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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. I would prefer for the devs of the game to actually care about it. See: Blizzard Entertainment, Mojang AB, Bethesda Games All three of these companies had one thing in common: Their devs LOVED the games they created. When they stopped, the quality went down.
  2. I'm remembering the time I found the RA buried 5 blocks underground because the area that it generated in was heavily undulated terrain. Even with a map to the location I don't think I would have found it without popping into creative mode and verifying its location.
  3. A glitch effect occasionally showing the original logo underneath would be cool, too.
  4. Sounds like the audio that plays when your temporal stability drops too low. The sound only really plays within the bounds of the archives which are protected from the player doing things like mining and whatnot, otherwise, the generic underground sounds will play. Also the RA sounds don't remind me of millstones grinding until you've fetched the mcguffin and done the thing with it.
  5. I think Expanded Foods adds a feature to make Vintage Beef, but it hasn't been updated in a while.
  6. Sounds like you need to pray to the Holy Virgin Probability to intercede for you on your behalf to RNGesus who was born from the Immaculate Algorithm. Light a candle, offer your tribute (one more trap, just one more), and you appeal to the Virgin Probability to put in a good word. She who has never been manipulated, never been modded, never been seeded with a fixed value. Maybe then you'll get a chicken. Or not. Things seem to be fickle like that these days.
  7. https://mods.vintagestory.at/bloodtrail use this until it gets implemented in the base game. Status effects are coming in a future update and I imagine "bleeding" will be one of them.
  8. Why stop at June? LOL Jokes aside, I tried to have a similar conversation a while back. [link] Glad to see others care about the state of the forums, too. The more people talk about it, the better. And as always, if you find someone particularly troublesome to deal with and they aren't breaking any forum rules, feel free to hover their profile picture on their posts and click the Ignore button in the window that pops up. If they ARE breaking the rules, feel free to report them. The moderators are generally fair and quick to respond.
  9. It's never too much to handle. Usually by the time the mod leaves testing (I can thank my co-author for the rigorous amount of testing she puts into it every day!), it's solid enough to stand on it's own without too much fuss. Upkeep is simple, just make sure the mod doesn't crash with game updates and make sure it still functions or wasn't made obsolete by the game updating and adding new features. Support is yours to choose how far you take it. Do you support other mods for compatibility? Do you implement user feature requests? Do you fix bugs that users report, etc, etc. If any of that was too much to handle, the mod wouldn't make it out of my computer and onto the ModDB. Is it fun? Yes. It's always fun making something and then seeing others enjoy it, engage with it in the comments section, suggest new things. I get a hit of dopamine every time I log in and check the mod page and see the download count is higher than ever. My mods may not be super popular and used by everyone, but I enjoy them and I enjoy seeing others use them, too.
  10. CP/M is Control Program for Microcomputers -- considered the grandfather of the modern PC operating system BDOS is Basic Disk Operating System -- a component of CP/M that handled the basic disk input and output MS-DOS is Microsoft Disk Operating System -- a full operating system that was based off QDOS which was inspired by CP/M brb gotta go smack someone who just ate my redmeat pie while I was lying in bed trying to sleep.... IBM-DOS also known as PC-DOS -- what MS-DOS was supposed to be but somehow Microsoft retained the rights to sell it as it's own thing and that changed the computing world forever
  11. This is FAR beyond the topic of the original question, but I do want to point out that Ravens and other corvids have a higher density of neurons in their brains than other animals, which is why brain size is actually a poor predictor of intelligence. Neuron density matters more than neuron count. The count sets the ceiling on what an animal (or human) can potentially learn, but density determines the processing power available to actually do the learning. A large brain with... say a million neurons... can be outperformed by a small brain with half the neurons. Corvids prove the point pretty hard as in your example. Cause-and-effect reasoning, delayed gratification, theory of mind, tool use -- all cognitive benchmarks that many animals with much larger brains fail to meet. Neuron density > brain size. "solely" is doing a lot of work in this sentence, LOL
