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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Grandeur Vintarians Version 1.9.8, an stable release, is now ready for download in the account manager. [Edit:] Released v1.9.9 to fix the following issues: Fixed: Game crashing when trying to put feed into a trough Fixed: Able to pour solidified metal in a crucible Fixed: Heating stuff on a forge then taking it off changed its temperature (client<=>server temperature desync) Tweak: Boosted hare hurt sound Game updates (v1.9.8) Feature: Added 3d models for harvested carrots, onions, parsnips and turnips Tweak: Placing/Taking firewood from a pile animates the fp hand Tweak: Butterflies pitch up and down a bit when they fly up or down Tweak: Updated translation files Fixed: Harvesting dead animals yielding only half the drops Fixed: More derpy player animations when using a tool + torch in off hand Fixed: Should fix a rare random crash Fixed: One empty space missing between name and text in the chat hud Fixed: Removed some useless / incorrect items from the trader tradelists Fixed: Butterflies now fly off if the flower they sit on was broken Fixed: Game crashing when right clicking on a translocator Fixed: A few memory leaks less Fixed: Game crashing when resized to a very small window Fixed: /land claim grant <player> all did not grant use permissions Fixed: Butterfly chase-of-death Fixed: Game crashing when resized to 0/0 size Fixed one trader settlement type not spawning traders API Fixed: Bulk block accessor calling OnBlockBroken/OnBlockPlaced before all blocks were placed API Fixed: capi.KeyUp was not fired on key up events but on key down events View full record
  2. Grandeur Vintarians Version 1.9.8, an stable release, is now ready for download in the account manager. [Edit:] Released v1.9.9 to fix the following issues: Fixed: Game crashing when trying to put feed into a trough Fixed: Able to pour solidified metal in a crucible Fixed: Heating stuff on a forge then taking it off changed its temperature (client<=>server temperature desync) Tweak: Boosted hare hurt sound Game updates (v1.9.8) Feature: Added 3d models for harvested carrots, onions, parsnips and turnips Tweak: Placing/Taking firewood from a pile animates the fp hand Tweak: Butterflies pitch up and down a bit when they fly up or down Tweak: Updated translation files Fixed: Harvesting dead animals yielding only half the drops Fixed: More derpy player animations when using a tool + torch in off hand Fixed: Should fix a rare random crash Fixed: One empty space missing between name and text in the chat hud Fixed: Removed some useless / incorrect items from the trader tradelists Fixed: Butterflies now fly off if the flower they sit on was broken Fixed: Game crashing when right clicking on a translocator Fixed: A few memory leaks less Fixed: Game crashing when resized to a very small window Fixed: /land claim grant <player> all did not grant use permissions Fixed: Butterfly chase-of-death Fixed: Game crashing when resized to 0/0 size Fixed one trader settlement type not spawning traders API Fixed: Bulk block accessor calling OnBlockBroken/OnBlockPlaced before all blocks were placed API Fixed: capi.KeyUp was not fired on key up events but on key down events
  3. hm yea, I have to admit, it is really hard to read out the problem despite my logging efforts. Now it looks like its caused by the 3rd party library - OpenTK. I will try another approach. One of our team member seems to also have issues on a Macbook, perhaps I can get access to that one with Teamviewer and spend several hours testing there remotely. I'll definitely let you know if I found anything.
  4. From what point on did the problem start?
  5. Not yet, still searching. Added some debug logging and some changes that maybe affects the behavior, please be so kind to test and send me the log files again: http://account.vintagestory.at/files/pre/vs_mac_1.9.8-pre.4.tar.gz
  6. Once I make many more sales so that I could afford to pay a company to port the game. Right now it doesn't look like that will happen in the near future.
  7. Oh, whoops, sorry, correct file: http://account.vintagestory.at/files/pre/vs_mac_1.9.8-pre.1.tar.gz
  8. Ok, can you install this version please and repeat the same experiment: http://account.vintagestory.at/files/pre/vs_update_1.9.8-pre.1.exe
  9. Ooookay, thats some interesting values! Looks like an issue in the game engine. I will add more logging to the parts where I suspect there could be a problem.
  10. Oh I see, so the last log entries (https://pastebin.com/iMD4LsKc) was from the beginning where everything worked? If yes, can you repeat the same thing after a few minutes please?
