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Everything posted by Teh Pizza Lady
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What is the argument as to not add the game to steam?
Teh Pizza Lady replied to vewvew's topic in Suggestions
Right, so the only cost there is against the company at that point, which kind of contradicts what most advocates for piracy claim (that it hurts no one). -
Thinking about if Water could not be Destroyed only moved.
Teh Pizza Lady replied to Emeal's topic in Suggestions
If you're gaming with friends, projects like that can absolutely be a lot of fun. -
the Crude AND Recurve bows, actually. Everyone else can only make the simple and long bows.
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PC gamer learns about firewalls and ports. More on that at 5. Back to you, Sharon.
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What is the argument as to not add the game to steam?
Teh Pizza Lady replied to vewvew's topic in Suggestions
I get what you're saying, but you are losing me at the "no lost sale" argument. It assumes something that cannot be proven. Whether a person would have bought the game under different circumstances is subjective. Piracy removes the possibility of knowing entirely. I agree that it's worse when someone steals something they can afford, but stealing is still stealing. The inability to pay for a Disney ticket doesn't justify sneaking in anyway. It's still taking access to something I don't need without permission regardless of whether a cheaper ticket price would have allowed me to buy it. It's still wrong either way. -
no, it made it WORSE... and I have a pretty high render distance, so everything in the distance was nearly folding over on itself, I couldn't see straight. Where I was trying to look was that dark spot in the sky.
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Welcome to the forums! I understand your concern and share it somewhat however, I do not own or game on a Mac, so I cannot speak to any sort of experience with it. However I do have a functioning set of eyes and they noted a slight difference between the link you shared and your summary of it. This line in particular: To me this suggests that Rosetta will still be around, but its usage will be limited. I did a little digging around and found that Apple announced that they would be migrating away from Intel-based macs and transitioning everything over to Apple Silicon which is ARM64-based and arguably better at getting more work done for less power, thus reducing heat output and eliminating the need for noisy fans and reduced risk of thermal throttling under load. These are all things that Apple wanted to achieve and they have done so. Thus they implemented Rosetta which just acts as a translation layer between the Intel-based software and the ARM64 processor which cannot read or understand Intel-based instructions. However what's more true to my experience is that Anego works hard to ensure that their game will run on a vast array of machines ranging from potato computers to powerful gaming PCs. So what I would do is head to the VS Issues github repo here: https://github.com/anegostudios/VintageStory-Issues and tell them about this issue and see what happens in a few weeks, months or even over the course of the year. At this point, I wouldn’t assume Mac support is going away. More likely, over time, Mac builds for the game will simply shift toward Apple Silicon (ARM64) as the primary target, with Intel support left as a secondary download for those that still need it.
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And sometimes you get readings that say nothing here... and sometimes you get... well... just look: That one reading had two bands of hematite and a HUGE halite dome.
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google.com "how to report a post on the Vintage Story forums for hate speech"
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No, I didn't make it to the bottom of the pit. I'll let you know if we get brave enough to digging that far.
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this is funnier than my original post idk how to feel about that...
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No, I mentioned it....
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I chased a deer into a hole. It should have been simple. Deer goes in, I follow, I win. Instead it turned into one of those situations where the ground betrays everything you thought you knew about the game and you just go along with it because... well... what else can you do? The deer vanished into what looked like a harmless dip, and I followed it straight into a cave that immediately stopped behaving like a cave and started behaving like an entrance fee to something deeper. Turns out the cave wasn't just a shallow walk into a subterranean maze. It wasn’t just a hole. It opened into a pit, and then further on another pit that opened into something that went down farther than it had any right to. Farther than I had any business investigating. And in the walls there it was: hematite. So I did what I always do when the world gives me something interesting and immediately stops explaining itself. I marked it on the map with a star and wrote: “DIG HERE TRUST ME.” I shared the location and told my friend over voice chat what I was doing and why and then left it alone, and got the heck out of dodge, because hunting without armor or bandages is difficult work. And then the Blackguard showed up. She saw the marker, ignored the cave entirely, and started digging nearby like she was trying to prove a point the ground had made in a past life. That turned into a completely separate cave system, and she immediately broke into a respectable coal deposit. Just like that. No drama. No deer. Just efficiency. I bandaged myself up, ate a few bowls of food (thank you devs of Expanded Stomach mod) to replenish my nutrition bars for some extra bonus health and put the cave out of my mind. Eventually my friend says we're ready for iron. I remembered the cave, so we came back together later and actually looked at the original cave properly. Turns out.......... .....the hematite I’d seen was the poor band. We started harvesting it anyway because it was still iron and would still smelt into iron blooms. After gathering a bit, I explored a bit further in the pit and found it: Rich hematite and a dome of halite beyond it, and sylvite embedded inside like the salt had decided it wanted to be complicated. I shook my head and decided I would be more useful exploring than mining. I looked up and saw sulfur near the ceiling, and on the way back out of the cave I found galena in the wall like the cave was just casually distributing every useful mineral it had in reach. Then a sawblade locust spawned. The blackguard didn’t even hesitate. Just quickly crafted a set of bronze lamellar armor and dove in and tore the locust apart like it was a broken tool. “This is why you keep your blackguard fed so they can do this…”, she said. I didn't argue We should have left after that, but we didn’t, because we found a translocator just casually sitting in the wall of the cave. I gathered all our temporal gears and powered it up and got dumped into another cave full of saltpeter. I shook my head and just... left. Too much was already riding on our shoulders and a careless cave dive without armor or any decent weapons just didn't sound sensible to me. At that point the map already had olivine and bauxite marked for refractory bricks, so the whole thing had quietly turned into industry whether we agreed or not. Then she ran a prospecting reading. Ultra high aquifer, 25 permille. Poor halite, 17.78. Trace hematite, coal, galena, sphalerite, cinnabar, and just enough scattered sulfur, copper, and emerald to make it feel like the cave is hoarding everything it was supposed to give us one at a time. She looked at it, looked at the cave network, and didn’t say anything for a while. And I just kept thinking about the little red star on the map. “DIG HERE TRUST ME.” It still feels correct. Oh and the deer? It got away. I never did find it.
