-
Posts
1068 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Teh Pizza Lady
-
FOMO is not a punishment. It is literally cashing a check before RNG has a chance to write it. "I might have lost out on 5 flax fibers!" Or... the mobs might not have dropped anything and you would have wasted your time and effort. Sounds like we disagree on what temporal storms are then. I see it as the world briefly merging with the rust world where are temporal rifts are literal connections between our world and the rust world. This is why some of the monsters are faded as if they aren't quite there all the way and are part of another dimension and when the storm ends, none of them should die, and instead just disappear and go back to their own world and leave yours as it was before. Temporal rifts act more like connections between the worlds allowing the mobs to actually traverse the barrier and physically enter our world. This can be observed when they suddenly despawn at the end of a storm (except for some of the more pesky mobs that resemble tall chickens with crossbows), but when a rift collapses, anything spawned by it remains. But if you want to imagine that the temporal storm is literally the world getting engulfed by a giant temporal rift or the barrier just disappearing altogether for a moment, then I can see how this would work. We may need an official explanation from the dev team on just what exactly a temporal storm even is. we're assuming this doesn't happen already. Have you looked into the code to see what the spawn conditions of the rare mobs are during a storm? Personally I'm not a huge fan of the idea, but I can see some merit in it. I think the passive loot should be a fraction of what you'd reasonably expect to get if you had killed a bunch of mobs during the storm. Remember... risk = reward, and the classic Jamestown saying, "He that doesn't work, doesn't eat."
-
FUN FACT: Because the only output is an ingot you can actually help the helve hammer knock the scale off with your own hammer. While it's working the ingot, you can be heating another bloom. works best if you have several forges all heating blooms so your helve hammer never rests until you're done working the blooms. It's not a waste of coal either since you can only ever heat one bloom at a time in a forge anyway.
-
Sometimes, you truly get tired of doing something. So I went and made as much mortar as would fit in a barrel. Turns out it's 512. Have a picture: I am very proud of my huge pile of mortar. Did it take all day babysitting the fire? yes. Did it use more fuel than I want to admit? also yes. Will I need to make more in the future? also yes! What other crazy things have you done in the game to hopefully save yourself some time in the future?
-
Welcome to the forums @GrandmaPork! I believe they are working on the new player experience, but the handbook is a major component of the game and giving information to the player.
-
Windmills should take damage if allowed to spin too quickly
Teh Pizza Lady replied to Teh Pizza Lady's topic in Suggestions
I like this in addition to the issue of accumulating damage if you let your windmill spin during a bad storm, especially since we know flywheels will be coming with the advent of steam power which is on the roadmap! However one small issue is that friction exists so the flywheel would eventually wind down. If you're the minmaxing type, then you could probably figure out a way to spin up the flywheel with the windmill and then disconnect it, apply the brake to the windmill, and then connect the spinning flywheel back to your power train with a series of well-placed clutches and transmissions. -
We have a windmill brake, but it's kind of a useless item at the current moment. If you want to stop a section of your power train, all you have to do is disconnect the clutch and it will stop on it's own. So the windmill brake will stop anything that's connected to it. There's no use in stopping the windmill so I propose that under certain conditions if the windmill is allowed to spin too quickly, it could take damage so the brake will actually have a use in stopping it before it takes damage. Anything more powerful than a strong wind should be the condition for breakage.
-
Experience with using AI to generate texture packs?
