Jump to content

l33tmaan

Very Important Vintarian
  • Posts

    2,221
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by l33tmaan

  1. All I want is a way to manipulate an area's stability, and have good reasons to create unstable areas for your own purposes. Oh, well.
  2. For now, just keep it in your inventory until it dries.
  3. It's intended that aged meat and sausages provide a massive nutrition boost for undergoing the aging process. Like EreticKB said, it's already been somewhat fermented and there's little reason for it to last longer than regular meat. The nutrition boost is huge, so you should be utilizing aged food as quickly as possible.
  4. I thought 1.18 started showing you what mods things were from? I also thought Better Ruins released a booty-less config mod recently?
  5. Oh, maybe. People complain about the loot from that mod all the time.
  6. You have Expanded Foods, but do you have the VS NET 7.0 version? https://info.vintagestory.at/v118-net7
  7. A grave? Do you mean like someone's skeleton? Might be the Player Corpse mod.
  8. Interesting! No other mods should really conflict with ACA like that. Is anything else acting weird?
  9. Saturation should never change when going from a cooking pot to a bowl.
  10. That's not how bowls should work.....
  11. Are you on the NET 7.0 version of 1.18.6?? https://info.vintagestory.at/v118-net7
  12. Aw, c'mon man, my 16 GB of RAM is enough to run XCOM 2 with 470 mods and Project Zomboid with 400+ mods without choking! Little old Vintage Story should be able to handle 50 mods without getting lagspikes every 15 seconds.
  13. I always suspected that the number of mods has more impact on your game performance than the mods themselves. Yes, some mods do cause more of a performance hit than others, but just by adding a bunch of tiny mods you can easily bloat your game into eating up 12 GB of RAM. I tried figuring out if a specific mod was the issue for me, but that never seemed to be the case.
  14. That's interesting. I broke some eggshells but I didn't try putting them in a trough in 1.18. That worked previously, though. Yes, I guess it's been re-introduced. Sorry it took so long to get that fixed (say thanks to Radfast the next time you see him).
  15. You are not the only person with this issue.
  16. I've released another RC version since it's been ages since the last update. There's a bit of new 1.18 content and a few bugs were fixed, but one visual issue with the expanded foods has popped up if you place them on shelves/ovens/display cases. If it wasn't for that, this would probably be a full release. Anyway, this latest version (and all future updates) will only work on .NET7 builds of the game. Sorry if this causes any inconvenience for now.
  17. I think I've got ACA mostly ready for the .NET7 releases. Just as a warning, any future updates will not be compatible with the current .Net releases - but that shouldn't matter after 1.19 anyway. Only problem keeping me from releasing it is a fun new visual bug. I'll get it sorted out!
  18. Aw, don't be like that. Everyone comes to Vintage Story with a different idea of what it should be. Some want uber-realism, some want a cozy homesteading 'experience'. Not to get too off-topic, but the discrepancy between most item stacks being a multiplier of 4 while interface items like barrels and ingots being a multiplier of 10 is odd. Probably not a huge deal, but it does get annoying to work with sometimes.
  19. Ain't that the truth!!!
  20. What I do is start my attack, move in during the strike, connect, then immediately start backpedalling. Or I just hold the sprint button and run right through things and hope for the best. I recommend making a spear and jumping into the nearest body of water.
  21. Ooh, I should put that into the handbook. Good catch! If you have a valid recipe in the mixing bowl, it should say so. Can you post a screenshot of what you're attempting to make?
  22. Ginseng is not one of the valid herbs for consumption in this way. If that's a new herb, I still need to update Expanded Foods with all the new Wildcraft stuff and I'll take care of it. Hello! This was working in 1.17, but the 1.18 update broke a patch that causes Expanded Pies to work. This will be corrected in the next update of A Culinary Artillery.
  23. Ah, yes. Sorry about that. It's a bit janky since the normal nutrition amount is added as extra nutrition, so the base nutrition value can be 0. I think only for flax bread, but I could be wrong since I'm not looking.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.