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dakko

Very supportive Vintarian
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Everything posted by dakko

  1. I do wish something could be done about the hot springs when playing with patchy climate. I reported this last July - with geologic activity set to "none" there are six hot springs close to spawn.
  2. Oh! Thank you for the intell. My information had come from some players on a multiplayer server (a youtube video) where they were bemoaning the fact that it had been changed.
  3. It used to be true, but not anymore. I think it was changed a couple of years ago.
  4. I'm so sorry that you lost your journal! I no longer remember the default location of the save files, and I've no idea if what you would like to accomplish is doable. If you do not receive an answer here, you might try asking in the discord channel. Here is the invitation link. For the future, it is possible to stop time by using the command: "/time stop" [restart with "/time resume"] (don't include the quotation marks) I hope there is some way to get your journal back. Best of luck!
  5. Now that I think about it, I probably travel less than most players. Maybe that's the difference.
  6. I'm curious, because I have not experienced this type of terrain but you see it frequently. Do you tend to change any particular worldgen settings during customization? (until recently I've been using default settings)
  7. Using the customization option for "Patchy" climate will give a diversity of biomes.
  8. Has something been said to make you think that? Gosh, I do hope they will do a bit more with it. I imagined that there might be a bit of resistance from the fish once they are hooked. It would be nice to have hooks.
  9. I suppose those without a coastal start would have a harder time finding enough bodies of water to duplicate your experience? I don't know how fishable small puddles are at this point as I've not installed stable yet.
  10. Actually, looking at it closer, if the outlining of the treetop and tree trunk were softened a bit, that would solve most of the issue I have with the new design. To me, that outline emphasizes a harsh blocky-ness (and cartoony-ness) that I associate with MC rather than VS. eta: and by "softened" I mean lighter in color
  11. I'm glad that a possible redesign of the logo is being considered; I've been noticing lately that it seems rather vague and dated. Although I voted for the new design, I'd prefer a more 'painterly' version that eliminates the extremely sharp edges of the new version. As it stands, the new logo does not match the more refined (less cartoonish, less Minecrafty) aesthetic that Vintage Story has developed over the years.
  12. There is something to be said for a beautiful setting! If lack of trees is the only thing holding you back, remember that you can always plant them. The trick to getting more seeds AND more sticks is to break the leaves before felling a tree.
  13. from my notes on Hmuda's observations, if it helps anyone: Landcover: 80% Landcover scale: 100% Together this creates large interconnected landmass with massive lakes & seas. Upheaval rate: 50% Experimenting, he set it to 0, then 50%; assumed it would affect size of mtns, but it adjusts overall hilly-ness. Has gentle hills and is more interesting. Landform scale: 120% Makes everything 20% bigger (mtns, biomes, canyons, etc)
  14. Take a look at Hmuda's setup for his new series in 1.22. He discusses his settings and also provides the seed (shows it onscreen at the end of configuring the world).
  15. Looks like it is a bug due to a mismatch of names between the bait files and the fish type .jsons (the fish files are calling for file names that do not exist). At least that is what it looks like to me; I'm not a coder or anything, I just notice inconsistancies/irregularities.
  16. It was announced in rc4 that a change would come in rc5: Can now exchange bait on the fishing pole. In the next update some fish will only bite with certain bait What you are experiencing could be a bug, but it might also be that those two baits do not appeal to the fish you are used to catching.
  17. It's the wood ash; it is a source of nutrients: https://fieldreport.caes.uga.edu/publications/B1142/best-management-practices-for-wood-ash-as-agricultural-soil-amendment/ eta: dead plants would become compost, a different source of nutrients... but burnt plants become ash, not compost.
  18. I have not seen this behavior in 1.22-rc5 when crafting rope from cattails yesterday. I just tried again, crafting 5 rope after reading your post, and it was fine. Can you try again after disabling the mods?
  19. I'm so glad you're posting again, @Thorfinn. I always enjoy your take on things.
  20. Yes, a small trough with grain is perfect for chickens! I think that some larger animals eat grain too, but I've not tried it. I tend to use hay.
  21. Does this pit have a large trough? Try keeping it full of hay. I believe that hay will attract just about any animal with hooves (at least that is how it seems to me when I'm trying to lure pigs).
  22. It was last updated before 1.17 was stable. People in the comments section are saying that it does not work.
  23. @Vakapad777 I always play offline. Vintage Story is setup to require an authorization on the first use. That has been true for me and it never asks for authorization again (eta: and I've been playing since 2018).
  24. Yes, there has been discussion of wool in these forums, this thread includes a comment from someone on the VS Team: scroll down to the post by redram eta: a drop spindle would be nice too; hair sheep (and I think muskox too) generally shed their undercoat, or rub it off against fencing/bushes
  25. dakko

    New updates

    Mischief of Mice did a nice video on this that is easy to follow: Importing Your Home to a New World! @H8tred
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