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hstone32

Vintarian
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Everything posted by hstone32

  1. Apparently this bug is caused by updating the game. The rift activity level at the time of updating the game gets set to a year long duration.
  2. I can't offer a solution, only sympathy. My time in this game is approaching triple digits, and I've still have not found any lime strata.
  3. You wanna know what's even funnier? I had this same situation play out beat-for-beat back when I was trying to make bronze. The mountains behind my house, almost exactly where my original spawn point was, contained an ultra high cassiterite prospect the entire time.
  4. I just found iron too! I discovered I had built my cottage only 20 meters away from a "very high" hematite prospect. I only had to dig down 8 blocks before coming into a cave where part of a massive rich vein was exposed on the wall. sounds really lucky, right? Well not when considering how long I traveled the continent looking for a decent prospect, before deciding to ue my prospecting pick under my house on a whim.
  5. You seem to be missing my point. Why does the game need those things? Would the game really benefit from their inclusion?
  6. I guess I don't see it the same way. I don't view mountains as things to be climbed, but as obstacles that provide an interesting navigational challenge. Say for an example, there is a mountain between you and a frequent destination. Do you keep taking the long way around, or do you put your latent expeditionist skills to work and carve a passage through? except, with how mountains are now, all you need to get past a mountain is a stack of dirt blocks.
  7. I guess this isn't so much a question about VS, but about all proceduraly generated wilderness exploration games. why are the mountains always so tiny in these types of games? Maybe it's just that my irl house is right at the foot of a mountain that's more than 1.5k tall in topographic prominence elevation, but I always feel like the glacier-capped peaks in these types of games are barely more than hills. genuinely curious about the reason why. Is it just hard to generate mountains with real-life proportions? Is it a deliberate design decision? Would it make world files too big? Or was there no thougt about the matter in the first place?
  8. Not entire ingots, but I've noticed that if I'm pouring 200 units of metal from a crucible into 2 ingot molds, sometimes I find one of the molds is inexplicably 5 units short of a full ingot.
  9. I can't speak for others but I prefer to keep my religion separate from my gaming. I don't stop being religious when I play games, but I don't enjoy seeing parody of things I hold sacred.
  10. some of these voices legitimately jumpscare me when I take damage.
  11. I'm not sure I understand the complaint. What's wrong with staying indoors at night? It's not like you don't have anything to do. You can do clay forming, crafting, cooking, metalurgy, tanning, juicing... there're plenty of chores at any stage of the game. I don't ever feel my fun is a stake by not engaging with enemies, personally.
  12. hstone32

    Smelting (v1.2.4)

    Holy necro, batman!
  13. I'm a huge fan of adding electricity to the game as a post chapter 3 or 4 system. Everyone else here says no, because they say the game's technology should be limited to early industrial/steam powered technology at most. what I don't think they realize is that long before Michael Faraday invented the electromagnetic inductor in 1835, humanity had been experimenting with electrostatics since as early as ancient Greece, possibly even earlier.
  14. I never said it was a lousy game, I said it was a lousy survival game. But why does the game need automation? Don't you think it might risk diminishing the gameplay design already in place? If you ask me, the mechanical power system provides sufficient automation already.
  15. eeeehhhhh... I'm really not sure about that. Redstone works on the other block game because, let's face it, it's really lousy survival game. It works much better as a sandbox world-builder. Redstone, therefore, is meant to be a interface through which the player can "program" the world. Using it, players can, and often do, trivialize survival tasks to near zero, so that they can refocus their entire attention on creative building instead. I think most players play survival mode mostly as a formality or for bragging rights, but they would rather skip straight to the part of their playthrough where they don't need to care about food or hostile mobs anymore. Mods try to fix this, but the implementation is never without issues. (Probably why Tyron decided to cease development on VintageCraft and start over entirely). Vintage story in contrast, is one of the best survival games out there. While it's not free from any world building systems such as chiseling, none of the creative systems are designed in a way that lessens the survival experience over time like redstone would. The progression of vintage story isn't about trivializing survival, but instead about increasing the output of survival tasks, so that players are more capable of exploring the world as time goes on. For example, you go from foraging for mushrooms and berries, to hunting animals, to cultivating crops. Each level in this progression cycle improves how well the player can feed themselves, meaning they can focus less on not starving, and more on metallurgy, mechanical power, and eventually the story chapters. The need for food doesn't decrease, but instead, the player's capabilities to work on things beyond just survival increase. This is Vintage Story's comparative advantage, and a mechanic like redstone would ruin that in my opinion. I'm not against the idea of expanding the mechanical power system though. I think it would be really cool if we could do so much more than just transporting items, and the helve hammer. But I hope they don't expand the system in a way that could trivialize survival in any way.
  16. Seeing the prospect of water power, it makes me wonder about the possibility of an electricity system being added one day in the future. The materials to make primitive electrostatics already exist in the game: Glass and steel to make leyden jars. Fur pelts and mechanical power to make Van de Graaff generators. Copper, zinc, and salt to make an electrolytic battery. Maybe they could make lodestones be rare drops from mining magnetite. Not only could that be used for making compasses, it could be used to make a Faraday inductor, and then the fun would really begin...
  17. I don't think you meant any disrespect, but this reminds me a lot of the unwelcome feedback I often get on my own personal programming projects, typically from people with little to no programming experience themselves. When I explain to them the purpose of my project, they say, "Oh! Something like that already exists. You should just use that instead, and save yourself the work!" If I try to explain to them why I don't want to do that, the explanation goes right over their head, and they continue to insist upon it as though they know better about this project they only now learned about than I, the author, do. It's like... People think everything only ever needs to be made once. They assume that any new project should be re-worked to make use of things that already exists, instead of making it in a way that specifically suits the needs and the requirements of the project itself.
  18. It's always something so deceptively small. Something you beat yourself up for after discovering it, because you totally know better. And it takes you forever to find, because you're not looking for a mistake you don't think you'd ever make. That's my experience, but my major has me working on mostly just embedded systems. I don't really know what normal software engineering is like, but what little I've done, I've hated. I don't envy CE majors at all, and admire anyone willing to put up with it.
  19. This is the closest real life example I've seen to the classic meme if(game->is_broken()) fix(game);
  20. I have nothing against you hollow knight fans, but I get the feeling you guys are way overestimating the hype or awareness of silksong. It's like one out of every 20 of my friends is acting like Silksong is the hypest thing since the moon landing, whilst the other 19 had never even heard of it before.
  21. That used to be the case prior to 1.21
  22. I'm stingy about resources. if I don't have to use a lignite to heat a broze ingot in the forge, than I'd rather not. It does mean my ore storage is a bit more cluttered though. Of course most people who have been in their world as long as I've been in mine are already way past bronze. I like to take things at my own, methodical pace.
  23. I haven't been this excited (and impatient) for a game update since minecraft's beta 1.8!
  24. Who wants to doubble down on there bing a rc-6?
  25. We'll save that for after Anego gets bought out by Activision
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