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Broccoli Clock

Vintarian
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Everything posted by Broccoli Clock

  1. Thanks for the replies, and the suggestions. This is vanilla, so no mods. As it is, it's not a requirement that this area turn into a room, but equally it would be nice if it was. Never realised the quern had a "pass through" of power. I had hoped that when placing the axle through the roof, it would provide supports (like it does with other blocks) and that would be enough to block in the room. It's not a big deal, just wanted to see if others found a way around this.
  2. I have a room, it's too big to be an actual room, but I intend on sorting that out later. However, when moving the windmill as part of the remodel, I needed to put the axel through the roof. When I do the /debug rooms hi it shows it as red, but that red area extends onto the roof and things above, and it seems to be down to the axle not counting as a full block. I've tried replacing the slabs round it to being full blocks but that didn't resolve it. Is it just the case that if I want to have a windmill axle coming into a room, it can't be classed as a room by VS because it's not fully blocked off?
  3. I love music, I've literally seen 1000s of acts live and travelled 10s of thousands of miles to go to festivals, gigs, etc. (Edit: I should have mentioned this without an edit, but the genre of music from @GrauerWald's first post is right up my alley, and in fact I've seen some of those artists live) However, in games, music is immediately turned off. There is not a single game I can think of that is improved by having music in it. I appreciate this is r/unpopularopinion stuff, and that most will disagree, but I find music in game ruins immersion considerably. I wish to hear my environment, not music that takes me out of it. I've tried to explain to others how I feel and the best way to describe it is having someone else talk loudly in one ear while you try to play a game. Ironically, when I'm coding I need music to keep me going, my ADHD will immediately shut off unless it's assaulted by a very high BPM. It's literally the reverse situation when playing games.
  4. It's a point worth making, although I don't set the world height (I leave it at default, thus a Y120 will do) I am sure there are others out there that do. That's from the wiki, the one thing I didn't realise was that it's incremental rather than a binary flag. I think my windmill is at Y124 (and it has 8 sails, although I presume it's calculated from the rotor Y level), so the increase is actually minimal.
  5. I too like this suggestion, the only question would be whether it works like a generic crop; ie: you harvest it, it provides rice grain and rice seed(s), or does it operate like a cattail, so you keep the roots embedded and it regrows the top over time. I have found rice, but only the grains.
  6. It's the alliteration that got you, @Maelstrom, isn't it? Going to admit, if ranting about the stupid positions I find myself in is worthy content on here then I may be increasing my post count considerably.
  7. I created an account on here, but used a fairly generic username that I have for this sort of stuff. What I didn't realise at the time was the username you create to buy the game is the same username you see in game. I did the same for the website, but have managed to alter the forum account. There is no place, it seems, to alter the in game name. Thanks in advance.
  8. Oh, there's a back door alright, it's as surrounded by bowtorns as the front 3 are! "Why not leave the chunk and let them despawn?", I hear you all collectively cry, and you'd be right as that is the solution. However, after the 8th time of dying to semi-automatic javelin throws, I decided to make a run for it, only to be cut down again in less than 50m. Sure, I could have tried that again, put in a bit of 'bob and weave', shimmy my ass, but no... that 9th death, the one they peppered me with wooden stakes in the back, that's when it became personal. Yes, I lost a lot of lives, yes my ego and my temporal gear supply is worse off, but damn it I'm not letting any perfidious pixel pirates, no freakishly-festooned firewood flinging fearmongers, get the better of me.
  9. +1 for the mod, plug away! This is vanilla, and to be honest it was a bit of a nightmare to deal with. I'm in my 2nd year and I've probably died maybe 4 or 5 times over that time. I'm not the best player but I'm decent, and I know how to cheese if the sh~ hits the fan! However, these lot took 16 (six-f-teen!) of my lives (almost a complete temporal gear) simply down to their relentless aim from distance. Cheesing angles, creating dirt block walls, all the tricks, but I still got owned. Most of which was as I exit the house, there'll be 5 or 6 bowtorns all aiming and firing. I had a shield, no armour though. So, yeah, without even looking at the mod I can assure you that it would have improved the situation. Would be nice for the vanilla AI to tone them down a little, or at least reduce the hit damage, without armour it was 3 hits to KO. All too easy for these Olympic javelin throwers!
  10. I've never found it in the wild, I've had to make it using potash on medium fertility soil. I didn't realise until I remodelled the greenhouse that you don't get the soil back; high, medium or otherwise!
  11. Rooms have to have specific values in terms of length/width/height, all that command does is check against them and it will display a red or green semi-opaque layers to show whether those requirements are met. The "hi" and "unhi" declaration simply stands for highlight, unhighlight. As for the greenhouse in the image above, it was half finished, this is it complete.. It's the classic 3x3 with a water centre, repeated as many times as the space for my building was available. btw, the debug rooms thing is really only intended for inside the house, it's not meant to work for greenhouses (the fact your crops state it's growing in a greenhouse should be enough of an indicator it's functioning as one). There are mods out there that give you far more greenhouse info.
