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Tyron

VS Team (Lead)
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  1. Grandios Vintarians Version 1.9-rc.1, an unstable release, is now ready for download in the account manager. We're finally there. The largest and longest update in the history of this game is ready. Around 250 individual features, changes and fixes have been completed. It was a huge undertaking and hell a lot of work. Enjoy! Important notice: World generation changed significantly. You should create a new world with this update. If you do want to load old worlds, make sure to create a backup and apply the remappings. Screenshots Traders now spawn throughout the world. Sell goods for profit and buy rare items. Gears are now a currency. Geology overhaul. Many new rock types and many new ores Ores are now graded and spawn only in certain rock types. Much improved user interface. Prettier, leaner and more functional. Much improved world generation. More natural looking and more variety. Added ruined villages. Improved ambient, such as particles for waterfalls and better lighting overall and around lava Improved cave system. They are now more diverse, host locust nests and stalactites/stalagmites. Can spawn larger empty caverns of lava covered in patches of basalt. Greater variety of ruins with occasional odd technical devices Many new blocks, such as lupine flowers and labeled chests Block interaction help. Shows you how you can interact with blocks Full Game Updates List Feature: Geology overhaul 16 new rock types 7 of which can be used for crafting all cobble, polished and brick versions as full blocks, slabs or stairs 3 marble types that can be polished 6 other rock types 16 new ores: For use in future updates Rock dependent ore spawning: All ores will now only spawn in certain rock types with certain grades Rock typed ores: All ores now drop together with their parent rock, of which pure nuggets can be extracted from with a hammer Graded ores: All metal bearing ores now come graded depicting their metal content: Poor, Medium, Rich and Bountiful New graphics: All ores and gems now are 3D models Feature: Worldgen overhaul Realistic climate bands ("biome" temperature no longer varies in randomly but increases/decreases on the north-south axis, experimental) More natural Reworked rock strata generator: Should now generate some more interesting varieties Improved clay and peat deposits No longer perfectly circular / elliptic but more randomly shaped now Has soil beneath it so grass can regrow once excavated Is rounded of at the edges Grass now spreads onto barren clay and peat Fixed snow layer generation bugs that produced visible weird patterns in the worldmap Fixed structures sometimes overlapping each other Improved block layer transitions (e.g. from grass to sand), they should now look more natural and seamless Added post processing filter to remove small clumps free floating blocks Ruins less likely to be incorrectly placed during world generation Increased soil layer thickness More decorative Added lupines flower: They come in 5 different colors - purple, blue, red, orange and white Added ruined villages which come with 25+ new and unique ruins Added locust nests. Locusts no longer spawn randomly but spawn from nests. Added termite mounds Added a secret world generation feature New and more decorative ruins: A lot of the ruins have been filled with new content and several new ones have been added Updated the contents of loot vessels. They now also rarely drop some special things Added sticks on the ground in forests Improved grass color map to be a bit less noisy and not as dark on certain spots Land form improvements The terrain is now somewhat more "detailed" looking due to the addition of a new high frequency noise octave Added a stretch&squeeze mechanic that gives greater variety to land forms Added over 10 new land forms, improved many of existing land forms. One of the new land forms is just pure sea. Improved caves Spawns Stalactites and Stalagmites Caves can now become very narrow or very shallow Cave ceilings are more rough and cave-like Caves are more frequent. May be a bit more chaotic in some places Rarely generates very large ravines and very large caverns Likes to produce large caverns near lava level Now spawns lava rivers near the lava level Lava lakes are now covered in patches of basalt Feature: Major User Interface Improvements: Fewer stylistic errors! More smooth! More links! More user friendly! More immersive! \o/ Block Interaction help HUD: Shows you how you can interact with a block. Hit keyboard key 'N' to toggle on/off All HUD Elements can now be toggled through Settings->Interface as well Added graphics quality presets. Most graphics settings are now hidden by default. More fine grained configuration for the view distance. New, immersive world joining/leaving screens The joining multiplayer server screen now shows the download progress Various invalid interactions with the game world now show the player an error message Add a thick border around dialogs and a glow on the edges Added a glow around item slots, redesign active slot overlay Hotbar slots now display their assigned hotkeys Added a glow around the health and satiety bar. More intense flashing when low on health/food. Random quote on the main screen Fixed countless oddities, inconsistencies and alignment issues Prettier credits page Snapped screenshots are now linked with the physical file in the chat box Added a developer tab to the Settings Feature: Improved water Water falls now have an ambient sound and spawn "foam" particles Flowing water now pushes players, creatures and items. The pushing speed depends on the items density. Feature: More music New daytime track: "Hallowcroft" The echo chamber now works: Right click with any of the 9 resonance archive to play the track. This comes with some 5 new tracks! You can now find all resonance archives in ruins and buy some them at the traders. Feature: Better ambient sounds Improved ambient sound system management. No longer plays dozens of lava sounds simultaneously near a large lava lake. Increased volume of water stream sounds Added ambient sound slider to the sound settings Feature: New blocks Labeled chests: Combine a chest with a sign to have a writable chest! (use sneak + a pigment such as coal, chalk or lapis to write on it) Aged Logs Stone Path Slabs Chandelier Locust nests and metal spikes Scrap piles that spawn in ruins and drop re-smeltable metals or usable parts Cob: Primitive building block, made from straw and soil Feature: New items 10 slot mining bag: Extra bag space, but can therefore only hold ores and metals Hundreds of new ores and nuggets A wearable face mask Peridotite stone tools Feature: Improved sign blocks: Can now write in various colors using pigments (coal, chalk, limestone, lapis and malachite). Can now attach signs to stairs, slabs and some other blocks. Feature: Cooking pot slots max stack size are now equivalent to their max portion size (= 6 items per slot). This allows for much quicker insertion of ingredients into the slots. Feature: Added '.' and '/' hotkey for instant command typing Feature: Flavor texts on a number of clothes Tweak: More game juice Lanterns and Torches now have their own third person pose when held in hands Knapping now spawns particles of chipped flint/rock Breaking blocks no longer drop 1 stack of X items but instead X stacks of 1 item because it looks more satisfying Improved fp/tp/gui position/size/rotation on a bunch of items (including all toolheads). Made bow texture brighter Mushrooms now have a custom model when in inventory or in hands Improved the graphics for rocks and bricks Increased overall scene contrast by 30% Improved player third person pose when holding full blocks in hands Player physics tweak: A bit more grip when walking down a slopes - should make it a bit easier to walk down a narrow or step path. When closing your inventory with items in the crafting grid the game will first try putting the items into the inventory before dropping on the ground Improved butterfly AI. They now fly slower, are more attracted to flowers and more easily find the center of the flower Tweak: Gameplay balancing changes Day/Night cycle now twice as long (from 24 minutes to 48 minutes) Animal herds (chicken, boars, wolves and bighorn sheep) now alarm each other when getting attacked, i.e. will also become aggressive Foxes and Wolves no longer spawn in lit areas. This lets you put light sources in/around your chicken pens to prevent fox/wolves spawning inside them