Thorfinn
Vintarian-
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Everything posted by Thorfinn
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What happened was you either selected a game mode that disabled transferring source blocks via buckets, or you clicked to remove that ability. You can still create farms, you just have to go about them a little differently. Someone will be along shortly to tell you the command. I like the change, so I don't know that command off-hand. If you are too impatient to wait, you could go into creative and give yourself a water source block and place as many as you like then switch back.
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Not seeing the "fear" thing, @Kacper Tuszyński. What exactly are you afraid of? Poisons/venoms? Hard pass. If implemented I would not use them unless creatures get vastly more powerful. As many have pointed out, foes are already plenty easy, I'm just not interested in further nerfing them.
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Its about persistence. Your readings indicate a theoretical 4 in 10000 block incidence. Digging clear to the mantle your node search has only seen a max of about 10,000 blocks. Kind of like wildcat oil drilling. If you hit nothing, move your rig and try again. Its unlikely, but you might be Phillips 66 -- 65 dry holes before striking it rich.
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Sleep is something of a hot mess in multiplayer, I'm afraid. There are many mods that help out, but nothing purely client side that I know of. In a more vanilla server, the only way I know of is to log out of the server for long enough for everyone else to get some shut-eye, then log back in. You should be on the same cycle as everyone else until the next time you log out before you get your requisite up-hours. (I think 8?)
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I've been seeing more of this, though. Driver software is being increasingly intolerant of anything beyond end of support. GOG is going over their whole catalog making the older games less vulnerable to end of lifecycle. Probably won't work in the long run but it's allowed me to get some more time with "oldies" like NeverWinter Nights...
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Try warming up your hands.
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Ladders work, or at least used to. It's not like Shift-Jump reliably works, and it would only potentially get you that third crate anyway.
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Could be a Mac thing, I suppose. Don't have a Mac, so can't tell you one way or the other.
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It's not really latitude, though. It's climate. You can have a wide variety of climate at the same latitude. Chicago is just barely north of Madrid, yet drastically different climate. VS is much the same.
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Like @Streetwind said, doubtful. Early steam power, plus the "magic" of Jonas tech seems to be the plan. Not that one could not mod it in -- there are several that add electricity and tech and, if you squint just right, sort-of-redstone. But it doesn't seem to mesh well with the VS "vibe". Or at least of the ones I've tried, it's a quite different game.
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Welcome to the forums, @luiromde I guess I would be surprised? Any time in the near future, for sure. Saw someone playing that other game on his phone a couple months ago, and the graphics were underwhelming, to say the least. They would need to develop something less than Absolute Minimum, because VS is still way better. Don't Starve is an OK game in its own right, but it is no VS.
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My guess is that's what google translates "quench" into. @BOX ELEGANT, I play lightly tweaked WS, so don't have source blocks either. It just means you have to build your kitchen sink and forge quenching pool around an existing source block. I suspect whenever the roadmap's metallurgy update happens, quench barrels will be a thing. But we only recently got quenching at all.
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I'd add that one of the benefits of the current worldgen is that assuming constant game settings, because your starts are all generally similar, but at the same time, very different in particulars, you learn a variety of strategies to make that particular climate region "work". Those strats often do not work in different climates. By the time you get reasonably good at the "biomes" in the game, the next major version is out. And while there's a lot the same between versions, your old min/max strategies generally need to be tweaked because of the additions and changes.
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Unfortunately, no. It just means that statistically, it could be there.
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Could someone assist me with optimizing the game for my PC?
Thorfinn replied to SilentResident's topic in Discussion
Wow. I have a machine where I run very similar settings, though I crank dynamic lights and particles, and have no problems, except on world saves. That's on an i5-4970(?) with 16g and a 980 Strix. I swear, the hotter graphics cards seem to have a problem... -
Sure, you could. There just are not a lot of things that you can currently do that with in-game. Fences, paths, cobblestone, roofing, one and done.. Of the backpacks, only the handbasket is recyclable. Layer of sticks, sort of, though it is tedious. Hay is the only thing I can think of that is fully recyclable from just craft grid. I don't know of any armor you can recycle. Once firewood, always firewood. Chests, barrels, straw dummies. Once you choose to knap flint, you either knap it or lose it. Same with placing that first piece of clay. You can remove it, sure, but that one piece is gone. There just are not that many reversible recipes. Not that there couldn't be, no. Just that there are not. Deliberate or "Whoops, forgot!"? Almost every time?
