-
Posts
3257 -
Joined
-
Last visited
-
Days Won
77
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Maelstrom
-
It's not as bad as landslides, for the most part. I can see how most people won't like it. one way to mitigate cave ins is to convert a block to a chiseled block before it reaches 100% possibility of collapse. Alternate option is to place a block (like support beams or slabs) to the roof, but that can get a bit tedious when mining (especially in a horrifically unstable area). I can usually mine out an entire ore deposit without a cave in, even iron deposits. Sometimes I get multiple cave ins since I got mining without supporting equipment.
-
Dig around too much and eventually rocks will fall, cracked and uncracked alike. Hopefully the trail you dug is not completely filled in with rock or you have sufficient ladders to dig back to the surface. Alternately you can take support beams with you to shore up the degrading rock structure. You can see how likely a rock is to fall by targeting it with the crosshairs.
-
Not in this game. There's worse things that go bump in the night. Or the cave.
-
Unless one has the Step Up mod.
-
Traversing an unsupported block MAY cause a block update.
-
Running or walking doesn't impact triggering landslides. Block updates will ALWAYS cause them. It's always a delight watching the side of a mountain collapse when viewed from the other side of a valley.
-
I can confirm as of 1.19.8 that loading up a few stacks into a chest, leaving and returning will result in getting fewer items than you placed in the chest to be ground. Moral of the story - don't leave home while using automated machines.
-
Given the boilers in the RA, I'd like to see steam power for more consistent mechanical automation; but it seems less disjointed if Tyron figures out rivers and water wheels before steam power. I wouldn't be surprised if we might see the beginnings of alchemy show up.
- 37 replies
-
- 2
-
-
- vintage story 1.21
- predictions 1.21
-
(and 1 more)
Tagged with:
-
Querns and pulverizers "leak" contents which is different than despawning. Leaking contents are contents in an inventory that disappear. Essentially the mechanism desynch's from the world while you're outside the loaded chunk range. The mechanism works but the result disappears.
-
under black coal and anthracite deposits. Can also be crafted from blue and red clay after cooking and grinding flint.
-
Recently (like last 18 months or so) in an interview somewhere Tyron estimated the game was (at that time) about 10% complete. I think it might be up to 12% now. Safe to say this game is going to only get better for the next decade!
-
Usually screenshots are from player builds submitted to the Discord.
-
I love playing with gravity on. Looks like I've got some adventure coming when I get my elk, a few months from now.
-
Unless you are carrying it at the time of death, such as falling down a death pit I didn't see while carrying my steel plate armor. Like Streetwind, I play with keep inventory on because like him I don't have a lot of time to play.
-
And we complain about car eating potholes.
-
Not true. Yes, you use the resource of time to gather material and move about. But stamina is a different resource in that time is not the only thing that depletes it, increased movement speed, injury and other things change stamina. Inventory is a mostly independent resource from time, the only connection is that inventory resource reduces for the time you gather resources.
-
I warn newbies that the core thing to learn in VS is resource management and EVERYTHING (stamina, inventory, time) are resources to be managed, not just material and items. I love playing blackguard (I'm a tanky miner at heart) but trying hunter with the new mobs. Was surprised that steel chain did not impact accuracy very much for the hunter!
-
-
Excellent song choice, I might add!
-
My assumption was commoner to hunter for ranged and with similar results for commoner to blackguard. Meaning that commoner has to throw one more spear than hunter or hit one more time than blackguard. I believe that is for lower tier weapons as well. At higher tier weapons (iron or bronze and above) instead of 2 additional hits to high tier drifters for commoners it drops to one additional hit.
-
I see what you mean. Yeah, you gotta experiment a bit with some things. But that's nothing new to us old school video gamers, right?
-
Some items do not have a use, like the clutter items in ruins. If an item can be used in a recipe for something else it'll show in the handbook entry for the item in question. Remember that you can put your crosshair on an item, press H to bring up the handbook entry for that item. Target a block and press Shift + H to find the handbook entry for that block.
-
I remember when all you got was the game and the handbook. From there it was talk with friends or buy a cheat book. Internet? Uh, that thing like at the beginning of the movie Wargames? It was solely figure things out by trial and error with many restarts. One game, that I love to this day, would take 2 hours to make the initial party of six, wander into the dungeon to hopefully survive one encounter. Hopefully it didn't result in a TPK, which did happen to me once or twice. Wizardry: Proving Grounds of the Mad Overlord is the definition of grinding since there is only one boss and no mini-bosses.
-
Since this hasn't been said. Although Tyron hosts the wiki, it is solely a player based initiative to update information on the wiki. Information in the wiki can be out-of-date. The handbook is ALWAYS correct.