  11. Thanks! Hm, its a bit hard to read, could you do only the following actions for me, in short strokes (order doesn't matter): Walk forward Walk left Walk right Walk backwards Jump + walk forward Jump + walk left Break a block Place a block Walk forward + left Walk forward + right Then exit and send me the client-debug.txt again please. Like this: Reason for this: I am currently trying to find out if the keystrokes correctly arrive in the game engine in order to find out if the game engine is the problem or a 3rd party library (OpenTK)
  12. Open the Finder, then in the menu Go => Go To Folder... and there you type: ~/.config/VintageStoryData/Logs
  13. Right, forgot to response. Can you run the game, walk around for a while like you did in the video (also do some block breaking please), then send me the client-debug.txt please. That file now contains extra information on the key press events.
  14. Lively Vintarians Version 1.9.7-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] v1.9.7 is up as well now! Should fix a crash when loading/connecting to old worlds. Also Portuguese translations! This should be a nice one. Another animal added to the creature roster. Looks real nice in-game. Saraty and Luke did a great job on this one. We also added another important link in getting started on the game - text describing how some of the crafting mechanics work. Lastly we got improved game server connecting times and a new butterfly behavior \o/ I also did work some more on implementing the static translocator, but its not there yet. As mentioned before, I will still do one or two more small-ish updates then begin work on another major feature release. Screenshots Added Hares. Don't forget to protect your crops Added some basic crafting mechanic documentation to the survival handbook. In a future update perhaps well prettify it with animated gifs and stuff. Added padlocks. These can be used to lock doors and chests so that other players cannot access it. You need to use it in combination with the block reinforcement or land claiming system for it to be effective. Butterflies now sometimes chase eachother Game updates Feature: Essential ingame documentation: The handbook now contains information on some of the game mechanics, such as knapping, clay forming and smithing Feature: Added Hares Quickest animal in-game Come in 9 variants, including a desert and arctic one Will eat your crops or any loose vegetables dropped on the ground Is hunted by foxes and wolves Feature: Added padlock item Allows players to lock doors, trapdoors and chests Most useful in combination with block reinforcement or land claiming Created on the anvil from any bronze or iron (no functional difference between the metal versions) Feature: Improved game networking. Now compacts all data packets above 5 Kb. Should yield in much faster connecting and chunk loading times on slow/distant connections. Example: Initial connecting to a server now only needs to transmit 300 Kb instead of 8 Mb - a reduction by a factor of 25 Feature: Added 3 new emotes and 2 new animations (hoeing and watering). Type /emote to see what emotes are available. Feature: Added butterfly chasing behavior. Sometimes butterflies fly after one another. Butterflies are slightly larger now. Tweak: Doubled strength of reinforced blocks. Reinforced blocks can no longer catch fire Tweak: Chickens now walk and flee somewhat faster Tweak: Can now right mouse click to pick up raw pot, raw ingot mold and raw tool mold Tweak: Shortened animals flee response time Tweak: Animals now a bit less idle Tweak: Animals killed through falling or by other animals now only have half the drops when harvested Tweak: Inside block rending now disabled when in creative mode Tweak: Added debug logging to clay forms for players that have their game freeze when they start to clay form Tweak: Added debug logging for Mac OS users where mouse / keyboard controls don't work properly Fixed: Bug in client position interpolation. Should fix Dead animals floating in air Players getting teleported on laggy connections Animal movement more jerky than they should be Fixed: Debug text and name tags on dead animals not above their heads Fixed: Various bugs with the flower pot and planter Fixed: Rewrote recipe selection, should fix any issues where one recipe as chosen but another got selected Fixed: Using a temporal gear made it not disappear in other players hands Fixed: 3rd person clipping through walls (not 100% fixed but less now) Fixed: Two year old bug. Soil in inventory wrongly tinted. Fixed: Music no longer playing after a while Fixed: Traders not spawning in some cases Fixed: Rarely Lakes generating inside some trader huts Tweak/Fixed: Minor stuff. One possible cause of glitchy repeating animations, planting seeds now runs the place animation, might fix an issue with the plumb and square, first launch info dialog now adjusts to the height of the text, updated translations, tweaked fox spawn conditions API Updates Feature: Completed work on BEAnimatable. Lets you animate block entities. See BlockEntityStaticTranslocator for an example Feature: Added networkapi.DidReceiveChannelId Tweak: Added RegistryObject.CodeWithVariant for entities, blocks and item. This method forms the future on how to get variants of the same block Tweak: Animals can now also eat loose items on the ground (current use: For Hares) Tweak: Collectible.Variant is now ordered, added Tweak: *byType and {type} is now recursively replaced (i.e. can do {type} inside a byType "*" variant) Tweak: EntityPartioning.WalkEntities callback now with boolean return to stop the search Tweak: Filled Flower pots and planters now configured through json on what they drop Tweak: Cinematic camera system no longer obfuscated Tweak: Better crash feedback on wrong asset data in 2 cases (i.e. wrong entity texture) Fixed: ItemCreature did not respect creature mod domain Fixed: Creature interaction was not cancel-able through the action system View full record
