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PoisonedPawn777

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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Community Answers

  1. Depends on how much ocean you put in your world. But yes, spawning in a forest is relatively common, bears and wolves come with said territory.
  2. Greenhouses will have a temperature effect on all aspects of fruit trees. If outside temp falls below 1 it will kill the orange tree in the greenhouse though. Timers progress even in unloaded chunks, no need to stick nearby.
  3. Pretty sure it's a placeholder while a better alternative is developed. But agree, too resource intensive as it stands.
  4. After a quick test it seems you can knap with other types of stones. However, when using something other than flint, you do have to have a stone of the same type to access the toolhead menu but then can revert to using any other stone to do the knapping portion once you've selected the tool you want. Seems like a bug, that's very odd if intentional design.
  5. Welcome to VS! Tips for the bowtorn (spear chuckers), they have a loading animation and sound about 2-3 seconds before they fire, that's usually all the early warning you're going to get. They are relatively easy to deal with once you get a bit of experience. They always hit precisely where you were when the missile is fired and will always run away if you get too close and engage in melee, they do have a melee attack but it's very weak. Just strafe and charge or briefly leave the area and allow them to despawn.
  6. Bit easy, takes 5 seconds to get half a dozen worms and another minute to have 12-18 fish filets. I'd like to see the catch rate scaled back a little. Without gating fishing entirely behind metal, it would have been nice to have fish traps or a form of crude nets with stone weights rather than a rod with no hook that magically pulls up fish. Early game food is fairly abundant already; it's been made easier now.
  7. Based on what I understand, and my experience from many hours underground mining. The rift activity does have an effect on global spawns, so yes you will get more spawns underground with higher rift activity. That being said, spawns from low stability should start at a fixed point regardless of rift activity (25% if I'm not mistaken). Best guess is you had an area that wasn't properly lit but avoided previous encounters due to calm rift activity. Rusties will spawn underground even at calm rift activity, just lower rates.
  8. I enjoy them overall. I do think it's a feature that deserves some polishing considering it's a core piece of the game. It's a hurdle that provides a bit of urgency to prepare for in the early game, then a source of temporal gears and Jonas parts later in the playthrough. My biggest gripe is more of an overall issue with how the rust monsters interact with the player, I'd like to have a bit more to monster behavior than just beelining straight for me. As it stands combat is a bit light on any forethought or strategy. That, along with visual and environmental cues signaling a storm, would go a long way for me.
  9. If you're starting off a vanilla world my personal goals tend to be to grab basic resources (Flint, sticks, wood, grass and reeds); enough to get basic stone tools, handbaskets, torches, firepit and ideally a few pit kilns. Then I get some clay, sand and dirt and build a dirt hut on top of a water source. This allows me to make and fire a cooking pot, bowl, crock and crucible on night one and spend the rest of the night panning through my sand or gravel for copper nuggets. Getting pottery for cooking is a game changer and allows me to spend more time prioritizing things other than constantly gathering food. Day 2/3 is exploring, gathering food and copper, making charcoal (if I don't have coal nearby) and firing clay molds for copper tools. Usually get 12-15 nuggets of copper a night panning so should be ready to smelt copper tools by day 3-4 and then you're off to the races. You've got tools, can cook food and have basic shelter. Oh and side note, if you're new to the game, avoid any sort of combat you can for the first few days. Healing takes a big chunk out of your hunger, meaning you have to spend a lot more time gathering food.
  10. In case you aren't aware of how the rock layers generate. Bauxite, as a sedimentary stone will always generate above any metamorphic or igneous rock type (except basalt which can spawn above sedimentary layers). If you're in a granite flat, keep going. However, multiple types of sedimentary stone can spawn on top of each other, I have found resources such as bauxite and limestone under something like sandstone, so if you're in an area with a sedimentary layer, poke a hole down to the igneous layer and see what else is there. You can also get an idea of the layers by looking at the cliff faces or mountains. Usually by the time I need bauxite I have already explored at least 10k-15k blocks around my base, if I haven't revealed something I need by then I usually just start heading south as this is a trip I will likely plan to make anyways for new resources. Also, not a bad idea to check if there are any nearby areas with a sedimentary layer that haven't been fully explored yet.
  11. I've had one chase me up a ladder before in 1.21, assuming they still can in 1.22.
  12. Bombs and a dozen lanterns...makes mining out an iron vein a breeze. As for armor, there's almost no point making metal armor below the iron level, gambeson is either straight up better, or is close enough to bronze armors to make the extra effort worthless. Keep in mind though iron is a mid-game metal, there are three armor groups that currently outclass iron. Temporal storms spawn late game monsters that will still cut you up if you aren't careful, especially the tier 4 rusties.
  13. I usually use meteoric iron for arrowheads or just make a plate suit for fun. I usually have a few stacks of it lying around. Gold is required for to repair the forlorn hope armor set. I believe you need silver for distilling, although it's minimal. Both are needed for electrum although I've never bothered building any Jonas tech myself. Would be nice if gold and silver jewelry became craftable by the player to sell to the traders.
  14. To my knowledge they won't eat until they have grown up, they won't die from starvation.
  15. It's possible, I stumbled upon the Lazaret by accident before even going to the RA in my current world. Wasn't looking for it, just ran over it on my way to get chalk.
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