  12. I think that would need some citation, to be fair, considering a single instance of VS appearing on the Steam popup (the one that informs you of recent deals/releases) would introduce the game to possibly tens of millions of people. Far more than this website, or some streamers on YT, could do (unless it's one of the top line "influencers"). There are justifiable reasons for not publishing your game on the Steam platform, but the idea that it wouldn't benefit the game's exposure from being on it isn't a viewpoint I share.
  13. It's certainly gaining traction, quite a few streamers I watch (who tend to play survival crafting games) have picked it up and that's what motivated me to do so, and there definitely is an uptick in awareness. The recent update has brought with it quite a few new eyes, too. Thing is, fast unexpected growth of popularity can be as dangerous to a game as having nobody play it.
  14. The "other block game" isn't on Steam either .. .. does that limit that game's player base? In short, I believe part of it is money, and understandable too, it's a decent % that Steam asks for. The flip side is that there isn't the level of support that Steam offers to all it's games.
  15. https://wiki.vintagestory.at/Steel_making "Steel making is the process of carbonizing iron under high temperatures, for which a new type of furnace building is required." ..and.. https://wiki.vintagestory.at/Coke Although to be fair the increase in temperature is only a few degrees and I am not sure how up to date the wiki is as it states.. "As of 1.19, the only ore that cannot be smelted by other fuel types and requires coke's high burning temperature is nickel." Also, regarding the windmill, do a quick check at which Y level it is at. Above 120 and you get a speed boost. You can find the coords by pressing [ctrl]+[v]. I did it in my world and found I was just a few blocks short of the height so added them.
  16. People should play the game the way they want to, they paid their money so get to make that choice. With.. that.. said.. I've been binge watching VS stuff on YT recently, there is something inherently fun about watching people "get it" especially if it starts out as a blind playthrough. I've found quite a few channels I'll continue watching based on just that. However, some have decided to remove Temporal Storms and/or enemies and for me, that's a no-no. As I said at the start, people should play the game how they want, just don't expect people to follow you on that journey if you disable most of the threat.
  17. There are two times I use the node search; - if I found a surface deposit and in turn mined out everything I saw, I'll strip mine in the cardinal directions (6 blocks or so), then use the node search at the end of those tunnels, just in case I have missed a vein that is close to me. - I have followed a cave"tributary" (no idea what cave 'offshoots' are officially called) and it reaches a dead end. I'll use the node search there just in case (I'm sure we've all seen the meme about someone giving up before hitting the diamonds). edit: using this method I think I've used up 2 prospecting pickaxes (one copper, one copper bronze) over an in game period of about a year and a half. For everything else I rely on the ranged search. I don't play online but it feels a bit harsh to criticise the game, which has considerably flexibility, when you are choosing to play on a server that someone set up with their preferred settings and not yours. I understand the frustration, but that's not the game's fault.
  18. Many hours after a Temporal Storm, I don't think these guys realise the party is over... Excuse me while I spend the next few hours knapping some arrow heads...
  19. I think the problem, and I could be wrong here so feel free to correct me, but meteoric iron can only be shaped on an iron anvil, whereas "normal" iron only needs a bronze one. You are stuck needing to smith meteoric iron on an iron anvil, but you can't make the iron anvil because you don't have any iron other than meteoric, which needs an iron anvil.
  20. I've been fairly lucky with my RNG with some things, far less so with others, although I have found enough gold, silver and tin in order to make all the bronze types but reading the wiki it states.. Tin bronze has higher mining speed, attack power and damage reduction than bismuth bronze items. However, bismuth bronze items have higher durability than tin bronze items. I like that there are alloys out there, but equally I see no reason to use a bismuth bronze weapon over a standard tin bronze one. Yes, it's durability will be less, but anyone using copper/bronze tools knows they don't last all that long anyway. So yeah, from someone who just got the game a month or so ago and I'm already coming up to the 200 hour mark, I find the inclusion of all the ores really nice, but equally I doubt I'll even use all of them. Oh, and "Dyson swarms" are the answer to your final comment..
  21. This is an interesting read as I have meteoric iron, I picked it up more or less after I crafted a normal (non-meteoric) iron pickaxe. It's been sitting in a chest, some 120+ of it, but the truth is I've just not looked into how to smelt with it. It seems like it's a bit of a pain as well as not really being the technology jump (ie: flint > copper, copper > bronze, etc.. ) you would expect. There is no point in throwing it away, but I guess those 120 odd units of meteoric iron are unlikely to be getting used unless it's in a pinch.
  22. Posting just for fun, I know there are mods that can provide more detailed information about the greenhouse but I'm fine I've got a working greenhouse, just thought I'd check with the debug to see what it gives... Apparently there is a valid room in my greenhouse, it is 1x1 and it occupies a hole I was about to fill in.
  23. Orientation in general! What is even more frustrating is the complete randomness of whether the spanner will rotate them. Flat cobblestone blocks, sure they can be rotated. Fantail cobblestone, something that very specifically relies on the pattern it has, you can't rotate. You can't rotate shingles, so placing corner blocks is a nightmare. The spanner use is so inconsistent that it's both the most useful tool in the game while at the same time being the most useless. All in all I find placing blocks, even with the ability to "re-craft" them to get a certain orientation, utterly frustrating, and it does "ruin" my building somewhat.
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