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Posts posted by Tyron
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Lava in caves will start emitting light only in newly generated chunks and it's pretty faint light for now. We'll have to carefully tweak the light levels because *lots* of light sources in close vicinity is currrently a bit of a bottleneck in the engine.
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Iron Vintarians!
Version 1.4.6, a testing release, is now ready for download in the account manager.This is it lads! Over a year has passed by since we reached our first major milestone - the "Creative Mode Release" version of the game. For most of this time we have been tirelessly working on countless survival features. Today we will retire this title and officially announce Vintage Story 1.4.6 as the first version than can rightly bear the mark of a "Survival Mode Release". Let this be the start of something much greater!
Please Note: This update will rotate all your toolracks by 180 degrees and in turn pop of the wall, sorry about that. I made some changes for the sake of consistency.
Website Updates
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New trailer!
Game Updates
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Feature: The Iron Age
- Can now construct bloomeries for high temperature smelting (like limonite ore)
- Requires a base and a chimney, for crafting recipe see below
- Fill with charcoal or bituminous coal and limonite ore then ignite with a torch. Requires equal amounts of coal/ore in order to smelt properly.
- Added Iron Variants of all tools, these can be smithed on bronze anvils
- Tweaked durabilities of all tools for a better metal progression feeling
- Feature: Underground ruins: Ghastly underground experiences and the basis for future Story related features
- Feature: Trap doors
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Feature: Improved Reed harvesting
- No longer breaks instantly
- Breaks in 2 stages, the top parts and it's roots. Requires knife in order to not destroy the roots
- If the roots remain planted, then the tops will slowly regrow
- The tops are for basket crafting, while the roots are for replanting or eating after being cooked
- Feature: Finally! Replaced 3x3 anvil grid recipe with a more immersive anvil casting counterpart - the anvil mold! Also requires 9 ingots instead of 7. Removed the old grid recipe for anvils.
- Feature: Finally! Quick inventory slot filling with holding down the right mouse button
- Feature: Bamboo now drop bamboo stakes for planks and can also be chopped entirely at once with an axe. See recipe below.
- Feature: New grid crafting recipes for Wooden Bed, Chair, Clay brick chimney, Table and Bamboo planks
- Feature: Added loose quartz stones on the surface, which drop clear quartz at a 20% chance, to be able to create quartz glass early on
- Feature: Entities now push eachother apart instead of overlapping
- Feature: Health and Saturation bar now flash when below 20%
- Feature: Added /playerstats [hunger|saturation] [0..1] command to quickly set health/saturation in creative mode
- Tweak: Berry bushes no longer have a collision box and regrow berries up to 5 times slower, but increased the chance of them spawning already in ripe state during worldgen
- Tweak: Drifters now gradually walk away from the player during daytime
- Tweak: New models for all saplings
- Tweak: Animals now spawn in better randomized groups. Previously they almost exclusively spawned in a group of 1 male + 1 female + 1 infant
- Tweak: Improved Notification message on server crash / bad connection. It is now more understandable to the user.
- Tweak: Can now use mouse wheel to change slider values when hovering over them
- Tweak: Made the engine more robust against corrupt save games, which should make some broken savegames playable again.
- Tweak: Reduced saltpeter deposit occurence and size by about 33%
- Tweak: A wolfs howl and the rooster call can now be heard from further away
- Tweak: Halved the player detection(+chase) range for Wolves and Drifters.
- Tweak: Can now also use the jump button to climb stairs
- Tweak: Can now also chop whole bamboo trees
- Tweak: Holding a stick in hands gives you 1 meter extra attack range, torches an extra of 0.5 meters
- Tweak: Seeweed no longer drops anything
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Tweak: New texture for quartz, sulfur and diamond ore
- Fixed: Godrays discoloration issue. Together with the unanounced changes in 1.4.4 we now have quite the pretty godray shader effect.
- Fixed: Creatures attacking through blocks, they now test for line-of-sight before damaging players
- Fixed: Animals often spawning in the wrong climate
- Fixed: Animals sometimes spawning inside blocks
- Fixed: Animals glitchy y-movement when walking against blocks the can't step on
- Fixed: Sound Attenuation now correctly applied on large distances
- Fixed: Rendering issues with transparent stuff on Intel HD cards, removed previous workaround fix
- Fixed: Setting view distance sometimes not working
- Fixed: Surface music playing in too quick succession without breaks inbetween
- Fixed: Lakes generating incorrectly on some occassions
- Fixed: Block schematic import in worldedit having issues with block entities
- Fixed: Rotating block schematics in worldedit did not correctly rotate tool racks, paintings, beds, stoves and doors
- Fixed: One of the wood stepping sounds playing only in the left speaker
- Fixed: Player sometimes spawning in mid-air and falling to their death after starting a new world
- Fixed: Bamboo block names missing
- Fixed: Worldedit Eraser and Paintbrush tools not working correctly on replacable blocks like tallgrass and liquids
- Fixed: Block Breaking Decals now render correctly on 0-voxel thick models \o/
- Fixed: Another possible issue that would cause Ruins to spawn floating above ground
- Fixed: Made the top layer of lava inside caves emit light again
- Fixed: Game not remembering if block info and coordinate hud was opened from last play session
- Fixed: Cheap fix of white particles spawning when eating items/blocks
- Fixed: Possible fix for entities spawning stuck inside blocks
- Fixed: Server not loading any blocktypes/entities/itemtypes if one of them has wrong json syntax
- Fixed: \r in install.sh and Vintagestory.desktop (but several more bugs seem to exist in the linux version)
- Fixed: Version number not displayed in the list of installed programs on windows
VS Model Creator Updates
- 5 Bugfixes related to UV-Box drag&drop
- Bugfixes to improve compatbility with old model files
- Documented one more shortcut in the controls dialog
Screenshots
Trap doors, new sapling models and harvested state of reeds
Anvil 3x3 crafting recipe replaced with a massive anvil mold.

