john_p
Vintarian-
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Berry Picker (2/9)
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I mine out a decent bit to the side so others can whistle their elk in and ride it through. If I find one or several chained together and it takes me way South, I can start a farm or live down there in the winter. Right now there's one right below my home, which leads to another in the cave, which leads to another. Nothing spectacular, but cool.
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Every time I grind grain on it, Interstellar music plays.
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Looks like milking any goat causes an exception and you get kicked. Re-connect and any bucket with milk vanish. edit: milking them does NOT crash the connection, but the buckets of milk automatically stacking. You have to dump each bucket in a barrel, back and forth, or the second bucket kicks you.
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I like the farming change. Bigger farms means more exploring for wild crops, initially. Berry bush traits? I don't get it. Unless there's plans to expand on it and cross-traits or something, having a crappy berry bush is better than having no bush at all. So, just get cuttings from everything. Fishing is crazy good. If I were down to bushmeat for food or red meat if I were lucky. Starving pains as I run to the large body of water and start grunting. If there's an ocean, the fish are just impossible to deplete because of the shoreline. My favorite? Spears. I finally get a steel spear! Now I can- oh it disappeared. Now I have to stand perfectly still and open inventory to fix it while enemies assault me from all angles. Cool.
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Well, dang. I play both, and only those two. Sucks to be me! Thanks
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Is there supposed to be a chance of failing to harvest pine resin, kind of like mushrooms? It's a really low chance, and doesn't bother me.
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Berry rework is a pretty good change of balance. For singleplayer.
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bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
john_p replied to Calmest_of_lakes's topic in Discussion
More wild seeds, less farm yield. Big farms encouraged. Before, I'd have 4 storage vessels full of each grain before year 1 is over, as well as 8 barrels of various wine. 1 grain = 1 bread, which lasts over a year, or 4 grain + 8 crops = pies, which lasts over a month and gives mucho grande saturation. Crops also lure animals from 80,000 meters away (trust me bro, from experience), so they contribute towards protein. -
Raising chickens, only two hens and a rooster. Raise up eight more hens, killed the rooster and left the body. Some time later, I have like 30 chickens a few dead roosters. Apparently, dead roosters can fertilize eggs. LMAO
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I started several worlds and results were similar. Investigating every single bush to check if it's ripe is a real pain, because the berry pixels are... small. Foraging berries, vegetables, and grain is hampered with the new quantity changes. Fishing is cool - until all the spots around me were depleted. Finding mushrooms in open areas and forests were a huge help this time around, as well as hunting. I made the smart choice of firing a pot and bowls very soon to stretch food out longer. I began farming as soon as I settled, as I KNEW it would be a struggle (as intended, anyway). Makes for a great single player game. However, I try to play in the mindset of more than just myself. Multiplayer. Or, someone already being in an area before I show up. Starving to death and running back from spawn, and potentially starving by the time I get back, may become a common fate. Since berry bushes are so unreliable and take freakin' six months to a year to grow from cutting, they're practically not worth it unless someone's dedicated to collecting and planting them. Traits be damned; two berries are better than none. We're supposed to fertilize them, too?! Trying to mine copper early wasn't a good idea, because it takes time + energy = more food. Setting up a protein farm like chickens and pigs were a dud, because that's just more mouths to feed. Heck, fighting anything at all was a bad choice. Getting hit meant more energy to heal, which just meant more food. Simply zero, absolutely zero to engage with enemies unless they're animal meatbags. Might as well enable a cannibalism mechanic.
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Replaying the game in 1.22 to learn the old and the new, my house burned down as a bear chased me. 10/10 I can't wait for this update. I'm going to throw hot metal stuff at my friends' feet as soon as I am able to.
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I'd agree in single player, but new players joining multiplayer some time after server reset will find nothing near spawn. All the sticks, stones, and berries will be gone. Starving to death in the middle of a fruit tree grove protected by land claim really sucks. Early players are set for life, new players can't even begin to start playing and surviving.
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I surmise densities of halite being over 20.00% would strongly indicate a salt dome, but I've only found 4.00%-6.00%. When I mine those, the amount is so insignificant by comparison. Like, a 3x5x6 blob at best. Why is there such a vast difference? One sets you for life, the other you could just buy from a trader in 15 minutes of travel. Just want the experience of finding a salt dome for the first time. I never need any amount of ore, crystal, or powder ever again as a result of 30 hours of searching and mining. Not a complete waste.
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