  15. Lively Vintarians Version 1.9.7-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] v1.9.7 is up as well now! Should fix a crash when loading/connecting to old worlds. Also Portuguese translations! This should be a nice one. Another animal added to the creature roster. Looks real nice in-game. Saraty and Luke did a great job on this one. We also added another important link in getting started on the game - text describing how some of the crafting mechanics work. Lastly we got improved game server connecting times and a new butterfly behavior \o/ I also did work some more on implementing the static translocator, but its not there yet. As mentioned before, I will still do one or two more small-ish updates then begin work on another major feature release. Screenshots Added Hares. Don't forget to protect your crops Added some basic crafting mechanic documentation to the survival handbook. In a future update perhaps well prettify it with animated gifs and stuff. Added padlocks. These can be used to lock doors and chests so that other players cannot access it. You need to use it in combination with the block reinforcement or land claiming system for it to be effective. Butterflies now sometimes chase eachother Game updates Feature: Essential ingame documentation: The handbook now contains information on some of the game mechanics, such as knapping, clay forming and smithing Feature: Added Hares Quickest animal in-game Come in 9 variants, including a desert and arctic one Will eat your crops or any loose vegetables dropped on the ground Is hunted by foxes and wolves Feature: Added padlock item Allows players to lock doors, trapdoors and chests Most useful in combination with block reinforcement or land claiming Created on the anvil from any bronze or iron (no functional difference between the metal versions) Feature: Improved game networking. Now compacts all data packets above 5 Kb. Should yield in much faster connecting and chunk loading times on slow/distant connections. Example: Initial connecting to a server now only needs to transmit 300 Kb instead of 8 Mb - a reduction by a factor of 25 Feature: Added 3 new emotes and 2 new animations (hoeing and watering). Type /emote to see what emotes are available. Feature: Added butterfly chasing behavior. Sometimes butterflies fly after one another. Butterflies are slightly larger now. Tweak: Doubled strength of reinforced blocks. Reinforced blocks can no longer catch fire Tweak: Chickens now walk and flee somewhat faster Tweak: Can now right mouse click to pick up raw pot, raw ingot mold and raw tool mold Tweak: Shortened animals flee response time Tweak: Animals now a bit less idle Tweak: Animals killed through falling or by other animals now only have half the drops when harvested Tweak: Inside block rending now disabled when in creative mode Tweak: Added debug logging to clay forms for players that have their game freeze when they start to clay form Tweak: Added debug logging for Mac OS users where mouse / keyboard controls don't work properly Fixed: Bug in client position interpolation. Should fix Dead animals floating in air Players getting teleported on laggy connections Animal movement more jerky than they should be Fixed: Debug text and name tags on dead animals not above their heads Fixed: Various bugs with the flower pot and planter Fixed: Rewrote recipe selection, should fix any issues where one recipe as chosen but another got selected Fixed: Using a temporal gear made it not disappear in other players hands Fixed: 3rd person clipping through walls (not 100% fixed but less now) Fixed: Two year old bug. Soil in inventory wrongly tinted. Fixed: Music no longer playing after a while Fixed: Traders not spawning in some cases Fixed: Rarely Lakes generating inside some trader huts Tweak/Fixed: Minor stuff. One possible cause of glitchy repeating animations, planting seeds now runs the place animation, might fix an issue with the plumb and square, first launch info dialog now adjusts to the height of the text, updated translations, tweaked fox spawn conditions API Updates Feature: Completed work on BEAnimatable. Lets you animate block entities. See BlockEntityStaticTranslocator for an example Feature: Added networkapi.DidReceiveChannelId Tweak: Added RegistryObject.CodeWithVariant for entities, blocks and item. This method forms the future on how to get variants of the same block Tweak: Animals can now also eat loose items on the ground (current use: For Hares) Tweak: Collectible.Variant is now ordered, added Tweak: *byType and {type} is now recursively replaced (i.e. can do {type} inside a byType "*" variant) Tweak: EntityPartioning.WalkEntities callback now with boolean return to stop the search Tweak: Filled Flower pots and planters now configured through json on what they drop Tweak: Cinematic camera system no longer obfuscated Tweak: Better crash feedback on wrong asset data in 2 cases (i.e. wrong entity texture) Fixed: ItemCreature did not respect creature mod domain Fixed: Creature interaction was not cancel-able through the action system
  16. Yup, I already added some debug logging to v1.9.7 for that. Will release today.
  17. Thanks for the video. There's 2 ways to go about this, I'm happy with both ways, only depends whats you'd prefer You can request a refund and perhaps far in the future I come across some hardware where i can reproduce this bug We begin a somewhat arduous path of finding this issue. It would require me to make a a special build for you that print debug information to narrow down the cause of the issue, and probably repeat that a few times. The success chance to finding and fixing it is likely to be decent, but not 100%. If you alright with doing quite some testing I'll go ahead and make the special build. Let me know!
