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Everything posted by Broccoli Clock
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It's about time to be honest, I've always felt there was more content to be had from mushrooms. I like the idea of poison tip arrows, created from mushrooms, and really should get round to writing a mod that would add them. They would slow down, and ultimately kill, the animal that was shot. As just now all the arrows do is blunt damage rather than a passive bleed.
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For reference, butterflies when caught are dead, so it sort of tracks that fish when caught will also be dead.
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Is it possible to 'collect' all the butterflies?
Broccoli Clock replied to Broccoli Clock's topic in Questions
Because it would be quite the investment, considering the varied spawning requirements, even just the hint it isn't possible is enough to put me off. The caveats being the journey to all the butterflies was the experience rather than the final tally, and that the game is still in development so I can't really complain at little hiccups on that roadmap. Edit: going to mark you as solution, as for 1.21.6, it seems the answer is probably "no". -
I was worried about the body weight stat, I had assumed that as it dropped they could end up dying. That was the main reason for feeding the wolf cub. Not that I kept it around long enough to find out.
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Ok, two things here. I'm not accusing you of doing anything wrong. That's far too emotive, I was merely providing a counter to your point. Any audience you tailor your answer to also has the right to know about any possible negative affects from taking that advice. I was very clear as to why that particular developer may have issues going forward. The fact that that issue has been raised is enough for me, I'm not here to police people's decisions, if you or anyone wishes to use that product or others is up to them, it's not "wrong". I hope you see that I wasn't throwing shade, but providing more context.
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Aside from the above, my take on the other possible changes.. Mechanical changes, this will probably need to be done as they are expanding the game in that area. Spear changes, as @LadyWYT says, if you add in a new top tier, you will need to refactor those below it, or refactor the damage of all the mobs in the game. * that said, I almost never use spears (except for mopping up locusts, good reach for those tinny bástards!), I'm a falx/bow player.
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Yes! It's always felt odd for a realistic game to allow ice blocks taken from the top of the mountain will remain frozen no matter the temperature of the area you place them. I understand why, but it's still odd. Especially so when you have ice blocks in the water freezing the thawing due to temperature. If anything, I'd just like the ice blocks to break and to give you snow, rather than the block itself. I'm all for debating possible changes, but maybe lay off the emotive language. I somehow doubt the developers do anything to "spite" the player base.
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Is it possible to 'collect' all the butterflies?
Broccoli Clock replied to Broccoli Clock's topic in Questions
I feel that would be quite the pyrrhic victory! I'll prob mark your response as the solution, but I'll leave the question open for a few days just in case someone else wants to chime in. -
People know it exists if it's explained to them, and I just did. It's one line, literally one line, it is far easier to open up PowerShell, put in one command, than have a user navigate to a 3rd party website, download, then install an app that you may never need again, and then allow it to scan your computer. If it was a far more complex task, then I'd perhaps defer to an app. However, here's the reason I mentioned it, and it's specifically related to Piriform. I've used CCleaner for years, but recently they have changed the way the app integrates into windows. It's not a red flag situation but it's in that direction. https://community.ccleaner.com/t/ccleaner-constantly-running-in-background/160270, it is now running as a service rather than an application, as confirmed by one of the support moderators. It is reasonable to suggest that the change from an on-demand app into a permanently-on one is for constant data collection. Something Piriform's privacy policy doesn't preclude. It is also symptomatic of the practices of the Gen Digital, who have bought the group Piriform is part of (includes things like Avast/AVG). Ultimately, and I say this as politely as possible, I do not believe it's best practice to suggest 3rd party applications for simple tasks that can be done natively. 10 years ago? Fine. Now? No, the whole financial ecosystem is all about data collection. I'm sorry if this comes across as being condescending. I am sure you are well aware of what I've just written and may have factored it all in when you made the recommendation.
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Is it possible to 'collect' all the butterflies?
Broccoli Clock replied to Broccoli Clock's topic in Questions
My biggest worry is to invest hours in doing it, then to find out that it's not possible and that was down to a bug introduced many versions back, that has nothing to do with butterflies but had an unforeseen knock-on effect to their specific spawning, and that you would not know this bug existed unless you were targetting very specific variants. You can tell I've worked with large code bases if that's my main worry. Although that said, I have noticed far fewer butterflies spawning in my world since the move to 1.21 - that's probably just anecdotal though, I have no solid confirmation of that. As for the mods, yes, I would lean into the display cases - there is this one too https://mods.vintagestory.at/butterflycases, although my primary one would be the no butterfly deaths which I notice is now quite out of date.. https://mods.vintagestory.at/show/mod/592 .. although there are some comments suggesting how to get it to work. -
Oh, I am so tempted to put that into my signature!
