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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. Once you are logged in, you can still play when offline (as long as you dont click logout, or switch to another install of vintage story, say 1.22 to 1.20 for example). Best course of action is a support ticket.
  2. So far, the closest we got to your request is different colour pottery, using a beehive kiln, depending on the amount of hatch doors open. And then there is mods that expand the clay colors as well. Maybe in future we will get what you are asking for in vanilla. Welcome to the forums, and glad you are enjoying the game.
  3. Only happened to me once, and so far, not since. Still its an edge case scenario.
  4. what is your seed, and generator settings? and what mods did you use?
  5. I have the same problem, only in my case, its because of slow networks. The list times out due to lag, and since the total list is 3-5Mb in size, if it doesnt download in 10 seconds, and being ready to display, it will show that.
  6. That actually happened to me, took a support ticket to clear that "Unusual activity". Also, you close the game, and dont select logout. right?
  7. Do you have multiple installs for vintage story? For example on 2 or more computers, or 2 different versions of vintage story on the same computer? If so, thats why it keeps asking you to sign in again.
  8. Ok, I misread a bit, thought there was a version to test. Instructions is crystal clear, dont see any issue with what is shown. Will be a great tool for creating mods, and cant wait to use it. One suggestion though is to make it cross platform, so its not just window$, but Linux and MaxO$ as well. Keep up the great work.
  9. I rarely find iron ore, but when I do find it, i upgrade the tools as they break.
  10. i'll give it a try after work. From the screenshots, it looks fine to me.
  11. I do it all the time. Whenever I have a problem on my modded game, the last mod(s) are the first to get nuked when I'mm having issues with my game. And considering I had a peak of 287 mods, knowing what I added recently due to new or updated mods, it saves me a lot of time. So don't just dismiss last in, first out due to narrow mindedness.
  12. It is beyond frustrating when you just made a steel pickaxe, and you are forced to wait for it to cool down properly. Cause more often than not, the second you try to cool down the pickaxe head so you can put it on a stick, it shatters, and all that work you put in is wasted. Including material loss, as you are forced to make a new pickaxe head using a new steel ingot.
  13. I also dont see an issue using AI to develop mods. I've had to use it myself for a project for love2d thats been giving me problems in figuring out how to code it for over a year. I kept at it till the code was at a high enough quality so it not only did what I needed, but exceeded what was originally needed. Yes, players should know that the mod was made with AI, but I dont think an outright ban is needed unless the mod is seriously questionable (which is possible, even without AI).
  14. What can save time is to eliminate the newest mods you added (last in, first out). It will help to reduce time needed to figure out which mod is misbehaving.
  15. Change current chunks from 32x32 block x y=0 to build height limit, to one that is 32x32x32 chunks. This should help to save memory for vs, especially heavily modded maps/servers.
  16. Thank you. Also, i've had bears dissapear with sunlight still available, reaching said bear, and the bear had an overhang of 3 blocks wide, and 1 block deep. the most shallow cave ever. And Yogo does a dissapearing act.
  17. Flint that can go into a bloomery is something i only learned myself literally last week
  18. spring, summer especially and early autumn is usually spent on gathering food, and supplies. winter months when its cold i'm usually home. smithing, cooking, doing leather. any jobs that got pushed back till winter hits. That and expanding my base downwards. I basically dig tunnels, building an underground base.
  19. if it was a couple min (15, i'd agree). but I was looking at a bear, and it just straight up dissapeared within 5 seconds of entering a shallow cave (if you can even call it that)
  20. I've had 2 instances of brown bears entering a cave, or what remotely resembles a shallow cave, and it straight up dissapeared within 5 seconds. First one dissapeared while I was busy hunting it, and the second as I was getting ready to trap it so I can dispatch it. Anyone else having this issue?
  21. Its a mix for me. Mostly berries/crops. with whatever dead animals and/or fish i happen to run into sometimes if a hunt fails. Only aspect i havent tried is the dedicated fishing mechanics.
  22. Which is just as big a problem, and constitutes a loss of material.
  23. the fact that this is still a problem, and only a mod can help fix the problem is quite telling.
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