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ASpy

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  1. ... Saucepan doesn't say "Will create one portion of Cooked Pasta Noodles" when raw noodles and water are in it on the fire. Mixing bowl doesn't say "Will create one portion of Cold Pasta Meal". Same rendering issue for cold pasta! I don't have any yogurt made up just yet to try the yogurt meal. My breaded meat nuggets didn't add any protein sat to the cold pasta meal, so maybe that one's a bug with breaded nuggies in meals?
  2. I'm playing on 1.16.5 and the mod feels perfectly stable. It integrates so well with the vanilla game I consider it essential. There are a couple of non game-breaking bugs but they don't come up often and are pretty easy to avoid or forgive where they do occur. On that note, @l33tmaan, I noticed Salads have a couple intermittent (yay!) bugs, in my heavily modded game at least. Soups/Stews don't have the same bugs so I believe it's something in particular with salads. -The bowl and pot contents often don't render, though the tooltip still shows "Bowl with meal". Salads that did render before will sometimes stop rendering or vice-versa if I reload the chunk. -The tooltip shows incorrect nutrients, I currently have a salad bowl showing 14,400 fruit sat because I made it with redcurrant syrup but I don't receive 14,400 fruit sat for eating it. -Nutrients may not be established correctly. I include meat nuggets or breaded meat nuggets in every salad but often get a salad that gives 0 protein sat. Let me know if there's anything you want me to try out to reproduce these issues.
  3. Tried it out with buckets, mugs, and bowls as well, seems like only bottles get the bottomless feature.
  4. Yo! I think I've found a couple of bugs with bottles: -Right clicking water with an empty bottle usually causes the bottle to disappear instead of filling it with water. -Drinking from a stack of 2 or more bottles makes the bottles bottomless! Only tested with cottage cheese, milk, and red current juice but seems like it will work that way with everything. Should probably note I am running a dedicated server on the same machine I'm playing on (just in case that generates some weird edge cases that cause the bugs).
  5. I found a way to make chiseled blocks count for rooms, it's super easy! Go to Vintagestory\assets\survival\blocktypes\chiseled and open each of the 4 .json files there. Find the line "sidesolid: {all: false }," and change false to true. I spent quite a bit of time searching for this solution, here's hoping this saves somebody else some time. Also, I don't know what side effects this might have, if someone reading this does, please share
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