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For those unaware of how many types of butterfly there are or the very specific spawning requirements they have, it sounds like a fairly straight forward question. However, dip your toes into the wiki article and you'll see it's far more complex than it would seem.. There are 169 variants, https://wiki.vintagestory.at/Butterfly#Variants, while spawning is a combination temp/rainfall/forest cover/elevation, https://wiki.vintagestory.at/Butterfly#Spawning (note: click the [Expand] link next to the "Butterfly spawning" text to see each separate spawn requirement). Even when you have location and conditions correct, you'll need to rely on RNG spawning the actual variant you are seeking. The added kicker is that there is no tooltip for butterflies, you have to identify them by their wings before you catch them. Catching kills them though, which is a shame, but there are mods that allow live capture and release so I'll likely lean into that. I'm tempted to do a "collect them all" thing, but I'd rather know that they are all possible to get before actually starting.
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I'm going to reply because you are a new member to the forum, so posting something and getting nothing back is off putting. So in that sense, welcome to the forum, I hope you enjoy your time here. However, in terms of seeds, what you are requesting is quite specific. By default, the land cover is 97.5%, the land width and height is 1 million each, and the polar equator distance is 100k. You are hoping that not only does someone match those config values, but that the RNG has a basalt biome (I presume) close by your spawn. I'm not saying that it is impossible, you might just luck out, but I feel someone providing you with a seed for that is unlikely. You might be as well just creating your own world, using the config you want, and then when that world generates, enter /gm 2 in the console ([tab] opens console/chat by default), then pressing [F3] twice which will turn on noclip and flying. From there manually search the land, ideally from above so you can survey more of the land. You can use [F1]/[F2] to decrease/increase the speed while in flying mode. You can also teleport directly to a location using the /tp command (format: /tp <x> <y> <z>, where y is the depth, x/z are the cardinal directions) if you find moving manually is too slow. Controls: https://wiki.vintagestory.at/index.php/Controls/en#Creative_mode (you will need to be in creative mode for those to work, which as pointed out is /gm 2) Teleport: https://wiki.vintagestory.at/List_of_server_commands/tp/en (pressing [tab] to open the chat/command line) If you want to swap back to survival mode, enter /gm 1.
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I posted a reply in here yesterday, but didn't think it really amounted to a humorous story so deleted it, but it's now happened to me twice so I think it's worthy of addition. In my new world, things are lovely, high stability, lots of resources nearby and an area that doesn't look like it'll get hammered by the cold during Winter. However one thing it does lack is feathered friends. There are lots of rabbits and deer, a few boars, even a couple of goats, but chickens are conspicuously absent. Now, don't get me wrong, they are around, I do hear them. Not close to my base, but on (local) journeys I hear roosters crowing, and I will occasionally see a feathered derriere disappear over the crest of a hill into bushes. I don't need the eggs, but I have now built my house and would like some chickens for the landscaped garden so it's mostly vibes. So off I set, looking for chickens. I did not have much luck. In fact I spent two days away from home, sleeping at traders, hunting down them down. Finally the other day I found one, and decided to set my trap. As I say, this is now the second time I've done this with identical results. The results? Well they both went like this.. I find a chicken, just a solitary one, ok that's fine it's a start after all. Lay my trap, baited with flax grain. Wait... and wait.. and finally... the grain is eaten. OK, happens sometime, will try it again. The chicken eats the grain again. Now I said this is the second time this scenario has played out, the first time the trap actually broke while the chicken was feasting on its ill gotten g(r)ains, I'm not so unlucky this time around, the trap stay intact. However, here's the kicker, the third time the chicken comes to feed, and I am thinking this time the RNG will go my way, a 33% chance maybe? As the chicken approaches the basket, a fox appears and mercs the bird. To add injury to insult, harvesting the dead chicken results in no meat.
