Morning, I was just curious to hear about others' experiences with the new upscaling and frame generation technologies.
Although I haven't needed the performance, I'm running an AMD 7900 xtx and a commensurate cpu, I nevertheless was toying with these new tools in other games and decided to try them on Vintage Story.
The end result is that I'm uncertain whether upscaling works, outside of game, and I will leave the frame generation on if only to give my GPU an easier time.
I think it does introduce a little bit more input latency however. The corrective feature I have available doesn't seem 100% effective in this game.
I noticed Vintage Story doesn't feature a resolution selector and instead upscales to the native resolution of the display. This is identical to what the upscaling tech built into gpus does, so I'm thinking there's a conflict. Or at least a redundancy.
For reference I'm running a full 4K display, resolution slider at 75%, view distance at 768 chunks, and an increased world height, although not too significantly. 320, I believe. Don't seem to struggle with frame rate, although I don't ask more than 60 from it.
Always been a well optimized game.