Dilan Rona
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Everything posted by Dilan Rona
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Area temporal instabilities are killing my creativity...
Dilan Rona replied to Squishy_Oni's topic in Discussion
personally it adds to the fun imo because i see it as time being broken after some calamity. It fits the theme of Vintage Story quite nicely.- 12 replies
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- frustration
- temporal instabilities
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So, what do you guys do during temporal storms?
Dilan Rona replied to Briskethead's topic in Discussion
head into a bunker room 3 floors down in my base personally, and wait out the temporal storm. Gives me time to read a book. -
you're lucky. managed to get KO'd by a ravenous wolf within the first 3 seconds of starting a new world sometimes, after finishing the character selection screen.
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Actually its fine the way it is. It completely fits the theme of time being broken in the literal sense of the game.
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welcome to the game, Myra.
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tried adding this to my server, and it fails to work. Will be keeping an eye here as i need this plugin asap.
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looking for people to join my modded server
Dilan Rona replied to Riley Cason's topic in Multiplayer
valid points, but the server that Riley has is not quite ready for prime time and is still being set up. Once he is ready he will probably provide the ip then. Same reason why I havent published my ip for my server yet. Still busy on my shopping district. Current linesman activities is delaying all my plans. -
Due to the reappearance of Linesman on my server, and another attempted griefing, and bad faith acting. And what I perceived to be another threat on my server, I had to enable whitelisting on my server. All future new players will now be required to be whitelisted on my server, and have to contact me directly if they want to join my server. I wish it never came to that as I have my base near the spawn point, and had it set up to help new players learn the game, and give them a place to stay while they practices the mechanics of the game, till they can find a place of their own later.
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Had to do a hard ban on two more linesman on my server. Names were lllIIIIlIlIIlIlI and IllIlIIllIlIIlIl. All future names that looks similar to that, and that cannot be easily read will be assumed to be linesman, and will not be given a chance to talk.
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I for one think the temporal aspect of the game is perfect for what is essentially a world fallen and broken due to a massive calamity that ripped time itself apart. as for the drifters, they were in all likelyhood seraphs themselves at some point before the fall. If in doubt as to what could happen in a world in chaos, take another look at the dark tower series.
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only solution i can think is to manually compare the configs between the online server and the offline testing server. see if i can find what is going on.
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Sitting with a problem on my server, that involves Medieval Expansion cellar ice. Stacking past 16 generates an unknown block for some reason. And it is not Medieval expansion or the mods that I use thats at fault cause I used the exact same mods on a brand new offline server, and the cellar ice works as intended. So its a problem on the server somewhere and I dont know how to resolve the problem regarding the unknown block. Does anyone here know how to resolve unknown blocks?
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Ok, I started an offline server, and with the exact same mods it works perfectly, and the cellar ice stacks as it should. So its a problem on the online server for some reason. Checked with my host provider, and he is using .NET7. Did a full remap of all the blocks on the server, stopped the server, and started it up again. Still showing that unknown block, and it still crashes out on the client when interacting with the unknown block. So I dont know what else I need to do to resolve this problem, as it is clearly not a Medieval expansion bug as you said, and there is no mod conflict when using the same mods on an offline server.
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Crash report from him. Running on 64 bit Windows 10.0.19044.0 with 16350 MB RAM Game Version: v1.19.8 (Stable) 03-Jul-24 22:54:37: Critical error occurred Loaded Mods: aculinaryartillery@1.1.4, chiseltools@1.11.2, fireclayfrompanning@1.0.0, paperlanternrecipe@0.2.1, primitivesurvival@3.5.2, propagatingreeds@1.0.0, resinglue@0.0.3, ot_SticksFromFirewood@1.1.0, temporal_gears_stack@1.0.0, game@1.19.8, woodmallet@1.0.2, AgeOfConfession@2.0.4, canmarket@0.3.32, carryon@1.7.4, coinage@1.10.1, commonlib@2.3.7, composter@1.1.0, cuniculture@1.0.2, expandedfoods@1.6.9, flintchisel@1.0.2, fromgoldencombs@1.4.30, medievalexpansion@3.13.1, primitivetools@1.4.1, resingluetools@0.0.5, vinconomy@0.2.5, creative@1.19.8, survival@1.19.8, wildfarmingrevival@1.1.8, youvegotmail@1.0.6, metalrecovery@0.1.19-pre.1, em@2.6.2, playercorpse@1.9.0, treetapping@1.0.0, bricklayers@2.5.5 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.SystemRenderDecals.UpdateDecal(BlockDecal decal) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 364 at Vintagestory.Client.NoObf.SystemRenderDecals.AddBlockBreakDecal(BlockPos pos, Int32 stage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 237 at Vintagestory.Client.NoObf.SystemRenderDecals.OnPlayerBreakingBlock(BlockDamage blockDamage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 201 at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockBreaking(BlockDamage blockDamage) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 382 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 791 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 592 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.UpdatePicking(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 220 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 83 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1009 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 241 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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Was in survival mode when that block appeared. Getting a friend to verify the problem on his end as well.