and killing all the chickens. Increased scythe durability by 50% Increased range at which creatures find food in troughs by 50% Backpacks now require twice as much leather Bloomery tweaks No longer accepts smeltables with a melting point below 1000 deg. these would vaporize under the high temperatures Now accepts as much ores as to generate 6 output items, e.g. 120 nuggets Can now place up to 5x items at once into the Bloomery when holding the sneak key Tweak: More game content always costs some performance, but we also improved performance in some areas Improved god ray shader performance! (e.g. for MarcAFK: Before 40-80 fluctuating FPS, After: Solid 80-90 FPS) Improved occlusion culling system performance. Should yield notable FPS gains for everyone \o/ Major performance improvement in the lighting engine, especially near many light sources Increased chunk tesselation speed by 10% (=pre-generated chunks should load ~10% faster) Vastly improved creative inventory search performance Tweak: Can no longer stack berry bushes higher than 2 blocks Tweak: Replaced the players ring slot with a face slot. Added one face mask Tweak: Sneaking lowers player first person camera a bit further down than before Tweak: Added new creative Tab "Special" for all the meta blocks Tweak: Updated/Added It/Russian language files Tweak: Added error message when trying to knap with a soft stone. Knapping with a flint now also swings the flint in hands Tweak: Bee hives now also recognize flowers in pots and planters Tweak: Crash reporter a bit more user friendly (crash log appears right away instead of a few seconds after) Tweak: Added health and satiety stats to character screen Tweak: Added super thin collision box on the thinnest snow layer, so maybe dropped items don't disappear completely when they fall on snow layers on top of snow blocks Tweak: Beds make some simple attempts to teleport the player off the bed to prevent player heads getting stuck in ceilings Tweak: Might Fix some issues with the anvil/clayform/knapping surface (was resetting voxels sometimes) Fixed: Closing the anvil recipe selector dialog doing weird stuff to the anvil work item Fixed: Trees growing through walls Fixed: Bony remains generating on top of lakes Fixed: Searching for blocks/items in a creative tab buggy Fixed: Grain nutrition levels draining faster than intended. Fixed: Decaying animals deleting water blocks when they die in water Fixed: Player eating also animating an item/block held in the off hand Fixed: Dropping linen sacks, backpacks and hand baskets on the ground falling through the block Fixed: Crops not growing in unloaded chunks Fixed: Fix forge deleting items when trying to take them out while the players inventory is full Fixed: Quern not open-able if a block is above Fixed: Fox yip sounds didn't play, Hyena death sounded like wolf death Fixed: Some minor memory leaks Fixed: Smoke particles not affected by fog Fixed: /clear command also deleting contents of any other opened inventory (e.g. from a trader) Fixed: Using the mouse wheel on mac os was really clunky Fixed: Might fix the very rare case where creatures are invisible for the player, but still attack and thus hurt the player Fixed: The item name box that's displayed when changing the active hotbar slot was sometimes not shown Fixed: Pot in Firepit cooking sound restarting every second Fixed: mouse hover + hotbar slot key to add items from the creative inventory not working when in a category tab Fixed: On large view distances the game loaded a few extra chunks that were a out of place Fixed: Holding a torch in hands made the near or distant red glow of lava light disappear Fixed: Intro screen no longer playing music Fixed: Waterfalls no longer weirdly spread at the source when they can't spread horizontally Fixed: Water flow animation no longer working Fixed: Game crashing when placing a windmill rotor from the creative inventory Fixed: Offhand items not rendered in third person Fixed: Single ingot molds had a weird half hitbox from where ingots can be taken out, so one could only click the south half to retrieve ingots Fixed: Loose gears could be placed on walls without a solid block below Fixed: Might fix some rare cases where text on signs is waving like water Fixed: Some block placing/breaking delay issues that sometimes happen at the start of a new world Fixed: Survival Handbook bugging out for items that is used in many recipes (or generally that made the detail page overflow) Fixed: Should fix random generator breaking down after some time and doing weird stuff to tree growth and similar Fixed: Might fix meat reappearing in partially harvested carcasses, Fixed: Not able to type unicode characters with keyboard (broke typing e.g. with russian keyboards) Fixed: Land protection issues with buckets Refactor: Renamed serverconfig blockTickSamplesPerChunk to randomBlockTicksPerChunk Dedicated Server Updates Tweak: Improved server.sh script - can now run multiple servers on the same machine as long as the datapaths differ Fixed: Servers running on linux sometimes causing the players Respawn button to not do anything Fixed: Running a dedicated linux server exhibiting odd behaviors where e.g. the world edit commands would no longer exist (was cause by runtime mod reloading) Creative Mode Updates Feature: Improved creative inventory The creative tabs are now sorted and grouped Increased size from 10x9 slots to 15x9 slots and the dialog is now anchored to the hotbar Feature: New "Worldedit GUI Tools Move Tool: Lets you move around the contents of selected areas Mirror/Repeat Tool: As the name suggests, lets you mirror or repeat blocks inside selected areas Select tool: Lets you make selections with the magic wand in hands. Includes some buttons to change the selection and a magic select mode for selecting structures very quickly in superflat worlds Feature: Can now drag&drop schematic files into the game window while using the import tool to very quickly load and place structures Feature: Can now use "/we mexc" to export selected areas but instead of saving the file on the server, its sent to the client and saved there (which is disabled by default for security reasons. Enable via command .clientconfigcreate allowSaveFilesFromServer bool 1) Feature: New command "/we impres [0|1]" - when importing schematics that have filler blocks or loot randomizers in them, calling /we impres 0 prevents them from being replaced. Tweak: Improved block/item export/import support, particularly when these contained other blocks/items in some form. Tweak: Starting a creative build style world now puts players in creative mode and sets picking distance to 100 blocks Fixed: Game crashing when importing a schematic with size 1x1x1 Fixed: Schematic sizes wrongly exported Fixed: Worldedit gui settings for the tree tool were missing the large kapook and redwood pine Fixed: Worldedit Repeat and Undo commands did not properly place/restore block entities Modding/API Updates Feature: Entity/Block/Item variant paradigm shift: You can now figure its variant by using the Variant property. E.g. kapokLogBlock.Variant["wood"] will return "kapok" Feature: Moddable playstyles (semi-finished) Feature: Added File Drop Events (fires when a file was dropped into the client game window) Feature: Added ability in the engine to show multiple block highlights. This could come very handy in the future for potential worldedit selection masking operations. Feature: Added a multiple select drop down gui element Feature: Added ability to show error messages without using the chat window. (via clientapi.TriggerIngameError or serverapi.SendIngameError) Feature: Structures placed by worldgen now store their boundaries in MapRegions. Added api method BlockAccessor.WalkStructures Feature: Added ability to set render range on name tags via json Feature: Added offhand slot player pose support (you can now declare in the block/item json files what animation the player should use when holding a block/item in the off hand)) Feature: Added ability to rotate textures in block/item/entity jsons (note: consumes extra texture atlas space) (syntax: Rotation: 0/90/180/270) Feature: Added .OnBlockExploded to block behaviors Feature: Dropped obfuscation on all client gui/hud code (about 6600 lines of code) Feature: Can now define multiple grid recipes in one recipe file Feature: Added block/item/entity property "SkipVariants" and "AllowedVariants", to selectively whitelist variants defined in the variantgroups property (also, skipvariants still exists) Feature: Added variant group property "loadFromPropertiesCombine", works the