  18. Right. I just see this stuff could be a bit more user friendly. Until then: The problem is the following. Your standard internet connection has a firewall blocking access to the server. There is an integrated mechanic in the server that will try to set up something called "port forwarding". You can try the following with about 50% success rate: 1. Either connect to your server as admin or type in the following commands into the server window: 2. /serverconfig upnp 1 3. Wait about 20 seconds In the server console you can see now if upnp was successful or not. If it was: 4. /severconfig name spencers server 5. /serverconfig advertise 0 6. /serverconfig advertise 1 Now when your friends go to Multiplayer -> Browser Public servers they should see "spencers server". If not the server was unable to go through your firewall and you have to check your internet router if Upnp is enabled and/or manually set up port forwarding.
  19. Hi spencer. Where did you try to start the server on your local computer or a dedicated server?
  20. Is there any chance I could look into myself that using Teamviewer? Perhaps together with a call over discord chat. I'd really like to get to the bottom of this. I can perfectly understand though if you would prefer to not do that. Same question also to you @ACE, if you still have mouse issues.
  21. Version 1.9.4/1.9.5, a stable release, is now ready for download in the account manager. [Edit:] Release v1.9.5 to fix a major crash bug when starting the game for the first time using german translations. Changes: Tweak: Updated german translations file Fixed: Broken soup names Fixed: Game crashing on first startup under german language and thus basically unplayable Fixed: Console admin messages - name was not bold [Edit2:] Something messed up with the v1.9.5 upload, had to release v1.9.6 as well, sowwi! v1.9.4 Game updates Tweak: Player names in the chat are now bold. /announce text is now orange Tweak: Reduced amount of generations until animals are no longer fleeing from the player from 50 down to 30 Tweak: Removed 'install'/'reinstall' from server.sh. 'update' now only shows a hint on how to update the server manually Fixed: Should fix sand/gravel duplication bug Fixed: Should fix floating blocks after a fire Fixed: Trader dialog can not be opened Fixed: Pressing H on damaged tools not opening the handbook detail page Fixed: Looking at a cooking pot crashes the game Fixed: Game crashing when cancelling during while connecting / loading the world Fixed: Emotes not working in multiplayer Fixed: A bunch of memory leaks when exiting a world or server View full record
  22. Version 1.9.4/1.9.5, a stable release, is now ready for download in the account manager. [Edit:] Release v1.9.5 to fix a major crash bug when starting the game for the first time using german translations. Changes: Tweak: Updated german translations file Fixed: Broken soup names Fixed: Game crashing on first startup under german language and thus basically unplayable Fixed: Console admin messages - name was not bold [Edit2:] Something messed up with the v1.9.5 upload, had to release v1.9.6 as well, sowwi! v1.9.4 Game updates Tweak: Player names in the chat are now bold. /announce text is now orange Tweak: Reduced amount of generations until animals are no longer fleeing from the player from 50 down to 30 Tweak: Removed 'install'/'reinstall' from server.sh. 'update' now only shows a hint on how to update the server manually Fixed: Should fix sand/gravel duplication bug Fixed: Should fix floating blocks after a fire Fixed: Trader dialog can not be opened Fixed: Pressing H on damaged tools not opening the handbook detail page Fixed: Looking at a cooking pot crashes the game Fixed: Game crashing when cancelling during while connecting / loading the world Fixed: Emotes not working in multiplayer Fixed: A bunch of memory leaks when exiting a world or server
  23. I do would like to have different skins and perhaps a few alternative models to choose from. So while the original one will probably stay in game like this, there should be alternative options some day. Player customization is an important aspect to help with the games immersion and I can understand that the original Seraph model is not everyones cup of tea. We can do that only when we got a lot more texturing "manpower" though, as Saraty is very busy already.
