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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. The big problem with performance in that other block game, is JAVA is totally the wrong program to use. VS is written in C# and from the get go has performance in mind. Pretty sure almost everything in that video does not apply to VS.
  2. That is on the roadmap.
  3. Spyglass adds a spyglass to zoom the view for the modest cost of 2 ingots and some glass. Step up is a QoL mode that will treat one block elevation changes like a stair so you don't have to constantly jump up a hill. Fancy Sky improves the sky Actually Quicklime fixes the logical error with crushed lime temp resetting after one item is cooked.
  4. Goats should be domesticated at gen 3 like other mammals.
  5. Be aware of: 1. This game is in early access 2. There is 1 person coding the game with some part-time help from time to time 3. The developer has recently estimated the game to be about 10% complete
  6. Not necessarily. I live in an area where quite a bit of the time you don't know it's going to rain until water is splattering off your head. Other times you can see a dark curtain under the cloud as it approaches. To me VS weather is realistic enough.
  7. Bummer about accidently deleting it.
  8. Welp, the left field, non-conformist in me is coming out here. I actually LOVE this interpretation. It's rather cute if you ask me. Gives me best friend vibes, especially the doodles in the other thread.
  9. Only if you log out. Otherwise you might return to a corpse. While it's unlikely a drifter will spawn in a confined area (unless it is meticulously constructed to eliminate storm spawn), it is still possible. Time it wrong and the inventory is lost from despawning.
  10. Vintage Story isn't JUST a survival game. It has a story. Temporal storms are a part of that story. Yes, they are pretty basic at this point. Remember this game is early access and not all features are implemented yet. In a recent interview Tyron has estimated the game is about 10% complete. That could be up to a whopping 15% in the two updates since that interview. Keep in mind that Tyron is the primary coder with the sometimes help of part-time coder(s). All things considered given the small development team, VS is an EXCELLENT game as is.
  11. East/west - you like the climate and want to go on long exploration journeys North - either it's too warm or too cold (to be non-conformist if you started in a bitterly cold start)
  12. I wasn't even thinking of the realism of it, just coding a simple sailing mechanic versus a semi-realistic one. Should Tyron implement a more realistic mechanic I'm sure he would come up with a simple semi-realistic calculation to approximate realistic sailing. And then we'd get complaints from real sailors how wrong it is.
  13. You can accidently set your wood house on fire. And wildfires are a thing. Drifters can also burn, although the only time I've managed it personally is from them wandering through my field of lit pit kilns coz I haven't bothered to confront a drifter with a torch.
  14. The coding is what concerns me. The two different mechanics require Tyron to make 2 sets of code, which would take time from other things getting implemented. I'll be happy with what he decides this go 'round and trust that he'll de-jank it in a future round of de-janking.
  15. If'n it's any consolation, we all got owned at some point. Painful experiences turn into sage wisdom. PS - Welcome to Vintage Story.
  16. Probably gonna get a lot of blow back for this suggestion. Don't die! As in figure out what you need to do to keep from dying in the first place. Assess the situation, are you equipped to handle the opponents? If not, better to run away to fight another day. I've done that countless times when spelunking in battle jammies or nekkid and hear that wonderful bell. Whoops, don't have ladders with me. Welp, gonna have to come back before caving down that death hole. If you don't die there's no respawn and no running around nekkid.
  17. Well, the trader may not like you killing his pets and guard aminals all the time. jk. Trader must be located near a spawn point for those critters.
  18. What if the rust is not natural but a result of the rot's effect on metal? Thereby making it impossible to "clean".
  19. You may want to check out the roadmap for non-story related things Tyron wants to put in the game... https://www.vintagestory.at/roadmap.html/
  20. I recently saw a video in which the produced referenced a recent interview (about 1 year ago at time of recording) with Tyron in which he (Tyron) estimated the game to be about 10% complete. We may be up to 15%? But that is wild speculation on my part.
  21. Trilobites, jelly fish, anemones to start... Sea horses, barracuda (aka wolf of the sea), crabs, lobsters and giant clams. OH! squid, like KRAKEN type squid. And lastly, the mighty clown fish! coz the anemones get lonely if the clown fish aren't around.
  22. The identified mod can have meteors crash into the area. Be careful as the holes they create a quite large.
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