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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. They apparently made a post "explaining" their actions. I get a real vibe that these folks sit in the road to block traffic when they're not griefing servers. Real cybersecurity folks would quietly infiltrate and create a report on their findings and provide written examples of how the weaknesses could be exploited, not wreak havoc and cause destruction of people's prized possessions.
  2. These are unpicked bushes taking up to 30 in-game days to flower? Doesn't seem right. It's a new world, too. No errors in the logs.
  3. I dance around just out of melee reach, but behind an object so they can't hit me with arrows either. Then when they turn around, I start throwing rocks with the accuracy of baseball legends. That'll really annoy the heck outta them! Remember, only throw rocks when their backs are turned. Seraphs are sight-based creatures so if you stop moving, they can't see you.
  4. I think waking up from a stupor should give a temporary blindness effect... similar to a hangover.
  5. I run a multiplayer server and play with a few mods here and there and I was wondering if there was an easy way to check mods to download and use the latest compatible version of a mod for the version of the game that you have. Visiting each mod page is doable when you only have a few mods. Once you get to 10 or even 15 mods, it becomes a chore to check for updates.
  6. I feel like you missed a large portion of my comment and should read it again to see if you can answer your own question. > A list of recipes could show question marks over some items and clicking on those could show that copper is used in a crucible with something else (also shown as a question mark) to make something else to clue you into alloys. Expand this into linen. A list of recipes with question marks to show that other things can be made with it despite not knowing what they are. Picking a cranberry should show what you can make directly with that cranberry. Anything else involving stuff you haven't discovered yet shouldn't be revealed or just shown as question marks to show that there is extra stuff that can be done, but not necessarily what it is. So asking about alcohol is moot (and frankly super annoying) because, if you haven't ever produced alcohol, then you shouldn't know about it. However if you have produced juice, then there might be a hint leading you to wonder what happens to the juice after it expires? It's just an idea. You don't have to go so hard on it.
  7. A way I've seen something like this handled in other games is if you get one piece of what you need, you'll unlock recipes. For example, if you pick up copper ore from the surface, you could get a notification saying, "You've unlocked knowledge about copper!", which would enable the parts of the guide about smelting and finish with a hint, "Surely other such metals exist in this world. Maybe there is more you can do yet.". A list of recipes could show question marks over some items and clicking on those could show that copper is used in a crucible with something else (also shown as a question mark) to make something else to clue you into alloys. So in OP's case, picking up a cattail could provide a message, "You've unlocked knowledge about cattails!" and looking in the guide would all the recipes you can make right away with cattails and also show that there are further recipes for other things not yet discovered. Just an idea.
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