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Everything posted by Lanceleoghauni
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What new gameplay loops would you like to see?
Lanceleoghauni replied to Josiah Gibbonson's topic in Discussion
I'll go with water wheels and expand it further. I want there to be more water and fluid manipulation mechanics. Plumbing and irrigation systems that allow for functionality without being able to move source blocks. I have no issue with creating source blocks I just like having options. Glassblowing is a big one, which kind of goes with fluid manipulation. I'd like vanilla long term storage options for alcohol, with a bit more capacity than the barrels have. I'll second or third or however many diagetic woodcutting. I'm generally in favor of removing things from the 3x3 crafting grid whenever possible. -
That's my thought too, accidentally settling in a temporally unstable region and leaving just enough to avoid taking continuous damage.
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Is Tule supposed to be a better source of thatch?
Lanceleoghauni replied to Retsof90's topic in Discussion
I agree that tule is both too rare, and too inefficient to ever intentionally use. I was excited to use it early on, since I had some thatch based building ideas. But as soon as I started trying to actually use it I quickly abandoned it, and now am slightly resentful when I see that tule has spawned near a water source instead of something useful. -
For all the people who complain about bowtorn they're incredibly trivial to kill the instant you have a bow and arrows, yeah. The fact that shivers move fast enough to force a confrontation is a good thing.
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my speed is positively glacial compared to others. I didn't get iron until the start of my third year. I'm a big homesteader though so building up my home little by little is a lot of my enjoyment. It's been 3 years and I've never had enough metal scraped together at once to upgrade from wooden lamellar. But I have more food than I could possibly eat.
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This is a really good rendition! That's a lot of chiseling
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At what point do you stop looking for a halite deposit?
Lanceleoghauni replied to Chuckerton's topic in Discussion
I got lucky and found a salt dome, exposed in a cave, not far from my home (and in the region I was planning to do all my mining in anyways). I haven't played a ton of worlds but now that I've lived a delicious, salty life. I am loathe to give up having more of it than I know what to do with. bears? Wolves? No problem. Salt the meat and have a tasty snack without even touching your firewood. Chalk got you down? who cares? You have YEARS to find enough to process your hides now. Salt is love. Salt is life. -
Metal ages definitely add a feeling of progression
Lanceleoghauni replied to Lanceleoghauni's topic in Discussion
I am currently so flush with peridotite from mining the bronze and iron that I am desperately trying to get rid of it. Stone axes save a lot of durability on the iron once it's down and ready for firewood, but the speed and inventory space saved by using iron to fell the trees is NOTABLE. However, I really can't emphasize enough that deep iron deposits are VAST. If you get lucky like me and have a bountiful vein on top of that... well. There's very little reason to avoid using iron for something beyond "I don't want to have to hammer or go back down into the hole" I tend to keep my mining trips brief, because even fully lit, and constantly braced, the mine's dangerous. It's deep enough that my sanity is constantly draining like it's in a temporal storm. -
I've been slow-rolling my cozy farmstead lifestyle for awhile now, but I've finally started mining in earnest. In the copper age everything feels so tenuous. your tools break instantly and metal is scarce, even exploratory mining feels dangerously extravagant until you have a good stockpile saved up. Bronze alleviates this a little bit, but the increased complexity does not pay out as much in durability as you'd like. It still feels knife's edge until you manage to find deep deposits of bronze alloying metals. But iron. Oh man. I've finally hit iron. Is this what true stability feels like? There's so much of it. It's so durable. Even processing blooms feels pleasant and rewarding. My charcoal stockpiles are weeping but I can delete more forest soon. Fewer places for the wolves to hide anyways. I love you iron. Maybe I will finally be able to afford real armor... Once I can make leather. Borax and Chalk are in short supply...
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I'll Agree that this seems better suited to a challenge/suffering mod. I would not want these ideas implemented in a game where, as ladywyt points out, it takes considerable investment to raise animals. Having damage that isn't mitigated by armor would also disincentivize making it, which kind of sucks given how expensive it is early on.I would not want someone scraping together for their first set of metal armor, only to get a storm with birds that punch right through it. That's ragequit material right there and the opposite of what I want to happen if I show a friend a game.
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Vratislav is correct here. You have a wiiiiide range of options for possible pillar blocks. Use what you find most convenient/Immersive/personally fulfilling.
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I love the detail you've packed into a relatively small space, I think the towel draped over the side of the sink is my personal favorite touch. My only thought is maybe figuring out a way to break up the masses on the second floor. The roof has a lot of visual weight and could perhaps use beams or something to break it up?
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If you're playing with cave ins enabled, and sideways instability like I am because I hate myself and love getting crushed by tons of rock, it's also important to keep blocks on hand to prop up areas of unstable rock. you won't need to do it all the time but it's very possible for a drifter to step on a piece of unstable rock, push it over the edge, and trigger a cave in. Do not mess around. The Rocks Will Win™ you can use supports, like I do a lot of the time. But to save durability on your precious metal tools if you're low on metal, a simple pillar connecting the floor and roof is enough to restore stability too.
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Candle recipe should have the "this ruins your pot" text.
Lanceleoghauni replied to Michael Gates's topic in Suggestions
It would be helpful as a warning I think, but would not affect me much. I'm that guy who overproduces storage "Because what if I need it" and then feel compelled to fill it with tools. I have like 6 cooking pots between all my stoves and the dirty ones for potash/glue/candles. I have more crocks than I could ever reasonably use alone. I am constantly producing bowls to continue turning wolves into lamps. I prepare for the apocalypse with clay crafts because we've already had at least one! -
I can say, anecdotally, that I have not had a single rabbit spawn in my garden area so far! Though admittedly I have been having difficulty having anything but wolves spawn nearby for quite some time. I'm glad to see the solution I settled on for the skep placement ended up being a good choice! I noticed fences kept water from freezing, and I preferred the look to using slabs, so that's just what I went with from the jump.
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That certainly would be more efficient early game! With a large enough set of fields I don't think you'd even need to be a particularly attentive farmer.especially if you're staggering growth speeds anyways.
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Certain crops count as flowers for certain growth stages. it's mostly a space thing. I wanted it to be kept kind of small and compact. It doesn't help the plants GROW any, as far as I'm aware. I just liked the way it looked. I have the space cleared now (as opposed to when I built it) that I could probably build a proper bee-house zone with a little effort.
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it's captured that sort of weathered/worn kind of look. It may not be a pristine statue, but it carries an air of age. The details are still fully legible, though. So I don't think it's a failure at all given the constraints. if you wanted you could try rotating the chiseled blocks and carving out the interiors to give it more depth, before rotating them back into position?
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I did start this in 1.19! I only recently found a littttle bit of high fertility soil, but not enough to fully replace my fields, and I've been saving it to try and get some terra preta made. My worldgen was very kind with the amount of fireclay I have, I've hardly found anything else. mining and digging is something I avoided doing too much of for a long while because I turned on every kind of instability and it's a bit... punishing haha.
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This will be my second winter in this house, after having tried to move south to warmer climes and being forced to settle as winter overtook me. Progress has been slow given a general lack of metals, but I've gotten a good push lately and I'm hoping to find some iron before my bronze reserves run out. I had a good harvest despite my mediocre soil fertility, thanks to bonemeal and just... So... SO many wolves. Combined with the salt dome I found, food is no problem this winter (last winter was a mostly wolf based diet). It's not as fancy as some of the things I've seen you folks build, but I'm pretty proud of it regardless
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