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p0rps

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Everything posted by p0rps

  1. Is there somewhere we can see how to properly use ModWhiteList? It doesn't get appended to serverconfig.json on server update. Found this from the3dilli on the discord: It would be helpful if we could see examples of each use case. Is "game" in "ModIdWhiteList": ["game"] a typo? Also confusing that the notes above say ModWhiteList and not ModIdWhiteList or ModIdBlackList. We could really use some documentation. I would update the wiki but I don't know what to put there yet. Going by the example "ModIdWhiteList": ["examplemod","examplemod2@1.2.3"] I assume that for example, adding Status HUD Continued to the mod whitelist would go like this: The URL for the mod is https://mods.vintagestory.at/show/mod/9817 One could add the line "ModIdWhiteList": ["9817"] to their serverconfig.json Adding another mod, PlayerList for example, at https://mods.vintagestory.at/playerlist would look like "ModIdWhiteList": ["9817","playerlist"] if you didn't care about which version of the mods were used. Can anyone confirm if that's all accurate? I can't think of a potentially common use case for the mod blacklist but I assume the syntax is the same.
  2. I've just realized this could have been happening because I set "VerifyPlayerAuth": false, in serverconfig.json when authentication servers were down a few days ago. I ended up deleting the serverconfig.json I had so the game would generate a new one, and went through the new copy while comparing it to the old one, and that was one difference. To summarize... Turning off authentication will prevent the server from showing on the list of public servers persistently, as well as the non-empty public servers list here https://servers.vintagestory.at/ Makes sense.
  3. I've been having an issue since updating my server to 1.20.3 where i have to do /serverconfig advertise true for anyone to see it on the list of public servers, and it only stays advertised for 10-15 minutes before it's off the list again. In serverconfig.json, "AdvertiseServer": true, is there, as it has been since I started this server on 1.19.8. I'm wondering if anyone else has had this happen or if I'm missing something. Obviously there are plenty of servers listed which this is not happening to. The server is password protected but that shouldn't make a difference here. Something else, which may or may not be related - I'm noticing that my server, when on the public list, is showing 0/20 players, even though I can confirm there are at least two players currently connected. Apparently that also makes it so it won't show up here: https://servers.vintagestory.at/
  4. This happens to me every few tries. I noticed it in 1.20.1 on my server when I tried to harvest a moose, but someone else tried and it worked for them. I still notice it happening on 1.20.3, most often with bowtorn.
  5. For multiplayer, does it also need to be on the server? I've got this working in single player, but in multiplayer the same keybind just brings up the map. Changing the keybind to Ctrl+Shift+, for example does nothing in multiplayer.
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