  12. She's only violent towards pies and crocks of food. and bears.
  13. The other side of this that people aren't seeing is that AI figured out that my custom bootloader and kernel I'm building in Assembly and C as a learning project had a bug where it wasn't disabling blink mode for white backgrounds so when the bootloader ran in Oracle VirtualBox and tried to print text with a white background, the text started to blink. I had no idea this was a thing and was able to grab some code to disable this. QEMU and Bochs had blink mode disabled in the BIOS already, but VBox didn't. I never would have known where to look if it weren't for AI because Stack Overflow didn't have any answers on it and asking lead to a bunch of "this question has already been asked before" comments and my topic was closed. EDIT: What I'm implying but didn't state is that this means that AI is able to reason past things that aren't necessarily black and white taken from coding sites. Because I've searched deep and wide for a solution to that problem and never found anything. I turned to AI out of desperation and it found the issue within...... minutes.
  14. Now is also a good time to remind folks that you can ignore forum users you find troublesome. You can do it by hovering over the user's picture icon and then clicking "Ignore" in the bottom right of the window that pops up.
  15. this is an EXCELLENT use of AI. 10,873,498,712,634% TRUUUUUE. this hurts to read. So much time spent on keeping up with current standards TT_TT If you don't like people rebutting your heated opinions, then don't post them? Pendulums swing both ways until physics says they don't.
  16. Ah I see that now... yeah your wording did NOT give that impression when I first read it.
  17. This is why my computer science classes when I was getting my degree were 50 the first semester, 20 the 2nd semester, 15 the next and so on. By the time I got to my 4th year of university, we were down to 4 of us. The 30 students that dropped out or changed majors after the 1st semester were copying and pasting their answer. I remember one kid who said he had an uncle who was a top developer at some firm and would help him out. He showed up with a hand-written note and zero clue of what he was doing. AI is now enabling these folks to pursue whatever it was that first drew them to Computer Science in the first place. But make no mistake, if I put joke responses on Stack Exhange or code that compiles but does nothing on my GitHub, someone copies it or an AI picks it up and makes a mess out of someone else's program, that baggage is on them, not me. Using code you don’t understand has always been risky, whether it came from Stack Exchange, GitHub, or an AI. If a person chooses to borrow code they don't understand, they are alone in bearing the weight of responsibility for the outcome. Nobody forced them to take shortcuts. Nobody forced them to borrow without asking what it did. Nobody forced them to use it without vetting it. Those were their choices and theirs alone to make. As the old saying goes, "You made your bed, now lie in it."
  18. might be a bug since a while back the crude bow and the simple bow had the same crafting recipes. However getting the 12 flax fibers for a simple bow would be much better than trying to rely on the crude bow. In fact the simple bow is so much better than the crude bow that I don't recommend its use at all if the other is available to you.
  19. AI is a crutch - but a crutch isn't the problem. Refusing to heal is. The risk isn't that AI makes things easier. It's that easier makes it tempting to stop struggling, and the struggle is where the actual learning happens. AI will always be faster than an actual developer. Understand what it's doing, what you're asking it to do and why is key to understanding how to use it. When it inevitably goes away, what will we be left with? Developers that don't know how to code. I'm seeing it happening already. The danger lives in the developer's habits, not the technology. AI doesn't prevent you from learning. It just makes avoidance cheaper. That's a discipline problem, not an indictment of the tool.
  20. contaminated enough that it looks like something that fell out the backside of a drifter. It doesn't even burn as hot as peat, but it has a +25% burn time modifier and so it would still be nice to toss it into the forge to keep ingots and whatnot warm until the bellows can be used. You can find piles of the stuff in the new dungeons they added, so it can be a really cheap and easy fuel to have when you're first starting out. Not being able to use it in the forge hurts that a bit and makes it a bit less of a lucky find.
