dakko
Very supportive Vintarian-
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Everything posted by dakko
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Are you also without mods? Iirc, CarryCapacity had a penalty of some sort for carrying anything larger than a reed chest on your back. May have been a speed reduction, but I'm thinking it increased hunger. Not certain though... and not sure if that has come forward into CarryOn.
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There used to be a way to pull up the character creation screen which *should* allow you to change class. I believe the command was: .charsel Please use your copied save though. I've not done this in a long time and do not have access to the game right now to verify that I'm remembering correctly. ETA: From Wiki, looks like you can only change class once!:
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That is really strange. Have you tried posting in Discord about this? You would get more eyes on it. Two things that come to mind: you *could* make a copy of your save, then use the copy to test out... what happens with the mods turned off. what happens if you switch your class to Commoner (because that one does not have any modifiers). If it is a bug, maybe there is something with the Blackguard's modifiers that is causing a conflict (although I cannot imagine what it would be). But, yeah, it is really strange that you would be getting Temporal Gears but not even one Rusty Gear.
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The "harvestable" quantities in drifter.json are the same in both 1.17 and 1.18. I play peacefully though, so that's all I can say.
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Wow! What a great way to set it up, @Thorfinn Is it possible to add this as a comment to @Streetwind guide, or a separate guide? Not that any of my family play with me anyway. :(
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New 1.18 version terrain generator disappointment....
dakko replied to DrEngine's topic in Discussion
This could be just a matter of luck, but since updating to 1.18.6-rc1 I'm getting a lot of really ugly and jagged starting points. The beautiful landscape is what inspires me to play, so I sure hope it makes a comeback. -
food preservation bug Why don't shelves preserve food?
dakko replied to ZeeboNoonan's topic in Questions
It has been fixed. Update to the latest patch.- 3 replies
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- shelf bug
- food preservation
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(and 2 more)
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New 1.18 version terrain generator disappointment....
dakko replied to DrEngine's topic in Discussion
Installed 1.18.6-rc1, created a world using my previous seed that I was happy with, and got -- hmm, maybe I cannot use that word here. Anyway, it was absolute [insert word]. I mean, this is so vertical that it doesn't even invite playability. Not sure why the same seed is completely different in 1.18.6-rc1 but this result is so bad that I don't even want to play or explore. -
New 1.18 version terrain generator disappointment....
dakko replied to DrEngine's topic in Discussion
Well, THAT'S a good point! That is exactly what I do as well; no telling how much janky terrain I've skirted past, blissfully unaware. -
As you go through the checkout process (place items in cart, then one or two pages past that) there will be a place to provide your email address as either a returning member or a new member. If your email address is the same as your forum account and you're making the purchase as a returning member, then I believe it should be linked properly. This is just my assessment of it though, having just done a 'trial' purchase to test it out; I've no particular special knowledge on the subject.
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Receiving multiple damage until instant death (Edit 2)
dakko replied to betterdayz's topic in Questions
PetAI is the only mod mentioned in the log files, as far as I can tell. I hope Gerste will be able to tell if it may be the source of the problem (since PetAI is their mod). Please let us know if you do find a solution. I'm really curious as to what is causing this to happen. -
Receiving multiple damage until instant death (Edit 2)
dakko replied to betterdayz's topic in Questions
Aren't aurochs from the Medieval Expansion mod? -
I had a lot of trouble with that too. It is shift right-click. I just went into the game to figure it out again because I could not remember. Using the raft is not intuitive at all and I didn't notice any tool tips.
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Receiving multiple damage until instant death (Edit 2)
dakko replied to betterdayz's topic in Questions
Do you mean the configuration screen when creating a new world? Or is this a configuration file for one of the mods? My suspicion is that perhaps this configuration setting is not working as expected, or is interacting with a mod in a way that is not expected (in other words, that you *think* is has been set to a reduced number but the number is actually multiplied... although the effect is not seen until some mod or combination of mods sets it off). If you don't get an answer here about which log files to look at, maybe ask in Vintarian Support or in the VS discord server. -
Not to mention that natural fruit trees only spawn at world gen, or new chunk gen, whatever. Having them die in a cold snap is a catastrophic loss. That this same mechanic is not affecting any other tree or plant defies logic.
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Yeah, I just saw this happen in Ashantin's video. Really surprised that natural fruit trees could die like that.
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Pretty sure the pictures come from player postings, mostly in discord and possibly here too. I had a great spawn in one version where the waterfalls near spawn were multi-colored. There was a peninsula of tall cliffs with inlets, grottos, and picturesque waterfalls It was spectacular! I don't recall which version it was though (but posted a screenshot with the seed in discord). I've never seen waterfalls with those colors again.
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New 1.18 version terrain generator disappointment....
dakko replied to DrEngine's topic in Discussion
Are you using default Survival settings, and in which version was your world created? I'm wondering why I am not getting these extreme terrains. -
Wow, that looks nice! Great catch, @Thorfinn
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That's a really good idea! I think this deserves a post of its own so that it gets more visibility.
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Don't bears drop bushmeat? That kind of didn't sit well with me, considering that pigs are red meat and both are omnivores. I hope that you're correct and bears do drop red meat. I like the idea of more varieties of cheese.
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There is no way to collect rainwater.
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That's funny, I was just thinking the same thing when I read "relatively small number of players." Not that it matters, as I also agree that development should not be constrained by potential conflicts with a mod...but, yeah, Primitive Survival is very popular.
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Ah. I see what you mean. I kinda liked the stumps too, and also like to leave the landscape as untouched as possible outside of my base. Even peat and clay get dug from underneath with the top layer untouched. I've not yet encountered a situation (in my own game) where I was digging around in a mushroom area so hadn't really thought about it much.