same as loadFromProperties but can define multiple property sources Feature: command /blockitempngexport now accepts a domain to only export blocks/items of given domain Feature: Cooking / Bowl system should now be more modding friendly Feature: Added Block.GetColorWithoutTint() in preparation for server world map export ability Feature: Added WildCardUtil utility class Feature: Added server side event 'SaveGameCreated' Feature: Added world.Collectibles to quickly iterate over all non-placeholder items and blocks Feature: Added ObjectCacheUtil.GetOrCreate to quickly retrieve or create a cached object (useful for blocks and items) Feature: Added capi.Renderer.FrameBuffers property to access the engines frame buffers Feature: Addded capi.World.Player.TriggerFpAnimation() to run the engine native place/break animations Feature: ItemSlot.TryPutInto now accepts a quantity value Feature: Added block.GetPlacedBlockName() Tweak: Worldgen structure schematics are now validated and print errors if theres missing items/blocks Tweak: Language list from the settings now loaded from lang/settings.json Tweak: Added amount argument to CollectibleObject.DamageItem Tweak: Tree Sapling growth time can now be configured in the blocktype json file Tweak: Bee feed can now be configured in the blocktype json file Tweak: Plant and Water tint textures can now be modded Tweak: OnEntityLoaded now always called when an entity gets loaded from chunks but never when it spawned and the other way round for OnEntitySpawned Tweak: When overriding Item/Block.OnLoaded you no longer need to call the base method Tweak: The octaves in landforms.json now have double the frequency, you need to delete the first octave from your custom landforms to counter that. Tweak: More explicit handling of liquids and their physics. Blocks now have a property called LiquidCode. Anything with liquid code "water" can supply water to farmland) Tweak: Clay forming surface can now have custom texture depending on the clay used Tweak: Block.OnEntityCollide now has a param for the impact speed Tweak: Block.OnClientGameTick now has a param of how many seconds this particular block has been ticking already Tweak: capi.Event.BlockChanged now has a param of the old block so one can compare new vs. old block Tweak: Block.TryPlaceBlock now has a new ref parm for the failureCode which is used to display an ingame error to the player. You can return __ignore__ to not show an error to the player Tweak: Block.ShouldReceiveServerGameTicks now has a param "offThreadRandom" since the default random is used in the main thread and Random is not thread safe Fixed: Some major issues with multiple block behaviors not working well together Fixed: Uppercase letters in the block type code breaks wildcard matching. Fixed: A number of bugs related to the /wgen commands Fixed: Game crashing when modding in smithing or clay forming recipes above 16x16 in size Fixed: Texture overlays not working on textures that weren't squares Fixed: Modloader crashing when there were files in the assets/ root folder Fixed: Some worldgen crashes when landforms go all the way to max world height Fixed: Texture overlays didn't work if they weren't in the game domain Fixed: Broken collectible combustibleproperties crashing the client Fixed: Worldgen structure schematics should no longer crash on missing items/blocks Fixed: Grid Recipe output no longer ignoring mod domain it was loaded from Refactor: OnCollectTextures changed arg "OrderedDictionary<AssetLocationAndSource, bool> textureDict)" to "IBlockTextureLocationDictionary textureDict" Refactor: Moved Block.WildCardMatch to WildcardUtil.Match Refactor: Chunk loading api got reworked Refactor: Renamed EnumHandling.NotHandled to EnumHandling.PassThrough Refactor: Rename worldgen/blocklayerconfig.json to worldgen/blocklayers.json and worldgen/blockpatchconfig.json to worldgen/blockpatches.json Refactor: The deposits in worldgen/deposits.json are now split up into individual files in worldgen/deposits/* Refactor: Rename Block.WildCardPop to Block.WildCardReplace Removed: IItemSlot View full record
  2. Tyron

    crash

    Thanks for the report, could you explain what you did just before the crash?
  3. Fancy people version 1.8.6, a stable release, is now ready for download in the account manager. This update fixes minor issues for mac os users as well as with the games frame rate and horizon fog. Calling out all Mac OS Users: I noticed the in-game mouse position seemed to be off by 5 pixels vertically (e.g. a button click event was only registered 5 pixels lower), and some texts were not vertically centered. I have added corrections for this now. Please let me know if this caused any issues for you. Game updates Tweak: Mouse smoothing now depends on frame rate Tweak: Found and mitigated a significant performance drain in the cloud system. Most notable on high view distances. See below. Fixed: The wavy horizon fog motion went super speed at high frame rates. Fixed: Might fix water blocks rarely dropping itself Fixed: Falling sand and gravel sometimes floating on top of water Frame rate on v1.8.5, right after upping to 1024 view distance Frame rate on v1.8.6, right after upping to 1024 view distance View full record
  4. Fancy people version 1.8.6, a stable release, is now ready for download in the account manager. This update fixes minor issues for mac os users as well as with the games frame rate and horizon fog. Calling out all Mac OS Users: I noticed the in-game mouse position seemed to be off by 5 pixels vertically (e.g. a button click event was only registered 5 pixels lower), and some texts were not vertically centered. I have added corrections for this now. Please let me know if this caused any issues for you. Game updates Tweak: Mouse smoothing now depends on frame rate Tweak: Found and mitigated a significant performance drain in the cloud system. Most notable on high view distances. See below. Fixed: The wavy horizon fog motion went super speed at high frame rates. Fixed: Might fix water blocks rarely dropping itself Fixed: Falling sand and gravel sometimes floating on top of water Frame rate on v1.8.5, right after upping to 1024 view distance Frame rate on v1.8.6, right after upping to 1024 view distance
  5. My fellow dedicated Vintarians, version 1.8.4, a stable release, is now ready for download in the account manager. In this version I ended up heavily tweaking the color, brightness,contrast and blending of the games ambient, fog and cloud system, as it was still not quite the way I envisioned. It may very well be that some colors are thrown out of balance again, please do let me know if that occurs to you. Other than that I do hope that particularly the blending of far terrain and fog is notably improved as well as the blending of fog against the sky. The fog near the horizon no longer follows a flat line but is wavy and in motion, albeit very subtly (see below screenshot). Let's see how that feels during gameplay. Version 1.8.4 should also be the first version that finally works for MacOS, sorry about that >.> As always, your feedback and bug reports are invaluable to the development of the game, thank you so much for your continuous diligence in playing and testing the Vintage Story [Edit:] Uploaded v1.8.5 to fix a server startup issue. Game updates Feature: ModMaker.exe now ships with the game. This small tool detects any .json file that you may have modified in your assets folder and creates a mod from those changes. This way, if you install an update of VS, those changes are not lost. Tweak: Tweaked color, contrast, brightness, etc. for the ingame fog, sky, ambient and cloud system Fixed: MacOS version still crashing Fixed: Water ambient not applied when inside underwater reeds or seaweed Fixed: Vertical scrolling in the handbook not working correctly Fixed: Some non-standard GUI scale issues. Particularly the settings screen should behave nicer at different gui scales. Fixed: A client thread crash did not exit the game as it should
