Jump to content

Krougal

Vintarian
  • Posts

    788
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Krougal

  1. Yeah, and if I got far enough into the game where I felt the need and hadn't found salt yet, I would make use of it. The need mainly comes to make pickles for cheese, but sheep are such a goddawful pain in the ass that I can't be bothered most of the time, and sylvite is real nice to get your hands on (only generates in halite).
  2. Was in the changelog I think. I read it somewhere.
  3. Ok, so this is broken? And still broken as of PR7 since I made 6 portions of acid, got 60ml and I cannot combine it with the chromite. So cheating the liquids in in the right amounts the rest of the process works to the end. Speaking of cheated, I feel cheated getting only 1 piece from a huge hide (let alone the large hide) I realize this is for end game items, but it is still grindy as fuck to make these, and you're going to need a lot of them. It isn't like you can just skip to it either, since it requires steel and a power infrastructure.
  4. The items are actually stored in THAT particular container that the inventory spaces come from. I know, I was like WTF initially too, but if you want to see it yourself, scatter your inventory across multiple slots, then start placing the packs on the ground and picking them up while observing your inventory window. I was wondering that myself how we wound up on this thread since I clearly remember you making a thread for this.
  5. It's simple really. The rule is you can't put a container inside another container if it isn't empty. A skep with bees counts as an occupied container. You also can't pickup filled chests and barrels. It's what makes the carry-on mod so awesome, being able to move my barrels of wine around at will. Too bad it doesn't work with trunks.
  6. Probably actual Y vs % of world height setting.
  7. Yes, I decided to be Chinese and do a Spratly islands. So I've got this offshore base and I also built some platforms on the shoreline, which I decided to remove later, as well as I dug out the deposit of peat that was there. If this was MC, then I'd have just placed a bucket of water here or there in the corners where the existing water can't usually create a source block but the bulk of it would have filled in on its own. One thing that does maybe skew the result is I began pouring in freshwater and at some point this thing is saltwater. I am not sure how the 2 interact with each other, or if they do at all.
  8. I am on 1.20P7 as well and that has not been my experience. I have had to fiddle around a lot to fix holes in the water I made. Now using a pump to move water, that would be cool. Especially if we could build aqueducts and cisterns. Maybe even collect rainwater too. Those are the kind of things that would make it okay to not be able to make source blocks, even if it means I have to give up using it as a portable elevator and start carrying stacks of ladders.
  9. It currently doesn't. You can make a real mess out of bodies of water by placing and removing blocks. I don't know what TOBG (maybe it is code for Minecraft, I am not participating in the he who must not be named game) is, but Minecraft 2 sourceblocks will create a new sourceblock in a gap between them. The behavior can still be a little erratic there, which is why mods like "pretty beaches" were useful if you cared about keeping your coastlines nice. I think it is a necessity unless the ability to dig a well is added for general water supply and other arrangements can be made for farming. As it is right now, the only real practical solution for farming is a grid of water blocks surrounded by farmland. It's too limiting.
  10. DW20 would be proud...
  11. I've never bothered with lamellar, seems like a waste of resources. Granted leather does take quite a bit of time, but it's decent armor at least. You'll get a feel for the wolves and they won't bother you anymore. At first they were giving me fits too, now I go "Meat is back on the menu boys!" and make orc sounds when I run into them. The shields ability to block is far more powerful than any armor in this game(well maybe not steel plate, but even my new steel chain is somewhat underwhelming)
  12. Yeah 2 or 3. You can use varying percentages in most alloys. Typically I like to use as little copper as I have to, although gold and silver being as rare as they are, I probably would stick to 8% each. I've never bothered with any other than the tin bronze. There's an ingame mod version of that alloy calculator as well.
  13. Yeah, I've taken to using the tab key for inventory in many games too.
  14. While the improvised armor sucks, it is better than nothing. It has 75 durability, 2 hits is exagerating. Is your sound on? The wolves generally growl when they detect you, so you should have enough time to react. I don't think wolves give fat either. Pigs are your best bet before you get a bow/better spears. Later deer are great for meat, fat and large hides. The amount of fat (and other material) you get also depends on the animals weight. So if their weight is good you'll get more, less if it is low.
  15. Improvised armor and crude shield. No, the armor doesn't last long and it doesn't cover head or legs, but it is better than nothing. You need to hold sneak key (passive shield has only 15% chance) and enemy needs to be somewhat in front of you. You can use the shield with a bow, if you aren't a hunter or have class recipes disabled, then you likely don't have a bow yet. I'd carry 3-4 spears. Also if you stay out of the woods until you are ready, you won't have trouble with wolves. I feel your frustration, I was ready to quit before I figured this all out.
  16. There's a mod: https://mods.vintagestory.at/fieldsofsalt Although honestly, once you find 1 salt pillar, you are set for life, so I haven't bothered trying it out.
  17. PR7 added the ability to click on waypoints in map and teleport to them (in creative of course)
  18. Yeah, I used to be crazy about topping myself back up with poultices from every scrape but it's an opportunity to eat more food. It seems very erratic to me, but then it is supposed to be based on your activity level.
  19. I would usually expect to need to start a new save anyway. This is for all intents and purposes an early access game and it sure as hell should not be the devs priority to make sure it is compatible with your old save. If you can keep playing the same save it's great but I never expect it. I'd still go with the PR. There is a lot of cool new stuff and you might as well start learning it right from the get go. OTOH, I guess if you consider yourself dependent on the wiki, then 19.8 would be your safer bet I guess. If you are that intent on keeping your progress in a new save game, can always cheat stuff in and/or I'm sure there are utilities to copy just the chunks you want, etc.
  20. Krougal

    Eclipses

    Ok, it's cool and all to have eclipses but I've had one 3 4 5 days in a row??? Is this normal?
  21. Considering the point of perma-death is well...perma-death...I feel we should publicly ridicule you or something.
  22. Sure, because I always carry a stack of water lillys The only excuse for not having a bucket on you at all times is you haven't made one yet.
  23. I was surprised to find my latest local large body of water is also freshwater. If you scoop up a bucket it will say if it is saltwater, although that could be modded behavior as I run with a lot of QOL mods.
  24. Yeah, really. Great things to come.
  25. Yes. I am doing that myself come to think of it, since I still have the 1.19 installation along with the 1.20, I've got multiple data folders since each new PR has broken a mod or two, I test them out before going to the next one. That guide is really invaluable. There is no reason to keep multiple installs of the same version though; you are correct the settings are in the data folder.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.