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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. The "cave" was a mine shaft I dug. The picture is all the mobs that spawned on the surface during the night I dug in the mine.
  2. Spent a night in the salt, err.. quartz mines on a high activity night. Came to the surface to be greeted by this. They didn't seem to disperse given the advanced time of day. Had to go to creative to not get murderized. /edit - after watching them for a bit they just milled about and didn't flee to darker environs.
  3. I've had a shiver and a drifter spawn in bright sunny times. The shiver spawned on an apocalyptic rift activity day. I don't recall the rift activity when the drifter spawned. And yes, I watched them appear in the world.
  4. Ores other than iron typically generate multiple deposits, especially in ultra-high readings. Keep on digging. Last night I had 2 rich and 1 medium copper vein spawn right next to each other. Killed 2 bismuth bronze picks during the 60 minute mining. Walked away with almost 6 stacks of rich copper chunks and 4 stacks of medium chunks.
  5. gen 3 pigs.
  6. Hmmmm... You should have an absolute pigsplosion by gen 3, even if you start with just one sow. Primary factor is getting a breeding pair captured and get to copper asap to begin the slaughtering... err breeding program.
  7. I like the ideas of light linen clothing to boost ones ability to be in hot environments. There's a reason why people in hot climates were next to no clothing or thin/loose clothing. I think that the penalty for ignoring heat should be an enforced period of sleep, during which animals (or monsters) can consider one is close to death and begin nomming on the assumed carcass. I'd also like to see a similar thing for spending too much time freezing. Of course, these extreme options would be opt-in during settings except for wilderness survival where it would be defaulted to on.
  8. Methods to spawn proof in this thread prior to my last reply are obsolete, except for lighting. Stones on the ground was removed in 1.18, but similar items like logs, peat or flint can spawn proof still. There might be a of way using all those loose stones you created to cordon off sections of the ore deposit so that mob spawns are effectively eliminated. Also mining during calm or low rift activity will be beneficial, as will mining at night.
  9. Oh yeah. Going back in time in game is an exceedingly BAD idea. I would think the shattered temporal stability would be enough warning, but ooooohhh no, some seraphs just gotta play with time.
  10. Rocks of different varieties (i.e. granite and sandstone) won't stack. Same with different types of soils (low fertility soil and barren soil), sands and gravel. Sticks? Yeah, those should stack up to 64. Thankfully each tree doesn't create a unique variety of stick like rock does.
  11. The lightning rod doesn't need to connect to the ground to work, although a floating lightning rod may look... odd. They protect a conical volume below them. The block they are on, then the block below them and the eight surrounding blocks and so on out to a max of about 40 block "diameter", iirc.
  12. Ahhhh... Been a while since I've seen the almost iconic lonely VS... uhhh... mound. Out in the middle of nowheres.
  13. Sometimes spawn is just atrocious. If it consistently sawtooth terrain, consider decreasing the uplift setting to a smaller number. I run on default 30% and run into areas that have some real difficult terrain to navigate, but those areas tend to be pretty rare.
  14. D'oh! Forgot about the bloomery. Although I think black coal works in that.
  15. This isn't it at all. IF you want to get into the numbers side of it here is all that number means - IF an ore spawns in that column x blocks out of 1,000 are anticipated to be the ore generated. Other conditions like caves will impact that number. At the end of the day that number is absolutely meaningless except for determining which direction to hunt for ore because once you start digging for ore you will either find it or not. Once you find it you won't be trying to figure out how many blocks out of a thousand the ore represents in that column of blocks.
  16. Lanterns to prevent animals despawning is only necessary if they are in a covered space, like a barn. Or a cave if you are really concerned about the wayward aminals.
  17. The only thing charcoal is absolutely necessary for is filling the cementation coffin. Everything else can use brown or black coal.
  18. @gomodo Another consideration that hasn't been discussed, is the dev teams vision for the game. At present Tyron (lead developer and only full time coder) has estimated the game is about 20% complete. The concepts you've presented might be antithetical to the game the team is creating.
  19. When did Tyron Add Statues? I'm sure a lot of you probably saw this story in a different thread, but I'll retell it here anyways. Early in my 1.19 world about a year ago I was running around the countryside all nekkid without even a flint spear to my name hunting for early resources, primarily trees if'n I recall correctly. It was a calm rift activity night and feeling pretty immortal as I ran through a bushy area to the nearest forest to chop down some trees. I turned the corner around a two block high bush and saw an exquisitely crafted statue. My first thought was, "I don't recall seeing statues in the patch notes" followed a half second later by "YIPES!" and realizing it wasn't a statue I was admiring in my bewilderment. It was one of them brown bears standing upon his hind legs looking off into the distance. Being the courageous blackguard that I am I turned 90 degrees to my right, putting the bear squarely in my rear view mirror and high-tailed it right on outa there. Like I said, I'm da dwarfy blackguard type of seraph, meaning I'm not as fleet of foot as the hunter type seraphs, and I was absolutely flabbergasted that I managed to escape that bear's tickling touch, let alone being served up as a Seraph soufflé on that brown bear's table. I never did see that bear again. Just 6 game months later that bear (more notably it's hide) would have ended up being a fine rug in my homestead.
  20. 1.20 rc8 - heavy temporal storm earlier today - Nothing but bowtorns spawned. I counted about 24 bowtorns at one point. Ain't no way I would try that even if I were a blackguard in steel plate with steel falx.
  21. Looks like there's still storm tweaking left to do. Just had a heavy storm that spawned only bowtorns. Don't think I'd try this storm as a blackguard with steel plate mail and a steel falx.
  22. Weeeeellll... Once upon a time nickel and chromite didn't have uses. I bet Tyron will implement something for graphite in the next 2 to 3 updates.
  23. I've hunted during nights of high rift activity without death. Temporal storms are a whole new ball game with higher tier mobs. Until good armor is available a bunker or safe kill box is likely the best option to survive. 1.190 I'd run nekkid with flint spears merrily dispatching anything and everything (include multiple two headed drifters). The higher tier bowtorns are malevolent, malicious mother truckers! Killed me three times in the first storm I attempted. I'm gonna have to test the new storm spawning after the new mob storm spawning was tweaked.
  24. I had weird sunlight deep in caves or mining shafts from rising and setting suns.
  25. For me the miniscule difference in the numbers points the direction to continue searching to get that Ultra High reading. Sometimes the search for the coveted ore is a humble start.
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