Bloomeries for high temperatue smelting up to 1.500 degrees celsies (Iron Ore melts at 1.482 °C)

Slot Quickfill and Underground Ruins
New Recipes







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New trailer!
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16 hours ago, DMKW said:
I've run across a few issues with this new build. I installed over a previous build and continued my previous game. I remaped my controls so that CTRL and Shift are switched as I like to hold shift to sprint like in many FPSs. (I did this when I first started the game a few days back and its worked perfectly)
When I hold shift and right click something from a chest it goes into my inventory like normal. When I open the firepit UI menu and shift/right click my fuel source it disappeared entirely. Lost of full stack of coal this way. Luckily a quick CTRL/ALT/Delete saved it when I reloaded the game. I tried this again, this time with soil and it also dissapeared. This time I manually placed the fuel, crucible and copper into the proper slots but when exiting the firepit UI, I could not reactivate it. I couldn't activate anything actually, including my chests. I was going to try uninstalling and reinstalling the game but I believe the installer does that already.
I just attempted it again and after pulling the resources from my chest with right mouse button, once I exited the chest UI, I was not able to access the chest again and the fire UI wouldn't open at all this time. Its as if my right mouse button was disabled after one or two uses.
Edit: tested this on a brand new game and everything seems to work fine. If I go back to my previous save though I still lose the function of RMB after one or two uses of it. Must be an issue with previous saves
Also, where are the save files located?
Hi DMKW, Sorry for your troubles. It is generally not advisable to forcefully kill the game, as this can corrupt your savegame. This is what maybe happened to your chest/firepit that can no longer be opened - it's could be the result of missing block entity data.
In case of your loss, you could also get your stolen coal back from the creative inventory (via /gamemode 2). So far we're unable reproduce the itemstack disappearing issue, any chance that your items ended up in your baskets/bag or a nearby chest?
Your savefiles are in %appdata%/VintagestoryData/Saves - can you send me the affected save game? Might help to find the cause of the issue.
4 hours ago, Cork55 said:I fired up a new map earlier and noticed that some of the shallow ponds water did not cover all the ground. There was water inside the pond, but also half the pond was dry and the water just stopped.
Yea, it's a known bug that I haven't gotten around fixing. I'll look into it once more. Thanks for the reminder.
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Artisan Vintarians
Version 1.4.5.2, a stable release, is now ready for download in the account manager.Thanks to the testers @Saraty and @redram I think it is safe to declare 1.4.5.2 as stable. Beyond bug fixes we've been preparing the engine for a more consistent clay forming experience and some groundwork for the upcoming underground structures has been also added.
Game updates
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Feature: Improved clayforming
- Now plays a satisfying sound when placing/removing voxels
- Easier to add new voxels, one no longer needs to attach to existing voxel. Placing them directly on the green outline works as well now
- Ability to duplicate a layer with a 4th game mode. This will allow realistic size clay forming recipes (i.e. the planter) without making these recipes super tedious in a future update
- Fixed minor render bug
- Rotated ingot mold recipe to be consistent with the final product
- Tweak: New version notification now shows the available version number and "click to download" hint
- Tweak: Whole tree chopping now consumes less durability and fixed some weird issues with it
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Tweak: Improved commands /time set and /time add.
- /time set now only alters the time of day instead of the whole date. The colon may be omitted now (:)
- /time add allows larger ranges than 24 hours. The colon may be omitted now (:)
- Fixed: Mod asset loading was broken
- Fixed: Logs no longer burnable
- Fixed: Log item names broken
- Fixed: Lag spike issues when placing or removing items in the firepit smelting slots
- Fixed: Sign blocks had wrong collision/selection boxes
- Fixed: Charcoal pile again not dropping enough charcoal
- Fixed: Sign texts starting to glow when liquid metal is poured into a mold on some machines
- Fixed: Firepit block state no longer switching between lit<->extinct
- Fixed: Autosave going haywire if a very large interval is chosen. Can now set to 0 to disable autosave.
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Feature: Improved clayforming
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Platform Independent Vintarians
Version 1.4.5 is ready for download in the account manager.Mac
This update comes way later than I hoped for, but such is life I guess. @Thalius asked about the status of the Mac OS Version of Vintage Story, and so while actually intending to work on other updates I did have a look at the issue. One thing leads to another and I ended up spending 30+ hours on a mac os build. It required me to completely ditch OpenGLs outdated fixed function pipeline and rely solely on "modern" rendering mechanics. It seems Mac OS is quite picky in this regard as it doesn't let you mix&match between these 2 methods. This upgrade does not raise the system requirements however, so linux/windows users should be unaffected.There are several more issues under mac os but none of them are critical, so the game should be fully playable.
Stable/Unstable Releases
As another measure to make the game more accessible for everyone I've introduced the concept of stable/unstable releases on the downloads page as well as a recommended version. So now if you are not eager to have the latest version of VintageStory you can stick with the stable release and thus less likely to encounter game breaking bugs.
Website updates-
Improved Downloads page
- Now shows the recommend download for your OS
- Added differentation betweens stable and unstable releases. We will try to tag versions that we expect to be buggy as unstable
- Updated front page roadmap and added some system icons
Game Updates
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Feature: The game now runs under Mac OS X. Added a mac os version to the downloads plage.
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Comes with all the features as the normal windows version, but there are still some significant known bugs:
- On some systems a mouse click inside the window seem to click at 0/0 where the mac os menu is. If that is the case for you, use the game in full screen (e.g. via Fn+Ctrl+F11 - you can also change the fullscreen key in the Settings!).
- No simple way installing a new version without loosing previous save games (currently you have to manually move the 'VintagestoryData' folder to the new app)
- Smithing/Knapping/Clayforming and Block highlight block/voxel outlines are very thin
- Taskbar icon unsharp/blurry
- Renaming the app might prevent the game from starting up at all
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Breaking soil seems to drop soil with a strange texture
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Comes with all the features as the normal windows version, but there are still some significant known bugs:
- Feature: Bamboo trees: Pretty jungle decoration
- Feature: Whole tree felling: Trees broken by an axe will now break as a whole. If your axe does not have enough durability it will only break partially.
- Tweak: Added worldedit setting to disable ambient particles
- Fixed: Lighting issues around underground rivulets
- Fixed: Some saltpeter blocks wrongly rotated
- Fixed: Water walking sound no longer playing
Bamboo
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Improved Downloads page
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Aw, thanks for the feedback. Right, I thought I could fix the star textures internally but that failed. I'll update the engine to no longer convert every file name to lower case. That should fix it.
Yes, windows is and always has been case insensitive when it comes to accessing files

