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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. For me, at a high level I would dedicate the entire point of the game to progress through time via technology (aka Steam Power would be top of the list now for me) Sure there is a ton of various things I would add or change and I am not going to list them all. I just want to mention my focus of the game would be tech progression through time. Its worth pointing out that although I would change the focus and do a lot of various things it is in no way a criticism of the game itself, i think tis fantastic and I make no caveats on that.
  2. This is something I experience in every single game I play and its been my pattern for decades. I really admire people who can stick out a game until late game but I usually can not. It actually makes sense. The time it takes to each 'reward to effort' is much quicker in early game while in late game grind usually takes over.
  3. as a side note, I think Cartwright's Caravan does allow you to use mounts to pull. I do welcome that being part of the core game
  4. this was a side note, I have not commented in over about a month so I am not sure what you are refering to. Also, you do not need programming in order to use a mod. I am just giving a side note, please do not take it personally.
  5. If you where 100% in complete control, any all all references to the 'intent' of the game design did not exists. So imagine for example this game did not exists and by magic you were given it with zero reference to its creator, intent, plans etc (EDIT: at the time of this writing, this is not in any shape or form any allusion regarding the topic of the day that everyone seems to be fixated on of which I have deliberately gone out of my way to not know anything about) Also, you are free to change anything that exists at will including the entire story or any part of it. What would you personally add to this game? Go...
  6. Better Ruins mod. From my understanding a standard world is 1 million by 1 million blocks and I think a solo play main settlement is no more than (lets be super generous) 1k x 1k. For perspective that is 0.1% of the entire map. So that is what I would do. That said, I personally would not play with Homo Sapiens because, at least for me, it removes reasons to explore. Anyway, carry on with regular programming I was just providing a side note.
  7. The challenge is going to be UI controls, not that it cant be done because it can but VR experiences that require a lot of inventory management, crafting etc are inherently very challenging in VR and those two specific tasks exactly become the experience bottleneck.
  8. I use Alchemy Mod as standard. My only conflict with it is that many of the best potions require one to go about 20,000 blocks to get. That said, I also see the value in designing it that way to I am a bit on the fence for that specific feature.
  9. lets break that down a bit assertion: 'I really do not like it' reply: 'why do you think it should change' Sorry but I come from a world in which that is not logical and begs a better explanation and deeper context and I am immutable on that. I reject that its just a question that is self evident to be clear so that is where I stop and do not move foward until that context is explain. Anyway, carry on with regularly scheduled programming, but I am not diving deeper than that.
  10. hold on this is actually less believable to me than original but let me make sure I get this right. After having played the game for a good amount of time, experienced how the combat works, you actually tried the RA, you went in, fought monsters, walked around the maze system and at some point you decided that the combat you where experiencing was bad enough that you decided to 'bounce off' the RA? was that during the boss fight or before the boss fight? or am i misunderstanding what you mean by 'bounced off'
  11. I am really struggling with this. The basic logic here in a thread about making changes to the game is as follows. It does not matter if any specific feature is good or bad, enjoyable or not, the developers created it and as such its intentional and as such it should not change. If you, I or all of us do not enjoy it that is not the point, we either should enjoy it, suck it up or leave because the game is as its indented to be. We CAN however, use mods and talk about making improvements but at the same time the game is exactly as designed and that is the end of that (contradiction there) ?
  12. you are asserting that the reason you are not going to do the story is because of the final boss combat is not compelling to you. I do not want to get into trouble, I do not want to offend but I want to be honest. I do not believe that the primary reason you are not interested in doing the story lines is because of existing combat mechanics. I acknowledge that I might be wrong but I find it hard to believe that this is the primary decision factor.
  13. I would suggest meditating on the choice of that last word in the context that you are using it.
  14. every single one of my lucky moments involved Better Ruins mod.
  15. Better Ruins is core to my game experience and very long term goals for my current play. I consider it fundamental for the game now.
  16. ok this is messy to say the least. The second sentence in his OP normally would read that it is related to the first sentence but it appears its two entirely different subject. So for example: 'I finally bought a weed eater. Now I can finally cook Raman'. I wish I had your skill in reading translation, I do not. This inability of mine often leaves me confused while everyone else seems to understand it the first time. How? I have no idea. Anyway, back to normal programming.
  17. no that does not help me understand Cementation Kiln which does not exist would require iron regardless of what was meant was Beehive Kiln or not. I feel comfortable saying that by the time one has iron one has food stockpiles taken care of. Additionally stockpile of food would not really need a beehive kiln to sort out. Its not that hard to use a regular kiln to make 12 crocks or so and a few storage vessels and call it done. Finally, there is nothing 'small' about making a Cementation Furnace or a Beehive Kiln. I feel like I am missing out on a joke that I do not get. So yeah, I do not understand any of it.
