-hp to 25 points In the character dialog one can now see the current nutrients levels Feature: Basic Leaf Decay Decays small chunks of leaves if a nearby leaves block has been broken. Large chunks of leaves still will keep floating in mid-air Feature: Poultice Now intended as the main healing item, crafted from reed/linen plus horsetail or honey+sulfur. Depending on ingredients it heals 2-7 hp Nerfed honey bowl eating properties. Now only heals 0.5h instead of 4 hp, therefore gives 60 saturation. Feature: Combat improvements Hit feedback now instant (used to be 50-100 milliseconds delayed) Greatly Improved spear attack animation. Actual impact now also delayed. Feature: Mining improvements Stones and Ingots are now 3D Models Breaking ore/rock with a pick now plays a more distinct sound Breaking and Hitting sounds can now differ. Added rock falling apart sounds upon breakage More particles! Mining with a pick sometimes creates sparks and a lot of sparks when trying to break a block whose mining tier is too high Feature: Rusty gears now randomly spawn on cave floors Feature: Added entity spawner block (creative mode only feature) Feature: Improved chunk generation and chunk loading performance by 40 to 100%. (techical details: Worldgen now longer runs expensive sunlight flooding algos on empty chunks above ground (doubles chunk gen speed on a 2048 high creative world), Client now tesselates multiple chunks per tick if they are empty.) Feature: Reduced lag spikes. Particularly when the game loads world chunks (technical details: the large object heap compacter tries to not compact during normal gameplay, increased the chunk data pool size and uncached chunk data elements are now released at a slower rate) Feature: Improved bucketry Buckets can now hold honey Easier to create dough as the recipe is shapeless and just consumed 1 out of 10 litres of water from the bucket Can be thrown in water for filling Feature: Left click drag item stacks to evenly distribute them Feature: Better Lava Graphics - now more glowy and bubbly Feature: Improved godray shader performance by ~25% Feature: Improved overall cpu performance by ~1.5% (technical detail: Now using Environment.TickCount instead of Stopwatch.EllapseMs in chunk.Unpack() which is way more performant. Since Unpack() is called *very* often inside a lock(), it seem to have caused notable lock contention of 2.5seconds over a 2 minute period. This is now down to 80ms) Feature: The game now remembers the maximized window state Feature: Added credits page Feature: Can now hold CTRL + Left/Right cursor to jump words when editing text Feature: Improved crash reporter, now also displays the last 3 entries of the event log, should help us find hard to track crashes Feature: Block info hud now also shows infos on the targeted entity Tweak: Increased overall brightness of the game by 25% Tweak: Gameplay Balancing changes Wolves, Hyenas and Foxes now drop less nutritious bush meat Boosted worldgen spawn rates for chicken by 50% Reduced respawn rates of creatures Hyenas 33% less Locusts 65% less Chicken, Boards and Bighorn sheep: 70% less Log => Firewood recipe now yields 4 firewood instead of 3 Halved the health gain from vegetables Fixed Smelting quartz in the Bloomery yielding half as much glass than it should have Breaking a harvestable skep now returns some of the cattails Knifes now break plant blocks a little faster, including reeds. E.g. iron knife gets a 2x break speed boost Buffed arrows: Chicken now drop 6 feathers instead of 4 Arrows that impacted creatures now have a 50% chance of not getting destroyed. 65% chance for metal arrows. Used to be 0% for either Tweak: Coordinate hud now displays absolute y position Tweak: Standing still now drains saturation 3 times slower Tweak: Reduced default mouse smoothing value from 50 down to 30 Tweak: Beehives are now a bit more informative - they will now show if the hive is going to swarm Tweak: Shovel and Axe smithing recipes now only require 1 ingot to smith Tweak: 3 new tabs in the creative inventory: Creatures, Tools, Clothing Tweak: Added a writable check for savegames for better error reporting Tweak: Standing still now drains saturation 3 times slower Tweak: Axe and Shovel smithing recipes are now smaller so that they only consume 1 ingot Tweak: Can now transfer a portion from a held bucket into a placed bucket Tweak: Added command .reload sounds Tweak: Added glass slabs and path stairs Tweak: New chop sounds when chopping a tree with an axe Tweak: Straw dummies can now be picked up by their owner with sneak+right click. Pre 1.7 dummies can be picked by anyone. Fixed: Might fix the issue where a multiplayer server sends a disconnect message to the client but the client only errors with "No bytes were received" Fixed: Filling multiple wooden buckets in the same slot deleting all but 1 bucket Fixed: 3rd person camera clipping into the terrain in some cases Fixed: The check to ensure that Vintage Story runs only once was not working Fixed: Scrolling through creative inventory with mousewheel now consistent and independent of total height Fixed: Protected areas (through land claiming) not reverted on the client side, making it look like breaking/using blocks suceeded Fixed: Worldedit mirroring of slabs and trapdoors did not work correctly Fixed: Raw clay blocks not blocking light Removed: Crafting recipe for grass covered soil blocks Removed: server.sh - replaced with server-old.sh Removed: Player starting bread. Therefore the player is not hungry for the first 12 minutes (unless he dies) Mod API Updates Feature: The survival inventory now has a scrollbar, allowing ~infinite extension of the survival inventory Feature: Player start items are now moddable (survival/config.json) Feature: Vanilla mods refactor. There is now an VSEssentials mod that includes the json asset loader code, which used to be in the survival mod. Survival mod can now be disabled and that also disables all the survival assets, without disabling the json asset loader. TL;DR: More Blank Slate engine! \o/ Feature: Added variant groups system also for Entities \o/ Feature: Refactored random block color system. Now has a notably cleaner api. Feature: Mods are now sorted by dependency again Feature: Added api methods api.TesselatorManager.GetDefaultBlockMeshRef() and api.TesselatorManager.GetDefaultItemMeshRef(), Feature: Added new api methods that lets you more conveniently update the texture atlas during runtime: CompositeTexture.RuntimeBake() ITextureAtlasAPI.InsertTexture() Feature: New particle property - particles can now spawn new particles upon death. See Lava block as example. Feature: Refactored all attack/interact methods of Blocks and Items they now take in the ref argument EnumHandHandling handling that gives you more fine grained control over the engines behavior. Removed the boolean return value as it is now obsolete. Feature: Crafting recipes now allow multiple wildcards in the ingredients Feature: Buckets can now handle modded liquids Feature: Block hit/break sounds are now separate. Can now have tool specific block hitting/breaking sounds. See rock.json for example Tweak: Highlight blocks system now also available client side Tweak: Converted most of the client side events to C#-Style Events, sorry for the breakage Tweak: Smeltables/Cookables can now have a maxTemperature (example: cooking pot) Fixed: Removed hardcoded check on entity render LoadShape thing (as found by doan) Fixed: Block json property AllowSpawnCreatureGroups not properly loaded. New recipes: (Clay pot and watering can are made with clayforming) View full record
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Version 1.6.11, a stable release, is now ready for download in the account manager. Yet another hotfix release due to some more serious issues. But fear not, version 1.7 is being worked on as well and coming along very nicely! Multiplayer Server owners are urged to update. Game updates Tweak: Added button "Open Mods Folder" to the mod manager screen Fixed: Player Privilege escalation issues on multiplayer Fixed: Graphical issues with some dialogs when several are opened at the same time (firepit gui, chest inventory gui, quern gui, etc.) Fixed: /we imp not importing block entity data Fixed: Server exception thrown by ownerless block placements (i.e. by BlockPlaceOnDrop used by the neolithic mod) Fixed: Game crashing when trying to modify a multiplayer server entry Fixed: Main menu screens going black/glitchy after pressing cancel on a confirm action View full record
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Version 1.6.10, a stable release, is now ready for download in the account manager. Ok this should fix the current major showstoppers. Only affects server owners, multiplayer players and mac os users with non english keyboard layouts. You can stay on 1.6.8/1.6.9 if you are not affected by these bugs. Game updates Tweak: Added server commandline arg --genconfig to generate config files without starting the server Fixed: Some MacOS users not able to type '@' - so as a temporary workaround added a button to insert the '@' into the email field. Proper fix is more complicated and will take some more time. Fixed: Game crashing on multiplayer if another player joins the game that is out of range Fixed: Game crashing / worldmap dialog going all wonky if map is closed with Esc-Key instead of M, then reopend Fixed: Game crashing upon leaving the world when the map was never opened Fixed: Standalone server trying to launch the ErrorReporter dialog upon crash, crashing from that and no longer displaying the original crash View full record
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Version 1.6.10, a stable release, is now ready for download in the account manager. Ok this should fix the current major showstoppers. Only affects server owners, multiplayer players and mac os users with non english keyboard layouts. You can stay on 1.6.8/1.6.9 if you are not affected by these bugs. Game updates Tweak: Added server commandline arg --genconfig to generate config files without starting the server Fixed: Some MacOS users not able to type '@' - so as a temporary workaround added a button to insert the '@' into the email field. Proper fix is more complicated and will take some more time. Fixed: Game crashing on multiplayer if another player joins the game that is out of range Fixed: Game crashing / worldmap dialog going all wonky if map is closed with Esc-Key instead of M, then reopend Fixed: Game crashing upon leaving the world when the map was never opened Fixed: Standalone server trying to launch the ErrorReporter dialog upon crash, crashing from that and no longer displaying the original crash