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The GameOn! Event is over
...and it was an awesome experience! We were visited by many voxel game enthusiasts that tested our game to the extreme
This release should remedy all the issues the we found. Also have some pictures of our booth!



Thanks to everyone that visited our booth!

Saraty and Tyron
Picture by Creative CutGame Updates
- Tweak: Updated the game icon to use the tree of the vintage story logo
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Tweak: Improved flint knapping experience
- Tweak: Players can no longer mess up. The game prevents you from removing voxels that you need.
- Tweak: Can no longer break below block while having a flint in hands
- Tweak: Amplified knapping sounds
- Fixed: Minor texture issues on the flint knapping surface
- Fixed: Player able to to break the flint knapping surface while working on it
- Tweak: Many block info texts are now much better formulated
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Tweak: Improved ladder climbing experience
- Player climbs upwards as long as he is walking towards the ladder block (i.e. also when walking backwards)
- No longer floaty left/right sliding
- Sneak+Walk on top of a ladder lets you slowly walk over the edge to climb downwards
- Tweak: Improved collisionboxes for wooden fence corners. They now tightly fit the model.
- Tweak: Drifters now have a 20% chance to enter a fearful state & run away after getting damaged
- Tweak: Bighorn sheep now drop more meat
- Tweak: Fat is now edible and extra nutritious
- Tweak: Reduced vertical attack range of creatures by 1 block
- Tweak: Increased creature min spawn distance to player from 10 to 18 blocks
- Tweak: Increased spear durability
- Tweak: Added missing track "Peaceful Village"
- Tweak: Cinematic camera now puts the player in the correct game modes when running the camera path
- Tweak: Prettier itemstack info box, now auto sizes and removed some useless infos.
- Fixed: A weird infinite loop causing massive lag when changing view distance and afterwards fly mods. Only seems to happen on some machines.
- Fixed: Shading issue on iron doors
- Fixed: Bighorn females always aggressive
- Fixed: Placing stuff on tool racks crashes the game
- Fixed: Multiple Snow layers dropping only 1 on breaking
- Fixed: Creatures not multiplying
- Fixed: Block breaking decals no longer disappearing in some cases
- Fixed: Some file naming issues causing the client not to start on linux (i hope i fixed them all)
- Fixed: .fog and.cam command crashing the game with invalid args
- Fixed: Weird underwater horizontal floating issue when walking straight
- Fixed: z-fighting on ice blocks and chicken feet
- Fixed: Light items dropped in water not floating all the way up to the surface
- Fixed some other very minor things
- API Feature: The blocktype configuration now allows a -"byType" modifier everywhere! (thanks to CreativeMD)
[Edit:]
Was forced to also release 1.4.4.2 because all blocks became unstackable
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8 hours ago, stefan said:
i already wanted to give further feedback on the whole install script thing so i might as well do it here now. i find it very odd how some things are done and as i don't know how familiar you are with linux i will give further explanations on how things are usually done. linux users are very "special" in the sense that they get annoyed by seemingly insignificant shit, but i know them very well, as i am one of them :-D.
i would just scrap the install.sh file, but would still like to know how it came to be as it does some very unusual things:
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in my home directory 2 directories are created:
- ApplicationData: the game files are moved here. it might sound like a typical directory where application data is stored, but i have never seen it before and only after checking the script i knew the game could be found there. games are usually stored in /usr/games or /usr/share/games.
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.fonts: contains some fonts. directories that start with a dot "." and placed in the home directory usually contain user specific data for an application. like .firefox or .thunderbird. if i would backup by files by hand i would go through them and pick the ones where i would like to keep my settings and so on. like the bookmarks in firefox.
now if i would go through the home directory and stumble upon one called ".fonts" with no indication to where they belong i would have no idea what to do with them. this is really odd as the fonts are not needed to run the game. at least in my case.
- it creates a desktop icon what is very unusual for linux.
- the script itself cannot be run as the line termination used is not the linux ones.
i wouldn't create any .dpkg as this would only make things more complicated (also i haven't seen those in ages. .deb is used now). if you would offer a .deb then some will ask for a .rpm and then for a .got-knows-what. there are a lot of different package formats for different linux distributions. just offer the .tar.gz and be done with it.
i think the best solution is to just offer the game in a .tar.gz and allow the game to be run from there without any installation. this is normal for games in development and simplifies the whole thing. just place a script there with a name that suggests that the user has to run it like "run.sh" or "VintageStory.sh". in this file you only need the line: "mono VintageStory.exe". you could also store that in a binary, but linux users should be accustomed to running script files to start games. also a file called "README" would not hurt that tells the user to run the .sh file and not the .exe one.
EDIT:
i just noticed, that the fonts are actually used. if they are not present the font looks slightly different. maybe it would be possible to include them in way a separate .fonts directory is not needed.
The install script was made by a community member, quite likely that it was distribution specific. And yes, the main issue is the font installation. I'd love to just be supply the Cairo Graphics Library with a path to the desired font, but it's "toy font api" doesn't allow this, or i haven't found any way to do this. Instead you're supposed to use 5 other dependencies that are dedicated to font rendering - which I'd really like to avoid using though, as I want to have as few dependencies as possible. Also setting up those extra libs is not too easy.

