For my part, Im far away from not having anything to do in the game im still in bronze age and have a lot to learn.
my Topic is still the death handling of this game and how its easily exploitable.
Maybe some kind of debuffs after dying that let you think twice if you want to take a death
or loosing your inventory on death ( what still dont prevent you from putting your items in a chest, starve, respawn )
All optional of course
The Temporal Stability in VS reminds me of the Sanity in Dont Starve Together where dying is mostly the end of your run maybe take some inspiration from there.
Respawning needs an Amulet made from Temporal Gear
Or exclusiv for multiplayer your Mates need to make some kind of ritual ( what would fit the lovecraft touch of the game )
At the early game some kind of Wicker Man, made from grass and sticks that needs to get burnt and let you spawn with really low health and satiation
and later some kind of pentagram with candles and animal blood, both resources thats not to hard to get in the later game, that spawns you with 50 % Health and satiation
Thats just some mindstorming