Teh Pizza Lady replied to Thorfinn's topic in Discussion
You are exactly right. Even with the latest versions of Flux, the model struggles to produce any meaningful output that's recognizable as what it's supposed to be. Maybe something like Midjourney could figure it out, but at that point, you're going to run into issues with the textures not aligning with the same theme, the quality being different and the colorspace being off from texture to texture of the same material like oak chairs not having the same color as oak boards for example. By the time you got it all correct, you could have just taken art classes and drawn the textures yourself. -
this is probably better suited to a mod idea due to the fact that marshmallows aren't typically made out of grain You also have to consider this: If the suggestion doesn't fit in the lore or simply isn't realistic, then there is no other feedback to be had other than to dump it on the "mod suggestion" pile. If the person suggesting the idea has barely played the game, then it can be almost guaranteed that 1) their suggestion has already been made into a mod 2) their suggestion doesn't quite fit in the game world as-is and would need significant rework to make it compatible with the current state of the game and into a workable suggestion for the devs to consider. Unfortunately that rework is not the duty of the other forum visitors, especially if the person suggesting makes or has made a name for themselves as the type of person who doesn't accept negative feedback very well. If the first comment, is "This doesn't fit with the lore of the game. This should be a mod", then how are we supposed to offer constructive feedback without spoiling the story for the OP or even other forum visitors who might not know the lore?? Also the majority of this post doesn't fit in the Suggestion forum... it would have been better suited for the Discussion forum and the Flax Marshmallows (which are better suited for a mod idea) left as a separate suggestion post. Just my $0.02.
-
Experience with using AI to generate texture packs?
Teh Pizza Lady replied to Thorfinn's topic in Discussion
I have tried it and it was... okay. the AI doesn't understand that the textures need to be able to be tiled so the final product was lacking. -
this is getting off topic, but I just wanna say that there were also some Wii ports of games that were entirely MIRRORED because Nintendo knew that the majority of their players would be right-handed. My sister (also a lefty) was soooo disappointed when she tried to play the game because Link was suddenly right-handed.
-
Am I somehow playing in your old worlds because I swear I get some of the weirdest terrain generation...
-
I like this idea but make it less about remembering who you are, but just picking a class that resonates with your play style. This would of course, require the Blackguard class to be renamed because IIRC Blackguards have ties to the lore. I might entertain the idea of the first trader you talk to having a dialogue option to select your class in which they say, "Oh btw, I found some things in a heavily deteriorated bag and brought them with me to trade, but I think they might be yours. Would care to take a look?" And if you say Yes, you get to pick your class. But if you say NO, just give me some supplies, you get a random class and can't go back. This makes it still accessible to new players, but can potentially give veterans a new challenge, because honestly who really plays Tailor??? This would require these creatures to not only exist in the game for these storms, but also in that one Chapter 2 area where you go to fetch the macguffin. And idk about you, but I had a hard enough time fetching that danged thing without all the extra stuff trying to shoot me in butt for existing... also breaking chiseled blocks... I don't relish the idea of having to repair or recreate chiseled blocks. You also can't add an exception for chiseled blocks either, because players could just make their house out of chiseled blocks and tada, it's no longer penetrable. My 2nd protest against this idea is that other block game having flying creatures that are annoying. I shudder to imagine a horde of them. I would cower in a 1x1 hole in the ground and try not to cry. I think your ideas are better suited to a mod so players can choose to play base defense if they want to, but with the story and exploration that's coming in later chapters, I don't think that's the direction that Vintage Story is supposed to take.. at least not yet.
-
The point of communication is to convey an idea. If you know what I mean and choose to correct what I said, then you are intentionally engaging in pedantry. It's like if I were to mispel a word. You know what it means, but if your only contribution to the discussion is to corect the speling, then you have aded nothing of valyou.
-
OH sure, it can be fun to speculate as long as everyone else is clear that it's just speculation and not "this is how the game works, trust me" kind of thing. Even worse when someone tries to argue with your speculation because they misunderstood it as you stating facts. Maddening!
-
I don't mind a deep discussion around the lore and game mechanics as long as it stays on topic and doesn't delve into idle speculation posing as fact.
