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dakko

Very supportive Vintarian
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Everything posted by dakko

  1. I really like the idea of tailor-made lining that adds warmth to clothing! I wonder how the devs plan to end the crafting grid for fibers to thread and from thread to cloth? I am aware that there is a mod, but I look forward to having spinning and weaving added to vanilla. If they are added, perhaps a primitive version (drop spindle and table top loom) could be available for anyone to make basic thread & cloth, while a more advanced tailor-exclusive version could make refined cloth, larger sizes and more efficient quantities. I'm not sure where sailcloth making would fit into this though. If I were ever to play multiplayer, I don't think I'd like having to purchase sailcloth.
  2. Thank you for mentioning this. It was helpful when crafting hand baskets.
  3. I've seen ocean fish in several worlds. I wasn't making a point of looking though, and not sure if there were any fresh water fish.
  4. I must say that this is an interesting comment, especially the first part, in light of the recent berry discussion. I'm no longer in discord, and I generally do not play the non-stable versions (I need the Accessibility Tweaks mod). So my entire knowledge of berries came from Tyron's post, and maybe one or two player comments in the news threads. Tyron made other comments in discord that I was not aware of until someone posted them here. Those comments completely changed my opinion, and I felt assured that everything would be fine. I even saw the berries for myself in rc-2, briefly, but I feel good about the berries now. All of that to say, some of us are not getting the benefit of additional input from the dev team unless someone thinks to post it here. Is it possible that this is contributing to strong reactions within the forum? For the difference in generations -- I am unclear as to whether my comments (about fertilization of berries as being unrealistic) were problematic, falling into the category of, 'if you don't have anything nice to say, don't say anything at all'. If so, it is not a "younger" generational thing as I am probably the oldest person here. And it also raises my curiosity as to how my comments were perceived. Now that I'm thinking about it in light of the poll, I'm wondering if I should have kept my thoughts to myself. My comments were not meant as criticism, but maybe that is how they were perceived. With these thoughts in mind, I have to answer "other" to the second question as I am currently feeling uncomfortable and self-conscious (I mean, I am literally puzzling this out as I write and wondering if someone will take it in a way other than what I am trying to convey) Full disclosure: I am socially awkward, do speak bluntly, and often say precisely what I am thinking. Yes, I've noticed this too (and agree with your other comments). Actually, I suspect this may be the most common area of conflict. Which reminds me that I was a bit put-off by people saying that they were tired of hearing about berries. Well, no, actually I think the comment that bothered me was something along the lines of we were being an emotional drain. I was under the impression that these forums are where we can discuss our thoughts and opinions, but if someone else has already heard it all, then we are not allowed to say anything? I dunno... it just doesn't sit well with me somehow. I really love my berries (irl) and had something to say. Now I am unsure if that is okay or not. So, um, yeah. My answer to the last two questions is "Other" and you've witnessed the process of me thinking it through. (and again I find myself hesitating - is someone going to think I'm being argumentative? Or critical? or something else that I haven't thought of yet?) If the poll had been conducted before The Great Berry Kerfuffle, then my answers would have been "Yes." That is a good question. Realizing that we are all different, and choosing not to be offended by those differences, would go a long way to keep it from becoming personal. Realizing that it is okay for someone else to express their thoughts, just as you've expressed yours (we needn't strive to 'have the last word'). I imagine that acknowledgement of the other person's point would also help them feel 'heard' which helps the discussion stay in the realm of exchanging ideas (even opposing ideas) rather than argument.
  5. Don't worry, @space llama. We've seen some rough spots in the forums but they've always smoothed back out again. Folks may also be more mindful after reading this thread; I know that I will. If ever there is someone that is being disruptive, you can always mute them so that you do not see their posts (or their tag lines, or whatever you choose). The mods are also here to help, so don't hesitate to report problematic behavior! I can't speak for discord though; I stopped going there several years ago. It saddens me that you might leave because you seem like a really nice person. I hope that you will stick around. (I also tend to retreat and can relate to what you are saying)
  6. The atmosphere cycles up and down [observation over several years]. If anyone is truly out of line, the moderators will step in. I only have a few minutes, so only skimmed the bulk of the thread. I don't think anyone has mentioned the cultural makeup of this forum... There is a book that talks about cultural differences and how what is normal for one culture is offensive to another: Kiss, Bow, or Shake Hands. I've seen this play out here, where someone from a country that is known for having blunt speech was treated with intolerance, no doubt because what he was saying was considered extremely rude and argumentative. Same bluntness can be true for neurodivergence, or some cognitive impairments, etc. Here is why I think it is important: Tone is provided by the reader. If that reader comes from a culture where bluntness or directness is offensive, then all kinds of negative connotations will be assigned to what has been said. I totally exasperated a friend from Hong Kong one day because his speech was so indirect that I had no idea what he was trying to say until he spelled it out very clearly. It was something we had to realize about each other and come to terms with. My bluntness was uncomfortable for him, and his indirectness / 'politeness' was lost on me. Anyway, your poll opens up an interesting topic and I look forward to coming back to finish reading later.
  7. You're welcome! You may find this mod, Accessibility Tweaks, useful. With it you can selectively disable sounds within the game (not music though, as far as I know). It even has an option to show only those that are currently running, which makes it SO much easier to find the problematic sounds. This mod will not be updated until there is a stable release of 1.22 though.
