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Everything posted by Vinter Nacht
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
All the components you're mentioning must be stored in a bag slot, they cannot go in an inventory slot. They function like a vanilla Skep. 1.16.0-1.3.6_v1.3.5-rc.3 fixes the issue with not being able to make frame liners.- 185 replies
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- beekeeping
- bees
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
I just released the 1.16.0 version to the public. I meant to release it when 1.16.0 stable got released, but life kept me busy. Thank you all for your support, I'll be back to work on producing more robust updates to my mods shortly.- 185 replies
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This is a bit of balance I'm considering, but will likely result in it being a configurable option so that the server owner can decide if it should be: "Having friend feed the animals if you can't log in", "Log in once an RL week", or "No Starvation at all." or anywhere in between. Not yet, but it is intended to have multiple stages of growth and, eventually, ways to harvest. So you could harvest turnips, for instance, once or twice for greens before harvesting the root. There will also be a 'seeding stage' that may eliminate your actual crop yield since you have to let it go past the harvestable stage. A lot is being considered.
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
You're going to have to use a vanilla skep to capture that have for transfer to the Ceramic Hive. Hives cannot spread to, or from, the Ceramic or langstroth hives. You have to get a populated skep and right click the brood box, or the ceramic brood base to populate it with a hive.- 185 replies
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- beekeeping
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No, they aren't. I'll take a closer look to see if I missed updating the Berry Bushes... It's a distinct possibility, now that I think about it.
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I'd have specific conditions by which source blocks could be removed from the world. This isn't about making infinite water from a water source not a thing. This is making it impossible to *place* water source blocks.
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I mean, obviously. That's not the kind of player I'm developing for, but I'd definitely leave the option.
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There's a two-fold thought here. 1 - I find it ridiculous that so much of water interaction is gated behind copper, including buckets and barrels. 2 - I find it ridiculous that players can move water source blocks at all, and figuring out how to remove this capability so that mechanical power is required for any serious form of irrigation is at the forefront of my mind at all times. I have a few ideas, but I'm not sure I'm ready to tackle such a technically difficult process.
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Alright! Finally getting some time to work on this mod. There's been a few minor updates to make it more generally accessible (IE - It changes grow times based on daysPerMonth and hoursPerDay). A simple enough change. I also fixed the conflict I was having with WildCraft (Had to get my patches working properly), and added a little feature where mousing over the crop will give you the time until next growth stage. This was a quick push to get it out to people who've been waiting for these minor fixes. Will be working on more robust features next. Maybe even that config file I keep talking about.
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Yeah, that would be decidedly problematic. It would also largely be historically inaccurate. There's a strong suspicion that tin was first discovered as it was accidentally smelted in campfires.
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I need to get in game to confirm this, but Tier 1 *is* copper. And since you can make a copper pick from copper nuggets found on the ground, you have your entry to tier 1 mining. It's also the first valid argument for adding a stone hammer I've heard. Crazy thought -> Have the stones react to the watering can, crumbling into pieces when you sprinkle it. There's your early game "pick."
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I was already interested when you started... I became VERY interested when you mentioned the 'brittle rock' aspect. It would probably encourage me to change the tier to mine even copper to Tier 2. I would imagine the best way to do this would be to lower the mining tier of the effected wall. This should (?) resolve the issue of "Any Ore", especially if modifications are made to how copper tools interact with the rock face. My suggestion? Put in a configurable option that either 'lowers the mining tier of the rock by 1' or 'makes mineable by any tier of tool'.
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So Fields of Gold is coming back into focus for me now that From Golden Combs has a stable release and only the occasional bug report. Will hopefully be releasing a 1.15.10 stable release (with some issues being finally resolved) and a 1.16.0 release that has the same fixes in preparation for further development. Aside from configuration options, any requests?