-
Personally I think the arguments are too much. There's discussion and then there's arguing to convince the other person that they're wrong. I see no value in that and it derails the discussion. You can disagree on something and respect the other person's opinions without compromising your own integrity or beliefs. However I will point out that Anego is very forgiving when it comes to handling reports. I've gotten at least one hand-slap that's in my own personal record and yet... I'm still here! If you want to stay, then find a way to communicate your feelings without making it personal dragging it out into a nauseating argument being abrasive when engaging in healthy discourse. This will help foster a better community, not kicking out those who don't understand how to communicate well. That said, if you feel the need to leave then I guess this is goodbye.
-
A healthy and commendable mindset that we both share. Things you find challenging now become easier as you get experience doing them. For example, harvesting cattails to make baskets. Once you get your first backpacks, you may be wondering "What do I do with these baskets now?". Well, you can put them in a crafting grid with a knife and recycle them back into cattails that you can use to make other things, like poultices, to name one such other use. I actually play with mods, so now i'm struggling to think of ways outside of beekeeping, storage, and baskets to use them that I'm sure aren't modded ways. Ropes for ladders? I think that's in the base game. I need to go back and check now LOL
-
This ties into a point I made in a different thread. There should be no difference from what we have now if a player chooses not to dive into the complexities of an upgraded system... say farming crops for example since it's come up a lot. However should one CHOOSE to dive into it then they should be aptly rewarded with better crops, time savings in the future, and an easier winter because they actually have food stores that will last longer than a couple of months. Another example would be smithing. If a player opts not to engage in smithing, there are still viable weapon options available to them. Casting copper weapons and trading for upgraded weapons are all viable options. However should the player choose to smith weapons then they will find that there are much better options in the iron and steel categories. Same goes for armor in that regard. It shouldn't feel impossible to survive without diving into these systems. It should feel incredibly difficult! It should also feel very rewarding when the player finally figures out the system or chooses to spend time doing it. A lot of ideas that come across this forum do not adhere to that philosophy which I feel relegates them to the "mod suggestion" category. Increase your own difficulty if you so desire, but time and time again, the devs have shown us that they want us to be rewarded for our time, not punished for failing to operate a system exactly to the letter. This is just an opinion, of course so feel free to disagree, but if anyone wants to argue with me about my opinion, please don't. I'm begging you.
-
C is fine. It's rudimentary compared to C++, but it's fine. C# is a whole other animal. It's Microsoft's answer to Java. And as the saying goes, "Anything Microsoft touches is worse by default." Now I wonder if Python has graphics libraries that would enable someone to make a video game.
- 22 replies
-
- 2
-
-
- uncertainty
- passion
-
(and 1 more)
Tagged with:
-
Appeal to Authority is the main logical fallacy at play here. At least I assume that's what you're doing when you keep pushing that "BuT tYrOn SaiD uNcOmPrOmiSinG" button that you're wearing out over there. You also use another logical fallacy called Loaded Labels in which you assume because something is an untrue statement then the exact opposite must therefore be true. An example of this would be to look at any compromise taken by the players or developers and say it's bad because it's not uncompromising because of your (already pointed out as fallacious in the first sentence) belief that uncompromising is good, when in fact, compromises are good because they allow freedom for everyone to be equally happy with a situation. Just because something makes you happy doesn't mean it will make 95% of the players happy. To summarize: Appeal to Authority by using the words of the game developer to falsely enhance your position when you do not speak on behalf of anyone on the dev team. Loaded Labels by using the stance taken from #1 to assert that the opposite must be untrue. And that's only the most recent ones. I don't really care to make a deep dive into everything you've said, because I'm already annoyed at having to spell this much out for you, but just from these two examples it clearly is sophistry.
-
The commands are still there. I had to use them on my server because the world generation wasn't cooperating. Had to redo the world gen, which caused a trader wagon to move and blocked us from interacting with the world where it used to be.
- 6 replies
-
- structures
- rot
-
(and 2 more)
Tagged with:
-
this sounds fun but only because I could play as Link from Legend of Zelda and HIYA and KEEYAAAAA my way around the drifters.