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IAmMoss

Vintarian
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Everything posted by IAmMoss

  1. i havent checked them all, but most of the mods i tested instantly crash my game now currently waiting for updates to 1.22
  2. sorry for necro, but im having trouble manually installing .net10 manually. I don't want to wait for the person maintaining the discover page to update, and i cant figure out how to install it manually. I updated the flatpak manually to 1.22 already
  3. Has anyone tried running a world/ server in repair mode to respawn or retrieve a vehicle (boat, elk, etc...) that has disappeared after a game crash? looking on the internet i've never seen it brought up and whether it would work or not. Haven't had the chance to test myself, but if anyone could confirm positively or negatively that would be great. I know there's always the option to use creative, but with boats full of loot it's a pain in the butt to remember everything.
  4. HEY i feel kinda silly. the medieval expansion mod (and the portcullis mod) has off set doors and gates.
  5. This is something i want so bad. 3 wide and 5 wide of each height variant of door/gate. so if your build has an odd amount of blocks, you're not assed out of using double doors. Too bad i don't know how to mod, or id try it myself
  6. ik its not rotating, but maybe you can add a marble top, and chisel the tops of the other two blocks to marble as well?
  7. thanks for the suggestion. ill be downloading it soon!
  8. Honestly, i love the idea. It is just way too sensitive. dirt should be more stable than sand or gravel yet it seems waay worse.
  9. my favorite part of soil instability is when an entity or mob steps on a random block in a field and my game drops to 2 frames because there's like 500 dirt blocks falling into a chasm
  10. @ThorfinnCould you help me with this scenario. I have butchering and r.meat installed. both change the drops for animals when vanilla harvesting, in opposite directions. r.meat also changes what you get out of the butchering table. it seems whatever patch to the vanilla drops r.meat applies is what takes effect, which makes butchering practically irrelevant. how would i theoretically get butchering's patches to take effect on the vanilla item drops over r.meat? would making butchering dependent on r.meat make it override r.meats patches?
  11. I run a server with a friend and ive only recently realized around mid winter, that it has never rained throughout our entire time playing(we're playing full seasons). Not anywhere. In fact i don't think ive ever seen a cloud in the sky. This is including us traveling out over 10k blocks. All the weather settings are set to default, and the only thing ive done is change wind speed to test windmill builds, but thats it. The areas in and around our base all say very common or common rainfall. we have quite a long mod list, but the only things that affect world gen are terra prety and all its accompanying mods (which worked fine in my solo world) If any one has any ideas on how to fix this i would appreciate it.
  12. I didnt know where else to put this. Idk if it exists, but if it doesn't i think it would be neat. For example being able to wear a mask like the leather reinforced mask and glasses at the same time.
  13. Does it not work in a survival mode world where youve switched to creative?
  14. I accidentally placed a meta air block in a crucial spot and i cannot figure out how to destroy it. I saw a forum post from 5 years ago to pres Ctrl+F4 to render them, but that doesn't seem to do anything.
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