  6. My fellow dedicated Vintarians, version 1.8.4, a stable release, is now ready for download in the account manager. In this version I ended up heavily tweaking the color, brightness,contrast and blending of the games ambient, fog and cloud system, as it was still not quite the way I envisioned. It may very well be that some colors are thrown out of balance again, please do let me know if that occurs to you. Other than that I do hope that particularly the blending of far terrain and fog is notably improved as well as the blending of fog against the sky. The fog near the horizon no longer follows a flat line but is wavy and in motion, albeit very subtly (see below screenshot). Let's see how that feels during gameplay. Version 1.8.4 should also be the first version that finally works for MacOS, sorry about that >.> As always, your feedback and bug reports are invaluable to the development of the game, thank you so much for your continuous diligence in playing and testing the Vintage Story [Edit:] Uploaded v1.8.5 to fix a server startup issue. Game updates Feature: ModMaker.exe now ships with the game. This small tool detects any .json file that you may have modified in your assets folder and creates a mod from those changes. This way, if you install an update of VS, those changes are not lost. Tweak: Tweaked color, contrast, brightness, etc. for the ingame fog, sky, ambient and cloud system Fixed: MacOS version still crashing Fixed: Water ambient not applied when inside underwater reeds or seaweed Fixed: Vertical scrolling in the handbook not working correctly Fixed: Some non-standard GUI scale issues. Particularly the settings screen should behave nicer at different gui scales. Fixed: A client thread crash did not exit the game as it should View full record
  7. Most valued players,version 1.8.2, a stable release, is now ready for download in the account manager. Looks like we got a pretty stable state already. Here's a few more notable bug fixes and tweaks. Also you can now craft basalt brick blocks, stairs and slabs as well as increased spear damage output. [Edit:] The v1.8.2 windows updater download has issues, so it's no longer available for download. Please use the full installer or wait until v1.8.3 [Edit 2:] v1.8.3 is now out. Fixes the windows updater, a basalt dupe glitch thing, water meeting lava creating unknown blocks and adds some debugging tools for land claims Game updates Tweak/Fixed: Basalt blocks were twice in the game, this will break your previously collected basalt blocks, sorry about that. Therefore you can now craft basalt brick blocks, stairs and slabs in survival mode. Tweak: Significantly boosted melee damage output of low tier spears, significantly boosted thrown damage output for all spears Tweak: Updated language files to latest version Tweak: Mantle block now makes the same sounds as other rock Fixed: MacOS version not starting at all Fixed: Incorrect bamboo sapling model Fixed: Some blocks craftable that shouldn't be (yet) Fixed: Item dupe bug on the crafting output slot Fixed: Visual oddities when looking at distant berry bushes and flowers
  8. Most valued players,version 1.8.2, a stable release, is now ready for download in the account manager. Looks like we got a pretty stable state already. Here's a few more notable bug fixes and tweaks. Also you can now craft basalt brick blocks, stairs and slabs as well as increased spear damage output. [Edit:] The v1.8.2 windows updater download has issues, so it's no longer available for download. Please use the full installer or wait until v1.8.3 [Edit 2:] v1.8.3 is now out. Fixes the windows updater, a basalt dupe glitch thing, water meeting lava creating unknown blocks and adds some debugging tools for land claims Game updates Tweak/Fixed: Basalt blocks were twice in the game, this will break your previously collected basalt blocks, sorry about that. Therefore you can now craft basalt brick blocks, stairs and slabs in survival mode. Tweak: Significantly boosted melee damage output of low tier spears, significantly boosted thrown damage output for all spears Tweak: Updated language files to latest version Tweak: Mantle block now makes the same sounds as other rock Fixed: MacOS version not starting at all Fixed: Incorrect bamboo sapling model Fixed: Some blocks craftable that shouldn't be (yet) Fixed: Item dupe bug on the crafting output slot Fixed: Visual oddities when looking at distant berry bushes and flowers View full record
  9. Version 1.8.1, a stable release, is now ready for download in the account manager. Fixes some of the most notable issues introduced in v1.8.0. Game updates Feature: Added block selectionbox editor (access via .bsedit). Tweak: Added notice to mono users that .vrec is not supported there Tweak: Added "alloy for" to recipe handbook Fixed: Carcass harvesting bugged (black square instead of dialog) Fixed: "No privilege" notification missing when trying to place/break blocks in protected areas Fixed Exception when saving land claims (/land claim save [name]) Fixed: A weird crash during connecting Fixed: Home screen black in some cases Fixed: Mac os version crashing on first startup Fixed: A number of other crashes View full record
  10. Version 1.8.1, a stable release, is now ready for download in the account manager. Fixes some of the most notable issues introduced in v1.8.0. Game updates Feature: Added block selectionbox editor (access via .bsedit). Tweak: Added notice to mono users that .vrec is not supported there Tweak: Added "alloy for" to recipe handbook Fixed: Carcass harvesting bugged (black square instead of dialog) Fixed: "No privilege" notification missing when trying to place/break blocks in protected areas Fixed Exception when saving land claims (/land claim save [name]) Fixed: A weird crash during connecting Fixed: Home screen black in some cases Fixed: Mac os version crashing on first startup Fixed: A number of other crashes
  11. Version 1.8.0, a stable release, is now ready for download in the account manager. After some more bugfixes version 1.8 seems stable enough for the majority of players to enjoy, so.... enjoy! Please note: The italian and french translations have not been updated yet, I will add the latest work from the community translators in v1.8.1 For the list of updates since v1.7, check out the previous update news entry. Game updates Tweak: Clouds somewhat darker during the night Fixed: Changing keymapping no longer working Fixed: Left hand item animated when breaking blocks Fixed: Hares and racoons spawning (they are incomplete so they shouldn't be spawning) Fixed: Decay behavior replacing blocks that it shouldn't Fixed: Animals getting stuck after some time (Maybe) Fixed: Some parts of the world not getting unloaded properly on rare occasions Fixed: Drifters using wrong hit box Fixed: Holding alt-key no longer let you move the camera while a dialog is opened (in normal mouse mode) Fixed: Moving fp camera broken on some systems Fixed: Cloud very slightly jittering up/down on normal time speed, every 30 seconds or so Fixed: 3-6 second long freeze every time the escape menu was being opened on mac os View full record
  12. Version 1.8.0, a stable release, is now ready for download in the account manager. After some more bugfixes version 1.8 seems stable enough for the majority of players to enjoy, so.... enjoy! Please note: The italian and french translations have not been updated yet, I will add the latest work from the community translators in v1.8.1 For the list of updates since v1.7, check out the previous update news entry. Game updates Tweak: Clouds somewhat darker during the night Fixed: Changing keymapping no longer working Fixed: Left hand item animated when breaking blocks Fixed: Hares and racoons spawning (they are incomplete so they shouldn't be spawning) Fixed: Decay behavior replacing blocks that it shouldn't Fixed: Animals getting stuck after some time (Maybe) Fixed: Some parts of the world not getting unloaded properly on rare occasions Fixed: Drifters using wrong hit box Fixed: Holding alt-key no longer let you move the camera while a dialog is opened (in normal mouse mode) Fixed: Moving fp camera broken on some systems Fixed: Cloud very slightly jittering up/down on normal time speed, every 30 seconds or so Fixed: 3-6 second long freeze every time the escape menu was being opened on mac os
