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Feone Varen

Vintarian
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Everything posted by Feone Varen

  1. Imo death punishment is unneccesary in the current state of the game. Just respawn the player with all their stuff. In general mobs just pop up without any rhyme or reason, random holes in the ground to fall into etc These are random punishments just for playing the game, the time wasted in having to return to where you were is already kind of harsh. The only notable exceptions would be starving and stuff that spawns only in depths. Those could have more thematically appropriate consequences. Depths are already kind of rewardless though, and having to fight your way through the endless drifters is itself already punishment and a drain on resources. Until these things have more content I don't see a reason to punish that further. Starvation could maybe give you debuffs to anything not involved with getting food untill you have an appropriately lavish meal?
  2. I'm of the opposite opinion here. I'm not intending this as a rant about the game, rather a counterpoint to the post above. The current system is really unintuitive, unimmersive and unfun, it should be changed. It requires you to read a wiki/watch videos to get started, completely breaking any immersion or sense of discovery within the game in the process. Going through the readouts is like reading spreadsheets, except without any useful tools to keep track of this data. Again really unimmersive and tedious. Gotchas like ores having rock restrictions add extra frustration because there's little indication of this. The only positive aspect you mention there is finding the ores, which isn't really part of the system and rather just the general accomplishment of progression in game. I'd also say that a system that's central to the game being complicated/tedious enough that most people don't want to bother and rather ask others to do it for them isn't really a positive.
  3. I really like the Dynamic Trees mod as well, it really adds to the look of a Minecraft world and since trees get chopped down in their entirety in VS it would fit well. An option to have smaller shrubs and plants that just require a bit of soil would be cool to cover this, I personally don't really like leaves floating in random places where they wouldn't be able to grow. Large trees look nice so I'd love to be able to grow some near my builds. I don't like random restrictions on my sandbox. If it needs balancing some additional care/input from player and/or time would be fine. (Temporal gear + tree = huge tree, temporal gear + huge tree -> large dead tree of aged wood?)
  4. Installing mods can never be too easy imo. The best implementation I've seen so far is in OpenTTD, it has a built-in system that's really convenient and simple. (At least for the end user, I've never looked at the creator side there) If you want to play with mods in singleplayer or for your own server you can search/apply mods from within the game client, it supports collections you can easily switch between. When you load a savegame it'll automatically use whatever that game was started with without messing with your other settings. When you join a server it'll tell you exactly which mods you're missing for it and lets you download them all with a single click. Easy to use, no technical knowledge or annoying manual steps required, no headaches with manually having to use the right combination for existing saves (Cough, steamworkshop, cough) or other headaches that usually come with modded content. And if for whatever reason the content isn't on their main repository the game supports local content just fine, drop it in a folder and itll integrate with the regular system without any issues.
  5. Yea it's definitely much better than TFC, still kind of annoying to have to deal with the mobs though. Low light is also a major eye strain / headache inducing if you try to play through it anyway.
  6. The claims that letting us skip night will ruin the game (or has ruined other games) are really silly. The game mechanics make waiting the optimal strategy in a bunch of cases. Waiting is no fun and a complete waste of my time. This should be fixed. Sleeping through it is a really simple solution that will do that.
  7. Yea this is something that bothers me as well. Night time is just not fun, and skipping half a night doesn't solve that. When I'm looking to do stuff outside of the base and night time comes I just tab out of the game and go do something else, or stop playing entirely. I see no point whatsoever in a game feature that makes me just... sit around.. and... wait..... Night is awesome for ambience and it's fine when I have things to do in base, but for all other nights, especially right at the start of the game, it should be optional. Sleeping option(s) that let you skip the entire night should be around from day 1.
  8. that's an impressive changelist Nice
  9. Having played about 7 hours here (and looking forward to more!), and many hundreds on variations of Minecraft & it's mods the main thing I'd love to see a different take on is mob spawning. Less: "Oh look another surprise wolf (almost) got me, I bet there's another behind the next hill, oh no it's getting dark better find a spot to wait for day." More: "The wolves came to my camp to turn me into a sandwich so I made spears, went to the forest, found their den, took the high ground, turned the wolf pack into porcupines, and now all your trees (and a fancy wolf cape) are belong to me!"
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