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It's a full stack of 16 for the cellar ice. The moment I try to go above 16, it throws out the unknown block. Interacting with it causes it to crash. And the only way to remove it is destroy it with creative mode. Attempted 4 times and did a restart for good measure. Still had the same crash.
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I have a crash report for Medieval Expansion. Running on 64 bit Linux (Fedora Linux 40 (Workstation Edition)) [Kernel 6.9.4.200] with 7675 MB RAM EMTK Version: 3.1.0 Game Version: v1.19.8 (Stable) 2024/07/03 07:34:48: Critical error occurred Loaded Mods: aculinaryartillery@1.1.4, chiseltools@1.11.2, ClaimsRadar@1.1.0, fireclayfrompanning@1.0.0, paperlanternrecipe@0.2.1, primitivesurvival@3.5.2, propagatingreeds@1.0.0, resinglue@0.0.3, ot_SticksFromFirewood@1.1.0, temporal_gears_stack@1.0.0, game@1.19.8, woodmallet@1.0.2, AgeOfConfession@2.0.4, alloycalculator@1.0.0, blocksoverlay@3.2.2, canmarket@0.3.32, carryon@1.7.4, coinage@1.10.1, commonlib@2.3.7, composter@1.1.0, cuniculture@1.0.2, expandedfoods@1.6.9, flintchisel@1.0.2, fromgoldencombs@1.4.30, medievalexpansion@3.13.1, primitivetools@1.4.1, resingluetools@0.0.5, vinconomy@0.2.5, creative@1.19.8, survival@1.19.8, wildfarmingrevival@1.1.8, youvegotmail@1.0.6, metalrecovery@0.1.19-pre.1, em@2.6.2, playercorpse@1.9.0, treetapping@1.0.0, bricklayers@2.5.5 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.SystemRenderDecals.UpdateDecal(BlockDecal decal) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 364 at Vintagestory.Client.NoObf.SystemRenderDecals.AddBlockBreakDecal(BlockPos pos, Int32 stage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 237 at Vintagestory.Client.NoObf.SystemRenderDecals.OnPlayerBreakingBlock(BlockDamage blockDamage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 201 at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockBreaking(BlockDamage blockDamage) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 382 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 791 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 444 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render_Patch0(ScreenManager this, Single dt) at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Happens when I stack cellar ice more than 16, and I try to interact with the block that appears above the stacked cellar ice.
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Great as both are, I do think it would be better if Vintage Story had it included as part of Vanilla, and not as seperate mods.
- 3 replies
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- earthworms
- feces
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I've been using chopped baked death cap mushrooms myself. And it works everytime. Even with Bitter Bolete. Only issue I have is the fact that I cannot bottle the Refined Soulstorm slop, but have to pick them up as an item and put it back in the sauce pan before it will allow it to be bottled. The moment it says chopped mushrooms (charred) it cannot be used though.
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ok, thanks. i'll try that.
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Have anyone managed to make blue cheese yet, cant seem to get the cellar for it to work properly. And the only cheese I can make reliably is Cheddar.
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griefers are part and parcel of any sandbox style game, and I do dislike their actions tremendously. And will take appropriate action when it occurs. What is not however is threatening to dox server info, in retaliation to being banned. Personally I would not have banned that player had he not threatened my server like that in the first place. That threat alone was all the reason I needed to do an immediate ban on my server
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Is there going to be an update to Expanded foods soon? There is a number of unresolved bugs still, one of which is the Refined Soulstorm Slop, that can be picked up as items, and not as liquids into containers. The only way to get them into containers as per my workaround is to pick them up as items, and place them back in the cauldron or saucpan slots. From there I can pick them up into containers like buckets.