  18. agreed 100%. What would be challenging however, is managing the inventory of your hotbar, backpack and chests as well as typing in the handbook to find one of thousands of recipes. I wish the project luck but I think inventory management, recipes management could become problematic
  19. building a 'Cementation Kiln' is a small thing? I have no idea what is going on in this thread
  20. I reject the notion that this is a radical suggestions, novel or patch work. All three of those suggestions are extremely common practice in video games pretty much everywhere, including all three in combination. This game in fact has even done two of those in the past from my understanding, both spawn rate and leash limit adjustments. I feel very comfortable asserting that those things would work, are not novel, not a patchwork, completely reasonable and done all the time and is common practice EDIT: and by the way, every single game (including this one) where the enemy does not chase you literally forever has a leash limit.
  21. Are VS youtubers in mass avoiding showing the story missions because of spoilers? I very seriously doubt it, I have never seen that pattern in mass anywhere ever. Yes I know some people try to avoid spoilers but when it comes to making youtube videos in statistically significate numbers I have never seen spoilers to be much of concern. In fact if anything I see more of a pattern of the exact opposite, map guides, speed run etc (obviously a boss fight map run without reading books is not really a story spoiler). I really do not think most people who play video games are really concerned about accidently seeing a video that happens to show them which door to open, in fact the exact opposite is more common. So, yeah I still feel comfortable in saying that the vast majority of VS youtube videos being of building, exploring and crafting is because those three reasons are actually the main reason people play this game including the Youtubers themselves. My point regarding Project Glint was a statement made regarding a differentiator between the two projects that the developers explicitly stated, I hope that point can speak for itself in clarity. Key word being 'more' ok, now I will try again to leave, but I will leave you with this rhetorical question to consider but perhaps not answer. Do you think I am wrong when I say I think the vast majority of people play this specific game because they are most interested in building, exploring and crafting?
  22. I thought I just said the are not doing them. Yes, exactly they are not doing them. You think they are not doing them because they really really want to but just are not for some random reason? Do you really think boss fights is just simply too boring to make for compelling content? really? Additionally, read the description of Project Glint. They went out of their way to say the things are going to be different from VS is more of a focus on combat, adventure and story telling. Why would they do that? I am not saying anymore on this, my view is as it stands, if I am presented with more evidence to suggest otherwise rather than speculations I will consider it otherwise I am going to try and refrain. The reasons for my views as I have illustrated has nothing to do with my personal wants or desires at all. I have wants and desires for sure but it does not factor into my equation on my assertion.
  23. nope. Based on the fact that in all my hundreds of hours of watching you tube videos of game play I have seen literally only 1 that showed the last boss fight. Nearly every single youtuber I know out there does videos covering by a vast majority, builds, exploring and crafting. There is very few out there of the story missions, some, yes but very small and even smaller when it comes to the last boss fight. I have also played with other people who never have done the last boss fight and said they have not plans to either. I am being objective about this. More over, this game without question has a very strong aspect to it and that is its building and crafting. I have been gaming long enough to know that is a major focus of this game and it stands to reason that people come here for that. Are you suggesting my reasoning in the previous sentence is wrong? This does not mean that nobody cares about boss fights, it only means the majority does not. EDIT: also you can not determine what the majority of VS players want by looking at the forums. The game is estimated to have about 1 million copies sold. There is only about 10 people on the forums who are active.
  24. Additionally what will be intresting for some is that Project Glint is supposed to
  25. my argument is that its a solution that makes sense and is an analog to the real world without over complicating things or making it too realistic. Also, the number of wolves and bears is insane. For 4 years I spent all spring and summer in the mountains (in real life) where bears are common. In those 4 years the total number of bears I saw was 3, wolves: 1 So to recap the obvious 1. There is just simply too many wolf and bear spawns. This needs to be fixed because that is from a design perspective basically broken. 2. Make bears and wolves not chase you for miles on end and make the person run slightly faster. (this is actually a very common implementation in video games for hostiles, not uncommon or novel in the least) 3. Although stamina is a good choice and does work in many games, in this specific game given the travel distances required to unlock progress (aka Iron). Adding Stamina would only make the already existing long travel times even more of a challenge than they already are. So although its a good idea in prinicple, for this specific game I think it would cause more problems than solve. People would very quickly complain about not even being able to go hunting in their 2000 block radius EDIT: Interestingly I just now learned that there is even a phrase for chase distance adjustments its called 'leash range' and its fairly common for developer to adjust this distance until the balance is right. So its not exactly a obscure suggestion
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