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Nice suggestion. I think the Lore of the game is that Wolves and Bears were particularly affected by the Collapse (aka the Cataclysm) and are much larger and nastier than real world wolves and bears.
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Hope you add auto-stepup to vanilla for those with carpal tunnel
Mac Mcleod replied to Mac Mcleod's topic in Suggestions
I appreciate that suggestion, but again... the issue is that TOPS (the official public server) will be (last I heard) banning all mobs for a pure vanilla experience on 1/24 when they restart. So I (and presume others like me) really need this feature (which is vanilla in other block games) to be made vanilla in this game. It's a really tiny mod (just a few lines of code) so adding it to vanilla should not be a huge challenge. My current work around plan is to be a base mom for our group, handle the farm an things like that, flatten terrain and be a really aggressive road builder. And seriously, having to repetitively press the same key or mouse button to jump a thousand+ times per hour *will* give others in the player base carpal tunnel too. -
Hope you add auto-stepup to vanilla for those with carpal tunnel
Mac Mcleod replied to Mac Mcleod's topic in Suggestions
All mods will be disabled on the public server on Jan 24th. -
I'm in pain very quickly when I start jumping. I have been using some kind of autostepup mod since i started playing the game. I use it in minecraft as well. Last I heard, the current intent is that there will be no mods so no auto-step on the reset TOPS. I'm sure I and many others need autostep put in the game as vanilla now. Doing so will also prevent your players from developing carpal tunnel. And you shouldn't have to jump constantly to walk up a gentle slope anyway.
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So imagine they still looked like the saplings you planted 25 years ago. And a couple more years from now... they would suddenly become fully grown trees in less than a second. I wasn't talking about how long it took for trees to grow- that's a game balance thing. (It's unrealistically fast). I was just talking about how they stayed saplings forever and then were instantly fully grown.
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You may wish to try a Greenhouse. That will give you +5 degrees. But there is a clear zone where warm trees grow and never die, a zone with the issues you describe, and a zone where cold trees do well.
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I'm playing on TOPS. It said 30 days for an Oak Tree. Another Oak Tree had 2 days to go and popped from sampling to fully grown huge 30+ block Oak tree while I was looking at it. So I thought I would post this idea to improve the game immersion.
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Right now the trees are a sapling for 30 days and then suddenly are full grown. I suggest adding two more stages to tree growth. Simple version... stage 0 (days 0 to 7) behaves as currently stage 1 (days 8 to 16) Has a 1 block tall sapling with 1 square of leaves on top of it. Similar to the current fruit trees. stage 2 (days 17 to 29) Has a 2 block tall sappling with a 3 block ball of leaves on top of it. stage 3 (day 30) Tree matures. More complicated version... stage 1 (days 8 to 16) Has a 1 block tall sapling with 1 square of leaves on top of it. Similar to the current fruit trees. Drops a stick if cut down. stage 2 Has a 2 block tall sappling with a 3 block ball of leaves on top of it. Drops a firewood if cut down. The main reason for this is immersion so it's low priority. But it may be low effort to implement so putting the idea out there for you. I've been growing a lot of trees lately and it's kinda jarring to see them go from sapling to full grown tree in an instant.
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Add a mechanism to let players stabilize surface areas.
Mac Mcleod replied to Mac Mcleod's topic in Suggestions
As a programmer for a long time (1976) and a minecraft modder ( ~ 30 mods), adding a "Y altitude check" for stability should be pretty trivial. One possible default value would be 110. But you could also make it 100 so folks could have basements. -
Add a mechanism to let players stabilize surface areas.
Mac Mcleod replied to Mac Mcleod's topic in Suggestions
Currently, if you are standing within a half dozen blocks of a rift, the view turns sepia tone to warn you. My original suggestion up above was to extend that warning to areas that are unstable as that would be more immersive. If you read reports of the Bermuda Triangle, they often comment on how things looked weird. (not saying it's real or not... just that people who had trouble in that area reported that it looked weird and unsettling). FYI. -
I was reacting to your statement that "it makes the game way too easy." And what you said, "that's how they decided it should be balanced. " applies to the idea of using sea water to get salt just as well. It takes 132 pounds , 60kg to cure the meat from 4 full grown cattle size animals. Your estimate for the amount of salt is correct. A cubic meter of salt has 4700 pounds of salt. (2,170 kg). It *is* an area that breaks suspension of disbelief. The game *fails* to be a simulation in the fact that just like minecraft, your character is often walking around with over 100 tons of material if you think about it too hard. They could balance sea water salt just as well. This is really more of a question of their bandwidth and the interests of their programmers.
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Add a mechanism to let players stabilize surface areas.
Mac Mcleod replied to Mac Mcleod's topic in Suggestions
Because, it's on the official Wiki and in the tutorial. It's not a question of skill. This is a basic game design flaw as implemented. It's a question of joining a game with friends and playing or... ...spending 16 to 24 hours playing through the tutorial before you join the real game with your buds. It would be a little different if the tutorial took 15 minutes but it doesn't. In any, we already have an example above of a player group having this exact same problem. -
You can mark blocks as chiseled without consuming your hammer or chisel (as long as you don't remove any) and currently, monsters will not spawn on them. You can also have cobblestone interior floors and mobs won't spawn on them. Except: During an extreme temporal storm when you are very low on stability (then mobs can even spawn in empty air.. all bets are off).