  13. Most valued players, version 1.8-rc.1 to 3, a testing release, is now ready for download in the account manager. Make a backup of your old world before updated. Also remember to apply the remappings. Originally I wanted to work on world generation related features, but decided to shove in an update to improve the overall user experience of the game. One of the most requested UX feature by you, the community, was to have some way of looking up crafting recipes in-game, the ability to do multiplayer more easily and a left hand slot for light sources. Furthermore, over the months we have accumulated quite a list of major issues on the mac OS version, most of which are caused by 3rd party libraries. Principal rich text support was another feature that I believe will greatly improve the user experience in the long term. All of these points, and more, have been addressed in version 1.8. [Edit:] Released rc.2 to fix the cooking crash and players able to continue walking after they died. [Edit:] Released rc.3 to fix the the game not launching on linux . The mod api Amongst a bunch of mod api updates, I also dropped the code obfuscation for another 40.000 lines of engine code, which should give modders another edge of power and control over the game engine. This means from a grand total of ~240.000 lines of code that are compiled for each release 140.000 lines of code are under a readable source license and on github (vsapi, vsessentialsmod, vssurvivalmod) for everyone to take a peek 47.000 lines of code are not obfuscated, meaning with an off-the-shelf decompiler you can look at the code, albeit without code comments 50.000 lines of code remain obfuscated, at least half of which I still plan to drop the obfuscation for No time to loose As always, this update took way longer than what I would have hoped for. The improved macOS support alone about 30 hours of my time. Nevertheless, I did and always will continue to strive to bring you new updates as fast as possible, while still ensuring that I can also do so in the long term. As hinted in the last updates my wife Saraty and I are currently forced to prioritize our health issues over everything else, of which there are bunch.... not counting our other adult responsibilities of ensuring a livable income and raising a child. Le sigh. Screenshots Butterflies now spawn in the world All creatures now have a death animation and linger around. Drops need to be harvested from their dead bodies. Unharvested dead animals will decay to bones after 3 days, bones decay after another 3. A survival handbook that lets you look up all blocks and items and their crafting recipes. Press 'H' to open. Improved Hotbar UI and left hand slot. The left hand slot can only hold light sources right now. "Open To Internet" for easy multiplayer setups Game updates Feature: Butterflies flutter around to brighten up your day Feature: Can now craft stone bricks and polished rock in survival mode (see recipes below) Feature: Improved creature death. Killed creatures no long poof out of existence, they leave a carcass behind that can be harvested for resources and will eventually decay when left untouched. Dead creatures decay to bones after 3 days. Bones decay after another 3. Feature: Ingame Block and Item Handbook Let's you look up crafting recipes, what items are used for and how to obtain them. Open by typing 'H' You can also mouse over an item in your inventory to open the detail page of that item by pressing ‘H’ Please note, this feature is a work in progress and thus not all information is listed there yet Feature: Improved macOS Support Fixed: Typing special letters not fully supported (i.e. could not type @ on german keyboards) Fixed: Copy&Paste not working Fixed: While ingame shaking the mouse cursor enabled the "Shake mouse pointer to locate" feature of macOS Fixed: While ingame moving the mouse cursor quickly caused it to escape the game window and interact with the desktop Fixed: Game icon in the menu bar very blurry Fixed: Game not using custom cursor graphics Fixed: Crash reporter not launching and "Client Thread crash" message box crashing the game Feature: Simplified hotbar - removed username and exp bar. Health and Saturation numbers now visible only when hovered over with the mouse cursor Feature: Added left hand slot. Can only hold light sources and holding an item in your left hand drains hunger 25% faster Feature: Implemented UPnP and NAT-PMP discovery. Players can now "Open To Internet" \o/ Feature: Added creature bots for creative mode and/or video making (ask tyron if you want to use them) Feature: Can now left click into the empty area of the creative dialog to get rid of items (previously needed to click on a slot) Feature: When pressing Q or shift+q to drop items and hovering a slot the items of that hovered slot are dropped instead Feature: Rich text support in some selected areas Feature: Added context sensitive cursors icons. Text fields now have a text cursor and rich text links now have a finger cursor Feature: The screens single player, multiplayer and mod manager now resize to fit the window height Feature: Main screen background image now pans and zooms weirdly and no longer gets stretched or squeezed when the window is resized Feature: Added server setting to disable fire spreading Tweak: Gameplay balancing changes Rebalanced player nutrition system. Nutrients should drain slower now. Locusts now spawn only below y < 93 Eating cooked meals now have double the saturation loss delay (=doubled the time when saturation will start dropping again) Tweak: Categorized keyboard controls list, should be now more intuitive to read Tweak: Jumping makes the first person held items lag behind for more immersion Tweak: Bamboo blocks can no longer be used as a replacement for wooden planks during crafting Tweak: Notably improved performance in case where there are hundreds of entities in small spaces Tweak: Removed fast animations settings, now always on fancy animations. Sorry low end users. Therefore fancy animations are now slightly faster and aforementioned gains should mitigate the performance drop. Fancy animations was required for other features to work. Tweak: Significantly improve server performance when there is thousands or tens of thousands of land claims. Tweak: Small performance improvement on the particle system Tweak: Dropped items now have the players velocity added Tweak: /land info command now a bit more informative. Added server privilege debug mode Tweak: Tool racks now show their contents in the block info Tweak: Made default dropped ground transform larger, made default fp held block transform larger Tweak: Breaking snow/coal layers in creative mode now breaks all of them Tweak: The game tries to pre-select a more suitable window width/height and GUI scale on the very first startup Tweak: The settings tab now has toggle buttons instead of plain text buttons because they were not intuitively recognizable as tabs Tweak: In the settings interface tab, add a notice that the translations are community created and may be incomplete Tweak: More api documentation and language entries Tweak: Minor performance improvements Tweak: Reduce CPU overhead for occlusion culling by 25% but might overcull. We need to test and see how well it works. Tweak: copygirls floaty gui tweaks Floaty GUIs have been re-positioned a little to show up closer to the center of the block. Holding Ctrl to move the view while block dialogs are open has been removed, but replaced with the ability to hold Alt while in mouse-look to get the cursor back temporarily This works well with the new GUI Mouse Lock setting which you can find under "Interface" just below Floaty GUIs. Having both enabled allows you to open in-world block GUIs like containers, fire pits and the quern, without the game taking away your character's camera controls. You can then move items between dialogs using your crosshairs or use the previously mentioned Alt key method which is the only way interact with your hotbar and inventory with the new settings on, currently. Sneaking while a dialog is opened is now possible again to allow for sneak-interactions with held blocks / items. Opening a dialog doesn't suddenly stop you from walking around Fixed: Incorrect textures on molds Fixed: Hitting straw dummies does not wobble for other players in multiplayer Fixed: Should fix some wonkiness with crucibles when placed down in creative mode Fixed: Charcoal pits not smoking until relogged Fixed: Fences not attaching to paper lanterns Fixed: Server crashing on some linux shells Fixed: Might fix server exception spam / crash in some rare situations Fixed: A crash when digging/building on y=0 Fixed: Standalone server not verifying player auth, added server config to disable it Fixed: A rare sqlite exception during server shutdown Fixed: Resetting key mapping not updating the player control keys until the game is reloaded Fixed: Should fix players able to sleep in beds they have no permission on (due to land claims) Fixed: Lanterns and chests having the wrong model/texture for other players in multiplayer right after placing them Fixed: Eliminated a bunch of memory leaks Fixed: After dying and reviving the player was stuck in the death animation until restart Fixed: Mods are now unpacked outside the temp folder. This should fix some server runtime issues on certain linux systems as well as mod loading issues on clients Fixed: Microblock