  8. Putting your request in the Questions forum would get more eyes on it. If it were me, I would identify the file name by sorting the music files by date created (or date modified) - music files are located under the game folder > assets > survival > music Then either remove the file, or replace the file by choosing one you'd prefer and rename it to the one you dislike. I do not know if my method is wise or foolish, it is just how I'd approach it (not any sort of expert or anything). eta: Welcome to the forums! Just noticed that you are new. If you have any timidity about my approach, I'm sure there are others more knowledgeable that may be able to tell you the proper way to do it. I'd ask in the Questions forum.
  9. @LadyWYT Yes, this has been my understanding as well. I'm coming from an American perspective; I wonder how it might differ in some European countries that are so similar to us but sometimes have distinct differences? Even in the US there can be regional differences -- I'm thinking cornbread and chili, for instance; some people make it the hill to die on as to whether or not something can be called chili, etc. Our family recipes/expectations reflect the region that great grandparents lived before migrating to California. Anyway, now that rc 2 has dropped, I'm gonna dive in!
  10. Btw, I initially thought you were saying that honey could not be used to preserve fruit (even though you did include that in your post, it didn't register in my brain). Hence my insistence that it was indeed possible based on my own experience. I am sorry for causing a commotion about the naming of said preserved fruit. My cookbooks called it jam; I don't have any knowledge about jam vs preserves, etc.
  11. Uhhhh... hot-water bath shelf-stable jam can absolutely be made with honey. I've done it myself, years ago, following recipes found in canning books.
  12. It seems unbalanced/unfair, imo, that my thoughts on realistic immersion differ from yours (I own a blueberry orchard, btw) and yet my expressing my thoughts on the subject is being called an "emotional drain." I can understand how you've probably already been saturated on the subject since you participate both here and in discord, so I do sympathize to some extent. However not all of us have already discussed it, and we should be able to express our opinions too.
  13. I don't think I've seen anyone object to making berries less exploitable, @Doctorgeo7. The objections are to the way it is being implemented, and there have been some thoughtful alternatives suggested.
  14. I love this idea! I'm also not a fan of the NEED for fertilization, strictly as a matter of principle. As an avid gardener, some of these berry changes just rub me the wrong way as they are completely unrealistic -- much the same objection I had to gating farming behind copper working, back in the day. I get it that there is an effort being made to balance the game, but this method is hard (for me) to accept due to it being so unrealistic.
  15. I'm guessing that it is something that was mentioned in discord, back in the day. I'll be curious to hear the results if you do check it out!
  16. That's odd, I could have sworn berry flowers count towards bees. It was (iirc) in the same update that berries needed clear line of site above them in order to produce -- I even remember the world I had at the time and I needed to move some of my berries. I can't find mention of either thing in the News articles. I don't feel ambitious enough to look through my old worlds to find it though.
  17. We used to start out with a torch and several loaves of bread (and the first few days were drifter-free) so it wasn't too bad. I'm curious now to play that version and refresh my memory, although not sure where I've put those old installation files.
  18. I started with 1.5, just a couple of days before world maps and weather were introduced. I really do not recall what the progression, mechanics, or lore were at that point. I'd never played Minecraft or anything similar. To give you an idea of my ineptitude -- in my first world, I spawned in a narrow valley (heavily wooded) and bordered with steep terrain. I had no idea how to move, jump up, break a block or even exit the game. I enjoy looking at the scenery, exploring, admiring the flowers/plants and finding loot. Since the Resonance Archives, I've not been interested in later lore (other than curiosity about the sweet sweet loot) because it is just me and I'm not much on fighting. eta: it was seeing the chickens, and the way the chicks moved around the hen, that sold me on the game (Tyron was being interviewed or something)
  19. It also helps to be walking rather than running.
  20. Hi! Welcome to the forum! If I'm understanding you correctly, CHAT is the link on the VS homepage entitled "Discord chat server?" If so, that link is an invitation to join. In order to log back in, you would only need to log in to Discord (no need to join VS chat server for a second time). It sounds to me as though you accidentally made a second Discord account when you joined the VS server. Instead of using your VS username & password, it should have been your original Discord info (I'm just guessing here; not an expert).
  21. That is a possibility. I do know that injured animals, regardless of the cause of injury (like falling off the side of a hill), will attack as if you're the aggressor.
  22. Yeah, it surprised me too. I should have mentioned this was a new world created in 1.21.5; I would have thought animal pathing had changed except that the other two pits worked as expected.
  23. I just scare them through. That is how I expected it to work, but they only ran in circles as if the solid wall was still there. Sometimes one would circle far enough to get into the space, and very rarely did a piglet circle wide enough to fall over the edge. None of them pathed away from me without circling. (this only happened in the first pit where the slab/fence was added after the piglets were already in the adult pit)
  24. I did some testing... while the piglet can fit between the slab and something above it, they would not path through that space in the first pit that I tried. In the second and third pits, I set up both the adult pit and the piglet pit at the same time with the slab & fence already in place before adding piglets (this was in creative mode). Piglets went through just fine; no problem. The first pit, I'd put the piglets in before adding the slab and fence. Piglets could not be induced to go through the space. Solution: lower the floor to the piglet pit so that they might accidentally fall in (they were running up to the wall and circling back). There were a couple that got through in this manner. The fence doesn't seem to be necessary, as far as I can tell. Seems to work whether the slab is on the bottom or on the top of the hole. Lowering the floor of the piglet pit by 2 blocks seems advantageous as they cannot get back to the adult side. [eta: oops! Hadn't noticed that @Zane Mordien's photo is already showing that extra height on the piglet side]
  25. This post in the Support area sounds (to me) like it might be helpful: https://www.vintagestory.at/forums/topic/18824-game-wont-even-open/?&_rid=396#findComment-96061 Alternatively, here is the link for opening a Support Ticket.
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