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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. Dilan Rona

    Stuck

    nice one. thank you
  2. Welcome to Vintage Story. Hope you and your friends have a blast.
  3. If well placed, you only really need 1 pit. Maybe two. More distant locations gets their own pit. And they serve as passive traps for other animals. Just check up on them now and again.
  4. of course with bears, your trap needs to be 3 deep (4 during winter months)
  5. by the 3-4'th month, i even have a couple of bears trapped. and other animals as well. Its generally the first thing I do on a new map, when I find animals, I look for a good spot for a pit trap, and mark it on the map. First sign of wolves, I poke them and make like a jackrabbit with his tail on fire. Over the pit, and Hello Fresh meat!
  6. Dilan Rona

    Stuck

    happened to me as well on one particular map, and i wasnt even near a story location. Couldnt place anything, couldnt break anything. Stuck deep down.
  7. pit trap 3x3, 2 blocks deep (3 during winter). When the wolves are chasing you, jump over the pit. And watch them jump in. Then you can either kill them, or leave them as is, and kill them during the winter. That way you have meat for the lean months. Thats what I do with every map.
  8. Yea, that caught me as well today.
  9. Lets look at a real world example. There are areas in the world that cannot be entered (on the surface, and underground), due to radiation (either natural, or manmade due to accidents, disasters, and wars). Best one can do is migitate the fallout, attempt cleanup, or avoid the area. Such damage can last decades, to centuries for the effects to dissapear, and the radiation to dissapate. Same principle applies with Vintage story, the difference being the ability to craft Rift wards, to help improve temporal stability. And there are mods also that make improvements on the Jonas Tech, and in some cases introduce new tech that fits with the Jonas tech as well, and which fit perfectly with the theme of Vintage Story. Also, the temporal stability can be adjusted as well to easier (or more difficult), and also allows you to adjust the timing between storms, and how severe they will be. No mods really needed for that aspect.
  10. Who knows. Maybe later on we will have horses as well. Besides, when looking at history, there was instances of other mountable animals being used for transportation as well. As @LadyWYT stated, they are implementing ridable Elk now, and once they got everything settled down the way they are intended to function, the framework can be easily extended to horses (TM pending) in the base game, and other animals as well (covered by mods via API, looking at Camels, and Eliphants...)
  11. You do have the ability to turn the temporal stability mechanic off, and there are mods to permanently remove the rust creatures as well. The core feature of Vintage Story is Temporal Storms. And the entire lore and story describes some catastrophic calamity that tore time itself asunder, leaving everything shattered. The temporal storms are a direct result of that catastrophic catastrophe. You might want to read the Dark Tower series, to get an idea of how bad such a world could be, cause an argument could be made, that time on that universe is unravelling as well. Keep also in mind, that Chapter 2 of Vintage story has been receintly released, and there are 6 more chapters planned. With the game itself still being in alpha. The way the mechanics are implemented in the game is imho perfect as they are, and although they had to rebalance the shivers, and bowtorms after release (mostly bug related), they have been settled down into their final version. The drops could stand to be improved though, so it doesnt have to rely on mods to improve them. As for the predators, no changes are needed, other than introducing new mammels, fish, and birds (looking at the big cats, and owls)
  12. Does that sound about right?
  13. Welcome to Vintage Story, and welcome to the forums.
  14. Something I have to keep in mind myself. Thank you, @williams_482, and @Vratislav.
  15. As stated before in this post, you need a spare slot in the basket/backpack area. You can only carry 4 baskets or backpacks at once. Same thing applies when trying to pick up a trap with a trapped animal, it goes into one of the four basket/backpack slots.
  16. Unless you logged out of the game, switched between two operating systems, or launched with a script with a different data dir, you only need to log in once. And as long as that session is valid, you'll be able play the game without logging again. Even when offline. What you describe is probably you choosing logout, or you going from say windows with vintage story, to a linux side with vintage story. Edit: Or playing on two different computers entirely.
  17. shortest period after the character selection screen and my first death on a new map is still close to 2 seconds, before being ripped to shreds by a pack of wolves. Respawned, tried to run, and died in 5. spawned again, and i bolted over a hill. accross a river, and settled on a small island in the middle of a lake nearby. spent 2 weeks there on that island, just learning the basic mechanics, making sure my slice of island was lit, and making the occational forage for wood, and food (didnt discover cooking, much less anything clay then yet).
  18. I literally did the same myself, and then watched a few more videos of gameplay to help prepare myself. Thought i was ready, and had my but handed back to me on a platinum, gold trimmed platter, with cream and cherries on top to add insult to injury. Took a few maps to get my bearings and get a proper grip, and it wasnt till i followed the tutorial, and paid closer attention that I got better. Didnt regret buying this game once. And cant wait to buy the second project game as well.
  19. Actually I did a test on my end, with 4 trunks, with a collection of items. All the items, and the trunks were saved with the structure. The only drawback to the blueprint, is that it cannot be too big a structure. And by that I mean a couple hundred by a couple hundred blocks...
  20. Exporting your base is very much possible. and the game does allow you to move and rotate the imported base till you are happy with the placement, before actually pasting it. And it covers everything in the base, including any and all chests, with their contents.
  21. what @Apocalypse_Andysuggested. That covers most of the basis.
  22. The big cats in the base game would be amazing though (and yes, I am aware of the current mod).
  23. right clicking it allows the item to rotate 90°. Holding shift before rotating would allow the smaller 45° as per the suggestion. Considering the amount of work still to be done, maybe it could be kept as a future plan for blacksmith expansion. And there is nothing stopping an aspiring modder to enable that with a code mod till then.
  24. That happens to be the main save file, and for the most part, all you need. You could make a backup of the contents of the Maps folder as well I suppose, but let me spin up a local server on my side, and see what files it generates before I give wrong information.
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