  24. Social Vintarians Version 1.9.4-rc.1, an unstable release, is now ready for download in the account manager. This updates also includes some small changes on how save games are loaded, so for safety I recommend you make a backup of your worlds. Amongst the countless bugfixes, this update contains several features, such as some updated animations and an emote system. You can now type /emote [shrug|wave|cry|cheer] to run an emote. We'll be adding more emotes and an easier system to run them in the future. Here's a cheer emote, and a new custom animation for panning: You can also see my name tag is in green - we now have entitlements! VS Team members are colored green and Supporters are colored gold. Also there is now a new, rather drastic and experimental multiplayer feature - block reinforcement. You can now craft a "Plumb and Square" which, together with stones, copper, bronze or iron ingots in your hands, allows you to reinforce blocks so that they have to be broken multiple times to remove them (25 for stone, 75 for copper, 150 for tin bronze, 200 for black bronze and 400 for iron ingots). It's basically the first glimpse into an alternative, and more immersive, way to protect your stuff in multiplayer. Probably in v1.9.5 I'll also add smithable locks to prevent players from opening your doors and chests. However, if it significantly breaks game play we'll disable it by default. Full game updates list Feature: Added block reinforcement system. Can now reinforce blocks with a new tool called the "Plumb and Square". This results in players required to break the block multiple times before it really disappears. Requires a resource for reinforcing. Hard stones add 25 strength, copper ingots 75 strength, bronze around 200 and iron ingots 400 strength Feature: Added command .recordingmode to toggle a +20% boost to gamma and brightness Feature: Added /emote command to make emotes. Hint: You can use the macro manager (CTRL+M) to bind these to a keyboard key. Feature: 2 new seraph animations: Panning and two hand block placing Feature: Buyers of the supporter add-on now have a golden name tag, Vintage Story Team players have a green name tag Feature: Added panning animation, standing flint knapping animation, 2-hand place block animation and 4 emotes Feature: Can now break apart reed baskets and hand baskets with a knife in the crafting grid Tweak: Gameplay balancing changes Increase chance of trader spawning by about 10% Doubled max stack size for feathers Halved beehive repop times Halved animal breeding times Seed loot vessel now drops more seed Eating a cooked meal from a bowl now gives +20% nutrition boost Tweak: Added translators that contributed more than 100 words to the credits page Tweak: Holding Alt now inverts mouse grab with Immersive Mouse Mode on or off. Tweak: Oil lamps that are placed on the ground now fall down instead of popping of as an item Tweak: Slightly increased max drifter spawn quantity Tweak: Seraph can finally sleep empty handed Tweak: Can now attach lanterns to the bottom side of fences Tweak: Middle mouse click to pick blocks now ignores anything in the off hand or back pack slots Tweak: The game now blends the light level if player holds a light source in the left and right hand Tweak: Updated language files Tweak: Improved glow level on extinct firepits Tweak: Berry bushes now show how many days they need to grow Tweak: The grid recipe slideshows shown in the handbook are a bit randomized so as to not give the false impression that e.g. only meteoric stone works for crafting stonepath Tweak/Fixed: Sleeping in beds no longer hider the GUIs and shows a hint on how to leave the bed Fixed: Might fix a rare crash related to clay forming Fixed: Breaking lanterns unstackable with crafted lanterns. Missing lantern names in the block info Fixed: Game crashing when placing huge amounts of firewood in one chunk Fixed: Can no longer xray by dropping gravel/sand onto the character. Now renders an inside block thing. Fixed: Should fix a rare crash while playing the game Fixed: Handbook did not rescale correctly when changing the GUI scale without restarting the game Fixed: Trader restocking created multiple buy/sell items of the same type Fixed: Purchasing from the treader created 0-stacksize gears Fixed: Oddities when sneak + right clicking with firewood on trapdoors Fixed: Game crashing when pressing H while hovering over a basket in the inventory Fixed: Offhand slot contents invisible after rejoining a server Fixed: Dead trader had missing name entry Fixed: Might fix a rare client crash Fixed: Missing trader sound log entry Fixed: Might fix broken soil textures on linux? Fixed: Coal not spawning in chert Fixed: Game version in the windows apps list not correctly displayed Fixed: Sneak+H on logs and leaves did not open the detail page Fixed: Contents of Chests and firepits lost on rare occasion upon reload/reconnect of the world Fixed: A very old bug in the block id remapper that causes some blocks to be missing the first time a mod was added or removed, when loading up a world, in certain cases. API Updates Feature: Added field RuntimeEnv.DebugOutOfRangeBlockAccess to debug world generation issues Tweak: Can now define a theme packs texture size in the modinfo.json to fix the rendering issue with topsoil Fixed: Large decal textures crashing the game Fixed: Entity actions left mouse and right mouse could not be prevented Fixed: Should fix that the block/item/entity shape rotations are not propagated to its variants Fixed: Empty cooking pot code is now configurable
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