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in my home directory 2 directories are created:
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Aw sorry about the troubles, I actually don't have a linux machine available to me to test the client, thats probably why. I think I've now corrected all the uppercase/lowercase issues, but I'm not very fluent in bash scripting. If you know any way to fix the install.sh script I'd be happy to incorporate into the next release! We could evey try make a .dpkg if I can somehow generate it on windows.
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Hi stefan,
aw, double bug. Probably a simple file name casing issue, does it fix the issue when you rename the file shaderincludes/perlinNoise.vsh to shaderincludes/perlinnoise.vsh? I'll rename this for the next release as well.
Currently bug reporting anywhere is okay, until we have a really good one-stop-shop for bugreporting.
Ah yes I see the issue with the tracker, I did not properly communicate that the tracker is only for verified owners of a game key. You didn't use the "Redeem Forum Title" feature in the account manager, so the system does not recognize you as account owner. I fixed that now by setting you rank to 'Vintarian' and will communicate this better!
Thanks for reporting!
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Knapping Vintarians
Version 1.4.4 is ready for download in the account manager.
I really wanted version 1.4.4 to be the first story elements update but since we have the GameOn Festival coming up this weekend I decided to work towards a more complete stone age experience and better game stability. Also the story features are somewhat tricky to get right. Aw. Never enough time.Game Updates
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Feature: Knapping
- Same as clay forming but can only remove voxels. Uses flint as ingredient.
- Removed grip recipes for stone tools, these now require the flint knapping mechanic. Some tools are no longer available in stone form at all.
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Feature: Spears
- New weapon that can be used as a thrown weapon or in hands
- Flint spears are crafted by knapping, metal spears through smithing
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Feature: Limited Attack ranges
- Reduced default attack range of 4.5m down to 1.5 meters
- Swords, Axes and Knifes and Spears increase this attack range again
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Feature: Creature Emotion States
- Basic implementation of reaction based behaviors. Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly.
- Tweak: Reduced hunger drain by 40%, reduced damage taken from hunger by a factor of 4
- Tweak: A bunch of shader tweaks. Nighttimes is now a tad brighter, nighttime clouds are now darker, night skies are more intense and broad daylight is a bit brighter.
- Tweak: Bighorn sheeps now have double the health. Lowered health for chickens though.
- Tweak: Some attempts in improving attack animations of creatures
- Tweak: Rock and Logs can no longer be broken without a tool
- Tweak: Reduced drifter spawn count by half
- Tweak: Bows have durability now
- Tweak: Increase default render distance of clouds
- Tweak: Doubled search radius for dynamic lights (they no longer emit light after 60 blocks instead of 30 blocks distance)
- Tweak: Flints now 25% more common
- Tweak: Animals swim a bit more naturally now
- Tweak: Harvested berries now enter the players inventory directly
- Fixed: Spam stacking wood not working
- Fixed: Placing flower in flower pots not removing it from the inventory
- Fixed: Big Workaround for GUI going haywire when pouring metal that hopefully didn't break something else
- Fixed: Some Stair sides becoming transparent when a block is in front (was a fundamental issue in the engine, maybe finally fixed now)
- Fixed: Some minor render glitches with water
- Fixed: 2 crashes when near the map edge
- Fixed: Anvil mold craftable (not yet finished)
- Fixed: Snowlayer white pixels poking through bottom edge, seams between frosted grass and snow layer
- Fixed: Several issues preventing creatures from spawning in groups
- Fixed: Child creatures not following their parents
- Fixed: Snow layer step sound only hearable on left channel
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Feature: Knapping
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Aw, thanks for reporting, will be fixed next version
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Version 1.4.3.2 is ready for download in the account manager.
Yet another hotfix release, sort of, since there are several bugs that disrupt the survival gameplay. Also the clay forming system is now being used for more crafts and has more sensical visual guides.I've also finally went ahead and eliminated a bottleneck when creatures spawn or load which caused very big lag spikes on some machines. I hope you can enjoy a buttery smooth voxel exploration experience now.
Game Updates
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Feature: More user friendly Clayforming visual guides
- Voxels that need to be placed are outlined green
- Voxels than need to be removed are outlined orange
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Feature: Clayforming recipes update
- The 3x3 grid recipes for ingots molds and crucibles are now gone
- Added new clayforming recipes for: Ingot Molds, Crucibles, Planter, Flower pot, Hammer, Hoe, Shovel and Sword
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Feature: Improved command line argument handling for the game client. Now uses a linux style convention and can now print to console. Added/replaced console options:
- --addOrigin to tell the engine to also load assets from given location
- -p for selecting playstyle on new worlds (1 for survival, 3 for creative)
- -o/--openWorld for opening a world
- --createWorld for a new named world
- --rndWorld for a new world using numbered name
- -c for connect (e.g. -cexample.com or --connect="example.com")
- -v for version
- -h for help
- Tweak: Updated Ladder Model and Texture
- Tweak: Less than half the clay usage from clay forming
- Fixed: Eliminated a major source of lag spikes caused by entities loading/spawning
- Fixed: Ruins generated by WorldGen sometimes not touching the ground on all 4 corners (hopefully fixed)
- Fixed: WorldEdit Tree Tool not generating trees
- Fixed: All toolmolds baking into the axe mold.
- Fixed: Breaking a block below a clay form doing weird stuff.
- Fixed: Game crashing when not selecting a clayforming recipe
- Fixed: Jump + E causing player to jump endlessly while inventory is open
- Fixed: Cave music track starting right after joining a world, even when on the surface
- Fixed: Breaking charcoal piles breaking in one go and not returning enough charcoal
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Fixed: Crash when clicking outside the list of available clayforming recipes