  21. No, reading an AI summary and applying what you learn is no different from reading Stack Overflow or a wiki page. The AI was just a search and summary tool. It's often wrong anyway. No, using AI to navigate a codebase is no different from asking a senor developer "how does this work" or "what does this do". You still have to understand it yourself and apply that knowledge yourself. The work is yours. No, there are only 2-3 ways to do for loops. The syntax is pretty rigid. AI didn't create anything, it just replicated the standard. Disclosure isn't required because, functionally, it doesn't change anything. If the mod is a soulless blob of code, you'll know the moment you look at it. If it isn't, then what does it matter how it was made? I wouldn't worry about it until Anego Studios says you have to. I don't judge mods based on how they were made. I judge them based on whether the dev took the time to actually create something. The tool the dev used is inconsequential. Writing the IL codes by hand to replicate a for loop doesn't make the mod better. It just means you spent a needless amount of time doing something that I could have done by typing "for" in Visual Studio and mashing the TAB key twice to complete the auto-suggestion shortcut. On the broader question of AI use in modding, I do understand the drive to push back. AI has made it almost trivial to flood any creative space with hollow output, be it writing, drawing, or coding. That erodes trust in everything around it, including the things that were designed with love and care by a human. That's a legitimate frustration. However I think there is a tendency to "throw the baby out with the bathwater", so to speak. I'd like to gently suggest that the frustration is being aimed at the tool rather than the lackluster behavior. The actual problem isn't the use of AI, but how it's used, whether the user was actually engaged with the tool or just blindly turning wrenches until something worked. Those are entirely different scenarios and conflating them means you're keeping a gate that blocks people with a real vision and minimal know-how from making that vision a reality and creating something with potential. Photography went through this. There was a time when darkroom skill was the measure of the serious photographer; the hours spent developing the film, blindly dodging and burning the image into the photopaper and then developing it only to find that something went wrong and the whole process had to be redone. Then digital happened and then Photoshop and then Lightroom and then phone cameras that put all the photo settings at the users' fingertips. At each step, people called it the death of "real" photography. At each step, the tools and the medium produced work, real work, worth looking at, made by people who cared about the craft. The tools changed. The craft adapted. Darkroom photography is still a thing and some people still prefer it, btw. And there are darkroom photographers who produce junk that either collects dust or ends up in the recycling bins. But the train didn't stop for photography and it's not stopping for coding either. The modders who figure out how to use the AI tools and use them well, not to replace their better judgement but to extend their capabilities, to spend less time fighting the syntax of a for loop and more time getting their ideas into code form... these are the modders that are going to keep shipping great work. And you can see it in action if you only know where to look. For what it's worth, my day job has me writing code by hand. The tools they want us to use are old and more often than not I'm having to correct mistakes that could easily have been fixed if someone had taken the time to just outline what the code did and fix the logical errors. An AI tool could do this in minutes. And the less time I spend fighting bugged code, the more time I can spend getting my actual ideas out into working form. At the end of the day, I'm tired, my brain is tired, and all I want to do is play VS, Minecraft, or some other fun game while my brain recovers in the background. That usually leaves me with a couple of hours at the end of the day to try to write my own ideas into code form. If an AI tool can make that happen faster, then... I'm going to use it. Not because I'm lazy. Not because my ideas are uninspired, but because the alternative is not making the mod at all. I wouldn't want that. My co-author wouldn't want that. The users of my mods wouldn't want that. 90% of it is hand-coded anyway. All the AI did was dig through the VS codebase to find method, field, and property names, show me how to connect to them, and point out goofs, glitches, or gotchas in my code. The "worst" case scenario is I ask it the question, "Is there a better/cleaner way to do xyz" and it gives me a few options that I choose from and try to implement. There is no other way I could have figured out that the __state of a Harmony pre/postfix pair can be any object, even one that is custom defined in the code to pass any amount of data between the the prefix and postfix, and thereby eliminating the need for my code to rely on sensitive transpilers that break every time the game updates anyway. TL;DR: AI is a tool like anything else. Judge the work, not the workflow.
  22. Hello @XeniousThe2nd, and welcome to both the forums and the game! Yes, items that you drop in the world will actually despawn after 10 minutes, I believe. Other block games do this, too and are much less forgiving on the time you have to collect them once dropped. However there is hope. You can just type /tpwp [starts with name] to get to your death waymark or /gm c to hop into creative mode and fly there and then /gm s to get back into survival once you have recovered your stuff. Once in creative mode you can use F1 and F2 to increase your flying speed. Best of luck!
  23. Now fix the contaminated coal not being able to be used in the forge!
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