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Version 1.6.9, a stable release, is now ready for download in the account manager. Sorry, some bugfixes I introduced 1.6.7 and 1.6.8 produced crashes Game updates Fixed: Some blocks (filled tool mold, filled ingot mold, clay forming surface) exported/imported through WorldEdit schematics not properly updating their block/item mappings, causing crashes on the client when imported. Fixed: A few more small memory leaks Fixed: Digging all the way to the bottom causing the world map to crash Fixed: Various issues related to the .clients command and worldmap player overlay. Fixed: Server exception thrown (and kicking out clients) when placing blocks near ladders API Updates Tweak: The client event api now has 2 new events: PlayerEntitySpawn and PlayerEntityDespawn. These trigger when a player gets in range of the player or out of range of the player. The events PlayerSpawn/PlayerDespawn now have been renamed to PlayerJoin/PlayerLeave which indicate when a player connects/disconnects to/from a server
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Version 1.6.9, a stable release, is now ready for download in the account manager. Sorry, some bugfixes I introduced 1.6.7 and 1.6.8 produced crashes Game updates Fixed: Some blocks (filled tool mold, filled ingot mold, clay forming surface) exported/imported through WorldEdit schematics not properly updating their block/item mappings, causing crashes on the client when imported. Fixed: A few more small memory leaks Fixed: Digging all the way to the bottom causing the world map to crash Fixed: Various issues related to the .clients command and worldmap player overlay. Fixed: Server exception thrown (and kicking out clients) when placing blocks near ladders API Updates Tweak: The client event api now has 2 new events: PlayerEntitySpawn and PlayerEntityDespawn. These trigger when a player gets in range of the player or out of range of the player. The events PlayerSpawn/PlayerDespawn now have been renamed to PlayerJoin/PlayerLeave which indicate when a player connects/disconnects to/from a server View full record
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Version 1.6.8, a stable release, is now ready for download in the account manager. If the waves of drifters annoy you, get this update, otherwise it's not required ? Game updates Tweak: Reduced drifter spawn chance by a factor of 10 Fixed: Game crashing when trying to connect to a multiplayer server more than once Fixed: .clients commands not listing players out of range Fixed: Might fix crash reporter not launching on windows and mac Fixed: A number of small memory leaks when exiting a game world, spamming the log files API Updates Tweak: Documented the ItemStack Constructors and Properties Tweak: player.WorldData.PlayerName now always available, even if the player entity is not loaded Fixed: player.Entity not null when the player entity despawned
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Version 1.6.8, a stable release, is now ready for download in the account manager. If the waves of drifters annoy you, get this update, otherwise it's not required ? Game updates Tweak: Reduced drifter spawn chance by a factor of 10 Fixed: Game crashing when trying to connect to a multiplayer server more than once Fixed: .clients commands not listing players out of range Fixed: Might fix crash reporter not launching on windows and mac Fixed: A number of small memory leaks when exiting a game world, spamming the log files API Updates Tweak: Documented the ItemStack Constructors and Properties Tweak: player.WorldData.PlayerName now always available, even if the player entity is not loaded Fixed: player.Entity not null when the player entity despawned View full record
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Version 1.6.7, a stable release, is now ready for download in the account manager. Game updates Tweak: Wolves now drop 30% less meat Fixed: Wolves not chasing players if they are being attacked by the player while saturated Fixed: Game sometimes crashing when leaving a world. Fixed: Players able to place ladders that are only client side. Climbing on them caused continuous fall damage
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Version 1.6.7, a stable release, is now ready for download in the account manager. Game updates Tweak: Wolves now drop 30% less meat Fixed: Wolves not chasing players if they are being attacked by the player while saturated Fixed: Game sometimes crashing when leaving a world. Fixed: Players able to place ladders that are only client side. Climbing on them caused continuous fall damage View full record