chisel textured the log wrongly Fixed: Carpets popping off when trying to place them on upside down slabs Fixed: CTRL+C on Linux and Mac not firing proper server shutdown sequence Fixed: Memory leak related to chest GUIs Fixed: Sign texts not showing after being imported by worldediit Fixed: Command .noclip crashing the game Fixed: Crucible empty after placing and picking it up again Modding updates Feature: Variant placeholders (e.g. {rock}) in blocktypes, itemtypes and entitytpyes can now be used everywhere. Feature: Added ability for items to add custom journal texts Tweak: Made chiseled blocks resistant against blockid changes (now stores block codes instead of block ids) Tweak: Made saplings more easily moddable. Can now supply treegen code in the sapling json file Tweak: Added trailer effects mod for the last scene of the trailer. Can be activated with /slomo, /glitch and /rain Fixed: Don't crash and instead log a readable error if a tree generator code has no associated registered tree generator Fixed: Game crashing on invalid texture definitions. Now logs an error instead Mod api code changes Feature: Added EntitySpawn and EntityDespawn events to the client and server event api Feature: Added CollectibleObject.GetHeldItemName() for custom block/item names Feature: Added sound memory leak debugging Tweak: Implemented a common method for vertex warping for all shaders. Moved all shader uniforms into IRenderAPI.ShaderUniforms Tweak: Entity behavior classes CollectEntities, EmotionStates and Health are now public Tweak: Game time speed is now a float instead of an int. Added a global time speed modifier: GlobalConstants.OverallSpeedMultiplier Tweak: copygirls inventory tweaks Create slot indexer (get and set) for inventories Tweaks to IInventory Now has this[slotId] indexer which can also be set! Now also an IReadOnlyCollection<ItemSlot> (Which means we can now do foreach (var slot in inventory) { ... }) Marked GetSlot and QuantitySlots obsolete Tweak: Improve ActiveHotbarSlotChanged event This event can now be cancelled on both the client and server sides. Removed the old ActiveHotbarSlotChangedEvent / ChangedActiveHotbarSlot from APIs. Removed: Ditched IEntity, IEntityAgent, IEntityPlayer and IEntityNpc. Use Entity, EntityAgent, EntityPlayer and EntityNPC directly instead New Crafting Recipes
  14. Tyron

    Hardships

    Dear Community, I would like to provide you with an update on what has been happening so far and where Vintage Story is currently standing. Saraty and me have been having a number of hardships so we've been feeling pretty drained the last dozen days and could only get very little done on the game. Yet as always, our plans remain unchanged. We hope that in a few days we will be able to go back to a decent level of productivity and resume work on version 1.8. The upcoming update will focus on making some parts of the game feel more complete. It contains a lot of stability improvements for MacOS users, an ingame recipe lookup (comparable to minecrafts JEI/NEI mods), support for rich text in some selective areas and a few pretties Sneak preview of the ingame recipe book: Anyhow, we hope that we can release version 1.8 and then focus on the promised world gen changes and hopefully also some progress on mechanical power. Until then we wish you happy gaming! - Tyron View full record
  15. Tyron

    Hardships

    Dear Community, I would like to provide you with an update on what has been happening so far and where Vintage Story is currently standing. Saraty and me have been having a number of hardships so we've been feeling pretty drained the last dozen days and could only get very little done on the game. Yet as always, our plans remain unchanged. We hope that in a few days we will be able to go back to a decent level of productivity and resume work on version 1.8. The upcoming update will focus on making some parts of the game feel more complete. It contains a lot of stability improvements for MacOS users, an ingame recipe lookup (comparable to minecrafts JEI/NEI mods), support for rich text in some selective areas and a few pretties Sneak preview of the ingame recipe book: Anyhow, we hope that we can release version 1.8 and then focus on the promised world gen changes and hopefully also some progress on mechanical power. Until then we wish you happy gaming! - Tyron
  16. Most valued players, version 1.8-rc.1 to 3, a testing release, is now ready for download in the account manager. Make a backup of your old world before updated. Also remember to apply the remappings. Originally I wanted to work on world generation related features, but decided to shove in an update to improve the overall user experience of the game. One of the most requested UX feature by you, the community, was to have some way of looking up crafting recipes in-game, the ability to do multiplayer more easily and a left hand slot for light sources. Furthermore, over the months we have accumulated quite a list of major issues on the mac OS version, most of which are caused by 3rd party libraries. Principal rich text support was another feature that I believe will greatly improve the user experience in the long term. All of these points, and more, have been addressed in version 1.8. [Edit:] Released rc.2 to fix the cooking crash and players able to continue walking after they died. [Edit:] Released rc.3 to fix the the game not launching on linux . The mod api Amongst a bunch of mod api updates, I also dropped the code obfuscation for another 40.000 lines of engine code, which should give modders another edge of power and control over the game engine. This means from a grand total of ~240.000 lines of code that are compiled for each release 140.000 lines of code are under a readable source license and on github (vsapi, vsessentialsmod, vssurvivalmod) for everyone to take a peek 47.000 lines of code are not obfuscated, meaning with an off-the-shelf decompiler you can look at the code, albeit without code comments 50.000 lines of code remain obfuscated, at least half of which I still plan to drop the obfuscation for No time to loose As always, this update took way longer than what I would have hoped for. The improved macOS support alone about 30 hours of my time. Nevertheless, I did and always will continue to strive to bring you new updates as fast as possible, while still ensuring that I can also do so in the long term. As hinted in the last updates my wife Saraty and I are currently forced to prioritize our health issues over everything else, of which there are bunch.... not counting our other adult responsibilities of ensuring a livable income and raising a child. Le sigh. Screenshots Butterflies now spawn in the world All creatures now have a death animation and linger around. Drops need to be harvested from their dead bodies. Unharvested dead animals will decay to bones after 3 days, bones decay after another 3. A survival handbook that lets you look up all blocks and items and their crafting recipes. Press 'H' to open. Improved Hotbar UI and left hand slot. The left hand slot can only hold light sources right now. "Open To Internet" for easy multiplayer setups Game updates Feature: Butterflies flutter around to brighten up your day Feature: Can now craft stone bricks and polished rock in survival mode (see recipes below) Feature: Improved creature death. Killed creatures no long poof out of existence, they leave a carcass behind that can be harvested for resources and will eventually decay when left untouched. Dead creatures decay to bones after 3 days. Bones decay after another 3. Feature: Ingame Block and Item Handbook Let's you look up crafting recipes, what items are used for and how to obtain them. Open by typing 'H' You can also mouse over an item in your inventory to open the detail page of that item by pressing ‘H’ Please note, this feature is a work in progress and thus not all information is listed there yet Feature: Improved macOS Support Fixed: Typing special letters not fully supported (i.e. could not type @ on german keyboards) Fixed: Copy&Paste not working Fixed: While ingame shaking the mouse cursor enabled the "Shake mouse pointer to locate" feature of macOS Fixed: While ingame moving the mouse cursor quickly caused it to escape the game window and interact with the desktop Fixed: Game icon in the menu bar very blurry Fixed: Game not using custom cursor graphics Fixed: Crash reporter not launching and "Client Thread crash" message box crashing the game Feature: Simplified hotbar - removed username and exp bar. Health and Saturation numbers now visible only when hovered over with