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As usual, a bugfix release after a feature release.
Version 1.4.3.1 is ready for download in the account manager.Game updates
- Tweak: F4 now also hides clayforming and smithing recipe outlines
- Tweak: Disabled again that players get stuck in blocks, instead using some other hacks to get players to sync better in multiplayer
- Tweak: Plant tint update to make some jungles less dark green
- Tweak: Added more omph to ore blasting bomb. More particles, now also breaks some rock and should damage the player more likely.
- Fixed: Several issues related to placing/removing seaweed and reeds
- Fixed: Clayform dropping invisible block when broken
- Fixed: Weird block breaking action when interaction with clayforms
- Fixed: Using Fireclay for clayforming crashes the game
- Fixed: Gamma slider not enabled when switching back to creative mode
- Fixed: Tool rack not dropping their contents when broken
- Fixed: Mining tiers wrongly assigned
- Fixed: Many sounds not correctly attenuated in multiplayer
- Fixed: Players able to mine 2 blocks at once
- Fixed: Other players held light sources not correctly applying dynamic lights in multiplayer
- Fixed: Text line breaks in the graphics settings dialog on some gui scales
- Fixed: Tab key not correctly cycling through input fields
- Fixed: Fixes player able to break water blocks with lily pads in hand
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Dynamic Vintarians
Version 1.4.3 is ready for download in the account manager.I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release.
Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting!
Game Updates-
Feature: Dynamic Lights
- Held and dropped light sources now illuminate the world
- Current dynamic lights limit is 5, configurable in the graphics settings
- Feature: Scene Gamma Levels can no longer be changed in Survival Mode
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Feature: New Creatures
- Completed the Wolf family (Females and Pups)
- Bighorn Sheep Family (Male, Female and Lamb)
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Feature: World Generation Updates
- Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel)
- Deep Lakes now grow seaweed
- Caves intersecting lakes should now be actually fixed
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Feature: New blocks
- Iron Doors, Iron Fence (only in creative mode for now)
- Aged planks, aged chair, aged table, aged bed (only in creative mode for now)
- Aged planks with blue wallpaper (only in creative mode for now)
- Seaweed
- Muddy Gravel
- Feature: Ice is now slippery
- Feature: Pausing - Entering the escape menu in single player now pauses the game
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Feature: "Meta Block Mode" for Creative Mode
- Toggled with CTRL+F4
- Allows placement of special meta blocks for use in special schematic export configuration
- Feature: Reduced memory consumption of a standard singleplayer session by 200 MB
- Feature: Can now place empty mobile containers inside normal survival slots
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Feature: Significantly Improved the WorldEdit Flood Fill tool
- Can now toggle to check for enclosure
- Actually works in an understandable way now
- Added ability to do 3D flood fill
- Tweak: Lava splash particles now also glowing.
- Tweak: Long text in text input fields now scroll horizontally to stay visible
- Tweak: Reduced amount of surface copper ore
- Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer.
- Tweak: Sprinting now makes you hungry 33% faster
- Tweak: Sapling growth size now randomized
- Tweak: Redone wooden bed graphics to be more consistent
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Tweak: Added a copy-to-clipboard command: .cp
- .cp posi: Copies current position to clipboard
- .cp chat: Copies current chat history to clipboard
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API Tweaks:
- Side property now also in IWorldAccessor
- BlockBehaviors now also available on the client
- Fixed: WorldEdit Import tool source definition not working with subfolders
- Fixed: Unknown items now also use the unknown texture instead of being invisible
- Fixed: Breaking light sources leaving behind a slight tint on the blocks
- Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead.
- Fixed: Drifter animations broken in several ways
- Fixed: Rare crash when exiting the game
- Fixed: Jerky movement of dropped items
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Fixed: Miiight fix a driver crash on amd cards related to clay forming
Screenshots
Seaweed and muddy gravel as seabed
Bighorn Sheep

Some of the new blocks (available in creative mode only atm)
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Feature: Dynamic Lights
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AMD Card Vintarians
The waving grass feature added in 1.4.2 breaks the scene rendering on AMD Graphics cards if enabled. This version should fix that.
In other news - I have decided that the beginning of October shall mark our next major milestone.
- We'll release the game as "Vintage Story - Survival Edition"
- We'll do a new Trailer presenting all survival features
- In all likelihood we will offer a Demo Version of the game with limited playtime.
And finally, @skodone joined the team to contribute art and assets, raising the total number of regular contributors to 8 \o/
Game updates
- Fixed: Waving grass breaking most blocks no longer rendering correctly
- Fixed: Some issues with pumpkin growth
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Oh, wb redram, that seems only fitting to hear from you on this update

Glad you like it! More yet to come!
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Vintarians!
Version 1.4.2.1 is ready for download in the account manager.As always, we do actual testing *after* a release, because we are professional like that...
This release should fix all major issues with 1.4.2.Game updates
- Tweak: Hay can now burn
- Tweak: Gravel dig sound slightly less obnoxious (reduced volume by 7 db)
- Fixed: Crash when trying to bake clay or clay bricks in the fire pit
- Fixed: Snow layer waving in the wind on frosted grass
- Fixed: Completing a clay form not removing the clay forming surface
- Fixed: Collected items not merging with items in ones hotbar (i hope o.O)
- Fixed: Cattail placeable in illegal positions
- Fixed: Uncommon crash when joining a multiplayer server
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Fixed: Tool molds not bakeable at all

