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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Manually spawning in multiple story sites shouldn't be a problem. Tyron specifically indicated multiple sites aren't a problem so that SMP servers could provide the story experience to multiple parties going to the RA at different times.
  2. I'm talking about the air above the river pushing down on the river which would then fill in the newly created void in the bank.
  3. What's really fun is when the treasure is below about 30 blocks of water.
  4. Do swine and big horn sheep still eat flax?
  5. None at this time. Best option is to create a new world, jump into creative mode and fly around to view terrain/preload chunks.
  6. Not sure what this means. The words indicate the most utilized mechanic. For me that would be the guy that fixes my car since I don't utilize any other mechanics. Now if pollster meant Least utilized mechanic... That's a different story. That one needs some thought.
  7. Welcome to the forums! Treasure maps purchased from the treasure hunter will ALWAYS result in a chest of some kind. Usually up to 10 blocks below the top block. The treasure is a single block and can be easy to miss.
  8. Welp. If no animals eat flax grain anymore then I'm gonna have a lot more compost on my hands.
  9. @Teh Pizza Lady That was my thinking for iron. Since bronze and copper tools have much lower durability, mining by bomb would likely be a net benefit despite the loss.
  10. Hmmm... I thought this bug was fixed a while ago. good to know. tx
  11. Real world physics would be that the air pressure on the river would push water into the void. The only way said void would remain dry is if the altitude of the mine exceeded the altitude of the surface of the river.
  12. I'm willing to bet the loss of ore would be enough to craft one or two picks for the amount of ore one would mine manually. Thinking of iron mining. Bombs likely would be a net benefit for bronze and lmost guaranteed to be a benefit for copper.
  13. I go manual coz that 10% loss just grates against my parents ruthless installation of frugality apps in my psyche. Thanks mom and dad!
  14. Bombs are faster. Even with the 10% loss you'll get lots more ore using bombs than mining manually.
  15. Yes, vanilla/base game has chiselling. QP Chisel mod makes chiselling much, MUCH easier and quicker. I find it to be well balanced as well.
  16. I seem to recall reading that baby elk need to be fed regularly?
  17. @Soot Sprites Welcome to the forums dude! Sorry that some people Lose their mind in a freaking computer game.
  18. Not me. Although I might recall putting a tool rack above a pit kiln in my dirt hut back when I made dirt huts. But my dirt hut usage is ancient history so I could be thinking of the poor sod you are.
  19. I was going to say he should be more careful when driving. But I see you mean the game unilaterally and undesireably ending unexpectedly. Given those attempted play times, I'd say he's stumbled across embedded code to help us all remember to go to bed at ungodly hours of the night. Yeah, I don't have a clue either. Other more technical types might have a better result.
  20. Speak for yourself. I learned the dangers of pit kilns way back in 1.15 when my wood fence kept disappearing. Caught it on fire once, figured it out and ever since my pit kilns have always been encircled by a ring of cobblestone or, at the very least, grass within 2 blocks of the pit kiln gets obliterated.
  21. Except ore bombs don't work down there. Mining is much MORE profitable and faster when using bombs.
  22. Indeed!
  23. Glad I haven't played my 1.20 worlds yet.
  24. Other things a mod does may cause problems, but blocks will not.
  25. Minor point. This is not necessary. I have disabled a mod, played in the world with the invalid blocks that mod created, left to reenable the mod and returned to see the proper blocks inplace of the previously invalid block while in vanilla.
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