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idiomcritter

Very supportive Vintarian
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Everything posted by idiomcritter

  1. example of my panic chamber
  2. discord carries the announcements in its #news channel
  3. Lately, I've been switching it up between gambeson, and steel plate while cave diving. Steel plate is luxury when brute force spamming hits on sawblades and bells. All for a further chance on further gaining some jonas bits (terminus everywhere!) gambeson for keeping movement quick, great during temp storms that allows throwing spears with some acuracy (thread drift, whats that)
  4. checking the wiki, wolves appear to have health between 14-15. and they have a 20 block sense distance.. https://wiki.vintagestory.at/index.php/Wolf A thrown spear (which does more damage than melee) depending on type (flint) starts at 5 so... 3 spears should do it but if you are like me, need extra spears to make up for the misses. also, the wolves will run away mostly after the second spear hit, out of self preservation(?) you can build pits 2-3 blocks deep, and 2 blocks wide, kinda lure them into falling in.. if you have time enough, pillaring 3-4 blocks high, will keep you out of the wolfs attack range, and you can play the stab game don't know the frequency exactly, wolves will respawn. reports (from others) that if you can trap the wolves in a pit, and then just leave them there, it possibly prevents further spawnage when I base near forested areas, I usually set up a long perimeter fence to keep the wild animals penned in so to speak as to fat, animal husbandry will allow good harvests of fat, meat, hides, bones. boar/sow usually have the most fat. start that pig farm
  5. yeah, this is a thing. the work around is to put the bloom as it is (missing voxel) onto a helve hammer. tough solution if that level of automation hasn't been reached yet...
  6. aside from a mod, yeah, the only way (that i know of) currently is while caving there happens to be drifter noise (or falling water) thru a wall to another cave (that might contain the tl), and picking a hole thru (recently treasure hunters will sell maps to buried treasure. perhaps another type of map could eventually be offered that points to tl's)
  7. i forget, whats the portion size of a bowl, is it 10ml? checked wiki, so a bowl smallest increment is 0.1 liter ah k, so with ver 1.20 its requiring 600 portions to equal a liter(?)
  8. interesting, the only ruin that has wood (other than aged) would be a trader wagon. idk
  9. (hides behind the barrel in fear) uh oh, vs maths :grits teeths: i do like the suggestion though
  10. not sure if this is within the topic, while harvesting kills, the grass can exclusively command the focus, preventing interaction with the kill... cutting the grass is one solution unless lets say you wanted to keep the grass, as its on a build area, and offers desired esthetics!? (keep off the grass! err keep the grass)
  11. was this in single player? Linux or windows? current vs version? mods?
  12. oh, the opposite of a green house, this could be useful, in the warmest climates... like in rl, its bitter sweet to see the browning of the plants before summers finial days. but wait, where is the tl that will transport to the tropics
  13. see now, this is whats missing in the game, a succubus! (nice proportions, art)
  14. can't see clearly how the roof is built? at the peak, is it 8 blocks high? have you tried as a test, flatten the roof? hmm, seems you did rebuild it to try and reset back to when it once worked. something changed with the bits from when first built though what i'm uncertain, much like yourself it seems what bugs me a bit, is the command /debug rooms hi can show a valid room, does not take into account the 'skylight' factor that turns a valid room, into a greenhouse (also, in the past, there was an issue with slabs, being inside vs outside, any slabs being used?) (wiki: "Every block checks if it’s in a greenhouse after a maximum of 4 in-game hours" so thats 8 minutes real life) (wiki:Troubleshooting By far, the most common reason for a room not behaving as expected is the choice of door: crude door and sleek door do not seal a room; solid door, trapdoor, and iron door do. Blocks less than full height, such as path blocks, should be avoided. Mods can sometimes interfere. TentBag-2.1.1 interfered with a room registering as sealed, even when the mod item was removed: "Picking up a structure and re-placing it in the same spot somehow destroys the ability to be a cellar in -that- spot. Move the structure to a new location? It's back to a perfect cellar.")
  15. its a glitch. I think the command /debug chunk relight will fix it(?)
  16. anyone else read the thread title and get the image (Jose) Jalapeno on a stick by Jeff Dunham? idk, might just be me....
  17. This is a better picture in that it shows mountains in the background. that's where the ewe's are spawning (seriously). the sheep in the current version spawn in elevation (used to not be that way in prior versions, they'd be running around everwhere). need to get them mountains and trap em
  18. oh, the skyblock setting!? j/k the one time I encountered this issue on a server had to do with the server not restarting over an extended period. seems when I tried to enter new never before gen'd chunks, the game failed to create the map further. (something filled up, buffer, memory, storage... something ran out of resources a restart reallocated, or scavenged back what was needed to continue. wasn't my server, so i'm unaware of the finer details) after the server restarted, all those new areas were accessible. but, i did come across missing chunks much like the pictures above, though perhaps to a lesser degree
  19. been awhile since I made use of the helvehammer to repair the missing pixels. just tested, yes with normal hammer in hand, chopped many missing pixels so that a complete ingot would be impossible. place this incompleteness then onto the helvehammer and watched as the repairing/restoring ingot to its full completeness!
  20. water goes into barrel first. then add the lime....
  21. if the book is a double, that is, the book has been found prior at some point (and read), that would explain not being able to read again. also, forget which trader (luxuries?) will buy books sometimes, don't toss
  22. idiomcritter

    Error

    curious what the client-main.txt might say....
  23. harvest grass, before the snow covers it? can't scythe snow covered grass...
  24. it seems like its the wind, perhaps though, the swaying is a temporal wind thing.... j/k there does seem to be a change in music when going underground, so logic branching is there idk... and whats up with windmill sails that cross over other windmill sails without breaking....
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