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Xarl

Vintarian
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Everything posted by Xarl

  1. Thanks for the replies! Thought about a roof but was worried regarding animal despawning due to not enough light. Also I would have to cover a wide area. I just wondered if other people have the stuck offspring aswell, it irritated me quite a bit.
  2. Picture samples of stuck offspring. The parent animals rarely get stuck aswell, but keep going quick again. So far I have been clearing new snow in the animal areas, but the newborns if stuck usually keep being stuck, won´t eat and thus won´t grow up I fear.
  3. Thanks for the reply! Yeah, I knew the stuff from the wiki, that´s why I was irritated what was going on. Rebuild my roof now, not testet without the weather hardiness modificator though. Will attach a picture next time.
  4. Hello Winter arrived at my current homestead and snow leads to newborn offpspring to become stuck/stop eating. Has anybode else had that problem and if so, how to fix it? Currently I am removing the snow inside the animal area, but it mostly helps only with adult animals who were stuck, not the young ones. Thanks in advance!
  5. Will try to rebuild the roof of my house to see if that was the reason for indoor freezing. My bet is on the thatch roofing.
  6. Yeah, head to toe covered. House temperature seems bugged since when I go underground I stop freezing and warm up. Solved it for the moment with the temperature resistance command. Temperature/season related, my young animals getting stuck and stop moving, usually after snow I think. Since they stop eating then, any way to solve that? Tried to shove the stuck animal but usually to no avail.
  7. Hello Since I am freezing to death within minutes in my house I want to modify my body temperature via command. But how goes the value for that? And is it even possible to raise the temperature so that a player won´t freeze despite being in deeper minus c degrees? Command is: /player [playername] entity temp [value] Thanks in advance! €: I found in the wiki the command: /worldconfig bodyTemperatureResistance -40 which I did not see listed in either server commands or nitrado server commands list. Will try/play around with that as a start.
  8. Thanks for the reply, forgot to check the mod page. I am still having the error that teleporters seems not to be connected with each other. I can´t choose a teleporter other than the one I am standing one. Version is 1.6.0 for game version 1.16.5. Subnetworks are set to false.
  9. Playing on w10. Version is 16.9 I believe due to mods I am using not updated to 1.17.
  10. Hello I have a reoccuring problem with disappearing fence pieces. The missing part of the fence pictures keeps disappearing and I don´t know why. This leads to most of the chicken to escape which is quite annoying. Anybody knows what causes the fences to disappear? Is regrowing gras destroying the fence? I think it is always the missing piece pictured. Thanks in advance!
  11. Is there a command list for the mod? Like in ,,show/name all teleport locations,
  12. Xarl

    Farm Life

    Quick question regarding settings. BreedingCapRange= regulating how far the game checks if pen overpopulated? BreedingCap= the higher, the more offspring an animal can produce? BreedingCapMinPop= at which amount animals start reproducing? Having currently an overpopulation marker with one female animal(sheep) and trying to get more animals of generation 3+ in the end. €: also I used to have caribous I spawned and aurochs. Neither animal type bred/got pregnant despite being shown as ready to mate in the case of females. Does wild births enabled needs to be set true for that?
  13. Not sure if I misunderstand something but the teleporter(s) are not working for me. Found one at starting point, added a gear. Fund some minutes ago another one. Added a gear to that one aswell. Sigils starts to glow, but the only name that shows up is the name of the telepoter I am standing in. Version used is 1.16.5
  14. Thanks a lot! Was not sure how to read the rift activity.
  15. Yeah, I suspect an interaction of steam overlay@ghost images problem. Do the vortexes just randomly pop up/disappear? And do they trigger a change to the rust world when longer in contact? I walked touching distance to one and it spawned me several drifters as expected. Side question: is there a way to check my current set values( for singleplayer). Ie: hunger rate, ability to sleep though storms etc.
  16. Hello After lenghty absence I am back to playing the game. First question: These lines/fading though, is this a known bug or caused by a specific condition/event? It is quite irritating and so far I am not sure what triggers this. Attatched hut pictures also shows it. I am using mods, but no graphic changing mods afaik. Second question: Are these wandering vortexes new/what effects do they have and do they just disappear after a while?I am not familiar with them. One was inside a tree, another(probably the same) a while later to the left side of my hut where pictured. Thanks in advance.
  17. I actually missed out 1.16 completly so far, last played on the 2nd of december 2021 according to last screenshots I took back then ^^
  18. Sounds great! Thanks alot for the work you are putting into the mod and thus the game. Don´t want to play without your mod anymore. I hope updating for 1.17 version will be a quick one when it comes out^^
  19. Thanks for the quick reply@l33tmaan and@ASpy. Looking forward to try out the final version(and hoping that 1.17 will not break alot) and coming back to vintage story.
  20. Hello. How stable/save to use is the current mod version with 1.16? I have stopped playing my world in version 1.15 and not continued so far out of fear of screwing my save up. Have a nice sunday and thanks for the mod and the work with it.
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