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Welcome to the forums, @heyjon That is indeed a problem on multiplayer games, especially now with the reworked fire clay. Everything near spawn tends to get picked clean pretty fast. Like @gilt-kutabe said, hard rocks are almost as good. A little less durable, for the most part, so you end up having to knap a few more knives and axes to do the same job. The ground has likely been picked clean of crops and berry bushes, too. At least that's my experience. Though berry bushes don't matter much in the winter. Your best bet is to find whatever passes for a settlement on that server and figure out how you can be of assistance. Most likely they have food coming out their ears, so won't have a problem with an additional mouth to feed, so long as you don't scarf up the, I don't remember, the chantarelle stew with puffballs and onions...
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Welcome to the forums, @MiahTRT Would be an easy enough mod, I guess. Though it would give you an easy way to compress and store clay that the game obviously did not intend. Alternatively for a one-off like this, you could just toss them into a deep hole, go into creative /gm 2 give yourself a stack of red clay, then go back to survival. /gm 1
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Tapping Trees to produce different kinds of materials
Thorfinn replied to Cooked_Artichoke's topic in Suggestions
We get that, @Cooked_Artichoke. We're just saying that if you really want that in your game, you can have it now, without waiting. There are several other resin mods, BTW. I just recommended the one I knew of that most closely fits your suggestion. One allows you to use any knife to score any log section of a pine and turn it into a leaking resin log. Several mods make finding resin easier. Of those, the one I like most from a game balance standpoint is Salty's Bark Beetle. FWW, the amount of resin various armor and machinery needs is pretty closely aligned to how hard it is to collect. Resin in earlier versions was much more common, and was deliberately toned down somewhere around 1.15 or 1.16. The game was intentionally re-balanced to where it is. It's kind of like the quern, now gated behind an anvil. No, I don't use any such mods, though I did back when I had difficulty finding resin. Resin is plenty easy to find after a little practice. If I start in a granite gravel pine forest, for example, and cant find my way out of it, my first day will often end with up to around 3/4 stack of copper and at least a stack or resin. Yes, on almost default Wilderness Survival settings. -
Do we really need a combat overhaul? What are your opinions on it?
Thorfinn replied to Josiah Gibbonson's topic in Discussion
Revealed preference. -
My beautiful survival house is absolute fire
Thorfinn replied to Kajote's topic in Videos, Art or Screenshots
Your house, I think. Maybe even well done. -
Do we really need a combat overhaul? What are your opinions on it?
Thorfinn replied to Josiah Gibbonson's topic in Discussion
I thought we were talking about Vintage Story? Where inventory is at something of a premium. I try to get by with 1 spear, 2 if I know there are wolves or bears somewhere close to where I'm headed to get resources. But, again, if that bothers you, stop knapping a little earlier. It's not like anyone forces you to use 7. -
What new gameplay loops would you like to see?
Thorfinn replied to Josiah Gibbonson's topic in Discussion
Loops? Not a whole lot springs to mind. Fleshing out more uses for in-game stuff, and more efficient (automated) ways of doing current stuff springs to mind, but I'm good with all that waiting until the engine is finished. An example is leather. You scrounge and save every hide until you get your backpacks, then let the hides rot. At least until iron. And then again briefly save them when you get to steel. But if you mostly avoid combat, might as well stick with cloth armor, and rather than worrying about sturdy leather, mining bags generally fill that need very well. Of what's on the roadmap, metalworking, herbs/brewing, mechanical stuff and status effects. Maybe woodworking if it's more than just cosmetic. -
Maybe it was all a bad dream? "[A]n undigested bit of beef, a blot of mustard, a crumb of cheese, a fragment of underdone potato"? Did you find the reference to the respawn? Or the death by wolf? I'm not sure when logs get cleared. Maybe on load?