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Why I set creature hostility to passive
Broccoli Clock replied to CastIronFabric's topic in Discussion
This is less a counter view, more a comment that you may not find your "gaming sweet spot". Chasing an perfect world, when it's perhaps not even possible, may result in you missing out on a good world. I've got no problem you taking the game and modding it, you've paid the money you get to choose your experience. That's pretty much why VS was designed the way it was. -
Have you thought about cross stitch? It's obviously not crochet, but it's certainly adjacent, what's more it will retain the pixel ratio as opposed to a free flowing fabric. To test this, I took the above design and ran it through one of the online cross converters.. (https://www.pixel-stitch.net/) ..this was just the first one I found, there may be better ones available. The end result is a PDF which I cannot upload here, but I have thrown it up on a Google Drive.. https://drive.google.com/file/d/1axCnoTvNQ7k-NkBQn1kvfv_hqiDHUhpu/view It's a surprisingly detailed break down, considering the web app is free to use.
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Just as a side note, if you manage to coral an aggressive animal into some sort of pen, then it seems this is the only way to keep them alive (if you want to, that is!). For example, some playthroughs back, I managed to fence in a wolf cub. I had seen traders selling them and wrongly assumed I could perhaps trade a live one. Putting down troughs didn't work, but throwing meat into the enclosure certainly did. Obviously it was folly, as soon as the wolf was able to, it had its heart set on mine, literally, and didn't fancy being wolf bait..
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There is your tell, the only way to get floating leaf blocks is if the trees are destroyed by fire, as the player cutting down the trees will end up with a timer culling any "unconnected" leaf blocks. That process doesn't happen when there is a fire.
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In order to make thatch roofing you use either thule or dry grass. The thule you craft directly, whereas with the grass you first need to create a hay bale, then use that in the crafting recipe: Wiki Reference: https://wiki.vintagestory.at/Roofing_blocks#Thatch_roofing I can use two dry grass bales to create 4 "slanted thatch roofing", or I could use 2 bundles of 2 thatch to create the same block. However, when I come to deconstruct it in my crafting square, it will always return thatch even if grass was initially used. This happens for all thatch roof tiles, whereas the hay bales themselves will always return the grass, which makes sense as only grass can be used to make them. The only real difference is that to deconstruct a roof tile you need to add a knife into the square, which makes sense as tiles themselves can be crafted into variants so you need something to indicate if the user is deconstructing or constructing that variant, whereas the bales will automatically return grass being in the square alone. I am guessing this is just down to code simplicity (the following is pseudo code, not actual c#).. if (block.roofTile.deconstruct) { return item.thatch } ..is easier than.. if (block.roofTile.deconstruct) { return block.roofTile.ingredients.isGrass() ? item.grass : item.thatch } The abundance of both grass and thule probably makes this issue moot. Dependent on how the blocks themselves are held in memory it may be "impossible" to check what created the tile in the first place (i.e. thule or a grass bale) without adding in a register flag somewhere. So I'd understand that the amount of work needed to resolve what is a very minor logic aberration precludes it from being implemented, but I just thought I'd ask. Why do I want the grass back, you may ask? Well.. I'm glad you did, as this request is purely selfish. I've been left with tons of thule after making a large thatch roof using grass, and I would really like to use that grass for my (many, oh so many..) pit kilns. Thule cannot be used in a pit kiln despite it effectively being dry grass. Edit: could I also add in the fact that thule only stacks to 6, yes 6, items. I love the stacking mechanic, it gives me complete cottage core vibes having piles of resources about the place, but 6? Come on...
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You can do that natively in Windows... Get-PhysicalDisk (edit: links to MS documentation, if you want to config the query) The command will return something like this.. For those unsure how to start PowerShell: [win key] + [x] will bring up a context menu, then press [i] and PowerShell should open.
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Why cant we have a 3x3 and 3x4 doors!!!!?????!/!/!!
Broccoli Clock replied to bubnartar's topic in Discussion
There is a door maker, as part of the QP Chisel Tools. I haven't used it, and I am unsure if it would provide what you are looking for, but it might be worth checking out.. https://mods.vintagestory.at/chiseltools There is even a YT by Ursa Allen of it in practice.. -
Why I set creature hostility to passive
Broccoli Clock replied to CastIronFabric's topic in Discussion
There is a phrase, "don't let perfection be the enemy of good", I feel it applies here. -
You really need a, "in my opinion", caveat to that claim. In isolation, I agree that it could be amended, as could the AI that you are fighting, but in comparison to its peers I would wager its combat is the equivalent of the other block game, and considerably better than what I've seen in Hytale. Combat in general is difficult for any FPS, especially melee.