Xarl
Vintarian-
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Everything posted by Xarl
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Thanks for the replies! Thought about a roof but was worried regarding animal despawning due to not enough light. Also I would have to cover a wide area. I just wondered if other people have the stuck offspring aswell, it irritated me quite a bit.
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Picture samples of stuck offspring. The parent animals rarely get stuck aswell, but keep going quick again. So far I have been clearing new snow in the animal areas, but the newborns if stuck usually keep being stuck, won´t eat and thus won´t grow up I fear.
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Thanks for the reply! Yeah, I knew the stuff from the wiki, that´s why I was irritated what was going on. Rebuild my roof now, not testet without the weather hardiness modificator though. Will attach a picture next time.
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Hello Winter arrived at my current homestead and snow leads to newborn offpspring to become stuck/stop eating. Has anybode else had that problem and if so, how to fix it? Currently I am removing the snow inside the animal area, but it mostly helps only with adult animals who were stuck, not the young ones. Thanks in advance!
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Will try to rebuild the roof of my house to see if that was the reason for indoor freezing. My bet is on the thatch roofing.
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Yeah, head to toe covered. House temperature seems bugged since when I go underground I stop freezing and warm up. Solved it for the moment with the temperature resistance command. Temperature/season related, my young animals getting stuck and stop moving, usually after snow I think. Since they stop eating then, any way to solve that? Tried to shove the stuck animal but usually to no avail.
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Hello Since I am freezing to death within minutes in my house I want to modify my body temperature via command. But how goes the value for that? And is it even possible to raise the temperature so that a player won´t freeze despite being in deeper minus c degrees? Command is: /player [playername] entity temp [value] Thanks in advance! €: I found in the wiki the command: /worldconfig bodyTemperatureResistance -40 which I did not see listed in either server commands or nitrado server commands list. Will try/play around with that as a start.
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Thanks for the reply, forgot to check the mod page. I am still having the error that teleporters seems not to be connected with each other. I can´t choose a teleporter other than the one I am standing one. Version is 1.6.0 for game version 1.16.5. Subnetworks are set to false.
- 96 replies
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- teleport
- quality of life
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Playing on w10. Version is 16.9 I believe due to mods I am using not updated to 1.17.
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Hello I have a reoccuring problem with disappearing fence pieces. The missing part of the fence pictures keeps disappearing and I don´t know why. This leads to most of the chicken to escape which is quite annoying. Anybody knows what causes the fences to disappear? Is regrowing gras destroying the fence? I think it is always the missing piece pictured. Thanks in advance!
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Is there a command list for the mod? Like in ,,show/name all teleport locations,
- 96 replies
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- teleport
- quality of life
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Quick question regarding settings. BreedingCapRange= regulating how far the game checks if pen overpopulated? BreedingCap= the higher, the more offspring an animal can produce? BreedingCapMinPop= at which amount animals start reproducing? Having currently an overpopulation marker with one female animal(sheep) and trying to get more animals of generation 3+ in the end. €: also I used to have caribous I spawned and aurochs. Neither animal type bred/got pregnant despite being shown as ready to mate in the case of females. Does wild births enabled needs to be set true for that?
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Not sure if I misunderstand something but the teleporter(s) are not working for me. Found one at starting point, added a gear. Fund some minutes ago another one. Added a gear to that one aswell. Sigils starts to glow, but the only name that shows up is the name of the telepoter I am standing in. Version used is 1.16.5
- 96 replies
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- teleport
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Thanks a lot! Was not sure how to read the rift activity.
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Yeah, I suspect an interaction of steam overlay@ghost images problem. Do the vortexes just randomly pop up/disappear? And do they trigger a change to the rust world when longer in contact? I walked touching distance to one and it spawned me several drifters as expected. Side question: is there a way to check my current set values( for singleplayer). Ie: hunger rate, ability to sleep though storms etc.
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Hello After lenghty absence I am back to playing the game. First question: These lines/fading though, is this a known bug or caused by a specific condition/event? It is quite irritating and so far I am not sure what triggers this. Attatched hut pictures also shows it. I am using mods, but no graphic changing mods afaik. Second question: Are these wandering vortexes new/what effects do they have and do they just disappear after a while?I am not familiar with them. One was inside a tree, another(probably the same) a while later to the left side of my hut where pictured. Thanks in advance.
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I actually missed out 1.16 completly so far, last played on the 2nd of december 2021 according to last screenshots I took back then ^^
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Sounds great! Thanks alot for the work you are putting into the mod and thus the game. Don´t want to play without your mod anymore. I hope updating for 1.17 version will be a quick one when it comes out^^
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Thanks for the quick reply@l33tmaan and@ASpy. Looking forward to try out the final version(and hoping that 1.17 will not break alot) and coming back to vintage story.
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Hello. How stable/save to use is the current mod version with 1.16? I have stopped playing my world in version 1.15 and not continued so far out of fear of screwing my save up. Have a nice sunday and thanks for the mod and the work with it.