Dilan Rona
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Everything posted by Dilan Rona
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You got a point there, @MKMoose. I myself are not against obfuscated code (Especially with valid use cases). I am however against the method used by Maltiez. obfuscated the cause of the crash, and using a known and TRUSTED mod to do the dirty work, instead of doing it the proper way by means of a dedicated anti cheat plugin. If server owners dont want players to cheat, then install an anti cheat plugin. End of story. Authors that feel the need to add an anti cheat to a plugin that has absolutely NOTHING to do with detecting obfuscated code, or cheat mods in the first place is clearly crossing the line. And if not for this forum topic, I would have been oblivious to the drama and arguments. Maltiez may have had good intentions with that version, and to highlight a very real concern (cheat mods). He should have done it the right way with an anti cheat mod. Not shoe horn it into a mod intended to make config files easier.
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As per the title, and with regards to a specific incident over the past few weeks, there is now a need to be able to search for mods, but having the ability to Exclude mods that uses specific mods by name, version, or even the author name itself. Its no different than having the search filter out mods tagged as AI generated imo. And a lot more important. In essence, I need to be able to search for mods, based on dependancies of other mods, and exclude them from the search result, if the excluded mod is part of the dependancy of the searched for mods.
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From what I understand, the code was obfuscated, and undeclared. And was added as an anti cheat measure, on a plugin called configlib. A library that has nothing to do with anticheat in the first place, and is meant to making config changes easier. Any one of these alone (obfuscated code, undeclared code, anticheat code placed in mods where they dont belong) would be bad enough. Put them alltogether, and I see why people would regard that as malware. Especially if it causes the client to crash (which can and will be seen as malicious intent if it wasnt an anticheat plugin to begin with). So starting today, i'll be going through my mod list. And the first mods on the chopping block is Config lib - Vintage Story Mod DB, ImGui - Vintage Story Mod DB, as well as any mod that relies on those mods. Its a real pity that the mods portal doesnt let us search through mods via a dependency search box. And those mods affected will remain removed until a suitable replacement for Config lib, and ImGui is available. This is the second time I am encountering a situation where a mod added functionality that wasnt declared, that affected gameplay. And it was bad enough that when a complaint that I raised was ignored and I was called ignorent, I removed the mod from my list, and refused to install it again. And that was after the author made changes to accommodate the complaint. By then it was too late.
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Stored Foods randomly spoiling way before the estimated dates
Dilan Rona replied to Locklear's topic in Discussion
Current server I am on, I never ran into that bug. Did have an annoying problem with my kitchen (that doubles as a cellar). When I added an extra room, I somehow missed an open block in a corner that I didnt see, and it ruined the kitchen/cellar. I thought it was a bug somewhere, and sealed off the upper floor from the kitchen. Wasnt until much later (2 ingame years later), that I realised the upper floor wasnt complete. -
I dug out tons of peat and now my backyard is unstable...
Dilan Rona replied to Querdurch's topic in Questions
Yea, there is above surface temporarily unstable areas. A friend on our server had that problem, and he ended up moving his home to another spot. And no. there was no rifts nearby. -
The second vid was basically how to make a skep the traditional way. very little (actually next to none) in terms of history, use, harvesting, etc. The first vid (AI generated thumbnails, clickbait titles, etc not withstanding) gave a very good explanation as to what was used before the modern day box apiaries.
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Great suggestion. Hopefully the base game will get that with 1.23 (here's hoping). Or until its added to the base game, someone makes a mod for that (crossing fingers)
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I just dont bother with flatpacks. When there is an update, I download the compressed file, and update the version I got.
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Nothing slop about the first post, I found the video very informative.
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Opposite happened to me. Divided a stack of boards, with 6 copper nail and strips. Shift clicked crafted them, and got 6 chests as expected, planning to finish the 6 iron nails and strips I had. Only the game finished the shift click crafting 2 book cases. Wasting board in the process, with no means to uncraft the book cases.
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Only way that I can think of to transport live fish without a mod is by using water channels, and driving the fish towards the channel, which in turn goes to the aquarium. Might give it a shot myself to make one.
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great as it is, not an option on a server that i dont control. then again, i was expecting this fix to happen sooner or later, so i planned ahead. 1 dead waterwheel wont matter that much.
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Well its definately fixed. Which is a minor hassle, as I need to protect my existing split streams
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Depends on what I got stored (cooked, or uncooked). End of winter (if pickings were slim), its whatever is still left...
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i did just that, and was handed a reality check. i got creamed within the first few min. took a few worlds before i got my bearings, and learned how to survive.
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Then you have the luck of an Irish. Cause mine was always ghost items. The lag on the server I play (due to my slow connection) was bad enough I managed to get 2 chiselled air blocks mined out (In fact I still have them on that server after multiple restarts). And the only reason that happened was I was working with chisels on stone blocks to get whole chiselled blocks.
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Nice find there with that website.
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ten to one that duplicate is a ghost item, and will dissapear as soon as you attempt to use it. particularly annoying on servers where the connection is not that great.
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Now thats what I call a barn
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the mouflon i managed to get i had to herd with underground runs to the farm, and i had to aggro them to get them to chase me (cue death animations*7). very much dangerous, i agree. Then again, i'm sitting with a very substantial farm with a mix of different goats, bighorns and mouflon, and pigs.
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Can I (Linux) Join My Friend (Windows) or vice versa
Dilan Rona replied to YourWaterDispenser-UwU's topic in Questions
Yes you can. You do need the same version of the game and server, but the underlying operating system really doesnt matter. -