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1.22.0-rc.8 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
I think you summed it up pretty well. I definitely see a need for improving the damage model especially when lining up shots with steel arrows and a recurve bow. One or two shots with a broadhead should be sufficient to do what you're suggesting. There are mods that make the whole "following it to where it collapses" bit easier. My argument was that getting into what is effectively a brass knuckle on a stick fight with a deer shouldn't cripple it and slow it down until it's maybe one hit away from being gone. Then it can slow down and be easier to catch or get away from, depending on what you need in the current moment. -
1.22.0-rc.8 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
I can tell you from personal experience that when hunting, an injured animal is faster than you think, especially when it's in flight mode. I can't go into too much detail without making it gory but definitely get some real life hunting experience and you'll see what I mean. Also our spears bounce off and it takes about 5-6 hits with a copper falx to kill a deer so I don't really think that our weapons are hacking them half to death as much as you think. More like blunt force trauma-ing. -
1.22.0-rc.8 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
Well yeah but that would require enabling locational damage. Which would be cool, but given that most hits are going to be on the head or body due to hit box sizes and the fact that they're moving around, your chances of getting that "lucky" hit are going to be very slim. So sure, develop the system and turn it on, but I don't think it'll work quite the way you're envisioning. Also don't forget to apply the system to the player so they can be crippled by the first bite from a wolf attack! -
1.22.0-rc.8 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
Adrenaline is a hell of a drug! You can be nearly dead and as long as there is *something* to pump through your veins, adrenaline will keep you going until the something stops pumping. -
Most everything in the game is. Tyron said that everything they create, they try to make it extensible by the modding community.
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I see the ModDB that way. *points* Maybe someone will come up with a way to figure that one out. Probably a prime candidate for the suggestions forum. You'd have my vote if you did put it there.
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1.22.0-rc.8 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
There is actually a mod for this. -
Thinking about if Water could not be Destroyed only moved.
Teh Pizza Lady replied to Emeal's topic in Suggestions
The idea is interesting, but it assumes a level of collective labor and coordination that doesn’t exist in typical gameplay, which would turn survival gameplay into infrastructure management work rather than fun interaction. Remember, it's a game. And games are supposed to be fun! -
From my understanding he had already been dealing with harassment over it, so things were already near a breaking point. When he didn't respond, someone got a moderator involved and then we all saw what happened. That specific incident isn’t the point. The point is that tying gameplay systems to real-world religious preferences can create unnecessary friction and cause people to act out against each other either in-game or in real life. That’s why I suggested keeping Age of Confession’s religious elements purely decorative unless they’re handled to ensure balance and equal and fair treatment for all.
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Honestly if 2.5 hp is the difference between life or death, you probably weren't going to survive anyway. I just enjoy the ranged benefits of hunter too much to switch. To be clear: What you are suggesting is the core of what XSkills offers the players. It is a well-established mod that fleshes out a lot of the ideas you have already put forth in this thread and has the synergy with the rest of the game that you are looking for/requesting in this thread. I also used to think like you until I tried the ideas you're putting down here. They're not bad ideas, but over time I didn't enjoy playing with them in the game because every world wipe, every restart, every new game all my progress was set to zero. I have a way of playing. I am the hunter. I enjoy my range, damage and accuracy and taunting my blackguard friend that I can harvest more berries than she can. I think the devs know this and that's why a system like this hasn't been added to the game yet. It also won't likely be added to the game since the devs aren't too keen on skill-based progression, but they could change their minds later. Either way, I was raised that a person isn't allowed to be against something until they've tried it or the alternative at least once. I've played with XSkills. It's fun at first, but sucks in multiplayer because you aren't gaining any skills while you're not playing. Any single player restart leads to the same conclusion: All my progress is lost and I have to start over figuring out what I'm good at. Your suggestion here will have the same core weakness, too: Only the players that are online will be able to develop their identities. You'll find that you're better off only playing in single player with this kind of feature. And since VS is a multiplayer game at its core, this kind of goes against the tone/vibe that the devs have already set in place, so I would say this is generally best left to a mod so people have the option of playing this way in order not to screw over everyone else who is already enjoying the established systems and game mechanics. Give XSkills a try and see if you like it, especially in a multiplayer scenario. You may come to the same conclusions as me. And if you don't, you may glean some more ideas to improve the system you have here. As it is, if this was added to the game, I'd create a mod to remove it... and that's not something I really enjoy saying on the suggestions forums because it feels mean-spirited and doesn't foster good discussion.