the mouse cursor Feature: Added left hand slot. Can only hold light sources and holding an item in your left hand drains hunger 25% faster Feature: Implemented UPnP and NAT-PMP discovery. Players can now "Open To Internet" \o/ Feature: Added creature bots for creative mode and/or video making (ask tyron if you want to use them) Feature: Can now left click into the empty area of the creative dialog to get rid of items (previously needed to click on a slot) Feature: When pressing Q or shift+q to drop items and hovering a slot the items of that hovered slot are dropped instead Feature: Rich text support in some selected areas Feature: Added context sensitive cursors icons. Text fields now have a text cursor and rich text links now have a finger cursor Feature: The screens single player, multiplayer and mod manager now resize to fit the window height Feature: Main screen background image now pans and zooms weirdly and no longer gets stretched or squeezed when the window is resized Feature: Added server setting to disable fire spreading Tweak: Gameplay balancing changes Rebalanced player nutrition system. Nutrients should drain slower now. Locusts now spawn only below y < 93 Eating cooked meals now have double the saturation loss delay (=doubled the time when saturation will start dropping again) Tweak: Categorized keyboard controls list, should be now more intuitive to read Tweak: Jumping makes the first person held items lag behind for more immersion Tweak: Bamboo blocks can no longer be used as a replacement for wooden planks during crafting Tweak: Notably improved performance in case where there are hundreds of entities in small spaces Tweak: Removed fast animations settings, now always on fancy animations. Sorry low end users. Therefore fancy animations are now slightly faster and aforementioned gains should mitigate the performance drop. Fancy animations was required for other features to work. Tweak: Significantly improve server performance when there is thousands or tens of thousands of land claims. Tweak: Small performance improvement on the particle system Tweak: Dropped items now have the players velocity added Tweak: /land info command now a bit more informative. Added server privilege debug mode Tweak: Tool racks now show their contents in the block info Tweak: Made default dropped ground transform larger, made default fp held block transform larger Tweak: Breaking snow/coal layers in creative mode now breaks all of them Tweak: The game tries to pre-select a more suitable window width/height and GUI scale on the very first startup Tweak: The settings tab now has toggle buttons instead of plain text buttons because they were not intuitively recognizable as tabs Tweak: In the settings interface tab, add a notice that the translations are community created and may be incomplete Tweak: More api documentation and language entries Tweak: Minor performance improvements Tweak: Reduce CPU overhead for occlusion culling by 25% but might overcull. We need to test and see how well it works. Tweak: copygirls floaty gui tweaks Floaty GUIs have been re-positioned a little to show up closer to the center of the block. Holding Ctrl to move the view while block dialogs are open has been removed, but replaced with the ability to hold Alt while in mouse-look to get the cursor back temporarily This works well with the new GUI Mouse Lock setting which you can find under "Interface" just below Floaty GUIs. Having both enabled allows you to open in-world block GUIs like containers, fire pits and the quern, without the game taking away your character's camera controls. You can then move items between dialogs using your crosshairs or use the previously mentioned Alt key method which is the only way interact with your hotbar and inventory with the new settings on, currently. Sneaking while a dialog is opened is now possible again to allow for sneak-interactions with held blocks / items. Opening a dialog doesn't suddenly stop you from walking around Fixed: Incorrect textures on molds Fixed: Hitting straw dummies does not wobble for other players in multiplayer Fixed: Should fix some wonkiness with crucibles when placed down in creative mode Fixed: Charcoal pits not smoking until relogged Fixed: Fences not attaching to paper lanterns Fixed: Server crashing on some linux shells Fixed: Might fix server exception spam / crash in some rare situations Fixed: A crash when digging/building on y=0 Fixed: Standalone server not verifying player auth, added server config to disable it Fixed: A rare sqlite exception during server shutdown Fixed: Resetting key mapping not updating the player control keys until the game is reloaded Fixed: Should fix players able to sleep in beds they have no permission on (due to land claims) Fixed: Lanterns and chests having the wrong model/texture for other players in multiplayer right after placing them Fixed: Eliminated a bunch of memory leaks Fixed: After dying and reviving the player was stuck in the death animation until restart Fixed: Mods are now unpacked outside the temp folder. This should fix some server runtime issues on certain linux systems as well as mod loading issues on clients Fixed: Microblock chisel textured the log wrongly Fixed: Carpets popping off when trying to place them on upside down slabs Fixed: CTRL+C on Linux and Mac not firing proper server shutdown sequence Fixed: Memory leak related to chest GUIs Fixed: Sign texts not showing after being imported by worldediit Fixed: Command .noclip crashing the game Fixed: Crucible empty after placing and picking it up again Modding updates Feature: Variant placeholders (e.g. {rock}) in blocktypes, itemtypes and entitytpyes can now be used everywhere. Feature: Added ability for items to add custom journal texts Tweak: Made chiseled blocks resistant against blockid changes (now stores block codes instead of block ids) Tweak: Made saplings more easily moddable. Can now supply treegen code in the sapling json file Tweak: Added trailer effects mod for the last scene of the trailer. Can be activated with /slomo, /glitch and /rain Fixed: Don't crash and instead log a readable error if a tree generator code has no associated registered tree generator Fixed: Game crashing on invalid texture definitions. Now logs an error instead Mod api code changes Feature: Added EntitySpawn and EntityDespawn events to the client and server event api Feature: Added CollectibleObject.GetHeldItemName() for custom block/item names Feature: Added sound memory leak debugging Tweak: Implemented a common method for vertex warping for all shaders. Moved all shader uniforms into IRenderAPI.ShaderUniforms Tweak: Entity behavior classes CollectEntities, EmotionStates and Health are now public Tweak: Game time speed is now a float instead of an int. Added a global time speed modifier: GlobalConstants.OverallSpeedMultiplier Tweak: copygirls inventory tweaks Create slot indexer (get and set) for inventories Tweaks to IInventory Now has this[slotId] indexer which can also be set! Now also an IReadOnlyCollection<ItemSlot> (Which means we can now do foreach (var slot in inventory) { ... }) Marked GetSlot and QuantitySlots obsolete Tweak: Improve ActiveHotbarSlotChanged event This event can now be cancelled on both the client and server sides. Removed the old ActiveHotbarSlotChangedEvent / ChangedActiveHotbarSlot from APIs. Removed: Ditched IEntity, IEntityAgent, IEntityPlayer and IEntityNpc. Use Entity, EntityAgent, EntityPlayer and EntityNPC directly instead New Crafting Recipes View full record
  17. For the sake of completeness, and because someone found this thread using the search function the game is on available on itch.io for a quite a while now
  18. In case you haven't noticed, the websites front page now shows off our brand new trailer that we uploaded 2 days ago. It took 2.5 weeks of some seriously hard work, particularly because trailer making is not something that I enjoy doing all that much. But I'll keep this short - enjoy the new face of Vintage Story!
  19. In case you haven't noticed, the websites front page now shows off our brand new trailer that we uploaded 2 days ago. It took 2.5 weeks of some seriously hard work, particularly because trailer making is not something that I enjoy doing all that much. But I'll keep this short - enjoy the new face of Vintage Story! View full record
  20. Thank you for the response everyone. Based on everyones feedback, I've decided to suspend any efforts towards curseforge mod support and rather try to build our own modhub instead. We may revisit this at a future date though, should a serious need arise.