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
https://www.patreon.com/posts/59644682 New public poll up on Patreon related to frequency of bug-fix releases! Would love to hear your feedback on this!\- 185 replies
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- beekeeping
- bees
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
1.15.10 release is out! This release is probably the last release for 1.15, barring any future bugs and language touches. There was a remaining bug in 1.15.10 where right-clicking a ceramic hive pot would make it disappear if your bag slots were full. I also removed the ability to place honey pots on unstable surfaces. A version for 1.16.0+ is available for patrons on my Patreon. A link can be found in my signature.- 185 replies
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- beekeeping
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
What version was this on? Thank you! I'll incorporate this in a future release!- 185 replies
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- beekeeping
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
Hey there bee fans. So I took it down to straighten out the existing problems, which were more copious than I thought. Spent some time testing it and digging out bugs, and got rid of them. Updated the documentation, finalized a few features, and am as certain as I can be that this is ready to grace your games. If you're using the old version that only had claypot hives, no worries! You may notice a weird flicker the first time you interact with them as they upgrade to the newest ceramic hives. Remember! All ceramic hive brood pots, and all the Langstroth parts have to be moved around in a bag slot!- 185 replies
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
I suspect you're correct, at least insofar as there was a change that borked those in the pits. I did a test run on some pits tonight after doing more updates and bug-shooting. rc2 is hopefully getting us closer to a stable release. On that note... rc2 is out and ready for further testing: 1.15.7-v1.3.5-rc.2 - Documentation - Fixed Ceramic Hive killing colony when picking up brood pot with active colony - Fixed bees taking excessive amount of time to settle in to a Ceramic Hive - Fixed interacting with populated hive while holding a populated skep resulting in a crash. - Polished hive block info feedback.- 185 replies
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- beekeeping
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
New Bugfix Update - 1.15.7-v1.3.5-rc.1 - Documentation - Fixed issue with game:block-linen-waxed-* not showing as Waxed linen. - More documentation updates - Corrected crash caused by NPE in Broodpot Interactions with an empty hand. - Corrected error where brood box would be removed when attempting to pick up with no space for it. - Made behavior consistent between picking up ceramic broodpot and Brood Box. - Corrected error where hive would be rendered unpopulated on swapping from claypot to ceramic. Not gonna lie, I'm feelin' pretty bashful about the stuff that's still broken. Working hard to get it going! From now on, pre-stable releases will be marked with -rc.#- 185 replies
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
Turns out it's in the JSON file. Will fix and release with next patch. Unless another mod-breaking bug appears, it'll a bit.- 185 replies
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- beekeeping
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
v1.3.5 Bug Fix Release - Corrected issues with interacting with Brood Top - Improved WorldInteraction info - Minor documentation changes - New partial Russian translation thanks to Craluminum. Will do.- 185 replies
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- beekeeping
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
You said a hivepot? I presume you mean the bigger bottom ceramic pot? That should be picked up by right clicking, not left clicking. It shouldn't say that it needs to be left-clicked either. Of course, I should probably also make it drop itself when you break it.- 185 replies
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- beekeeping
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
Nope! You can create millions of possible combinations. The base, each individual super, the brood box, even the frames can all be made of different colored wood. To answer your specific question -> Brood Boxes are made by right-clicking a super with a brood top. Those brood top item has to be the same color as the super you're trying to turn into a brood box. Beyond that one interaction, the individual components of the hive can be made of any color combination the suits you.- 185 replies
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- beekeeping
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
New Release! Not tested on 1.15.8-9, please report any issues with these. It's reached the point where (I think) it's ready for testing! This version adds a great deal to the apiculture experience while also laying the groundwork for future growth. New Blocks - Langstroth Base - The bottom block of your new hive. - Langstroth Superstructure - Also known as supers, these boxes will be where your bees do their hard work. - Langstroth Broodbox - This is where your bees live! Place a super on the ground and right-click it with a brood top made from the same materials. Boom! Bee home! Right-click it with a populated skep to put a colony in it. Langstroth blocks can be stacked in any combination up to 6 high. In order to be considered a hive, the stack must have a populated brood box at the top, a base at the bottom, and up to 4 supers in between. There can't be anything but supers between the brood box and the base. All Langstroth blocks come in any of 169 different colors. New Items - Frame Racks - These racks are used for finishing your frames, and for harvesting them! Just place them in the rack and right click with a knife to clean them - Waxed Flax Twine - Made by sealing flax twine in a barrel with beeswax. Used in repairing damaged frames. - Waxed Linen - Made by sealing linen in a barrel with beeswax, or from 4 pieces of waxed flax twine. Used to line bee frames - Frame Liner - Made by cutting waxed linen in two with a knife (crafting menu) and then placing it in a bee frame using a frame rack. - Bee Frames - Bee Frames are made using a Langstroth part, 3 sticks, and a blob of resin. Place them in a frame rack and right-click with a frame liner. Available in all 13 wood colors. Good luck with your new hives!- 185 replies
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From Golden Combs (1.16-Current) Apiculture Mod
Vinter Nacht replied to Vinter Nacht's topic in Mod Releases
Alright! So... The new version is out for bug-testing, you can find the link on my Patreon available to everyone. Once it's had some more live bug testing, I'll do a formal release here.- 185 replies
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- beekeeping
- bees
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