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Vratislav

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Vratislav last won the day on January 29 2025

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  1. Some crops are more heat sensitive than others. These what have maximum temperature under 30°C will just yield less (even down to 50%). I usually do not bother in early game and I just take it as it is. But still, you may do therse things: establish separate field for heat sensitive crops in higher attitude, 30 blocks above sea level is probably enough. move a bit to the north if the terrain is flat and you consider it an issue. wait with these sensitive crops till August, however even smaller yield is better than nothing. Also, you may start in colder climate or move like 5000 blocks to the north, but then the winter hits much more severely, what is surely not the best solution.
  2. I was requested to send the base, so I exported it as a JSON schematics. For anyone interested, you may download it here: https://www.uschovna.cz/zasilka/UBMU8JKR3U646MMS-52X/ (for about 14 days and up to 15 downloads, then the link vanishes) For showing all blocks, use FixedPath and Trail Mod CUPdated mods.
  3. Actually, this interests me. I was asked to send someone my base for inspiration but I do not want to send whole world that is huge. How it is done?
  4. Hey, I thought this is thread of unpopular opinions, so why I do agree?!
  5. As for the original topic of the thread, I have found three traders in the spot once, however, two of them were the same kind, so the diversity was not as good. Still, it was fun to make base next to them, with further plan to make a village around them. (That was not finished as it was world started in unstable versions to test the 2nd story chapter and finally was not suitable to play as a longterm world.)
  6. There is mod that was reducing loot from Better Ruins to be more "vanilla" level, but I am not sure if it is compatibile with the actual version. I have installed it when playing first with Better Ruins, and it made the early game loot not being an overkill. In the late game, this reduction felt underwhelming, when some large ruin did not provide anything interesting for my collections, so I removed it since then. Actually, I like BR buildings, despite being sometimes too large, as these big ones are still quite rare. Of course, this 16'th century supermarket is a bit strange. but I have found a fortepianno there, it was worthly to bring to the base.
  7. It definitely works. Recently I have learned it to avoid fall damage almost all times, unless I fall into bottomless pit more than 20 blocks deep. But maybe, it works better because I actually play hunter for the first time? Surely I was able to offset some fall damage before as commoner, but with hunter, I feel asi it is much easier. Still, may be just a feeling.
  8. Yes, this humble guy's signature made me to turn them off. Sorry.
  9. I always love to show off what have been found, especially when playing with Better Ruins, where the loot is abundant after several years of gameplay. And I love to see what someone else shows, of course! Chiseled shelves will really improve the look. I'd advise, if you want really get mad with chiseling, try to do also windows. (But not without QP ChiselTools mod's pantograph, surely.)
  10. For these rainy seasons, I usually check also rainfall when making decision about base. Once, I had a world, where the only place with medium fertility soil had raifall like 96% and it was really rainning almost permanently just from the begining. As it was early game, I did not have valid room in the base, and hearing all that heavy rain sound for hours made me almost mad. I finally gave up the world, not because of bears, wolves or drifters, only because of that continuous rainfall!
  11. Someone found it in the soil when building a highway in Czechia: (source: https://bsky.app/profile/brucinator.bsky.social/post/3m5xsmkiogk2h )
  12. Only short note: Jugs are practically third-day tools (when hurrying to firing clay), that makes them useful before having saw and buckets.
  13. Vratislav

    My old house

    Very nicely done. How did you made that valut in the central corridor?
  14. It happened unintentionally, as I have extended necessary night work to the noon. Also, as in early game, I was quite fihghting with a lack of light sources. It could contribute to the location of the rift, that otherwise would not genereted next to well lit base.
  15. Oh, I have ever admired your playstyle, but this seems like you have some dirty tricks hidden in your sleeve! I must say that the idea makes me a bit crazy. Maybe, for realism, if we make them bright colored with some rope down to look like air baloons... ( no, it is even worse ). I have to ask: what is your render distance? My maximum is under 500 blocks, so aren't these floating islands (that I suppose must be visible from bigger distance) a bit overkill in case of average render distance? I got good experience to mark two of my important locations by placing a gallow to a most prominent hill nearby (so it is visible from 200-300 blocks around, enough in my case), and make one wing to point to the exact location in the walley, where second marker is placed. And to defend my aesthetics feel, yeah, gallow is not aesthetic at all, but I promise to experiment with nicer markers made from 6-12 blocks in the future! However, the night trick with firepits seems cool, it is definetly worth to try.
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