- Fixed: Attacking entities with weapons did not update their durabilitiy on the client side
- Fixed: Should fix players able to place blocks where other players are standing
- Fixed: Bowls not stackable
- Fixed: Drifter hurt sound and water splash sounds not attenuating over distance
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Hardcore Survial Vintarians
Version 1.4.2 is ready for download in the account manager.This update one of a few major updates that drastically changes initial survial gameplay experience. Our plan is to elongate the stone and copper age and offer more interesting mechanics during this time period.
Game Updates
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Feature: Waving Grass! Dust particles in warm and wet climates!
- Can be disabled or reduced in the graphics settings
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Feature: Clay Forming
- Right click + sneak with a piece of clay in hands creates a clay forming surface
- Left click with clay in hand to remove clay voxels, right click to place voxel
- Hit 'F' with clay in hand and looking at the clay forming surface to select how many clay voxels to place/remove
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Feature: Sitting. Hit 'G' to sit down
- Highly suggested while clay forming, otherwise very fiddly to form right now
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Feature: Fire
- Sneak + hold down right mouse button with a torch to ignite a block
- Feature: Stones are now throwable to cause a small amount of damage to entities
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Feature: Charcoal production
- A firewood pile with a firepit on top now turns into charcoal pit
- If a charcoal pit is created and deprived of oxygen within 15 seconds all firewood piles will turn into charcoal after 18 ingame hours
- If the charcoal pit is expoed to air at any point the whole pile will burn down and no charcoal is created
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Feature: Tool Casting
- Using the new clay forming system one can now create tool mods and cast copper and bronze tools directly without the need to smith them first. Currently only the axe and pickaxe can be created through this way.
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Feature: Pumpkin crop
- Custom, realistic growing behavior unlike other crops
- Rare find in seed vessels found in ruins
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Feature: Ore/Tool Mining Tiers
- Player can now only break ores if their pickaxe has a high enough tier
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Feature: Surface Ores
- Shallow ore veins now spawn surface ores that can be picked up like stones
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Feature: Torch burnout. Ditched old torch crafting recipe.
- Torches now burn out after 48 ingame hours
- They can now be created by placing sticks in the firepit
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Feature: Oil Lamps
- Replaces the torch as the permanent light source
- Crafted from bowls (made by the new clay forming system) and animal fat, which drops from wolves
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Feature: Storage Space tweaks
- Chest now holds 16 items instead of 12
- Stationary basket made from reeds that holds 8 items.
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Feature: No more stone pickaxe \o/
- You have to create your first pickaxe by collecting surface ores and performing tool casting
- Feature: New Music track "Through the Grass at night"
- Feature: Fast Graphics Mode is now really fast by downsampling the scene. Reorganized graphics settings.
- Tweak: Optimize Startup. Loading a single or multiplayer world should now happen up to 20 seconds faster
- Tweak: Half transparent rendering tweaks to reduce glitchy rendering effects
- Tweak: More Natural Rock Strata transitions
- Tweak: Block breaking particles now disappear at at random times and glow if their parent block is glowing.
- Tweak: A tweak to reduce occurences where caves break through bodies of water
- Fixed: Frustum Culling disabled, causing the graphics card to render way more than it needed to (=big fps hit)
- Fixed: Modloader asset loading not working under linux
- Fixed: Raw clay not burnable to hardened clay, raw clay bricks not burnable to burned bricks.
- Fixed: Creatures stuck in water at times
- Fixed: Drifter despawning right in front of the player
- Fixed: Last serious bug in the animation system. Animations now play correctly \o/
- Fixed: Shot arrow position desync
- Fixed: Sun/Moon Stutter when walking
- Fixed: /wgen del not removing entities
- Fixed: Able to stack up arbitrary items on top of wood piles
- Fixed: Ingot/Plate/Wood piles not dropping their contents if the block below them was broken
- Fixed: [API] Entity texture 'order-of-precedence' not properlry respected
Screenshots
New Recipes


Charcoal production steps

Surface Ores


Oil Lamp and Basket

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Feature: Waving Grass! Dust particles in warm and wet climates!
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Hey ho!, Have a hotfix release to remove one major visual annoyance in v1.4.0, where the block breaking overlay moves around with you. Also fixes some other stuff. Best of all you can now jump into opened crates and hang around in there with your significant other!

