Dilan Rona
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Everything posted by Dilan Rona
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ingots from vanilla mold not stacking with ingots made with mods
Dilan Rona replied to Dilan Rona's topic in Questions
That bug has been fixed since this post was made, so the information posted above is no longer relevant. -
Will be giving this a try. Got 8Gb memory, and a heavily modded game (86 mods last count). So I do have that problem of the occational lag spike.
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Stored Foods randomly spoiling way before the estimated dates
Dilan Rona replied to Locklear's topic in Discussion
Must be something to do with the cellar mechanics. If food in a sealed crock stays fresh for 20 days in your inven, and you kept it in a cellar (that has it good for a year), and you store it for lets say 30 days. Taking it with you on your trip, and it says 20 days fresh. If that is how you ran into that food spoilage problem (and you were absolutely sure your individual ingredients were not spoiled), then I would say you found a definate bug somewhere. Havent had that problem yet, then again all my food is kept in my cellar full time, and I teleport using xcore whenever I need to get food. -
Agreed on that one. Wine Cellars doesnt look like a cellar without a few barrels lying on its side.
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Talk about necroing an old topic.
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I agree with the dates and times on the loading screens need to be removed. Anything that should be on the debug level or logs should be on the log level, and not the loading screen. Personally the dots needs to stay exactly as they are though. It flows with the story that the loading screen presents.
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Very nice build so far. Would love to see what it will look like when finished. Getting ready for a mega build myself, just need to find a good location for it and get the dimensions for the ship right.
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The Butchering mod would be perfect then, combine with the RMeat mod for more realistic meat drops.
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Take a look at the Sticks from Firewood mod (https://mods.vintagestory.at/show/mod/10409), It lets you take firewood and turn it into sticks (1 firewood=4 sticks). It will cover you till you can get shears (which I highly recommend you make.).
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Processing blister steel is a lot easier than the iron bloom on an anvil (I am aware of the helve hammer, and prefer to do that job myself). Might be a permanent building that takes a while to build, but well worth it considering the durability you get with steel compared to plain iron. Iron bloom you can only heat one at a time, at least with blister steel I can put in 4 at a time on the forge for heating. Meaning less fuel spent to process the metal.
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What Animal Would you most like to see added and why?
Dilan Rona replied to Josiah Gibbonson's topic in Discussion
tbh any of the predatory cats will do. Would love to see them added as well. -
animal husbandry Do animals need light to not despawn?
Dilan Rona replied to Ceepert's topic in Questions
This is the end result when an animal hasnt enough light. So if you plan to keep them in an enclosed barn, make sure the artificial lights are enough. -
I cant see why you want to remove a trader unless you spawned in a trader, and want to remove some. Either way, here is the command you need. The command you want is
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Take a look at RMeat. It boosts meat and fat.
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Made a mod patch request to fix that bug. Made a post about that bug about a year ago, and its still present.
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Expanded foods has a soulstorm brew that can be made. Problem is that the recipe doesnt return a liquid for the refined soulstorm slop inside the sauce pan, or cauldron. But returns an item. Which has to be manually be dropped back into the saucepan or cauldron to turn the "item" into a liquid. A lot of people new to making it get stuck on that step, and cannot distill it into soulstorm brew because of that bug. Patch is temporary until the author of Expanded Foods and A Culinary Artillery fixes the long standing issue.
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Yes there is a problem with the soulstorm brew, but as I stated before Its not a game breaking bug, just a major inconvienience to have to manually take the "item", and place it back in the cauldron to turn it into a liquid.@EreticKB
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ingots from vanilla mold not stacking with ingots made with mods
Dilan Rona replied to Dilan Rona's topic in Questions
Smithing Plus had some new attributes added to the config. Once I found a version that stacked properly I then compared the config to the latest generated one, and found that if I set MetalCastingTweaks to false (on version 1.4.1 of Smithing Plus), it stacks properly. If its set true for some reason, the ingots from the molds from the mods doesnt stack with vanilla casted ingots. That was a fun debugging session -
ingots from vanilla mold not stacking with ingots made with mods
Dilan Rona replied to Dilan Rona's topic in Questions
Ok, its not the base game causing the problem but the Smithing Plus mod for some reason -
I noticed today that ingots made with the vanilla molds no longer stack with ingots made with mods like https://mods.vintagestory.at/show/mod/1197 or https://mods.vintagestory.at/molds. And it did stack perfectly fine with older versions of the game and mods. Allready tried downgrading the molds mod, and the issue still persists. So somewhere along with the 1.20 versions something regarding the ingots changed. And I cannot put my finger down on what the changes can be.