  21. So, turns out @Rastrick asked on the CurseForge forums about adding support for Vintage Story and their community manager popped by on discord offering just that. For those unaware, CurseForge, amongst other things host mods for games and for some games they build launchers to make mod installation easier. This seems a fairly big move so I would also want to hear from you all whether that is something you feel is right for the game. I myself planned to build a small modhub site eventually, but if the large majority is fine with using CurseForge I will delay those plans until a needs for it comes up again. In other words, this is is not an exclusive offer. It is still possible for us to host a small-scale but official mod hosting site that integrates into the game. As for me personally I have mixed feelings but feel inclined to accept
  22. Oh yea, its this link now: https://www.vintagestory.at/stories/storyexcerpt-themorning.html/
  23. Version 1.7.6, a stable release, is now ready for download in the account manager. This version should fix a number of uncommon crashes and hopefully fix the missing grid for knapping and clay form on MacOS. It also improves the multiplayer experience in various ways. Please note, for multiplayer both sides need to be on v1.7.6 as this version is not backwards compatible, networking wise. [Edit:] Released v1.7.7 to fix players getting kicked from SMP servers when trying to open the worldmap [Edit2:] Released v1.7.8 to fix crafting recipes all wonky and broken In other news Saraty and me are hard at work on a new trailer that includes all the recent additions, as our current trailer is sorely outdated by now. You won't believe how much time doing just that really takes Some >30% of the time I spent fixing bugs and smoothing out rough edges so that they do not show up in the trailer, which allowed us to do multiplayer scenes with cinematic camera flyovers that look good. We're over half way done by now and its shaping up to be a great trailer. Can't wait to share it with everyone. Here's some semi-related screenshots Something went awry... Locusts in the pitch black cave Tired after a long day of recording Game updates Feature: Locusts now emit light when aggro-ed Tweak: Added ability to do block/item png export for all blocks/items (not just the ones listed in the creative inventory) Tweak: Reduced memory usage by about 20mb Tweak: Creatures are fairly heavy on the network, now reduced their network load by about 25% Tweak: Eating now also spawns particles for other players Tweak: Changes to reduce Creature/Player rubber banding in singleplayer Tweak: Improved motion interpolation of creatures and other players. Also they no longer jitter while moving Tweak: Added command /entity remove as an alias to /entity removebytpe Tweak: Improved the cinematic camera system: Fixed jitteriness while recording. Can now teleport to points via .cam goto pointnumber and update points via .cam up pointnumber (pointnumber being the n-th added point, starting from 0) Tweak: Lit forges now smoke a little Fixed: Eggs not contributing saturation to meals Fixed: Multiplayer glitch where one player can control another players current hotbar slot Fixed: One crash and other issues related to the /group commands Fixed: Crafted wooden chests not stacking with picked up chests Fixed: Rare race condition crash after teleporting Fixed: Might fix a very rare client side crash. And maybe even optimize networking a little. Fixed: Firepit not updating its model when contents changed for other players Fixed: Straw dummy could be picked up with sneak + left click (should only be possible with right click) Fixed: Cinematic camera path invisible Fixed: Game crashing on macos when joining a lan game Fixed: Black screen when failing to join a multiplayer server Fixed: Cinematic camera very jittery Fixed: Multiplayer bug where one person controlled the hotbar slot of another player and had cloned client side hotbar slots items Fixed: Picking up and placing items not updating held item for other players in multiplayer Fixed: Rare server crash Fixed: All kinds of wireframes probably (?) broken on macos Fixed: Other players body not quite facing running direction Fixed: /we mcopy also copied players, now ignored Fixed: Should fix some adjacent chunks turning invisible in some cases when occlusion culling is enabled Fixed: In memory chunk compression basically not working at all >.> Fixed: Distant creatures/players not correctly illuminated by dynamic lights Fixed: Hefty fly agaric meal not damaging by 30 hp (instead only 10hp) Fixed: Worldmap memory leak Fixed: Should fix players able to ignite fire in land claimed areas Fixed: Firepit spits where there shouldn't be Fixed: Maaaybe fixed knapping surfaces sometimes invisible Fixed: Should fix game sometimes crashing when trying to smith something Fixed: Wrong tool tip for work items + not smelting back into ingots when put into the crucible Mod API Updates Feature: Added BlockBehavior.OnBlockPlaced Fixed: Certain recipe variants crashing the game Fixed: Folder mods not shown in the mod manager Fixed: The Creature grow behavior no longer crashes when an invalid adult entity code was supplied, instead it logs an error now
  24. Version 1.7.6, a stable release, is now ready for download in the account manager. This version should fix a number of uncommon crashes and hopefully fix the missing grid for knapping and clay form on MacOS. It also improves the multiplayer experience in various ways. Please note, for multiplayer both sides need to be on v1.7.6 as this version is not backwards compatible, networking wise. [Edit:] Released v1.7.7 to fix players getting kicked from SMP servers when trying to open the worldmap [Edit2:] Released v1.7.8 to fix crafting recipes all wonky and broken In other news Saraty and me are hard at work on a new trailer that includes all the recent additions, as our current trailer is sorely outdated by now. You won't believe how much time doing just that really takes Some >30% of the time I spent fixing bugs and smoothing out rough edges so that they do not show up in the trailer, which allowed us to do multiplayer scenes with cinematic camera flyovers that look good. We're over half way done by now and its shaping up to be a great trailer. Can't wait to share it with everyone. Here's some semi-related screenshots Something went awry... Locusts in the pitch black cave Tired after a long day of recording Game updates Feature: Locusts now emit light when aggro-ed Tweak: Added ability to do block/item png export for all blocks/items (not just the ones listed in the creative inventory) Tweak: Reduced memory usage by about 20mb Tweak: Creatures are fairly heavy on the network, now reduced their network load by about 25% Tweak: Eating now also spawns particles for other players Tweak: Changes to reduce Creature/Player rubber banding in singleplayer Tweak: Improved motion interpolation of creatures and other players. Also they no longer jitter while moving Tweak: Added command /entity remove as an alias to /entity removebytpe Tweak: Improved the cinematic camera system: Fixed jitteriness while recording. Can now teleport to points via .cam goto pointnumber and update points via .cam up pointnumber (pointnumber being the n-th added point, starting from 0) Tweak: Lit forges now smoke a little Fixed: Eggs not contributing saturation to meals Fixed: Multiplayer glitch where one player can control another players current hotbar slot Fixed: One crash and other issues related to the /group commands Fixed: Crafted wooden chests not stacking with picked up chests Fixed: Rare race condition crash after teleporting Fixed: Might fix a very rare client side crash. And maybe even optimize networking a little. Fixed: Firepit not updating its model when contents changed for other players Fixed: Straw dummy could be picked up with sneak + left click (should only be possible with right click) Fixed: Cinematic camera path invisible Fixed: Game crashing on macos when joining a lan game Fixed: Black screen when failing to join a multiplayer server Fixed: Cinematic camera very jittery Fixed: Multiplayer bug where one person controlled the hotbar slot of another player and had cloned client side hotbar slots items Fixed: Picking up and placing items not updating held item for other players in multiplayer Fixed: Rare server crash Fixed: All kinds of wireframes probably (?) broken on macos Fixed: Other players body not quite facing running direction Fixed: /we mcopy also copied players, now ignored Fixed: Should fix some adjacent chunks turning invisible in some cases when occlusion culling is enabled Fixed: In memory chunk compression basically not working at all >.> Fixed: Distant creatures/players not correctly illuminated by dynamic lights Fixed: Hefty fly agaric meal not damaging by 30 hp (instead only 10hp) Fixed: Worldmap memory leak Fixed: Should fix players able to ignite fire in land claimed areas Fixed: Firepit spits where there shouldn't be Fixed: Maaaybe fixed knapping surfaces sometimes invisible Fixed: Should fix game sometimes crashing when trying to smith something Fixed: Wrong tool tip for work items + not smelting back into ingots when put into the crucible Mod API Updates Feature: Added BlockBehavior.OnBlockPlaced Fixed: Certain recipe variants crashing the game Fixed: Folder mods not shown in the mod manager Fixed: The Creature grow behavior no longer crashes when an invalid adult entity code was supplied, instead it logs an error now View full record
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