Version 1.4.1 is ready for download in the account manager.
Updates
- Small Fun Feature: Can now hop inside or drop items into the opened create
- Modding Feature: Blocktypes can now define multiple selection and collision boxes
- Tweak: The players center point of item collection is now in the middle center and not bottom center. This means the player pick up items higher up, but no longer pick up items a block below him.
- Fixed: Cow skull block missing shape when the game is run under linux
- Fixed: Opened crate showing invisible block sides in certain cases
- Fixed: Client command .reloadmodels not working
- Fixed: Stutter on dropped items
- Fixed: Block breaking overlay moving with the camera
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Pioneering Vintarians
Version 1.4.0 is now available for download in the account manager.
This release fixes a number of non-critical, yet annoying issues and should improve the survival experience with many multiplayer fixes, the addition of shears, quartz glass, 6 slot bags, connecting fences, placeable lilies and cattails as well as a significantly cheaper crafting recipe for bombs.
Particularly for UmbraCreations there is now also an ability in WorldEdit to remove the largest bottleneck when it comes to placing *many* blocks - lighting. By delaying the lighting calculations until all block operations are done one can remove many redundancies in the lighting process which should make it easier to work on very large builds.
Thanks to a valuable hint by CreativeMD I was also able to remove the frame stutter while the player is moving aound which appeared independently of the FPS Rate, it should now be super smooth as long as the FPS Rate is high enough \o/
Thanks to Skodone, we can also safely declare multiplayer as a tested and stable part of the game.
The 2 larger features I've mentioned last time are not ready yet for release, but we have made some significant progress on them. We are also planning a large overhaul and extension of the first few hours of the survival experience, such as ditching the stone tools in their current form. It is something we always wanted, but implementing other game mechanics took precedence. Now, our schedule is slowly freeing up :-)
Game Updates
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Feature: Added Shears
- Crafted from any metal on the anvil
- Very useful for removing tree leaves
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Feature: Ability to delay block lighting during world edit, significantly speeds up operations where you have to draw or import a lot of blocks
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When importing a lot of block or using a very large brush you can now disable lighting via /we relight 0 which completely disables all lighting calculations, you can then relight a marked area using /we mre, this may lag the server for several minutes but should otherwise complete much faster then when using traditional lighting. To recap:
1. Disable lighting: /we relight 0
2. Make large edit operations
3. Mark the affected area (/we ms, /we me)
4. Relight the affected area: /we mre
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When importing a lot of block or using a very large brush you can now disable lighting via /we relight 0 which completely disables all lighting calculations, you can then relight a marked area using /we mre, this may lag the server for several minutes but should otherwise complete much faster then when using traditional lighting. To recap:
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Feature: 6 slot backpacks
- Crafted from raw hides that drop from wolves
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Feature: Quartz glass
- Added clear quartz as uncommon drop when mining quartz
- Added quartz glass and recipe to craft it from clearquartz
- Feature: Clay ingot molds, loot vessels and planters now fall when the block below is removed
- Feature: Can now place water lilies on water and harvested cat tail on the ground or in water
- Feature: Fences now connect to solid walls and connect to free standing fence gates.
- Tweak: Cattail and Grains now more nutritious
- Tweak: Removed collision box from water lilies
- Tweak: Vines do not drop if not directly broken
- Tweak: Reduced color tinting effect of colored torches in broad daylight (because unrealistic)
- Tweak: Ore blast bomb recipe now gives you 10 bombs instead of 1
- Tweak: Entities will now get stuck if their collisionbox intersects with a block collisionbox. Might introduce new bugs, but should fix other players in multiplayer falling through blocks.
- Fixed: No more stutter while moving around! You might have noticed that the game seems to slightly stutter while moving around, even when the game runs at a high fps rate, this long standing issue is now resolved \o/
- Fixed: Block info names not displaying the correct name but internal block code
- Fixed: Wolfes, Chickens and drifters no longer able to step single blocks
- Fixed: Minor held item glitch (item moving up after attack + looking down)
- Fixed: Upside down stairs making certain block sides transparent
- Fixed: Able to add a raw mold to a baked one and vice versa
- Fixed: Ingot mold fill level not showing
- Fixed: Entities in water no longer swim above the water level
- Fixed: Player name tags rendering in front while player is behind (again)
- Fixed: Name tags rendering in front of gui dialogs
- Fixed: Player able to right click non-bag items into the bag slots
- Fixed: Multiplayer issues when 2 or more players smith on the same work item
- Fixed: Breaking ingot piles dropping a pile block and spawning particles at the wrong position + wrong color
- Fixed: Forge hitbox/selectionbox not tightly fitting the model
- Fixed: Wrong texture for tinbronze shears
- Fixed: Placing coal in forge not consuming the coal
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Feature: Added Shears
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Skilful Vintarians
Version 1.3.9 is now available for download in the account manager.After playing a whole bunch of Mount&Blade I went ahead and build an archery system inspired by that, a skill tree is still lacking though. Beyond that I spent some extra focus on stability, so this build contains a lot of bug fixes. Under the hood this update also contains 2 larger updates that are not quite finished yet, but I will look forward to deliver them to you in a complete form in one of the following releases. Until then, I hope you can enjoy the new archery system and freshly added gold/silver tools!
Game Updates
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Feature: Archery
- The Bow is now fully usable when supplied with arrows
- Intricate aiming system, Mount&Blade Style
- Can now smith metal arrow heads on the anvil
- Chickens now drop plentiful feathers
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Can now craft bows from sticks and twine as well as arrows from flints or metal arrow heads, sticks and feathers. Metal arrow heads do extra damage compared to their flint counterparts.



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Feature: Added New tool + Recipe: Saw
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The planks, planks stairs and slabs now require the saw



