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Craftcoat

Very supportive Vintarian
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  1. That makes griefing way too easy. Salting the earth was also more of a ritualistic curse than actual practice. Salt was valuable and expensive. the amount needed to ruin farmland would be enough to break a warchest
  2. Maybe spelunkers feel less safe in open spaces so they could gain a debuff without walls in their vicinity or a roof over their head
  3. Black widows, skunks and coyotes are specific to the new world. With vintage story being set in 1400 in the old world those dont really fit the setting.
  4. Alternatively one simply could craft them together to make the bigger variant
  5. I have been thinking about how in Medieval times Bakers would often feed their entire community with bread baked in very large ovens made from brick/stone and mortar. With the Beehive kiln in 1.20 for mass manufactureing of Clay goods it would be pretty neat if we also could build large ovens that can bake much more than 4 breads or a pie at a time. Moving baked goods in and out with a paddle or large spatua. It would add a lot to the roleplay to have a village bakery with a large communal Masonry Oven Edit: this could also give opportunity to add recipies like quiches and pizzas
  6. It would be usefull to be able to ask a trader for the location of one or two of their colleagues that specialize in a different type of goods (they wont reveal the position of a rival) wich then could get marked as a rough area on the players map.
  7. With boats in 1.20 comes the option to sail out into the Ocean. It would be awesome to be able to toss out a net or trawl one behind your boat for the full fisherman expierience.
  8. Glazed and shiny pots and vessels? yes please
  9. I recently cought wild chickens and hens and i wish they were brooding properly but they seem to get spooked even through solid walls of their henhouse i built then specifically so they could nest in peace... any ideas or mods out there that take away chicken X ray vision?
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