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The planks, planks stairs and slabs now require the saw
- Feature: Added Gold/Silver variants of all tools + recipe
- Feature: Added 5 day grace timer before monsters spawn in a new world.
- Feature: Added Haydens new/updated tracks 2x Heartbeat and 2x Sunny Village (each with a survival and creative variant)
- Feature: Added hp/food current and max values to the hotbar hud
- Feature: Added /giveblock and /giveitem commands to get items without using creative inventory (with macro => awesomeness).
- Tweak: Copper deposits now larger and more common, gold and silver deposits now half as common
- Tweak: Simplified ore names, the previous ones are still
- Tweak: Crafting planks, plankslabs and plankstairs now requires the saw
- Tweak: Increased mining speed for bronze picks
- Tweak: Damage vignette strength now based on the amount of damage received
- Tweak: Wolf will no longer damage player if he managed to get out of range during the attack
- Tweak: Crop block now shows the nutrient levels of below farmland
- Tweak: Wolf attack process + animation now faster
- Tweak: Improved multi-line text editing. Home and End key now jump to start/end of line and Ctrl+Home/End to start/end of text. Textareas can now ensure that multi-line text is visible when adding new lines or moving the cursor, applied to the macro editor.
- Tweak: Firewood burns longer
- Tweak: Fancy reappearance of held items when using them and look up
- Tweak: Disabled Server AntiAbuse Mode, since it's incomplete and buggy
- Fixed: Server should no longer prevent admins to interact with out of range blocks
- Fixed: Third person camera clipping into the terrain
- Fixed: Creative inventory general tab not showing all blocks/items in certain situations.
- Fixed: Using pickaxe on ores not improving mining speed
- Fixed: Several inconsistencies when pouring metal, should now be exact and not loose or duplicate units of molten metal.
- Fixed: Wolf attacking creative mode players when close by
- Fixed: Ingots pickable from molds at high temperatures, now reduced to 20% of its melting point
- Fixed: Wolf not seeking survival players if a creative player is nearby
- Fixed: Healing not possible in creative mode
- Fixed: Game crashing when trying to place a non-ingot item on a forge
- Fixed: Breaking anvil not dropping its contents
- Fixed: Game crashing on corrupt savegames
- Fixed: Entity duplication bug that causing errors to be displayed when starting the server and probably some other issues
- Fixed: Placing ingots on the ground replacing some blocks that it shouldn't (like anvils)
- Fixed: Stop eating food early still consumed the item
- Fixed: Frosted grass causing underlying block to be transparent
- Fixed: Ingot Molds, Forges, Anvils and Tool Racks not synchronizing correctly in multiplayer
- Fixed: Mouse cursor not visible after getting disconnected from a server (this time i found the cause!)
- Fixed: Player Name tags going all funky when the player is right behind you
- Fixed: Players getting disconnected from a server in certain cases
- Fixed: Chickens not spawning correctly
- Fixed: The chunk column the player spawns in sometimes didn't load
- Fixed: F4 not hiding GUIs outside creative mode
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Feature: Archery
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Feral Vintarians
Version 1.3.8 is now available for download in the account manager.We're back from the 4 day ReVersed Festival and it was awesome! We've met so many great and interesting fellow game developers as well as curious players. We showed our game to some 40 people or more. We also gave some interviews about our game. We're definitely looking forward to the next one.
At the festival we showed off a new animal - the wolf. Here is now the official update with it. Enjoy!
Game Updates
- Feature: Added hostile creature: Wolf - Currently very dangerous, so best avoided until there is armor / ranged weapons in the game ;-)
- Feature: Loot Vessels - random loot found in ruins
- Feature: Mega Screenshots - Hit Ctrl+Alt+F12 to make 4x resolution screenshots
- Feature: Added suffocation damage for living entities when inside blocks
- Feature: Chicken now try to avoid water and can swim out of it
- Tweak: Cattails are now edible (The Long Dark anyone? ;-)
- Tweak: Changed crosshair to black/white dot, experimental
- Tweak: Flints slightly more common
- Tweak: WorldEdit Gui - can now use mousewheel to increase/decrease number values by steps of 1 or by 0.1 if shift is held down.
- Tweak: Fixed white border issues when looking at blocks at a distance
- Tweak: Hitting an entity now plays a "Slapping" Sound
- Tweak: WorldEdit now also does overload protection on too large brushes (limited to 50 currently)
- Tweak: Updated hammer and ember block texture
- Tweak: /time set day now sets the time to 8am instead of 9am
- Tweak: Entities stop seeking players if they switch to creative mode
- Fixed: Some items/blocks disappearing when attacking an entity with them in hands
- Fixed: Placing raw and burned molds using wrong textures
- Fixed: Some wonkiness with the creative inventory
- Fixed: Rare crash when server is under heavy load
- Fixed: Crucible not adding 4 slots to firepit
- Fixed: Crash when putting a non-smeltable item in the crucible slots
- Fixed: Desync issue when working on an item on the anvil
- Fixed: Hurt color now again applied when a entity gets damaged
- Fixed: Chickens spawning in the desert
- Fixed: Crash when closing dialog with the 'X' button
- Fixed: Issues when trying to smith an axe
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Blast Mining Vintarians
Version 1.3.7 is now available for download in the account manager.In preparation for the upcoming presentation of Vintage Story at the Vienna GameDev Meetup and the ReVersed Festival here a new release that includes the long planned world edit toolbar, so that we can more easily show off the world editing capabilities of the game. This toolbar is merely an interface to already existing functionality which has been available through commands for quite a while now, but greatly improves the accessibility of these tools. We'll hope this will make for a great presentation in the upcoming week! :-)
Website Updates
- New story excerpt - Ghosts
Game Updates
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Feature: World Edit Toolbar
- A more user friendly way to use the world edit tools, does not yet support all of the features that the command line interface offers
- Hit the Tilde (`) Key on your keyboard while in creative mode to activate
- Offers some additional client side settings, such as modifying the clouds and fog density or color
- While the gui is opened the player can still place and remove blocks
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Feature: Explosives
- New resource: Saltpeter - appears on cave walls
- New resource: Blasting powder - crafted from sulfur, coal and saltpeter
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New block: Ore blasting bomb - an explosive best suited for mining ores. Crafted from blasting power, flax twine and a piece of linen. Place on the ground, ignite with a torch and enjoy the show!


- Feature: New block: Full shingle block
- Feature: New soundtrack "Midnight"
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Feature API Updates (none yet documented, bug tyron for questions):
- New generic "JsonDialog" that allows mods to create their own guis from a given sets of gui elements.
- Mods can now register and hook up to keybord events
- Added ability for particles to spawn other particles (i.e. particle trails)
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Tweak: Some modifications to the world edit commands
- Block entities are now also exported/imported
- Lake tool is now called "Flood Fill" and has a configurable search radius parameter via /we tr
- The dimensions for the Paint brush and eraser can now be set individually via /we tsx, /we tsy or /we tsz
- The Tree tool now takes a minimum and maximum size for the tree instead of a minimum and random add parameter.
- Tweak: Added hen fleeing sound
- Tweak: Added particle effects to standing lava
- Fixed: Hen walking animation not always playing while it's walking
- Fixed: A rare server crash occurring randomly (hopefully)
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Feature: More user friendly Clayforming visual guides










Feature: 6 slot backpacks








THE IRON AGE (v1.4.6)
in News
Posted
Bad news is better than no news ;-)
Thanks for the report, i fixed the music track thing, could you also drop me the all the log files, if they exist. (should be in /home/stefan/ApplicationData/VintageStoryData/Logs in your case)